Book Description
“This book covers growing, harvesting, and curing as well as crafting and finishing....The projects, are artistic and imaginative and cover all techniques of dealing with gourds.”—Library Journal. “Lots of inspiring gourd crafting techniques and ideas—I highly recommend The Complete Book of Gourd Craft...its 300 color photos... depict many...amazing things you can create...plenty of detailed information.”—Organic Gardening.
Customer Reviews:
inspiring designs.......2007-02-25
I'm a woodturner who likes to decorate the bowls I make. This book has given me several ideas that I've used successfully. I've gotten several copies for members of my woodturning club and one copy for the club library. We're always looking for new ways to enhance the simple wooden bowl and this book provides many useful ideas. Highly recommended.
Complete Book of Gourd Craft.......2007-02-17
Extremely good book, very well written and good art descriptions.
Gourd crafts book.......2007-01-20
The book was in excellent condition and arrived promptly. I was very pleased with the service, price and book.
Gorge yourself on gourds!.......2005-07-07
What a great book! I took a gourd coiling class and the instructor had this book. I couldn't wait to get my own copy! This book is so thorough. From cover to cover it's filled with information, pictures and ideas, you can't help but be inspired. I was, and now I'm "gourding" like crazy!
LOVE IT.......2002-12-01
This is a great book for beginners such as myself. It gives good project ideas and instruction to complete projects. Also a good section on gourd history.
Book Description
David Gould's acclaimed first book,
Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.
Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.
David Gould's first volume is widely regarded as the most authoritative reference on Maya programming.
Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.
* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.
Customer Reviews:
Great book and information difficult to find.......2007-10-02
I search the information about programming in Maya for weeks. This book is essential for maya programming (MEL and C++ API) and I only find it about this theme.
I bought the volume I (Complete Maya Programming: An Extensive Guide to MEL and C++ API) and is great book too. If you going to buy this book, read before the first volume.
Excuse my english.
it is just ok.......2007-08-07
compared with the first book, this one is much less interesting or useful. The examples about the polygonal meshes, nurbs, and subdivision surfaces look useful at the beginning, but they are just so similar to each other and finally turned out to be boring and a waste of time. Lots of mathematical errors, especially in the part of matrices, transformations. So I guess I will recommend the first book than this one.
One of the best Maya book out there.......2007-02-07
I can't say enough good things about the book. Not only is it extensive, but its really well written. Its written in a way that you would want to read it and the explanation are among the best in a maya book, not to mention typically technical books are boring to read. The examples the author gives and the analogies he makes are dead on and simple to make the reader understand. Again, well written and written in a way that makes you continue to read. This is rare and I feel it deserves recognition in this achievement. On top of all this, the book content is actually Really good, very detail, and advance enough for power users. And for anyone that Really wants to know the ins and outs of maya, its architecture, and how everything works internally. Also to know some pitfalls, and there are quite a bit of tips and know hows in there from someone who has been through production and are solutions that are realistic and practical. Great Book, Highly Recommend it!
the trouble with tribbles and typos.......2006-01-22
great book on programming maya mel and api. It is the only references on this material. However my biggest complaint is that the proof reading on these sorts of manuals is just as bad as I have seen. Double negitives, typos galour, confusing examples rule the content here. I sometimes wonder if David Gould speaks english. It is as if he is explaining it to himself and not the reader. Changing emphasis in mid thought really makes for some guesswork on the readers part. A necessary evil, I guess as, I recommend his series whenever someone is asking about mel or the api.
Not for beginners.......2005-10-08
This book gets into the area where math and computers really mix. It does a thurough job of explaining how the geomitry of maya works. Hopefully there will be a third volume that covers shaders and rendering.
Book Description
Written by an Adobe-certified expert and illustrated throughout in full color, this Complete Course shows you how to master the full range of Elements tools and techniques while working on a single project. Twelve sessions and more than sixty step-by-step tutorials, accompanied by vivid color images and screen shots, show you how to create a series of sophisticated, themed greeting cards from start to finish. After completing the course, you’ll have an impressive portfolio piece, a set of cool cards you can actually use, and a thorough understanding of Photoshop Elements 2 fundamentals.
- Build layered collages
- Color correct photographs
- Apply special effects and filters (covered in bonus sessions on the enclosed CD)
CD-ROM Contents
- Adobe
® Photoshop
® Elements 2 tryout, Windows version
- All the files needed to create the project
- Bonus sessions on using filters and applying effects
- Shortcuts and help summary
System Requirements: PC running Windows 98 or later; Mac running OS 8 or higher. See the What's on the CD-ROM appendix for details and complete system requirements.
