Exploring Interface Design (Design Exploration Series)
Average customer rating: 4.5 out of 5 stars
  • decent book but not much more.
  • Excellent Book
  • Well-written, thoughtful, practical, and fun to read!
  • Excellent book!
  • Real-World Experience
Exploring Interface Design (Design Exploration Series)
Marc Silver
Manufacturer: Cengage Delmar Learning
ProductGroup: Book
Binding: Paperback

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ASIN: 1401837395

Book Description

The user interface -the all-important point of contact between people and technology- is the key to unlocking the full potential of multimedia and the Internet. With a balanced blend of theory and practice, this timely new book explores the art and science of user interface design, teaching a step-by-step methodology guaranteed to result in a productive and rewarding user experience. A no-nonsense, hands-on approach teaches best practice by proposing design problems, presenting potential solutions, and then analyzing each approach to determine which works best and why. Drawing on his years of experience, author Marc Silver deconstructs several commercial multimedia and website interfaces, showing where they succeed and where they fail, and offering workable redesign suggestions to help readers better understand the principles they've learned. Armed with the knowledge gained from Exploring Interface Design, readers will be able to confidently apply interface design principles to their own design projects and achieve stunning results.

Customer Reviews:

3 out of 5 stars decent book but not much more........2006-07-06

I bought this book for a class 2D interface Design class I was taking and even though I was "coerced" to buy it, I'd say its pretty decent.

It runs you through Interface design concepts rather competently, but that's where I have a problem with it. It never seems to push itself or the topic matter very hard. Its good reading but a bit dry and tedious in parts ... in fact it's as if it where ... (surprise, surprise) a text book ...

Nothing about it really stands out to me, there are no color illustrations and even the actual illustrations are unremarkable. Overall its a competent but unremarkable book. It will get you up to speed on all the things you need to know and i think it makes a decent reference book but outside of that I wouldn't spend money on it unless it was dirt cheap.

Try "Don't make me think" by Steve Krug instead

5 out of 5 stars Excellent Book.......2006-06-12

I teach a course in User Interface Design. I have used half a dozen different textbooks, never finding one that had the desired balance of theory and practice. I have just finished my first pass through Marc Silver's book and am please to report that I have finally found my book.

The book is very well written. Each chapter starts with an overview of what he is going to tell you and ends with a summary of what he has told you.

I would recommend this book to anyone that wants a good initial overview of user interface design both for Internet based application as well as client based applications.

Robert Springer, PhD

5 out of 5 stars Well-written, thoughtful, practical, and fun to read!.......2004-11-16

This is an excellent and thoughtful book on interface design. It's very practical and covers a lot of ground- how to create clear navigation, visually organize elements on a page, format text, improve your writing style- basically how to create interfaces that are intuitive for users. I especially appreciated the many images that illustrate examples of both good and problematic design, and the suggestions on how to improve them. The exercises really help you think through the most elegant solutions to different design problems.

The chapters on menus and controls and navigation are great for reference, explaining the advantages and disadvantages of common interface tools. I also really enjoyed the chapter on creativity and idea generation, and look forward to trying out the suggested techniques.

The author has a friendly, entertaining, and easy-to-read style. For students or people who are new to the field, this book is an excellent comprehensive introduction to interface design. And for people who are more experienced, it's a great reference and source of inspiration. I'd definitely recommend adding this to your library!

5 out of 5 stars Excellent book!.......2004-10-29

This is an excellent book. It works on many different levels. It gives the artistic and psychological theory of interface design and it offers nuts-and-bolts practical information on working with clients and getting projects done. It works as an instructional text for a beginner and it works as a reference for a practicing professional.

In addition to providing a solid and comprehensive foundation in the principles of design, this book provides innovative and orignal design ideas and creativity boosters.

And it all comes in a well organized, well written package!

As an instructional designer (and big fan of design in general) I will keep this book in arm's reach between my books by Donald Norman and Jakob Nielsen.

5 out of 5 stars Real-World Experience.......2004-08-02

Marc Silver's extensive experience in designing user interfaces is evident in this highly readable book. The numerous tips scattered throughout offer easy take-away value and the text gives you the "why" as well as the "how" of designing user interfaces. This approach will give you a foundation for design discussions with others involved in the software and web site development process including clients, project managers, programmers, quality assurance and support personnel.

