Customer Reviews:
Great Continued Story.......2007-09-18
Dan Abnett is one of my favorite Warhammer 40k writers. He continues his great writing in this 3rd novel about Inquisitor Ravenor. His character development and story telling are great and this novel is a great addition to any collection.
A great ending to an awesome trilogy.......2007-06-12
The only thing I didn't like was that it ended. It keeps a high pace from start to finish and wraps up the Ravenor series nicely. Dan Abnett is a great writer and I can visualise the incredible scenes in his stories with ease.
A good, solid book!.......2007-06-01
Dan Abnett is one of my favorite authors, and is definitely one of the best of those who write for game franchises. You can always count on him to deliver a good, solid adventure story, and Ravenor Rogue is no exception. Although I preferred his Eisenhorn series, Ravenor and his team are good fun too. If you like 40k and you love a good read, you could do worse than to pick this one up!
Great Abnett story, comment follow.......2007-06-01
This is a very good addition to the Ravenor series. My comments contain spoilers.
SPOILER WARNING
Abnett resolves the multi-book plot of the search for Molotch, the Slyte daemon thread, and adds a few surprises to boot. My thoughts and comments are as follows -
Molotch - Abnett, more than any author I can name, creates challenging, competent villains who are usually the equals of the protagonist. This is unlike many authors (including BL authors, some of whom just offer comic-book antagonists), and is a strong point of this book and series in general.
Early introduction of the Door allowed it to be used in the climax without too much of a taste of Deus ex Machina, though I got some of that anyway. The Door, on the other hand, would certainly seem to defy much of what is established in W40k (instantaneous travel through space and time). The only thing I have heard of this type of thing involved the emperor's project on Terra before he was not-killed.
Visit to 404, M40 - when the party escapes, how did the sword-woman (forgot the name) get her sword back? That would be kept in an evidence room or an armoury, not in the medical area. For that matter, how did they even escape, Nurse, the Chair and all, and get off the base? It seems like he skipped over writing something that might have been very hard to write believably.
I had been annoyed since the first book about Thonius's issue and the apparent blindness of Ravenor to obvious circumstantial evidence in books 1 and 2 - in fact, I had wondered if Abnett was going to write book 3 with Ravenor having suspected all along, but nope.
This book was kept to what seems to be a BL-standard 300 pages. I wonder how much material Abnett had that didn't make it into this book. The ending reminds me some of the Eisenhorn trilogy ending despite us being given far more detail here about Ravenor's probable fate. Unlike his recent Armour of Contempt, I think he was able to get a good story in 300 pages here. I do with BL would consider raising this cap.
A Fantastic Story.......2007-05-14
As always Dan Abnett proves the streotype of trash scifi run and gun novels apart with innovative characters, vivid and imaginative locales and a worthwhile plot. When it comes time for the action you care about who wins and have a strong mental image of what is happening. My only complaint is that the end seems robbed, similar to Eisenhorn. I get the feeling that Dan was told he better get an ending tacked onto this series quick. It speaks the the content of the subject matter that a rushed ending from Abnett is still of so satisfying.
Customer Reviews:
An average attempt.......2007-05-26
Hands down Dan Abnett is the best authort the Black Library has. His knowledge of the universe and inventive prose usually make for an entertaining read. However, this piece was just plain boring. It reads like a history book, which is what it is intended to be, however, for fans of the 40k universe, it lacks a couple important things: character, action (there's plenty of action, but all described from a rather academic and bird's eye view, and of course, the 40k flavor. The juxtaposition of a hi-tech yet brutally superstitious culture is what interests the reader. for example, the Sabbot World's crusade doesn't seem to mention Gaunt's Ghosts at all. Well, come on! They are they only reason Dan Abnett has a job! His overview of the Sabbat World's Crusade was... just... dry.
The hardcore fan will love it. It's a beautiful book. But lacks a certain spark.
Reference material, nice artwork.......2007-04-10
The artwork in this book is very good. Fans of Warhammer 40K and Battlefleet Gothic (both are science fiction miniature games from Games Workshop) will find this book an excellent reference guide for any campaigns they wish to create as there are maps provided of key locations. The description of the four battles that occur provides the background material to help any game player design a strategic battlefield that extends beyond one company or battalion, but across planets and solar systems.
Readers of the Warhammer 40K series will recognize some of the locations from other stories. Overall a light read, took a couple of hours. Solid product and fans will enjoy it as a reference book.
A great addition to the growing history of Warhammer40K's Imperium........2007-03-20
Tactica Imperium: A History of the Later Imperial Crusades is a great addition to the growing and very detailed backstory and history of the Imperium of Mankind. For those who already have played and followed the growing mythology of Games Workshop's Warhammer40K will enjoy this additional source of background information. Those who have been reading the Gaunt books from the Black Library division of Games Workshop will also recognize the principal author of Tactica Imperium. Dan Abnett lends his excellent writing skills and deep knowledge of the Warhammer40k universe to this source book.
One of the battle's even describes a Crusade which Abnett has been writing about for years: The Sabbat Worlds Crusade. The Battle for Lyubov gives the readers a new vantage point on this long-standing Crusade which has been pretty much seen through the eyes of Gaunt and his Tanith First-and-Only Imperial Guard regiment. I like the fact that even without falling back to mentioning the Tanith in this battle, Abnett still makes it exciting and vivid to read. There's been talk that Abnett will be ending the adventures of Gaunt and the Tanith. If he does then I hope he writes more stories about the Sabbat Worlds Crusade but through other point of views.
There's a total of four pivotal battles describes and detailed in Tactica Imperium. Abnett does a great job in writing out all four. I especially like the insight he gives to the different mindset the Adeptus Astartes has towards defending the Imperium. Some who read this particular battle for Naxos might find the Space Marines of the Iron Snakes Chapter cold, calculating and emotionless, but in the end it does show that they look at the broader scope of how to defend the Imperium. Even if it means sacrificing the very people they've been tasked to protect.