Seybold Seminars, Publications & Consulting is the leading brand helping graphic design and Web professionals understand and work with the latest digital technologies.
For more information, go to www.Seybold365.com
Customer Reviews:
Best way to learn Photo Shop........2007-08-04
I had received PSE 2 from a peripheral purchase (printer or scanner, I can't remember) and was intrigued by what I had heard in general about Photo Shopping pictures. However, the tutorials that came along with the help file weren't all that helpful so I put off learning the program. For some reason a bee got in my bonnet and I decided to look into the program again. I searched Amazon and found this book and after reading the reviews ordered my copy.
I can honestly say I was quite impressed. Usually, How-To books can get you headed in the right direction but for the most part you will only go to the chapters that you are interested in. This book is different. Each session leads into the next building upon what you have already learned. The instructions are fantastic. They are clear and the visuals that accompany them are easy to see and follow. The CD provides all of the photos you work with so there is no guess work. You can stop in a session and come back a few days later without having to reread everything again. At the end of each session there is an excellent review over what you have just learned. The author definitely has a good teaching style.
I can't say enough positive about the book. If you have ever been interested in learning Photo Shop here is your perfect opportunity.
Photoship.......2007-04-19
This book has some good practice lessons. One thing I didn't like is that every lesson involves creating a project using sports pictures. I would have liked to seen lessons creating projects other than sports, like portraits or landscapes. Other than that, good basic lessons.
Adobe Photoshop Elements 2 Saviour.......2007-03-08
Both my wife and I love this book. I received Photoshop Elements 2 with my camera and had trouble figuring out how to use it. My wife read somewhere about how good and easy this book was to use. The key to this book is that it explains step by step how to use all of Photoshop Elements 2s' tools. It is a lot to learn and takes time, but you can redo each leasson to get better and better at it. The key is to use it! It's nice to have this book to fall back on when you forget how to use a certain tool because you haven't had to use it for some time. The lessons are well planned out and the samples and photo work are all excellent. If you only work part time on your photos this book is a must have to make using this program easier.
No training CD received.......2007-01-17
I like the book very much, BUT "DID NOT RECEIVE" THE TRAINING CD THAT WAS TO BE INCLUDED. Is there a chance of getiing, I will even pay for!!!!!!
Thats what prompted me to purchase book.
Thanks much and have a good day. Jerry
Photoshop Elements 2 Complete Course - Kabili.......2007-01-10
Probably the most helpful computer book I have ever used. Purchased a second copy for a friend just starting with digital photo printing. As a professional photographer I would encourage anyone interested in digital printing to buy it.
Book Description
Flash MX 2004 and Flash MX Professional 2004 introduce a new extensibility architecture. This is not an upgrade to an existing feature, but a brand new concept that nobody using an earlier version of Flash has seen or used before. With the extensibility tools, which include behaviors, custom-made tools and commands, the JavaScript API (or JSFL), and the XML-to-UI API, you can literally extend Flash to do things it cannot do out of the box. Things such as adding new custom commands to the menu and customizing the tool bar, adding brand new, custom created tools. The commands could be as simple as drawing a commonly used shape on the stage, or as complex as creating an entire new Flash movie from scratch. Tools take into account mouse actions and property inspector parameters. This allows you for custom shapes much as are seen in Microsoft Office, for example, stars, callouts, arrows, etc.
These new features will not only allow users to share code and effects more easily within the community or a production environment, but will also allow developers to package up and reuse more within Flash than was ever possible before, increasing productivity and decreasing production times. Some simple commands, tools, effects and behaviors will be included with Flash MX 2004, but the possibilities of what one could do with these are staggering. Virtually anything you can do in the authoring environment can now be written into a command or behavior.
Customer Reviews:
JSFL Bible.......2006-02-07
If you have ever thought of a feature request for Flash then this book is for you. It teaches you how to make your own! Flash MX 2004 is in the title but it's just as useful for Flash 8. This book is worth the price just for the JSFL reference alone.
JavaScript + Flash + Extensions = WOW.......2006-01-29
This book has gone under the radar based upon its title. It truly does not explain what this book can teach you.
Basically it teaches the basic Flash user that you can extend what Flash normally does for you in its normal authoring environment. Like create new drawing tools, create commands that perform complex real-time tasks instantly (similiar to custom macros), create custom user interfaces, add timeline effects (scripted tweens) to any object, and create scripted behaviors (prebuilt code components) to help almost automate your Flash development.
If your an exisiting Flash developer who knows how code with ActionScript and needs a way to streamline your development environment and development time, this is a book you shouldn't pass up.