As a practicing software development professional, I found the chapter on Designing for Accessibility particularly relevant to current Section 508 compliance issues with our clients (textbook publishers). There are also numerous design practices that we use in our daily work that are explained in the Specifying the Design chapter. The nuts-and-bolts of using the various interface elements are well covered in the Menus and Controls and Designing Usable Navigation chapters. Consistent with a real-world view, there are few absolute rules, but instead intelligent discussion of the trade-offs involved in making design decisions.

Although you'll want to have a more complete reference for starting a business, the final chapter on the User Interface Designer in Professional Practice provides helpful advice and tips on subjects such as proposal writing, maintaining long-term business relationships, and even filing practices.

You'll find this book very useful if you're a student looking for practical advice on user interface design in the real world. If you're a practicing professional you'll pick up some valuable tips that you'll use regularly in your work.
Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design (Interactive Technologies)
Average customer rating: Not rated
    Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design (Interactive Technologies)
    Karen Holtzblatt , Jessamyn Burns Wendell , and Shelley Wood
    Manufacturer: Morgan Kaufmann
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0123540518

    Book Description

    Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming?

    This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources.

    Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the designall with as little as a two-person team with only a few weeks to spare!

    *Includes real project examples with actual customer data that illustrate how a CD project actually works.
    *Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects.
    *Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models.
    *Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes.
    *Introduces CDTools, the first application designed to support customer-centered design.
    The Art of Human-Computer Interface Design
    Average customer rating: 3.5 out of 5 stars
    • The magna carta of Interface design books
    • Dated, but still very valuable
    • An oldie but a goodie
    • Hardcore review.
    • Interesting, but Macintosh-centric and dated
    The Art of Human-Computer Interface Design
    Brenda Laurel
    Manufacturer: Addison-Wesley Professional
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0201517973

    Amazon.com

    The classic Art of Human-Computer Interface Design is one book that isn't filled with code samples but is nonetheless a thought-provoking resource for developers. The book is a collection of essays from industry luminaries such as Alan Kay, Nicholas Negroponte, and Ted Nelson. Don't expect to read it for hard-and-fast advice on solving your programming problems, but do expect to gain new perspectives on how your users view your applications and what they expect from a computer.

    Book Description

    A treasury of ideas and opinions from leading thinkers in the computer industry, 'Art of Human-Computer Interface Design' delves into the strategies, reasoning, and future direction of human-computer interaction and the overall relationship between computers and people.

    This book started as an interior project at Apple, then grew into a more diversified attempt to survey the varied philosophies, design methods, and technological approaches that have recently evolved. It draws on essays from interface design specialists, as well as works by those involved with drama and narrative, industrial design, animation, and cognitive and interpersonal psychology.

    Customer Reviews:

    5 out of 5 stars The magna carta of Interface design books.......2001-07-03

    Of course this book dosen't metion the web. It was written back when the WWW was not even a twinkle in Netscape's eye. Forget the black and white preaching of Jakob Nielson this is the true holy book of digital interface designers. I've been in interviews where they ask about this book.

    3 out of 5 stars Dated, but still very valuable.......2000-04-19

    It's time for this book to be re-collected and updated, I think. Parts of it (particularly the essays grouped under 'Creativity and Design' and 'Users and Contexts') are very useful for today's interface design world. However there are sections (particularly the section on 'New Directions') where it feels *very* dated and really suffers from being written before Internet time.

    An extremely impressive group of writers participates. Including: Howard Rheingold, Don Norman, Bruce Tognazzini, Nicholas Negroponte, Alan Kay, Timothy Leary and Gitta Salomon. It's definitely worth a read, but don't be afraid (unless you're a Macintosh history buff) to skip large sections.

    4 out of 5 stars An oldie but a goodie.......2000-02-09

    This tome is older - there's no getting around that. However, we don't throw out calculus because it is old. This book contains the principals of interface design, and they still apply. (I didn't like the binding, my copy having fallen apart after about 5 or 6 years of use). It is always a refreshing and lively read - even after the eleventeenth read!