Tactica Imperium: A history of the Later Imperial Crusades is a wonderfully written source book which should satisfy any fan of Warhammer40K. It's vivid, detailed and at times thrilling like a full-blown action novel. Dan Abnett continues to cement his status as the Black Library's premiere house author and here's to hoping he continues to write any future Tactica Imperium books.
Book Description
Warhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots. This is the core set of rules that everyone needs in order to play the RPG. BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames. Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.
Customer Reviews:
Other Books.......2007-09-03
A Fantasy role playing game from those whacky guys that made Warhammer 40K. As a consequence, this is much grimmer, nastier and dirtier than some of the fantasy roleplaying games out there, so if that is not your thing, and you want a more lighthearted high fantasy type of approach, then do not get this game, you likely will not enjoy it at all.
Angry Roleplaying and the Break from Anglo-French Fantasy.......2007-05-15
Warhammer Fantasy is an angry game. The setting is bleak and forlorn and the system is very lethal making the lives of characters nasty brutish and quite short. Characters are as likely to die of disease or mishap as they are of a sword in the chest and dying of old age (anything over 30) is practically unheard of. Instead of strong kings and a centralized government the Empire, such as it is, is a patchwork of independent kingdoms with a weak emperor chosen by each of the electors. Religion, unlike many other fantasy roleplaying games that skirt the issue, is a very powerful force in the kingdom that is at the same time one of the most unifying and dividing forces in the Empire.
Gods and demons, or at least demons, are as real to the backwards, superstitious denizens of Warhammer Fantasy as they were to the backwards, superstitious people of the 14th century. Magic, while legal under license from the Empire, is hunted down and exterminated as heresy and chaos corruption.
Warhammer Fantasy Roleplay has one of the best system-setting matches. Everything is based off of a percentage or D10 roll, armor provides damage reduction instead of making you harder to hit. Landing a good solid blow can lop off an arm, leg or outright kill. Magic is very powerful and consequently very dangerous - spells are only slightly more likely to work than they are to backfire with disastrous consequences.
The book itself is mostly mechanics - there is only a chapter or two of setting information provided. While this might seem to short shrift the setting the concentration of rules here makes later books more able to focus on the setting rather than simply serving to add only more rules to the game.
WFRP is historically inspired fantasy at its finest - hard-bitten, dark, depressing and violent. Hero is a relative descriptor even in the face of villains that are absolutes. WFRP is a much needed injection of bile in a hobby choked near to death with stale heroics.
Great book, great system.......2007-03-19
I've started running WFRP now, and have purchased a lot of the books. We've had a blast in my group playing the game again, in its 2nd edition form. The book is fairly well laid out and you can create characters and learn the rules very quickly. My only real problem with this book (and Sigmar's Heir - the book about the empire) is that I'd REALLY like to see more maps.
As a GM, WFRP seems pretty deadly for basic career characters. Definitely run your group through a few mock combats before creating your module's encounters so you can get a feel for how fast they'll die. Otherwise, you'll have to do a lot of adjustments on the fly. Oh, and get the GM screen - otherwise you'll be flipping to the critical hits charts a LOT.
Best PnP RPG on the market?.......2007-03-09
The world is exactly as described: grim and perilous. You roll up your "dooming" at character creation, and spend the game trudging through the peril toward insanity. Of course it depends on your GM, but within the first six games of our first Warhammer campaign, three characters were dead, two were amputees, and one had lost an eye. This might not sound like much fun if you're used to playing essentially indestructible heroes in other games, but trust me, everyone loves it!
The percentile-based system is far easier to deal with than the mechanics of other games we've played; rather than an arbitrary target number assigned by the GM, you need to roll under the number on your sheet (with possible modifiers in degrees of plus or minus ten), so you immediately know whether you succeed or fail. The optional rules for drunkenness, insanity, and disease are often a combination of hilarious and disgusting. Not exactly adults-only, but definitely in the PG-13 range. This is the best pen-and-paper RPG I've played.
Not all is grim in this world........2007-02-22
The mood of the world in the new edition may still be dark, danky and disheartening but the game system revision is far from being grim, on the contrary it is quite resplandecent.
For the newcomer to The Old World:
If you have never played it (or any other RPG) this game is a very good start.
Rules are nice, easy and maleable, the setting is very enticing and detailed plus the whole world information is contained in one book. Action resolutions are figured out with 10-sided dice only, and in most cases, via percentage rolls. Magic is powerful and for that reason it is dangerous to use, and the system is entertaining and complex but not complicated.
All characters come from the same stock races as most games (Elves, Humans, Halflings and Dwarves).
Antagonists are the usual Orcs, Trolls, Dragons and other fantasy favorites plus a few other WHRP-specific creatures.
The greatest difference and what makes Warhammer truly unique is the use of careers to mark the progress and development of a character. You must select one of these to learn skills and acquire trappings and then, when you are done with that one, move on to a related occupation to keep up your life's progression.
It is set in a world resembling ours circa the 14 or 15 hundreds (somewhere between the late dark ages and the renaissance).
For the Warhammer veteran:
It is in essence the same game you played before with the radical exception of the magic use. This new approach seems to have made many a player very happy. I never disliked the old system but it appears that most people did. Well, the new one is actually truly good. It is vaguely reminiscent of the Ars Magica system where you must roll a difficulty number with a certain number of d10 dice (avoiding rolls of the same number) in order to cast a successful spell. And if not done correctly there will be dire consequences. Ingredients are optional to enhance the magic use and there are no more Magic Points. Magical schools make their appearance and if you have read novels you will see that they are those mentioned in some of the books, such as the Bright Wizards. Quite a bit of the world story and background has been modified to fit into the setting that the novels have created.
The occupational groups (Rangers, Warriors, Academics, etc.) have disappeared, as some of the details of creating a character such as age and hight. Free Skills are now given to only 2 races, and Fate Points are generated differently.
Weapon damage and armor absorption now goes up to 10. There has been a slight rearrangement of the profile, where Initiative and Cool have been deleted, and Insanity and Fate points included in it. Skills have been divided into Skills and Talents.