Great book for teaching how to create Extensions.......2004-07-25
If you are an advanced Flash user, Extending Flash MX 2004 may be just the right book for you. Written by veteran Flash developers Keith Peters (bit-101) and Todd Yard (ego7), this book introduces you to the world of extending Flash MX 2004 by teaching you how to create custom functions and features for the Flash MX 2004 authoring environment.
At first I had never heard about 'Extending' Flash MX 2004, but hopefully my following explanation may help you to understand this concept if you are new to this term. Imagine Flash MX 2004 being a customizable browser such as Firefox. In Firefox, you can download snippets of programs called extensions that add some cool, extra features to your browser. Creating new extensions for Flash MX 2004 is similar to developing extensions for your browser. Using a new language called JavaScript Flash (JSFL), you have the ability to create scripts, commands, behaviors, etc. that add new functionality to not a Flash animation, but to your actual Flash MX 2004 application itself.
This book teaches you how to use JavaScript Flash to create extensions - custom commands, menu items, and others things to help make repetitive tasks easier and enhance your Flash MX 2004 program. You start with the basics and progress towards complicated techniques. Early on you start by creating a command that, for example, allows you to take any shape and automatically arrange them on a user-defined grid. Towards the end, you move beyond simple commands and learn how to modify Behaviors, create custom interfaces using XML, and more!
Another great feature of this book is the expansive JavaScript Flash (JSFL) reference. The JSFL reference section contains all of the various items of the JSFL language that you can refer to when creating your own JSFL extensions. For any JSFL code item or property, you will find a description, the types of values it accepts, and a code example.
If you use Flash MX 2004 extensively and are interested in automating some of the repetitive tasks or adding new, useful features to Flash, you will find this book's coverage of this new topic excellent for intermediate and advanced users.
Extending Flash makes your life easy.......2004-06-30
Keith and Todd command a huge knowledge of one of the more interesting and productive new features of Flash MX 2004, extensibility. The authors guide you on your way to learning about these new features starting off with easy concepts and then moving into more specific areas. This book is essential for anyone who develops with Flash MX 2004, the skills and tools that you get from the book will streamline your work flow and improve your productivity. From JSFL commands, xml to UI, custom behaviors and custom tools this book will load your Flash IDE with tools and widgets to get the job done faster and smoother. Excellent book!
Book Description
Game engines are rapidly becoming more powerful and the practice of modding (customizing a game and its levels and other assets) to tailor the game to the player's desires is growing exponentially. Half-Life 2 provides an incredibly versatile game engine and modding tools that game players and developers can readily use to change the game itself by doing everything from tweaking parts of the game to creating entirely new games, 3D environments, and simulations. In Mapping and Modding Half Life 2, readers will learn how to create amazing mods using innovative techniques developed by the author. The book shows, step-by-step, how to create new maps, textures, characters, 3D objects, weapons, audio effects, game action, and much more. Readers will learn how to start out by creating new maps and models and then learn basic techniques of coding to create useful mods. The second part of the book features more advanced techniques as readers learn how to expand their skills and develop more sophisticated models and 3D action. The book also covers other important areas of mod development including creating and managing a mod development team, working with fans, and using skills to develop a professional career in game development.
Customer Reviews:
WASTE OF MONEY.......2007-05-08
So I ordered this book almost A YEAR AGO. Tim Holt has pushed it back an entire year now, screw the source engine, going back to Unreal. And Amazon has horrible customer service. What kind of store has a BOOK up for pre-order for an ENTIRE year. Waste of time and money.
Customer Reviews:
Gunsmithing.......2006-11-06
Had lots of info about brazing, soldering and welding limitations and application. Just what I was looking for.
kRoy Dunlap Gunsmithing.......2006-08-10
This book is okay. I bought it after buying several others and it has added to my knowledge about some guns and techniques. Not a bad book at all but it could use some better and more frequent illustrations in my book.
one of the best books on this subject.......2003-12-05
I agree with other reviews that this book is a bit outdated looking at subjects like modern semi- and full-automatics. But this book is very well written indeed and a must have without a doubt for every learning and experienced gunsmith and or smaal arms designer. I have a lot of books on this subjects and this one one of the very best on my shelf. Absolutely advisable!
A Keeper.......2003-01-28
My Dad and I shot with Roy in my preteen years. I was impressed with him as a shooter then, and as a gunsmith now. Someone mentioned "out of date" photos and dead authors. This issues are NOT relevant, as the knowledge encompassed in the book are not dependent on photos......
This book is a necessity in the library of any good riflesmith.