    1 out of 5 stars Hardcore review........1999-12-29

    This book really wasn't what I thought. It's hard to read as it is outdated (like Mac II days), hardly any examples, a lot of text and not many picture examples. I'm also not sure where the "art" part is as most examples and explanations aren't very creative and lacks getting to the point which is what good visual interface design is all about. I became sketchy reading the book for advice because of this. One of the pictures in the book even had a large monkey playing on a computer keyboard. I simply thru the book in the trash because it was big and didn't want to carry it around. The only thing this book did teach me was what "not" to do when writing a book.

    3 out of 5 stars Interesting, but Macintosh-centric and dated.......1999-06-02

    Don't get me wrong, this book has a lot to offer: 500+ pages of it! But it was written in 1990 and it shows.

    Almost everyone who has written a paper for this collection has some link to Macintosh (except for Timothy Leary of course). All examples are Macintosh based. And we're not talking G3's here. We're talking Mac II's.

    No mention is made of the Web (how could it be?). It does, however, make a lot of good points that are applicable for all User Interface designs.

    So, in general, this is a good book for it's time, but it's time has well and truly passed.
    Sketching User Experiences:  Getting the Design Right and the Right Design (Interactive Technologies)
    Average customer rating: 5 out of 5 stars
    • vital, practical, inspiring
    • great read with tips on creating the future cheaply
    • Great handbook on design thinking
    Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
    Bill Buxton
    Manufacturer: Morgan Kaufmann
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    ASIN: 0123740371
    Release Date: 2007-03-30

    Book Description

    Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft

    Informed design is essential. While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto

    Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions

    Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrims journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". Peter Gabriel

    I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY

    Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge

    There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the publictypically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.

    We need design. But design as described here depends on different skillsetseach essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challengeschallenges that build on, rather than replace, existing skills and practice.

    Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understoodby both designers and the people with whom they need to work in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

    Grounded in both practice and scientific research, Bill Buxtons engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

    Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, smart appliances, and things you only imagine in your dreams;
    Thorough coverage of the design sketching method which helps easily build experience prototypeswithout the effort of engineering prototypes which are difficult to abandon;
    Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
    Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.

    About the Author

    Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.

    * Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;

    * Thorough coverage of the design sketching method which helps easily build experience prototypeswithout the effort of engineering prototypes which are difficult to abandon;

    * Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;

    * Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

    Customer Reviews:

    5 out of 5 stars vital, practical, inspiring.......2007-10-05

    This book pulled me in like a fictional thriller, but I read it little by little, ensuring I had quality time and head space to savor each chapter. Bill Buxton's narrative style is engaging but not wasteful--it's got the deep content of a textbook, yet is very fun to read.

    Every single page has something you can apply as a designer or software engineer. There are so many great ideas and insights that I found myself pausing often, staring off into space, visualizing my own scenarios and sketches, jotting notes in my notebook.

    This highly influential book has already helped me get breakthroughs in my thinking I couldn't have achieved without diving in and acting things out, drawing, or building a simple model. It has shaped the way I approach my work.

    5 out of 5 stars great read with tips on creating the future cheaply.......2007-06-08

    Sketching User Experiences by Bill Buxton

    This is a great book, for anyone involved with innovation, product management, communication of new ideas or product development.

    Bill Buxton has put forth some great examples of what a Sketch is how it is a prelude to a prototype and how to "create" the future cheaply for testers and user groups to experience things with in expensive and fast tools. The idea is to create rapid examples of future good and services to see how well they work.

    As Buxton mentions in the book, fail fast and early, learn fast and early. Redesigning a product or relaunching one is very expensive. This is a great read and deals with products and services in their "wholistic" setting. A new idea exists in a context and that context determines its success or failure. I would strongly recommend you buy this book or e-mail me and I might just lend you my copy. I keep only 1 of 10 books I read, but this one I will be holding onto or lending out.

    Some fun quotes from the book:

    Tell me and I forget, Show me, and I may remember. Involve me, and I will understand. Confucius

    And a personal favorite of mine from an anthropologist:

    Never doubt that a small group of thoughtful, committed people can change the world. Indeed, it is the only thing that ever has. Margaret Meade

    Also from Buxton himself: Innovation in process trumps innovation in product. The idea is that corporations that innovate processes or better yet internalize innovation as a process will win hands down over those focused on tweaking a product.

    And finally Buxton closes the book with a quote from T.E. Lawrence:

    All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.


    Buxton's last words are: May you dream in the day.

    This isn't your average designer hand book and if you want to be an above average creator this is a powerful tool.