In comparison to the old edition:
HIGHS: The magic system is very entertaining to use and very detailed. Skills and Talents are very easy to memorize since they all work under the same principles so they quickly become intuitive. Skills allow you to perform actions and Talents support and enhance the use of some of those skills. Critical charts are now generic so missile and melee weapons use the same ones and the results can be read in both kinds of damage. And for the superficial of us, the presentation of all the books made by Green Ronin is superbly done.
LOWS: The Bestiary is quite stingy. Only a very diminished number of creatures appear in the one included in the rules book. If you would want to populate your world with mean critters you would probably need the Bestiary sourcebook (or a bit of time to convert the ones from the first version). In general this case is a constant low, many features that where included in the first edition now are modular, and only appear in the detail that they did in the original tome in several different companion books.
A note for all: Typos and errata are rampant in the edition I have (the first), so all you have read about it until now is totally true.
Book Description
Inquisitor Eisenhorn is one on the most senior members of the Imperial Inquisition. With his warband he scourges the galaxy in order to root out heresy. When that heresy is found to infiltrate the hierarchy of the Imperium and the Inquisition itself, he must rely on himself alone to deal with it - even if it means making deals with the enemy. All three books of the Eisenhorn trilogy along with two short stories and Eisenhorn's case book and compendium are included in one big volume
Customer Reviews:
Worth your time.......2007-09-19
The characters are great. The stories are great. The ending is even kind of strangely touching, especially for the 40K setting. I'm not sure what else to say about it except that I can't wait to read his Ravenor novels now.
Very good.......2007-09-08
Simply the best sf I have read in years, dark, deep and well written. The first 40K I read and the best so far.
Best of the best!.......2007-08-03
Abnett is in true and spectacular form!
All 3 books in one massive read is an excellent way to get immersed into the Inquistor ranks of the 40k universe. Most of the other 20 reviwers have already covered in great detail what this book has and doesnt have.
I want to also add that if you happen to like SF and walk past this book at your local B&N, BAM, WB, or here at Amazon do yourself a favor and get it! Get it now and prepare for a wonderful tale that will take you on a epic journey and wont let you down. There are too many moments to highlight from the Omnibus that I'd rather tell you to just buy this book and you will also see for yourself.
This one will most likely be read and reread many more times as it since in my library of 40k books.
Eisenhorn Omnibus.......2007-07-01
The Eisenhorn omnibus is an epic collection from the 40k universe. Abnett is a master of his craft and takes the reader on a journey across the galaxy in a quest to purge the Imperium of evil. The characters, plot, and setting are all dynamic and you can almost see events unfolding before your eyes. An excellent series for anyone who loves Warhammer or science fiction in general.
Viscerally and intellectually stimulating.......2007-04-16
Eisenhorn is great.
Like all of Abnett's books (that I know of), Eisenhorn is set in the Warhammer 40K universe. That doesn't matter, in that no prior knowledge of the universe is necessary to enjoy the books. And it matters a lot, in that the WH40K universe is a handy setting for exploring certain questions.
And Abnett is angling for very big questions. Is it okay to use evil to fight evil? How much? Should dangerous knowledge be locked away or destroyed? What about dangerous people? Is a bad person ever beyond saving?
Would you voluntarily sacrifice one innocent life to save others? Who?
In the WH40K universe demons are real, heresy is contagious, and the church and the state are one. Gregor Eisenhorn is an Inquisitor, tasked with uprooting and destroying the major threats to human civilization: aliens, mutants, and heretics (the three branches of the Inquisition, and the titles of the individual novels, are Xenos, Malleus, and Hereticus). Thanks to advanced technology, high caste humans of the far future have lifespans measured in centuries. The Eisenhorn trilogy spans something like 300 years, during which time Eisenhorn builds up a supporting organization, tackles ever more dangerous adversaries, and increases his own knowledge and power. Whereas most WH40K novels deal with soldiers and combat, the Eisenhorn books are more like mystery thrillers. Well, science fantasy mystery thrillers punctuated by frequent firefights, anyway.
Some reviewers (here and elsewhere) have knocked Abnett for a couple of things that turn up in a lot of his books: he has no compunctions about killing major characters, and his endings tend to be a bit abrupt. The first one is not really even a complaint in my book. It's more like a compliment for writing characters that we care about and still being tough enough to tell the necessary story. It's also true that Abnett's books come to quick ends; you can't help noticing that there are only 15 pages left when you're still gearing up for the final confrontation. On the other hand, this ain't Return of the King. You're not going to cry at the end and neither is Samwise Gamgee, so there's no reason to drag it out for half a dozen endings. I know it's cliche, but really, seriously, the Eisenhorn trilogy is about the journey, not the destination. It's not what Eisenhorn does to the bad guys that's of primary interest; it's what he does to himself and his loved ones along the way.
Book Description
These three classic SF stories follow the adventures of Ragnar the Space Wolf, from his recruitment by the Space Marines on the savage world of Fenris to his aventures amongst the stars. Whether Ragnar and his friends are fighting orks, mutants, or the foul forces of Chaos, adventure is never far behind!
Customer Reviews:
Disappointing.......2007-06-17
The Space Wolf Omnibus is just short of 800 pages of poorly executed sci-fi action set in the Warhammer 40,000 universe. The author's style (or lack thereof) is rudimentary, particularly evident and offsetting in the first novel, which at times is so clumsily and laughably written that reading it becomes an unpleasant effort. Every action of the main characters is preceded by arrays of superlatives, as King struggles to competently convey the sense of scale and "authentically" depict Space Marines. There is very little character development, aside from the predictable pattern of the protagonist progressing from a naive youngling to a weathered veteran of a thousand battles.
It's not all bad, though. King somehow manages to create likable characters the reader may eventually grow to care about. The dialog is often amusing, and the omnibus does get progressively better toward the end. Two and a half stars for this mess - one for the setting and one and a half for the effort. I did try to like it. Recommended to w40k geeks like myself and no one else.
