Customer Reviews:
Tom's field test proves to be a load of bull.......2007-04-07
In this galvanizing addition to the "Ghosthunters" series, Tom has to identify and capture an unclassified ghost as the final step to being awarded his GhostHunting Diploma. Everybody, including Tom, thinks that this is a mere formality, because as we all know, he has already defeated ghosts in Category Six, and the field test requires capturing a mere Category Three specimen.
The thing is, there's a new guy on the Examining Board, and he's changed the rules a bit, so that the apparently routine task becomes just a little more challenging. Tom is only allowed one assistant for the assignment, and that means that he has to choose between Hetty Hyssop and Hugo the Averagely Spooky Ghost. Logistics demands that he choose the one with a driver's license, and of course the other isn't too pleased about it.
When they arrive at the old village of Bogpool, they find it buzzing with ghostly energy, and soon learn that the village is a veritable ghost-magnet, and that the ghosts there don't much care for Ghost Hunters of any sort. The particular ghost required for the assignment turns out to be a rather unpleasant NEPGA (which we are told is a Negative Projection of a Ghostly Apparition), which would have been all well and good if it hadn't let on that it was really the "Twelfth Messenger", and believe me, this sounds a lot nicer than it actually turns out to be.
It isn't long before the earth starts moving and the mud starts bubbling, and the intrepid team of Hyssop & Co (plus a new friend) find themselves fighting for their lives. Ghosts of all sorts herald the arrival of the terrible "Muddy Monster of Doom" and his dreaded sidekick the "Thirteenth Messenger", and this definitely seems like one assignment doomed for failure.
The final chapters will have you holding your breath, making this a truly breathtaking experience, and trust me, that's no bull.
Amanda Richards, April 6, 2007
Book Description
Who Can Stand Against
the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, red scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. “I am Azarr Kul, Son of the Dragon!” the warlord bellowed. “Hear me! Tomorrow we march to war!”
Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6—12. Confronted with the relentless advance of Azurr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands?
For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Customer Reviews:
Call to arms.......2007-09-05
From the begining of this adventure the heroes are running to save the realms from an invading horde the likes that haven't been seen since the fall of the gods.It is one of the best and most harrowing adventures I've been through in a long time.
Red Hand of Doom.......2007-02-10
I haven't yet had a chance to run the adventure, though I look forward to doing so. I love the usage of Victory Points, and the rules are clear enough as put forward in the adventure to not require Heroes of Battle. I found the plot comprehensive and believable, the presentationw as excellent. All in all, I very much like the adventure, and I can't wait to run some PCs through it.
Very well done, but my players had some problems with it.......2006-12-15
I, as a DM, thought this adventure was amazing. Epic, well-done and well-put together, with a really interesting storyline and a good variety of monsters and battles. The climax and conclusion were amazing---they have such good mechanics for doing a battle for an entire town, and the concluding dungeon crawl was appropriately awesome for the high-level characters that have come out of this module by that time.
However, my players had a few issues that they brought up with me. First, they thought the free-form nature was too much. Let me explain... they felt that there definitely was a "right way to go," but that they were left on their own to find it, so they had to rely on NPC hooks and (in one player's words) "being led around by the nose by the DM." I strongly suggest giving the players a patron who directs their actions, making them more of a special task force than a bunch of adventurers who happen to wander into the middle of an invasion and just so happen to run off in the direction necessary to stop the invasion four or five times in a row.
And on that last note, you really have to integrate this adventure into your campaign, otherwise the players will not care about the vale that they're saving at all. One of them suggested just leaving and letting the goblins take over the vale; now, this isn't practical because then there would be a nation of bloodthirsty hobgoblins with demonic support ready to march on the _world_, but that is not clear at all from the first 2/3 of the adventure. Especially since the players really didn't care if this town fell or not, it was a bit of a problem.