Excellent! Written in laymen's language, good material........1999-10-02
One of America's best gunsmiths, Mr Dunlap covers trouble shooting and repairs for many firearms as well as custom building. This book is a wealth of technical information. I thoroughly enjoy his witty prowse and common sense approach.
Book Description
Maya is state of the art 3-D animation software, used extensively in the film industry for both complex computer graphics (particularly digital characters, elements like dinosaurs and tornados) and the generation of storyboards for complex motion sequences. Maya was the key tool used not only in creating the creatures of The Lord of the Rings and Stuart Little, but is also heavily used in television to create 3D graphics for advertising and promo spots. Video games also use Maya extensively to create convincingly violent motion in 3D animations. Maya is leading software tool in this space.
The Maya Ultimate Workshop -- covering up through Maya 5 Complete and Unlimited -- allows even a novice animator to build up skills – from basic polygon assembling to sophisticated characters and fluid dynamics – by doing, rather than just reading. 18 in-depth workshops put readers through the paces of creating professional-level Maya animations, illustrating all the major techniques taught in the text. Computer graphics animation is one of the fastest growing career fields in Hollywood – the
The Maya Ultimate Workshop gives aspiring animators the hands-on skills they need to break into the market.
Customer Reviews:
so-so.......2005-01-23
in general, yes, you will learn a lot of things; I'm so much more knowledgable than i was when i began, and for that i'm very grateful. but I doubt very much you'll be able to work through the lessons as written; steps are omitted, and sometimes two chapters later you get a little piece of information that would have really helped out much earlier. it's also a fine example of the annoying practice of referring to an illustration that comes three pages later...why do they do that?
with more aggressive and thorough editing, this could have been something, but in a program as vast and daunting as this, little frustrations can be overwhelming and discouraging. they need to give these books to absolute beginners and pay them to make detailed reports before they ever go to press.
to it's credit, there are scene files on the CD-ROM, several for each chapter, so if you get hung up at one step, you can just skip to the next step and keep working. this makes quite a big difference when you just can't seem to get things to work right but would rather continue.
NOT for beginners.......2003-12-18
Not for beginners or the faint of heart. Instructions are often incomplete, sometimes entirely missing, and occasionally just plain wrong! Expect to spend a lot of time using Maya Help and other books to try (often unsuccessfully) to figure things out.
One big tutorial.......2003-12-04
Just like the description says, this book is one big tutorial. Everything mostly works like the tutorial says, but if you get stuck at some spot then that's too bad. Most of the time you feel like you're blindly creating something without the understanding of how the tools really work. I guess that's the problem with tutorial books though. Also has decent intro chapters on Fluid Dynamics, hair, fur, and clothing, if you have Maya Unlimited, else pgs. 675-771 are useless.
Average customer rating:
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The Complete Guide to Digital Type: Creative Use of Typography in the Digital Arts
Andy Ellison
Manufacturer: Collins Design
ProductGroup: Book
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Making and Breaking the Grid: A Graphic Design Layout Workshop
ASIN: 0060727926
Release Date: 2004-08-17 |
Book Description
This comprehensive guide to creating and using digital type, both in print and for the web, is an essential reference for students and practicing designers alike. An introduction offers a brief history and discusses font classification, software, and the ways in which the computer has revolutionized typography. A section on good typographic practice provides expert advice on issues such as legibility, contrast, size, line length, line spacing, and justification, as well as guidance on how to lay out type and construct grids.
Step-by-step explanations are provided for creating a wide range of type effects: drop shadows, wood block style, bevel and emboss, gradients, fading type, type on curves, perforated type, and more. Designing type for the screen presents a new set of challenges and topics covered include editable HTML, type as an image, and how to choose fonts, type size, and color. A chapter on creating your own fonts discusses how to get the most out of industry -- standard software -- Fontographer and FontLab -- and describes how to build up letterforms and refine them in Photoshop or Illustrator. Numerous creative approaches to font design discussed here include amending existing typefaces, combining typefaces, and creating fonts out of found objects.
With clear, authoritative text and over 400 diagrams and full-color illustrations, The Complete Guide to Digital Type will inform and inspire designers of all levels of experience.
Book Description
Here is the complete guide to the principles and practices of digital graphic design in the new century, particularly in designing for the World Wide Web! The Complete Guide to Digital Graphic Design takes a look at all the major areas in which design is applied-such as packaging, signage, advertising, exhibition and display systems, corporate identity, multimedia, etc.-and demonstrates, step by step, all the proven methods and tested techniques digital designers use to achieve a vast array of dramatic effects. Readers will discover the capabilities of a range of graphic design hardware and software (both for Mac and PC); will explore the unique design considerations as well as master the planning and production stages for a range of 2D and 3D graphic presentations; and much more. Dozens of real-life case histories are included, as well as a glossary of terms and detailed listings of helpful websites. This valuable guide is destined to be the ultimate reference for design students as well as experienced designers who want to further develop their traditional skills within the new technology.