A must have for fans of WH40K. An excellent Sci-Fi adventure series........2007-06-13
William King's Space Wolf novels have helped shape the world of WH40K. This omnibus collection contains the first three (of five) and would serve as an excellent place for WH40K first-timers to get an introduction to the world and setting. Through reading of the ascension of Ragnar Blackmane and by witnessing his trials and battles throughout the Imperium, much can be learned about space marines and the WH40K universe.
The first book of this omnibus edition, Space Wolf (Warhammer 40,000: Space Wolf), chronicles the rise of Ragnar. From a young member of a small islander tribe of Fenris to the glory of an ultimate warrior of the Imperium, this is a tale of growing and learning. Because Ragnar is devoid of any knowledge about the universe and proceeds to learn and observe, this book serves as an excellent introductory book to the WH40K world. Principally, this first book serves as an introduction to Ragnar and the Space Wolves, and nothing much more. Almost like a primer for the next books in the series.
The second book, Ragnar's Claw (Space Wolves), tells of Ragnar's first adventure off-world of Fenris. He and his claw are sent to assist an inquisitor on a mission to collect an ancient artifact and save a hive city from a deadly plague. Their mission takes them through vast distances to fight orks, genestealers, and daemons in a multitude of different environments. The character of Ragnar is further developed, with him being critically wounded only to be revived with a new fear of mortality. There is an undercurrent of uneasiness throughout the book that is only explained in the last couple of chapters as the heroes discover the true puppeteer of their mission.
The third book of the trilogy, Grey Hunter (Space Wolves), is my personal favorite. It has a much more epic feel with a heavy involvement by many Imperial forces, including a battalion of Titans. The planet of Garm, an industrial world that has special ties to the Space Wolves and houses a Shrine to Russ, has entered a civil war in which the forces of Chaos seem on the verge or bringing about the resurrection of the Thousand Sons Chaos Marines. Nearly the whole Space Wolf chapter is mobilized for an immense invasion of the shrine world -where they find great adversity. The action and suspense of this final novel is the most intense of the three and caps off this omnibus edition in grand fashion.
The fighting scenes and descriptions of the Space Wolf Space Marines are excellent, and as Ragnar discovers the vastness of the Imperium the reader develops a better understanding too. Perhaps the best aspect of this book is the sheer epic feel. The multitude of enemies Ragnar encounters and the vast spaces he travels make this stand out as an excellent resource for those wishing to learn more about the WH40K world. The only complaints I have with these stories arise from the writing of King. He tends to over-use descriptive words and phrases, creating a very repetitive feel to some of the scenes. Overall, a must have for any WH40K fan and highly recommended for any fan of Sci-Fi.
Damn Good Book.......2007-06-06
This is the best book I have ever read if you like Warhammer 40K than this is a must have. But even if you have never played or read a Warhammer book before this is probably the best one to start out with. It tells you how space marines become space marines and how the universe is viewed through the eyes of humans in the 41st millennium. Also you do not need to know alot about the Warhammer history to understand this book. This book is a great read and I recommend it to everyone.
Space Wolves Rule:).......2007-04-18
All i can say is read the omni-bus,the books are very good,i like the authors way of still keeping the space marines human,and not just some godlike human tanks,im looking forward to more books.
Best of the Best of the Black Library.......2007-03-13
To sum up the Space Wolf Omnibus - mind-blowing. To give some perspective, I am an avid Warhammer 40k reader and thus far have purchased and read every Gaunt's Ghost novel, the Eisenhorn and Ravenor trilogies (minus the as-yet-unreleased third Ravenor novel). I have also read the Soul Drinkers Trilogy and numerous other books from the 40k Universe.
With all that said, I initially bought the Space Wolf Omni just to add to my collection. I WAS BLOWN AWAY at the fantastic depth of story that William King has crafted surrounding the history of Ragnar Blackmane. As a lifelong Fantasy/Sci-Fi reader and RPG veteran, this book was 'crack' to my addiction!! Page-turning through all three novels, Bill King delivers a compelling story with an easy sense of humor.
Dan Abnett shows us one aspect of life in the 40K Universe in the two Inquisitor trilogies. Abnett shows us another aspect in the Gaunt's Ghost series. Bill King adds to these works as only a Master can. As an American reader I often have to filter out the inherently British euphemisms, cultural flavors, etc. that Dan Abnett delivers in every novel. William King, despite being a Scot, delivers (IMHO) a nearly ethnically neutral series of books and that (to me) allows me to suspend disbelief just that little bit more.
Fans of 40K should consider the Space Wolf Omnibus as a MUST HAVE. I would actually recommend to ANY new 40K reader that they start with the Space Wolf series as Bill King delivers a 'from the ground-up' experience that both educates new readers and provides compelling stroy for us 40K veterans!!
Book Description
Like all Space Marine Chapters, the Soul Drinkers are bound to serve the Imperium by ancient vows. But when an ancient relic of the Chapter is misappropriated, the Soul Drinkers face a terrible dilemma - betray the Imperium, or lose their honour? Their final choice, and its consequences, form the theme of this classic trilogy of SF stories set in the nightmare world of the 41st millennium.
Customer Reviews:
Very impressive work.......2007-08-26
I am a fan of a lot of the stories produced by the Black Library, and I can now say that I'm officially a Ben Counter fan. I read his Grey Knights novels, and, while I liked the first, I was generally unimpressed. Dark Adeptus was not good at all, and "Grey Knights" was good but not what I'd call great. It was reading these three stories that convinced me that Counter is capable of spinning a very good story. In other words, he won't draw anymore comparisons to CS Goto. At least not in my mind.
The Soul Drinkers Omnibus has the noted plus of being three books for the price of one-and-a-half, but it takes a good storyline to make buying such a monster a good idea. Counter's protagonist is Sarpedon, who starts out as a Commander in the Soul Drinkers Space Marine Chapter. The Soul Drinkers are a child of Rogal Dorn's Imperial Fists Legion, and they have served the Imperium and its undying Emperor for many centuries. In many WH40K stories, it's clear that there's a lot of political infighting going on between institutions of the Imperium. In fact, the vast majority of the time, the supposedly great Imperium of Man comes off as a corrupt semi-dictatorship that cares little for its citizens and, in some cases, its heroes.
