Average customer rating:
|
The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
Deborah J. Mayhew Manufacturer: Morgan Kaufmann ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1558605614 |
Book Description
A commitment to usability in user interface design and development offers enormous benefits, including greater user productivity, more competitive products, lower support costs, and a more efficient development process. But what does it mean to be committed to usability? Inside, a twenty-year expert answers this question in full, presenting the techniques of Usability Engineering as a series of product lifecycle tasks that result directly in easier-to-learn, easier-to-use software.
You'll learn to perform a complete requirements analysis and then incorporate the resulting goals and constraints in a highly structured, iterative design and development process. This process doesn't end with installation but instead begins anew with the collection of user feedback that will guide further development. Also covered are organizational issues related to the implementation of Usability Engineering, including cost justification, project planning, and organizational structures.
* Unites all current UE techniques in a single, authoritative resource, presenting a coherent lifecycle process in which each clearly defined task leads directly the next.
* Teaches concrete, immediately usable skills to practitioners in all kinds of product development organizations-from internal departments to commercial developers to consultants.
* Contains examples of actual software development projects and the ways in which they have benefited from Usability Engineering.
* Deals in specifics, not generalities-provides detailed templates and instructions for every phase of the Usability Engineering lifecycle.
* Pays special attention to Web site development and explains how Usability Engineering principles can be applied to the development of any interactive product.
Customer Reviews:
Excellent book.......2006-03-06
Is it just me???.......2005-07-20
My Bible.......2001-12-28
A pratical process with material ; can be integrated in UP.......2000-06-24
Must buy for human computer engineers.......2000-01-17
The book has a fantastic index for quick reference and is organized well.
Average customer rating:
|
Handheld Usability
Scott Weiss Manufacturer: Wiley ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0470844469 |
Book Description
Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies.Download Description
"Handheld devices cannot be designed simply as copies of their desktop counterparts; they have smaller displays, trickier input mechanisms, less memory, reduced storage capacity, and less powerful operating systems. Understanding the specific challenges of technology on the move is the first step towards designing great products for handheld devices. Handheld Usability is a practical, hands-on guide to designing interfaces for handheld, electronic computing and communication devices, including e-mail pagers, Personal Digital Assistants (PDAs) and mobile telephone handsets. This book will give you the skills you need to: Understand the types of handheld devices and their differences Design user interfaces for handheld devices Design user interfaces for the wireless Web (WAP) Prototype user interfaces for handheld devices · Conduct usability tests on prototypes and live, handheld product applications Don't reinvent the wheel! The lack of standardization in interface design doesn't mean that you have to start from scratch every time. This 'plain English' guide will help you to plan your own usability tests as part of the design and development process, and let you learn from insights on design gained from real life experience. With so many handheld devices to choose from, usability can be a very powerful distinguishing factor. Well designed products mean happy users, and satisfied customers become loyal customers. With the help of Handheld Usability you can give the customer what they want, and get it right first time."Customer Reviews:
The worst usability book ever..........2006-01-10
Was helpful for my final year dissertation.......2004-01-10
It is divided into short, concise sections that are easy to read and understand. The sections form a good basis on how to approach designing and testing a system. It has some very good pointers. The only thing was that it was too short!
The book was very, very helpful but it wasn't long enough and doesn't provide working examples. It just tells you the points that you should be considering when you are building a usable system. It doesn't go too in depth on any of the sections either.
Essential.......2003-10-14
Such innovation is just amusingly clever on a PC, but on the small screens of handheld devices, it is essential. A good user interface converts a small device from a limiting gadget to a useful tool. European consumers' `wapathetic' response to WAP-enable phones was due to over hyping by the telecommunications industry, but also poor usability of the devices.
So a textbook on the topic is certainly appropriate.
Handheld usability defines handheld devices as highly portable machines that can operate with no cables and can be operated within one's hand. In addition, they must either allow the addition of applications or support internet connectivity. So the book's focus includes handheld computers (such as Palm-powered machines and Pocket PCs) and mobile phones (with WAP, i-mode or email connectivity) but excludes devices such as music players.
Naturally the discussion includes details of devices that are obsolete. Such is usually the case with any discussion of the details in information technology. But the principles are timeless and the practices will remain practical.