    5 out of 5 stars Great handbook on design thinking.......2007-05-28

    If you're interested in ways to improve the process of design and design thinking, this is a book for you. The theme is sketching for design but the underlying idea is really about a better design process. I found it extremely practical and thought that the early chapters did a good job of conveying both the creative and business aspects of design...something most design books I've read don't discuss together. If you're a designer, this book should be in your library. If you're in business and design plays an important role in your product or service, this book should be in your library.
    Ecological Interface Design
    Average customer rating: 2 out of 5 stars
    • Typos...
    Ecological Interface Design
    Catherine Burns , and John Hajdukiewicz
    Manufacturer: CRC
    ProductGroup: Book
    Binding: Hardcover

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    ASIN: 0415283744

    Book Description

    Ecological Interface Design delivers the techniques and examples that provide you with a foundation to succeed in designing advanced display graphics. The opening chapters introduce the "art" of interface design by exposing the analytical methods behind designs, the most common graphical forms, and how these methods and forms are pulled together to create a complete design. The book then incorporates case studies that further emphasize techniques and results. Each example exemplifies a solution to a certain part of the EID puzzle. Some of the examples demonstrate the analysis phase, while others apply more scrutiny to graphical design. Each is unique, allowing allowing you to use them in the development of your own designs. The volume concludes with an analysis that connects ecological interface design with other common interface design methods, enabling you to better understand how to combine approaches in the creation of design solutions.

    Customer Reviews:

    2 out of 5 stars Typos..........2007-09-05

    Lots of typos and incorrectly labeled charts. This book should be considered a rough draft...
    Interface Design: the Art of Developing Easy-to-Use Software
    Average customer rating: 4 out of 5 stars
    • Everything vs. Nothing about User Interfaces
    • Interface Design For The Rest Of Us
    • Pleasurable text on human interface concepts
    • Great for designing a UIs for Websites as well as software
    Interface Design: the Art of Developing Easy-to-Use Software
    Peter Bickford
    Manufacturer: Morgan Kaufmann Pub
    ProductGroup: Book
    Binding: Paperback

    Software DevelopmentSoftware Development | Software Design, Testing & Engineering | Programming | Computers & Internet | Subjects | Books
    GeneralGeneral | Programming | Computers & Internet | Subjects | Books
    Website Architecture & UsabilityWebsite Architecture & Usability | Web Development | Computers & Internet | Subjects | Books
    Design Tools & TechniquesDesign Tools & Techniques | Software Engineering | Computer Science | Computers & Internet | Subjects | Books
    Human-Computer InteractionHuman-Computer Interaction | Computer Science | Computers & Internet | Subjects | Books
    GeneralGeneral | Computers & Internet | Subjects | Books
    GeneralGeneral | Software | Computers & Internet | Subjects | Books
    MathematicsMathematics | Professional Science | Professional & Technical | Subjects | Books | Applied | Chaos & Systems | Geometry & Topology | Mathematical Analysis | Mathematical Physics | Number Systems | Pure Mathematics | Transformations | Trigonometry
    ASIN: 0120958600

    Customer Reviews:

    3 out of 5 stars Everything vs. Nothing about User Interfaces.......2000-04-27

    This book really makes me ambivalent. It is essentially a collection of colums on the subject of "Human Interface" written for Apple's developer news magazine. Thus the number of topics covered by the book is immense. In 38 (!) chapters (that is 6 pages per chapter in average) Peter Bickford covers almost everything that has to do with interface design, ranging from database interface design, design of icons, the use of music, designing games, information systems, etc. etc. What makes me award this book three stars after all is the fact that it is a joy to read the book. It takes not more than a few hours to whizz through the pages which do contain several words of wizdom useful to everybody no matter their level of experience. The use of small case stories throughout the book is nice and adds positively to the overall experience. If you want to start a dialog with a user interface specialist (for whatever reason) this is certainly a great book to get you started. The design and layout of the book, is fairly dull and boring. There are only very few black and white illustrations which do not add much to the overall impression. Even though that white space is important for increased readability, I think some of this space (20% of the book) should have been used for better and more illustrations.

    5 out of 5 stars Interface Design For The Rest Of Us.......2000-02-27

    All too often, books on interface design can be overly academic discussions of theoritcal design issues that are interesting only to other user interface designers.