Counter takes to another level when he has the Soul Drinkers separate themselves from serving the Imperium when they are backstabbed by another Imperial group when carrying out a mission onboard a starfort. Led by Sarpedon, the Soul Drinkers decide to stop bowing to the corrupt politicans and start doing only what they deem is really the Emperor's Will. They turn their backs on the Imperium, but still fight against the forces that threaten humanity. They are considered traitors by the Imperium, yet they still fight against the xenos and chaos.
The character development is very good, and just excellent when you consider how wooden some Space Marine characters are. Sarpedon, the noble leader; Graevus, the consummate Sergeant; Luko, an idealistic Sergeant; Karraidin, the grizzled Terminator Captain and trainer of Novices; Tech Marine Lyrgis; Chaplain Inkinitos...the list goes on. You will feel the distinction between all of these soldiers, and that's more than many writers can do.
The plots are convoluted sometimes, but I can't help but admire the extremes that Counter goes to sometimes to immerse you in the rich WH40k universe. In particular, I really enjoyed the characters of Inquisitor Thaddeus and Lord General Xarius, as Counter is not found wanting when it comes to fleshing out believable enemies.
Excellent work, with some plot weaknesses sometimes. Four Stars.
Nice work from Ben Counter again..........2007-06-21
I had read his Grey Knights and Dark Adeptus, this one is as exciting as them. Having said that there ARE some things in the storyline that should have been a little more thought on.
Overall a nice book for the fans.
One of the best Space Marine Anthologies out there.......2007-06-13
I started off reading the Space Marine sci-fi with Iron Hands, so my bar was set far lower than most. The problem with Space Marines in fiction is there personality. By definition, they're not supposed to have much of one, due to a rigorous multi-year course of indoctrination and subliminal suggestion. which is what makes the Soul Drinkers storyline so appealing.
It shows the Space Marines for what they really are: humans, with minds and wills of their own. The storyline, which is sparked by a betrayal of staggering proportions, and spirals quickly out of control, is original and well thought out. It shows an incredibly dark side of the Imperium, where the greatest enemy Man faces is really itself. Despite being manipulated in the extreme, the characters act out of rational planning and thought, rather than a knee-jerk reaction of "Destroy!" that most would expect from Space Marines.
The main protagonist, Sarpedon, is well thought out and develops a great deal in a short amount of time. His psychic abilities are well used and described, without seeming either boring or overly god-like.
This story arc is well planned and executed, and leaves the door open for another and another, which I am personally eagerly awaiting.
Great Fluff.......2007-04-27
I think the other reviews of these novels are a little over the top. It's a satisfying read and if you're a fan you'll appreciate that the world is done right. That being said it's written very badly. In the first book there are paragraphs that don't make sense. There is a lot of repeating the same word over and over again (Shoot, shoot, shoot, shoot).
I enjoyed these books but 5 stars is excessive, it's actually just mediocre sci-fi at best and at worst it's a hack job.
Soul Drinkers.......2007-04-18
I like the books very much,its telling how this chapter becomes fallen,and at same time its fight to stay alive and no become a chaos legion.
Im not sure i liked the last books ending so much,because now the chapter which is already weakened,just when its rebuilding is ready to break apart again,i would have liked to see more books in between showing Sarpedon and his mutated marines save guard troopers on worlds overun by chaos or tyranids etc.
The book's story lines jump too much,i liked it better atleast when the went into more detail on how they moved into their new home,the space hulk,also through out the imperium their are tons of planets fallen or lost,i would have liked to see more detail and more stories in between.
Book Description
Graham McNeill narrowly escaped a career in surveying to work for Games Workshop as a games designer. He has a strong following with his novels Nightbringer, Warriors of Ultramar, Dead Sky, Black Sun and Storm of Iron.
Customer Reviews:
Fantastic series........2007-09-21
I have read scores and scores of 40k books, and I have to say that the three books that make up this Omnibus are some of the best I've ever read. Graham McNeill really shows he can keep up with some of the best authors writing 40k today. I would place him as an equal along side Dan Abnett.
Each books really takes you on vacation to somewhere entirely different from the other. Every problem they face is unique and never becomes dull.
The the first book, we see a lot of how Imperial worlds are run. We learn a lot of background on the Arbites who enforce the Emperors laws as a world is being torn apart at the seams. We get to see a whole line of chain of command come into focus, each person always one upping the other with power and control. Some moments are written out so well, that you get goose bumps and a huge grin on your face. There is a lot of political intrigue, backstabbing, and of course Space Marines crushing various enemies you always wanted to read about. Dark Eldar and Necrons make some appearances here.
The second book I didn't think I would like. At the time I wasn't a big fan of the 'Nids, nor the IG. By the end of the book, I was hooked and have a whole heck of a lot more respect for the 'Nids in the 40k universe. They are a force to be reckoned with. Lots of IG, Lots of SPace Marines, and lots of fleet battles in this book.
The third is probably exactly what I would image a Chaos world to be like. Think Hellraiser, but on steroids. Gore everywhere. Quite a few pretty detailed Chaos characters as well. We learn how some Iron Warriors are being made. We also learn that, yes, even in the middle of the warp, on a Chaos planet, that the Emperor still has reach. Titans, Dreadnaughts, Chaos spawn, Daemons of impossible power, this book is filled with them.
Descending order of good.......2007-09-12
When I bought this book, I did so because I like the concept of space marines. I did not know it was a Warhammer40k tie in, and I knew nothing about the game's universe. When I realized what I had bought, I figured I'd give it a shot anyway.
The leading short story is pretty good. It's actually a pretty classic senario of small force fighting off a greater. Quite a bit of it comes off as over the top, like how thirty men fought off hundreds over many hours. Not great, but a good set up for the characters and their basic motivations.