Perhaps the most useful chapter is the one on prototyping. Weiss' advice is that this should be done with a pen and several pieces of paper. For example the designer would draw the first screen on the paper. The user would then say what he or she expects to see on interacting with each element of the "screen". During this feedback, the designer would draw the next screen, and again ask the user what he or she expects. This technique is of course cheap but I was surprised by its effectiveness. No doubt Weiss' clients also found it useful.
If your team is designing applications for handheld devices, consider hiring Weiss. If you cannot afford that, buy his book. You cannot afford not to.
Review appeared in British Medical Informatics Today, Issue 41
Too bad.......2003-03-05
You'll find better elsewhere, and nowhere........2003-03-05
When I was considering this book I read seven glowing reviews, and one total pan. The pan got it right. This book may be more useful for someone who knows very little about interaction design, usability testing, prototyping, and all that, and who isn't interested in gaining more than a superficial understanding of these topics. (If you are new to usability design, you'll find a much better place to start with Mayhew's "The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design.") If, however, you are a usability professional looking for insight on how you need to think differently now that your screen is the size of a Post-it note, wait for the next book to be written. I could have written this book, and the sum of my handheld experience is that I own a Palm and a cell phone.
Average customer rating:
|
Institutionalization of Usability: A Step-by-Step Guide
Eric Schaffer Manufacturer: Addison-Wesley Professional ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 032117934X |
Customer Reviews:
More integrated usability design.......2004-04-30
Speaking of methodology, he devotes an entire chapter to it. He shows a figure of the old way, where the design of a technical solution was done first, followed by a design of the interface that would overlay it. He suggests reversing this order. Not bad, and probably valid in most cases. But there is one important case where the old way is still viable. Research. Where it is not certain that a solution exists. By necessity, investigation and implementation of a solution should come first. Because if it cannot be done, interface design is moot. Granted, most of his book refers to a commercial product, so the rejoinder could be that a research situation is outside the book's scope. But just keep this in mind when reading it.
He also includes a very topical section on the challenges of offshore staffings. (Indians, anyone?) It is certainly possible, though not trivial, to integrate such staff into the entire design cycle, in his experience. Of course, some American readers will find this unsettling. But it should not be a surprise. As offshore staff gain in experience, inevitably they will be able to do this.
Good book if you need to educate your company.......2004-04-15
How to make doing usability right an institutional feature.......2004-03-12
Average customer rating:
|
Pleasure with Products: Beyond Usability
Manufacturer: CRC ProductGroup: Book Binding: Hardcover ASIN: 0415237041 |
Book Description
The last five years have seen a major paradigm shift in the role of human factors in product design. Previously this was seen as pertaining almost exclusively to product usability, but new recognition is being given to "pleasure-based" human factors. This emphasizes the holistic nature of the experience of person-product interaction. While traditional human factors approaches tended to characterize the user in terms of his or her physical or cognitive processing capabilities, new human factors approaches are concerned with wider lifestyle issues. The quality of a design is judged not only on its fit with a person's cognitive and physical abilities but also depends on how it fits the person's lifestyle and self image -- his hopes, dreams, values, and aspirations. Under the new paradigm, human factors specialists are concerned not only with the interaction design of products, but also with the product's sensorial and aesthetic qualities. Usability may once have been a seen as an added bonus, but consumers now tend to expect a product to be usable and are disappointed if they have difficulties in use. If human factors specialists are to continue to add value to a product, then their contribution must extend beyond traditional usability issues to capture the essence of what makes a product a real joy to use. This book gives an overview of the state-of-the-art in human factors approaches, consisting of specially invited contributions from leading practitioners in both industry and academia.
Customer Reviews:
Great overview of Emotion Design.......2007-02-08
Not quite cutting edge, but great for design historians.......2002-07-17
Average customer rating:
|
Usability and Internationalization of Information Technology (Human Factors/Ergonomics Series) (Volume in the Human Factors/Ergonomics Series)
Manufacturer: CRC ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0805844791 |
Book Description
Today, more and more Web sites are providing content in multiple languages for targeted countries, and more and more products are being designed for cultural differences in mind. However, the concept of cross-cultural design has not yet become a strong force in the practitioners' and educators' agenda. This book looks at techniques, software, tools, the current state of the art, and future directions that one needs to understand for a successful application of cross-cultural interface design.