    Not so with this book. Mr. Bickford's writing style is accessible and geared toward general users, designers and developers. His coverage of the subject matter is informed and non-technical--you will certainly find it useful whether you are a commercial application developer, multimedia author, or designing applications and sites for the Internet. He argues very eloquently for concepts like elegance, intelligence and thoughtfulness--traits missing in much of today's bloated operating systems and applications (hello Redmond?). He covers both major desktop platforms, PC and Macintosh, citing examples of the virtues and pitfalls of each OS's operations. He also delves into other media, including an intelligent, if conservative, treatment of web design. I am hoping the next edition will be updated with more web coverage.

    Mr. Bickford's credentials are impressive. He is a former writer for the Apple Directions developer newsletter writing regularly on usability and interface issues. He is very adept at making complex concepts simple through the use of metaphor, humor, and anecdotes gleaned from his years of real-world experience.

    If you are looking for an accessible and entertaining book that will help you consider your interfaces from a more enlightened perspective, you should definitely pick this book up.

    5 out of 5 stars Pleasurable text on human interface concepts.......2000-02-22

    Like the topic it covers, this book has a friendly interface. Unlike most technical books, I found Bickford's text downright entertaining. For example, he uses the analogy of a good waiter in a fine restaurant to drive in the idea of transparent interface, and house-hunting to help designers understand how databases ought to work. Bickford is an excellent teacher - he knows how to make his subject appealing and accessible. (It figures -- given appeal and accessibility are his criteria for good interface.)

    The book is somewhat Macintosh-centric, given the fact that most of the chapters originally appeared in an Apple Computer newsletter. Nontheless, his ideas and philosophy has helped me build better web sites.

    4 out of 5 stars Great for designing a UIs for Websites as well as software.......1998-03-17

    I really found this book helpful in developing my understanding of User Interface design. Although it was written more for designing UI for software I found the examples and explanations VERY applicable to designing web sites. This book also keeps your interest, the author throws in quite a bit of humor. I HIGHLY recommend it!
    The Art of Rapid Prototyping: User Interface Design for Windows and Os/2
    Average customer rating: 4 out of 5 stars
    • Great work.
    The Art of Rapid Prototyping: User Interface Design for Windows and Os/2
    Scott Isensee , James Rudd , and Michael Heck
    Manufacturer: Coriolis Group (Sd)
    ProductGroup: Book
    Binding: Paperback

    Software DevelopmentSoftware Development | Software Design, Testing & Engineering | Programming | Computers & Internet | Subjects | Books
    GeneralGeneral | Programming | Computers & Internet | Subjects | Books
    Website Architecture & UsabilityWebsite Architecture & Usability | Web Development | Computers & Internet | Subjects | Books
    Windows - GeneralWindows - General | Operating Systems | Microsoft | Computers & Internet | Subjects | Books
    GeneralGeneral | Certification Central | Computers & Internet | Subjects | Books
    GeneralGeneral | Computers & Internet | Subjects | Books
    GeneralGeneral | Operating Systems | Computers & Internet | Subjects | Books
    MathematicsMathematics | Professional Science | Professional & Technical | Subjects | Books | Applied | Chaos & Systems | Geometry & Topology | Mathematical Analysis | Mathematical Physics | Number Systems | Pure Mathematics | Transformations | Trigonometry
    ASIN: 1850322155

    Customer Reviews:

    4 out of 5 stars Great work........2003-08-11

    It is always fascinating to look back at OS/2 to see what a miserable sub-set of IBM's product Windows represents.
    Designing Accessible Technology
    Average customer rating: Not rated
      Designing Accessible Technology

      Manufacturer: Springer
      ProductGroup: Book
      Binding: Hardcover

      DisabilityDisability | Specialties | Law | Subjects | Books
      GeneralGeneral | Mechanical | Engineering | Professional & Technical | Subjects | Books
      Advanced MechanicsAdvanced Mechanics | Aerospace | Engineering | Professional & Technical | Subjects | Books
      MechanicsMechanics | Civil | Engineering | Professional & Technical | Subjects | Books
      Physical Medicine & RehabilitationPhysical Medicine & Rehabilitation | Internal Medicine | Medicine | Medical | Professional & Technical | Subjects | Books
      GeneralGeneral | Medicine | Subjects | Books
      Physical Medicine & RehabilitationPhysical Medicine & Rehabilitation | Specialties | Medicine | Subjects | Books
      GeneralGeneral | Computers & Internet | Subjects | Books
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      All Amazon UpgradeAll Amazon Upgrade | Amazon Upgrade | Stores | Books
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      All TitlesAll Titles | Qualifying Textbooks - Fall 2007 | Stores | Books
      ASIN: 1846283647