Customer Reviews:
Definitive guide about digital design.......2005-10-19
This is a precious guide for all designers: it covers many fields, from multimedia to web to package design, with a lot of photos. Maybe a bit technical in some points, but very useful. In certain points you may find yourself asking "well, what's so new about that, I knewed it!", but then I ask you: "are you sure? or you just find that this book tells you how the story goes and suggests you all those basic principles you are supposed to know and you didn't notice?"
Moreover, this books covers mainly digital design, but it has sections and ideas useful for ANY designer.
If you're looking for a comprehensive guide, THIS IS IT!
For computer artists of all skill and experience levels.......2002-07-08
Bob and Maggie Gordon's The Complete Guide To Digital Graphic Design is a profusely illustrated "how to" guide filled cover to cover with full color photographs of computer art and detailed, practical instructions for creating similar wonders in the comfort of one's own study. Designing specifically for print, advertising, packaging, signage, exhibition, the Internet, or multimedia are all covered in this superbly presented instructional book for computer artists of all skill and experience levels.
Book Description
The Games Trainers Play Series--now in a durable binder! Scannell and Newstrom's bestselling Games Trainers Play series is now more rewarding than ever! We've taken the same collection of 300+ field-tested training games and activities, organized them in a single pop-open binder, and added an exclusive ``Master Trainer's Kit'' that shows you how to plan, produce, and evaluate high-impact training sessions from start to finish. Result: The Complete Games Trainers Play packs virtually everything you need to conduct productive seminars and workshops--including games that help you build teams, teach creative problem-solving skills, change perceptions, and much more.
Customer Reviews:
Helpful resource that could be improved.......2007-05-14
The best thing about The Complete Games Trainers Play is its sheer size. Actually, it isn't nearly as big as some reviews imply. It is really around 1000 pages, not 2000+. And for some reason, a significant percentage of those pages are left blank. But even with that caveat, this is still a sizable resource.
If you are willing to devote 30+ minutes to finding an activity, you are sure to find one (or five) that are ideal for your training event. The fact that individual "games" can be removed from the ring binder is also helpful. This allows you to use the activities without carrying the whole book around, and to easily photocopy sheets for individual participants as some activities require.
However, there are some significant downsides. There is no real way to find appropriate activities without flipping through virtually the entire book. A large number of the activities aren't very good. And, most of the book is in a strange "typewriter" typeface that makes it look like it came from 1972. (Oddly, there are some pages which are randomly sprinkled through the book that use a different, more recent-looking typeface.)
To really upgrade its usefulness, Games . . . would benefit from taking a leap into the computer age. In other words, along with the printed book, a computer CD should be included. This could feature a good, searchable index, which is now lacking. It would also make it possible to print out games, and modify handouts on the computer to your organization's needs.
I've never bought any other resources like this, so I can't say if this is better or worse than others. I can say that in spite of the steep price and the drawbacks, I'm definitely glad I purchased it. It was very useful to me, and will be again in the future. However, there are a few simple steps the authors and publishers could take to greatly improve it.
Trainers Dream.......2006-11-03
This is a great tool of Trainers. Keeping your trainees engaged throughout the training is always a challenge. This tool give creative ways to assess retention of information. The games are great and the administrative forms and suggestions are wonderful.
Lots of games here.......2004-12-08
People love playing games a lot more than listening to lectures; this is indisputable. I didn't like all of the games listed here, but so what. Several I found helpful and intend to use.
Not Impressed.......2003-09-30
Although there is a lot of information packed into this book, I was very unimpressed with the layout and visual design. It looks like it was typed up in 1970. The graphics are ancient and the layout is just one big binder with no cross-referencing or indexing available. To find a useful game, you have to sift through hundreds of pages. It really is a shame, as there are some clever games here to loosen up an audience.
Frankly for this price, I expected something a bit flashier and filled with reproducibles that I would want to copy and hand out. The way it looks now, and with it's unwieldy format, it's going to sit on my shelf.
If I hadn't spilled water on it, I would have sent it back for a refund.
The Complete Games Trainers Play.......2000-05-23
This book was helpful in planning an in-house managment training session. The book is divided into sections making it easy to locate games targeted at specific areas. The book is actually a 3" 3 ring binder. It is a large book, however, it does contain a wealth of information.
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