Usability and Internationalization of Information Technology provides a bridge between theoretical foundations and practical examples, as well as guidelines for designing information technology for different cultures, languages, and locales. Written by some of the foremost practitioners from the United States, Europe, and Asia, the book is organized into three sections. It begins with a general introduction to the topic and discusses cultural considerations. Part II focuses on some aspects of design, cost justification and international usability evaluations. Part III covers three case studies on international user interface design. An appendix is included at the end of the book, providing a list of books and magazines published in the area of internationalization in the user interface design, project management, software design and development fields, as well as valuable resources, the leading journals, and the non-profit organizations that deal with internationalization.
Customer Reviews:
Good Job.......2007-06-08
Average customer rating:
|
Cost-Justifying Usability
Manufacturer: Morgan Kaufmann ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0120958104 |
Book Description
Today's increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering techniques.Customer Reviews:
The Bible of Usability ROI.......2003-01-09
you need it.......2001-11-26
Resource for defining the costs of poorly designed systems........1999-08-06
This book is practical and right on target for helping IT groups and customers understand the importance of systems that allow work to be completed efficiently. The authors do a great job quantifying the cost of poorly design, unusable system.
If you have ever tried to demonstrate to an IT group that it is more costly not to change the system, then this book will give you the strategy for showing how investing in system changes actually costs less in the short term, than in the long term.
End users will cheer anyone who applies the information in this book to the applications they use.
Average customer rating:
|
Usability Engineering (Interactive Technologies)
Jakob Nielsen Manufacturer: Morgan Kaufmann ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0125184069 |
Amazon.com
An authoritative text by one of the premier researchers in usability engineering in the 1990s, Jakob Nielsen's Usability Engineering provides a landmark guide to software design that has helped bring this area of research into the mainstream of computing. "Usability" is the measurement of how easy or difficult it is to be productive with a piece of software. It often looks at the user interface--what elements appear onscreen and how efficient, confusing, and/or intuitive they are for beginning, intermediate, and advanced users. "Usability engineering" is the formal study of usability. It grew out of research on human factors, which looked at the way people interact with their environment.The best thing about this book is its concise, cut-to-the-chase approach when defining usability and ways to measure and improve it. As the author notes, in the old days of computing, documents that attempted to define usability might have over 1,000 rules. The author offers just a handful of guiding principles for creating better software that apply even today. (Published just before the Internet revolution, this book's principles still hold true for Web designers, as well as those who create more traditional applications.)
Throughout this text, the author argues for the benefits of improved software usability. With software use as with all things, time is money and making more efficient interfaces translates into lower personnel costs and more productivity. The book also does a fine job of integrating usability design into the software development process, with guides for planning, working with end users, and running tests with users (whether on videotape or in person). The 50-page bibliography attests to the author's previous research on usability.
For anyone who needs to create better, more efficient software, Usability Engineering can help. This clear and intelligent guide to the science of usability engineering has helped enhance the potential of computers to work with end users more efficiently. In the new century, software developers will undoubtedly seek new advances in usability, in part because of the groundwork laid by books like this one. --Richard Dragan
Topics covered: Usability basics, measuring usability, types of users, history of user interfaces, the usability engineering lifecycle, design techniques, heuristics and hints for improving usability, testing, managing user tests, assessing usability, interface standards, internationalization, and Computer-Aided Usability Engineering (CAUSE) tools.
Book Description
Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability.Customer Reviews:
Good for user interface pros, too much for developers.......2001-10-09
I was looking for 'use this button for x and this widget for y'. In other words, here are the rules for a good user interface. What I got was 'here is the process for studying users and their interfaces, and here is a mountain of statistics to back it up'. No fault of the author, I just mis-understood what I was getting.
Having said that, if you want to make your living studying and perfecting interface design, read this book.
Well worth a read if you want people to use your software.......2001-08-09
So who should read the book. Everybody that is going to develop any form of software. No, it won't make you an expert, but it will get you thinking.
On the negative side, some of the examples may some be slightly old (but its a 1993 book!). Sometimes you're also going to feel that you could stress this concept in half the space. However, the information and the thought process behind the information is extremely relevant and is well-worth the effort of reading the book.
If you are new in software development this book is an absolute must. In a sense it helps you develop "a way of thinking" rather than giving any specifics.
However, if you are looking for specifics, Chapter 5 deals with usability heuristics, presenting 10 of them. When looking at the list of 10 heuristics, they may seem obvious, trivial almost. It is quite amazing, however, how often those seemingly trivial things are overlooked or ignored. Just use some programs on your PC...