      Book Description

      Rapid and unprecedented population ageing poses a serious social and economic challenge across the developed world. Shifts in dependency ratios point to escalating welfare and pensions costs which require radical and imaginative responses from Government and industry. The key to this is maintaining a healthy population that is able and willing to work longer before retirement and can remain independent for as long as possible afterwards as well as bringing disabled people into mainstream life and employment.

      This book was stimulated by the third CWUAAT workshop, held in Cambridge, England in April 2006; the contributors representing leading researchers in the fields of Inclusive Design, Rehabilitation Robotics, Universal Access and Assistive Technology.

      Contributions focus on the following topics:

      The CWUAAT workshops have a general focus on product and solution development. As a result, many of the requirements for the successful design of assistive and accessible technology have been addressed and these range from the identification and capture of the needs of the users, through to the development and evaluation of truly usable and accessible systems for users with special needs.

      Designing End-User Interfaces (State of the Art Report, No 15:8)
      Average customer rating: Not rated
        Designing End-User Interfaces (State of the Art Report, No 15:8)
        Nigel Heaton
        Manufacturer: Pergamon Pr
        ProductGroup: Book
        Binding: Hardcover

        Computer DesignComputer Design | Microprocessors & System Design | Hardware | Computers & Internet | Subjects | Books
        GeneralGeneral | Computers & Internet | Subjects | Books
        GeneralGeneral | Science | Subjects | Books
        MathematicsMathematics | Professional Science | Professional & Technical | Subjects | Books | Applied | Chaos & Systems | Geometry & Topology | Mathematical Analysis | Mathematical Physics | Number Systems | Pure Mathematics | Transformations | Trigonometry
        ASIN: 0080341209
        Foundations of Design in HCI (Human-Computer Interaction)
        Average customer rating: Not rated
          Foundations of Design in HCI (Human-Computer Interaction)

          Manufacturer: Lawrence Erlbaum Associates
          ProductGroup: Book
          Binding: Paperback

          GeneralGeneral | Industrial, Manufacturing & Operational Systems | Engineering | Professional & Technical | Subjects | Books
          Safety & HealthSafety & Health | Industrial, Manufacturing & Operational Systems | Engineering | Professional & Technical | Subjects | Books
          Safety & HealthSafety & Health | Technology | Science | Subjects | Books
          GeneralGeneral | Computers & Internet | Subjects | Books
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          All TitlesAll Titles | Qualifying Textbooks - Fall 2007 | Stores | Books
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          Computers & InternetComputers & Internet | Qualifying Textbooks - Fall 2007 | Stores | Books
          ProfessionalProfessional | Qualifying Textbooks - Fall 2007 | Stores | Books
          ScienceScience | Qualifying Textbooks - Fall 2007 | Stores | Books
          ASIN: 0805893822

          Product Description

          The artifacts we design—infrastructures, systems and applications, policies and curricula—are the most important results of our endeavors. As such, design is one of the core topics of the Human-Computer Interaction journal. The papers presented in this special issue effectively capture the scope of inquiry into methodological issues of design and the current state of the art. Topics addressed include enriching design practices in HCI; ways to consolidate and reuse current best practices in design; and a synopsis of a vast amount of empirical work to form a comprehensive theory of design. Conveying an overview of current research, Foundations of Design in HCI serves to enlighten and simultaneously inspire and guide further contributions to the field.

          Books:

          1. FileMaker Pro 8: The Missing Manual
          2. Fundamentals of Neural Networks
          3. Groovy in Action
          4. Guide to Wireless Network Security
          5. Hardening Apache
          6. How to Do Everything with Windows Mobile (How to Do Everything)
          7. How to Wow with Flash (How to Wow)
          8. iMac For Dummies, 4th Edition
          9. Information Dashboard Design: The Effective Visual Communication of Data
          10. Information Systems Today: Why IS Matters (2nd Edition)

          Books Index

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