The first book, "Nightbringer", surprised me. The political intrigue around the attempted raising of a sleeping being of ancient powers worked quite well for me. I thought that the characters worked well and the interactions were believable. I was quite pleased, actually. But this is the best of the three books contained in this omnibus.
The second book, "Warriors of Ultamar", was more of a straight "blow everything up and move towards a goal" story. There was some small intrigue and several new characters, but they both seemed flat and stale. One group of minor characters, a selfish street gang, never showed any development at all over the story which begged the question why they were included at all. This is not a horrible book, and the alien menace is quite clever, but it isn't something that would bring me back.
The third book, "Dead Sky, Black Sun", was the same sort of linear tale as the second one, but just nasty. On the "Eye of Terror", an outcast planet of horrors, the author unleashes all the disgust of a bad splatter movie. I felt queasy reading parts of it and the plot didn't help distract from the gore. At times, this book was just a protracted bloodbath of nastiness. The characters became even more flat, right down to the recycled dialog from "Star Wars". It ends with a touch of cliffhanger, one that I will never have resolved as I plan to read no more of these works.
The first book is worth reading, wheather you are interested in the game or not. The second is poor, but definitly for the gamers. And avoid the third. And after reading these, I have no intrest in trying out the game.
exciting background but dull writing.......2007-06-05
The WH40K world is an exciting and fascinating setting for fiction, and some authors for the BL stable exploit its potential to the maximum, adding new ideas and concepts and hence surprising the readers. I'm thinking of Abnett, of course, but also Counter and Goto. The problem with McNeill is that he seems to be so wrapped up in the integrity of the background that his Ultramarines end up being little more than cardboard cutouts. They're thin, uninteresting characters, albeit very well situated within the 40K universe. You can almost hear the dice been rolled in the background before anyone fights. In some ways, I suppose, the fact that he is writing about the Ultras is perfect, since they are the most 'conventional' of the Space Marine chapters. By far the most interesting of the books assembled into this omnibus is the last one, in which some of the Ultras' conventionality is challenged, but this is done in an overly forced and affected manner, which makes reading it hard work and actually quite unpleasant. It's great that McNeill tried to address some of his critics in that book, but he's still not there. In general, if you're a gamer interested in seeing how the game can be unpacked as a novel, read this. If you're not a gamer or if you just want to read an interesting sci-fi novel, you might avoid this book
Enjoy the ride with the Sons of Guilliman.......2007-05-09
An advantage of being a relative newcomer to the Warhammer 40K world is you get to read the Omnibus editions of some of the best books from the Black Library. The new covers are very pleasing to see and you get 3 books for the price of 1. And more importantly, the ones I have read thus far have been awesome, the Ultramarines Omnibus is no exception, I did not hesitate to give it a full 5 stars.
The Ultramarines Omnibus follows the story of Uriel Ventris who has recently become the Captain of Ultramarines Chapter 4th company. The author does a good job of making Uriel's character exactly how one might expect a Space Marine of the Imperium to be...traits like his fanatical loyalty to the emperor, burning hatred of his enemies, willingness to kill and die for his emperor and chapter.
But Uriel isn't just that, we see a very nice representation of his other emotions that most people in the Warhammer Universe may not notice or might even be shocked to know a Space marine can have. His genuine concern for the common people of the Imperium, his doubts about his ability to command, his worries about diverging from the Codex Astartes - the code of war that the Space Marine must follow, and his anger and sometimes despair at the actions of some of his allies, particularly the Inquisition.
The books themselves have great plots and fast paced action that are well written and will not disappoint.
The first book Nightbringer's plot is an interesting mix of action and politics in a world of the Imperium and has one of the most interesting characters I have read about in the Warhammer Universe (Ario Barzano - can't say more than revealing the characters name to avoid any spoilers).
The second book is my favorite. Warriors of Ultramar is one of the best War novels I have read...its about a desperate attempt by the Imperium to defeat an unimaginably huge Tyranid invasion at an Imperial World Tarsis Ultra, which the Ultramarines are oath bound to defend.
The Ultramarines together with the Mortificators Chapter space marines, Ordo Xenos arm of the Inquisition and their associated Deathwatch space marines, 2 Imperial Guard regiments and the defenders of Tarsis Ultra, and the Imperial navy stuggle to fight the Tyranids. You get immersed into the action you could almost feel like you are in it, whether in a huge space fleet action or in the trenches and the walls of the defenders.
The 3rd book, Dead Sky, Black Sun, is set in a world deep in the Chaos held Eye of Terror. Its a brilliant portrayal of a world in the hands of Chaos, with Uriel trying desperately to do his duty and keep his sanity amidst the horrors around him, which include daemons, renegade space marines and factions of the Chaos Space marines of the Iron Warriors chapter battling each other for power.
Hope you enjoy it as much as I did.
One of black libraries less impressive authors.......2007-04-19
Im only part way through this book, but right from the get go things are a little to over-the-top for me. Mcneill is one of those authors that is more geared for comic books. For example; the very first encounter in the book has the main character and his unit causing 10 times amount of causulties on his opposition (which includes space marines of its own)then they take on their side.
This wouldnt bother me as a last stand type schene but the main character KILLS several enemy space marines with his bear hands with single punches, while on the other hand he brushs off las fire, bolter rounds, close combat attacks, and various shrapnel explosions without effort. The unit the main character is with does eventually get over-run and mostly whiped out, but not after one of those 100 to 1 odds type situations where the enemy (who was supposed to be much more then equivelent) takes horrendus loses for using primative ww1 style tactics reminicent of old school 40k style thinking. Its terrible at first but gets less painless the further down the book these schenes get because the damage gets more colateral. Still not quite enough, but at least they do start taking hits.
The second issue i have is that Mcneill also has difficulty bailing his characters out of trouble. For example; on this begining schene the captian of the unit takes off to go on a suicide mission by himself. He uses a jump pack to get underneath a bridge but is attacked by several raptor marines. Somehow Mcneill thought it would be realistic to save his character by using a newly arrived thunderhawk who makes an attack which kills several of the raptors, but my problem lies in the fact that both the captain and the raptors were all suposed to be located UNDER the bridge meaning line of sight would be nigh impossible for an overhead aerial craft. He also went to the trouble of sending his character to the center of the bridges underside as to avoid his oppositions line of sight as much as possible, so even in the unlikely event that the craft was coming from below the bridge somehow its still a little hard to take in.