I think it would be worthwhile any software developers time to read Chapter 5 and think long and hard about what is said - then go back to your software and be honest with yourself. It might be some of the best lessons you'll ever learn.
In lots of ways this book has everything that classics are made of - except occasionally the ease of reading.
Save your money, read this review:.......2001-02-04
*the web is slow, less is more.
*tell people what a link leads too before they press it, and make sure it does.
*use standard fonts in easy to read colours.
*use standard web conventions where ever possible as they are familiar.
*check for spelling mistakes and grammar errors.
*write concisely and arrange depth of detail in hierarchies, like they do in errr reference books.
*tell the user where they are, and how they got their, um like a path prehaps.
*some people have small screens, some don't even use microsoft browsers, not everyone has the latest plug ins, allow for it.
*don't employ frustrated artists to design your site, use an engineer.
Jakob proudly states he has multiple patents in the field of usability, maybe following this book will infringe them, or maybe he just kept the good stuff for himself.
"Do what I say, not what I do!".......2001-02-01
Excellent primer.......2000-12-04
The most incredible part of the book, in my opinion, is the chapter on inexpensive usability engineering methods, that can easily be adapted by small companies without large budgets. They are really worth reading the book!
I believe everyone who wants a career in UI design should read this book first, before proceeding further. Those who are not usability engineers per se, will get all they need from this book (about interface-design), the UI pros will probably want to read other material too, but this is the place to start.
I would give 4.5 stars if possible. The book is not perfect. But I gave 5 stars to help the average rise a bit... ...hopefully.
Average customer rating: |
Human-Centered Software Engineering - Integrating Usability in the Software Development Lifecycle (Human-Computer Interaction Series)
Manufacturer: Springer ProductGroup: Book Binding: Hardcover Similar Items: ASIN: 140204027X |
Book Description
The fields of HCI and Software Engineering have evolved almost independently of each other until the last decade, when it became apparent that an integrated and combined perspective would benefit the development of interactive software applications. The chapters in this book are written by prominent researchers who bring to light the major integration issues and challenges, and offer a variety of solutions to bridging the HCI and SE gap, including:
Average customer rating:
|
Usability Engineering: Scenario-Based Development of Human Computer Interaction (Interactive Technologies)
Mary Beth Rosson , and John M. Carroll Manufacturer: Morgan Kaufmann ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 1558607129 |
Book Description
You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?
Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.
* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.
* Interleaves HCI theory and concepts with a running case study demonstrating their application.
* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.
* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.
* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.
* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.
Customer Reviews:
Great and applicable for other domains.......2007-06-02
Horribly Dry and Boring with Little to Recommend.......2004-02-01
First off, this textbook is boring as heck. Almost everything is black and white, and the design scheme of the book alone makes one not want to read it. In fact, this book is a poor example of usability in its own right.
So that's the looks. The actual content is not particularly useful either. Instead of giving practical, real-world advice, it spends too much time waxing strong about a stupid model called "scenario-based development," as I remember. This is basically the common-sense and annoying pet theory of the authors.
Finally, the examples and interface illustrations in the book seemed so out of date for a book copyrighted in 2002. Just a thought.
Overall: Reads like an academic book written for stuffy academics. Little practical information on designing good applications is provided.
Very well organized.......2001-12-22
My favorite part about this book is the fact that it actually has a section on user documentation - something that is lacking in many books on the subject of usability, and the achilles heel of many projects.
Average customer rating:
|
Usability Inspection Methods
Manufacturer: Wiley ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0471018775 |
Book Description
Computer Science/Computers-Human Interaction Usability Inspection Methods is the first comprehensive, book-length work in this important new field. Designed to get you quickly up and running with the full complement of UI strategies, tools, and techniques, this extremely practical guide offers you a unique opportunity to learn them from the women and men who invented them. With the help of numerous real-life case studies, the authors give you: Step-by-step guidance on all important methods now in use, including the heuristic evaluation method, the pluralistic walkthrough method, the cognitive walkthrough method, and more Proven techniques for integrating usability inspections with other methods now in use An in-depth, comparative analysis of UI versus user testing A cost-benefit analysis of UI as compared to other approaches Program prototypes that provide UI computer support for interface designers An important resource for user interface developers, software designers, as well as graduate students and researchersCustomer Reviews:
A Book of Research, not Ideas.......2003-01-16
Very satisfied.......2002-04-05
Disappointing.......2000-09-26
Solid.......2000-06-16
Books:
Recommended Books