Customer Reviews:
A great story with a couple annoying problems (3.5 stars).......2007-07-31
As an avid reader of Black Library fiction, Ben Counter is a bit of a confusing author to me. He writes with the vicious streak that you need to write with to accurately represent the type of sci-fi/fantasy war found in these books, and you'll never be able to accuse Counter of assembling a story without a plot. And this book is extremely well-paced. On the other hand, there are some elements of his work in this book that seem very derivative; the main character is extraordinarily dull, and Counter sometimes seems a little bit too focused on the superhuman abilities of Space Marines.
And, heck yes, they're supposed to be superhuman. I understand that, believe me. The Grey Knights are awesome, as well, with their shields of faith projected around them and their massive halberds as hand-to-hand weapons. It's hard not to think the Chapter is cool, as not one member of it has ever fallen to Chaos (one of the primary antagonists in the world of WH40k). They are demon slayers. Nothing in these descriptions says that they have to be wooden with no distinct personality characteristics. Literally the only way to tell Alaric, the main character, from the other Marines is that the book focuses on him. I'm told that in the Soul Drinker stories, Counter does a better job with his Space Marine protagonists' personalities, and that's good. It doesn't show up here, though.
The main plot of the story is Alaric and his fellow Knights must stop the reappearing of an ancient, immensely powerful demon and the man who would summon it, an ex-Inquisitor named Valinov. I have no problem at all with this plot, as it's generally very well paced and executed. That doesn't mean it doesn't have some annoyingly derivative parts. Is anyone else here a big fan of Inquisitors? I am, and what I don't understand about Black Library stories about them in general is why authors find the need to have so many of them cross the line into Chaos worship. Don't get me wrong, Inquisitors work in higher-risk situations than probably anybody in the Imperium in this universe, but jeez, if they're going to be given all this authority...shouldn't they be trained to reject Chaos?
What I'm saying is that this has been done before. Valinov is an ex-Inquisitor, and in this book there's another character closely related to the Inquisition who--surprise!--falls down the path of Chaos despite there never really being anything that would suggest he/she would be weak enough to let it happen. I can only assume that Dan Abnett and Ben Counter have differing views on how corruptable people are. In Abnett's books, one can avoid corruption by the "Armour of Contempt" and apparently that ain't true here. You can fall to Chaos despite working feverently against it and hating what it stands for.
I'm rambing, and probably being too negative. Alaric is kind of a wooden character but a passable hero nonetheless, and the human (not Space Marine) characters that Counter crafts are all very good. It's kind of like watching a movie with a bad lead and a great supporting cast. They don't quite compensate for Alaric's Wooden Marine impression, but it helps the book move along better and helps you immerse yourself in the twisting plot. The final battle scenes are very well done and, as I've said before, Counter writes with the mean streak that you want to see from an author of a 40K book.
Overall, I give this book 3.5 stars, as the positives really outweigh the negatives to make this an altogether fun read. Nothing special, but fun. Dark Adeptus, the second book in the GK series, isn't nearly as good, but I heartily recommend this one.
An Exciting Read with Llittle Filler.......2007-07-15
This novel by Ben Counter takes a look at a somewhat different Space Marines chapter: The Grey Knights chapter, Daemon Hunters of the Imperium's Inquisition known as the Ordo Malleus.
The main character of the book is Justicar Alaric, a Grey Knight who is opinionated on matters and can see things for what they are. The story revolves around Alaric and his Grey Knights squads investigating the returning of a demon named Ghargatuloth from banishment. Don't worry, that isn't a spoiler because Counter uses the first chapter to get the entire back story laid with the original battle against the demon. This allows Counter to eliminate the need to add back story in each chapter and get down to the action.
Speaking of action, there is plenty of that. Nearly every chapter has action at some point, and what chapters do not contain useful and interesting plot devices and story. Expect a few twists in the story, but that's all I'm going to say about that. There is rarely a dull moment in this book, and outside the normal driving forces of the space marines, the characters, both main, supporting and even the one time appearances are different and concise.
One of the things about the Grey Knights that separates them from the other Space Marine's is that they are much more personable; they are not the two dimensional personas that more than a few Space Marine's characters are. This allows you to connect much more with the characters. Granted, because they are Space Marine's there isnt a whole lot to them, but they all can think for themselves and have their own thoughts they are not afraid to speak about.
If you don't know much about the Warhammer 40k universe, I myself am new to it, don't worry. Counter explains enough about it to get you along without boring you with chapters of background and history. As an example, another Space Marine's chapter that I knew nothing about makes an appearance. Within a few pages I knew everything I needed to to understand them and their driving force.
Counter's writing itself is clear and concise. He is good at describing objects and situations so you can get a good grasp of what he has pictured rather quickly. He is also capable of getting a description across in a few sentences rather than a few paragraphs, that leaves more room for what readers are really looking for in intrigue and action.
Grey Knights is a fun read, with little filler and lot's of action. Each chapter is almost it's own little side story at times. You don't need to read into the background of the Warhammer 40k universe to understand it, often a problem with such books that follow such a concise and expansive universe. I would recommend this book, even if you're not into Warhammer 40k, as despite being over 400 pages it moves rather fast.
I am the Hammer..........2006-04-26
This book is awesome. Good Points and Bad Points-
Pros-
Lots of action
Lots of Grey Knights smiting daemons with riteous fury and vengeance
Better than average plot
The bad guys get just what they deserve
Ending was awesome, if a bit Dues ex machina
Cons-
A little TOO much Smiting
Hero is sometimes overshadowed by other characters- i.e. Tancred
By the Sword of Mandulis!.......2006-03-20
Despite being 400+ pages, Grey Knights never got boring and was one of the most flowing novels I have ever read. To give you a brief synopsis, the book follows "Acting" Brother-Captain Alaric and three squads of Grey Knights as they attempt to stop the Demon Prince Ghargatuloth from being revived. Despite some other complaints I have heard, Counter provides a considerable amount of character development for Grey Knights and people around Alaric, especially Justicar Tancred who becomes Alaric's side-kick. For an action novel, the story is great and twistes in places I would have never thought. All in all this a worthy addition to anyone's library.
Elite marines in an elite book.......2005-12-02
The Grey Knights have to be my favourite space marines (together with the Deathwatch, who are served so well by CS Goto). I love the idea of elite forces, and they don't come any more elite than the Grey Knights. Counter does a fantastic job of bringing them to life and placing them in a properly rendered (and suitably horrifying) universe. This is great stuff - if you're a 40K fan, you'll love this.
Average customer rating:
- Great 40k Art
- Wow! - The Blacklibrary jsut stepped it up a notch
- Fantastic collection of artwork.
- Good Compendium of WH40K Art
- Smashing artwork
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The Art of Warhammer 40,000 (Warhammer 40,000 Novels)
Matt Ralphs
Manufacturer: Games Workshop
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The Horus Heresy: Collected Visions
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ASIN: 1844162842 |
Book Description
A lavish hardback art book for the general trade, showcasing the best Games Workshop artists' work. We reveal, in their own words, how they produce such wonderful art and discuss their methods, techniques and inspirations. A must for all fans of SF art.
Customer Reviews:
Great 40k Art.......2007-09-19
If you're a Warhammer 40k fan this book is a must. This book includes great 40k art in rich deep color with several two page layout pictures. This is the highest quality Black Library book I've seen and for $30 it's a steal. The art is mainly of Space Marines but there are sections for Orks, Imperium, Tyrinaids, Eldar ect. The art covers from the very first Rouge Trader publication to the recent Codex's and many great Black Library novel covers. They labeled each piece of art with the creators name and where it came from.
Wow! - The Blacklibrary jsut stepped it up a notch.......2007-05-17
Owning a lot of the Black Library's art books already (pretty much everything except the horus heresy collection), I think that makes my opinion here somewhat valid. Being a writer too (don't expect too much proof reading here though), that makes me appreciate the work that has been done here.
This is without doubt the best collection that the Black Library has put out. The quality is astonishing. The paper quality, excellent. Exceptionaly well bound, and just an altogether great collection. This book makes the ownership of adrian smith's art book (though this is still worth grabbing - brilliantly done), the dave gallagher art book, the inquisitor sketchbook, and inquis exterminatus a waste. I say this because much of it is duplicated and in better quality in this book.
That said, there are plenty of new pieces in this. For the price, I don't think you will be able to do better. I own many art books, and this is the best put together by far. I imagine that the Warhammer book coming in June might trump this (as it should ahve more diversity with the array of fantasy species covered (skaven, skinks, etc.), but for 40k, this is excellent.
I should mention that I also own some anime art books (trigun, kingdom hearts, etc) as well as some games art-books (monster hunter mainly) and this blows them out of the water. I'm still looking for some art from confrontation, but this book really is impressive. Until I find something better for value and presentation, which I don't think will be soon, I think I will remain more than satisfied with this one.
Fantastic collection of artwork........2006-12-29
For the price, this book is incredible. The book is bound very well, and is hard cover. Each page is glossy and the print is fantastic. From a design and quality standpoint, this book is as good as it can get. 40k art fanatics will not be disappointed. This is top quality, and I hope the Black Library never cuts any corners for future products like this.
From a content standpoint, I would have liked more detailed descriptions on some of the artwork presented. Most have short one line quotes from the artist, or the other artists critiquing each other. Which isn't bad, but for the most part they all say the exact same thing over and over "SoandSo's art is dark and gritty, he inspires us all!". Other than that, the selection of artwork is a good mixture of drawings, sketches, and paintings. They split the book into sections dealing with various armies and groups, which is pretty nice. And there is a LOT of content. A nice thick book.
And there is also a lot of missing artwork still out there, which probably means they could put together a second, and possibly third art book.
Needless to say, no matter what the cost, if the quality is as good as this one was, I'll be first in line to buy it.
Good Compendium of WH40K Art.......2006-08-26
This collection provides an eclectic sampling from artists working within the WH40K universe. Most of the art has been used on other WH40K products such as novels, graphic novels, comic books, rule books, codexes, model boxes, game boxes, etc. That said, this is no retread of that art by any means. The pictures are much larger and clearer, some pieces spanning a page or two, and the artists provide some insight into their particular styles and influences. I found it interesting how some artists approach their work for the WH40K universe. The bulk of the art is fantastic, with jaw-dropping details.
I have two tiny complaints, however. One, there are some pieces that could have used a better treatment, particularly those by John Blanche. I find his drawings okay, but often times it's very hard to see any significant detail in a particular piece because it's composed of scratches and scribbles. My only other complaint deals with the focus of the book. Maybe half of the book covers art used for Space Marines and Imperial Guard. Some races and subjects only get cursory treatment, and I would have liked to see more art about those races and subjects. The potential exists for extravagant pieces from the outer reaches of the WH40K universe.
All in all, it's worth the price. For WH40K players, it will provide inspiration. For others, it's a great collection of finely detailed art. Here's hoping for a volume two to be in the works or available soon.
Smashing artwork.......2006-07-27
The hardcover arrived in emaculate condition. Content wise, I really liked the coverage on space marines, especially Horus Heresy pics & posters. Overall, there's too little coverage on eldar and other races. Perhaps the publisher should have another "Chaos" edition, dedicated to Khorne, Slaneesh, Nurgle etc.
Customer Reviews:
Insignium Astartes.......2006-07-19
I was happy with the product, the condition and the information it provided. However, I was expecting more Space Marine Chapters to be involved or more information on other Chapters other than the Ultrmarines. Overall, the product was worth getting to add to my knowledge of the Imperial Forces.
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