A final problem is that goblins and all their associated monstrous foes just aren't very exciting enemies. You kill goblins at first level, so a goblin army---while certainly a problem---doesn't _feel_ like it should be a big deal for even 5th-level characters. Now replace them with aberrations with mind flayer leaders, or some kind of psionic threat, or perhaps an army of awakened constructs, or... then it might be cool. But the PCs really didn't get much out of taking on an army composed mainly of CR 1/3 baddies, and that seems quite understandable.
All this can be fixed with some work on the DMs part, and I do suggest doing that since the whole adventure is a really well-done framework. I am considering using this in an Eberron campaign I'm running now (a new group), with the following changes:
* The goblin threat is replaced by the Lord of Blades, who has achieved the ability to create a warforged army that is seeking to destroy all of human civilization and replace it with a warforged-supremacist state.
* The PCs are special agents of House Cannith, which understandably feels responsible.
* Dragons (who are the rare, high-level baddies of the horde to supplement the goblins) get replaced by abberations being summoned from Xoriat, or perhaps demons/high-level undead/a psionic threat like the quori.
* The war becomes part of an even larger context in which the Mark of Death is returning, with the Blood of Vol having forged an uneasy alliance of convenience with the Lord of Blades to use the warforged's kills as undead-creation material.
* Many of the characters' favorite locations are destroyed or seriously threatened---I'm thinking of starting the campaign out with a large, well-coordinated warforged terrorist attack on Sharn that leads to the imposition of martial law and concentration camps for warforged.
So with changes like these (adapt for Forgotten Realms or your own campaign setting) I think you can use the RHoD's very good core framework and plot sequence, while fixing the problems that my players had.
Good buy!.......2006-11-10
This is a good buy if you're looking for a long campagin/adventure. I hope they make more of these (rather than seemenly endless source books).
More of the same, but good........2006-11-02
In keeping with recent trends to publish multiple works-per-month, the Red Hand of Doom is a good product with fair-to-high content. The campaign is interesting and involved and of considerably higher quality than many soft back supplements released prior to it (some of the 3.0 handbooks for instance).
That being said, I would have liked an accompanying document that would mirror the content in the book but with the ability to be printed and edited, further allowing for customization and use of content liberally in individual campaigns. I would also have been more pleased with a larger book boasting even more content (similar to some of the newer handbooks Wizards has been releasing since 3.5) for a higher cost than a stand-alone campaign.
Average customer rating:
- Cave of Doom
- my son loved the book
- My 8 yr old son loved it
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Class Trip to the Cave of Doom #3 (Dragon Slayers' Academy)
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Sir Lancelot, Where Are You? #6 (Dragon Slayers' Academy)
ASIN: 0448431106 |
Book Description
The Dragon Slayers' Academy is back-and it's bigger and better than ever! The books have new covers and are now 112 pages long. Expanded from the old 96-page format, they now feature a fun Dragon Slayers' Academy Yearbook at the end of each story, with funny profiles of the faculty, the staff, and, especially, the students of D.S.A. All the things kids want to know about their favorite characters are revealed: their silly nicknames, inner secrets, wildest dreams, and lofty plans for the future!
The Dark Forest just doesn't seem like the best place for a class trip. But that's where Seetha the dragon hid her gold, so that's where Wiglaf and the other kids from D.S.A. have to go-even if it means entering the booby-trapped Cave of Doom!
Illustrated by Bill Basso.
Customer Reviews:
Cave of Doom.......2007-04-14
In this installment Wiglaf's headmaster is angry with him because he didn't bring home any gold in the last book. The headmaster takes the students on a class trip to the Cave of Doom to find Seetha's gold, and much Rin and Stimpie cartoon humor is used along the way. Of course Wiglaf and his friends find the gold and are given little credit for doing so at the end. This one is a little better than the first two, some of the stale humor being replaced by new ideas for amusement, and thankfully the plot does not center around an imposing dragon with a silly weakness that the kids are trying to discover the whole length of the book. These are really better suited to 6 to 10 year olds, and the sheer number of books and speed at which they were put out should alert parents that these are basically glorified comic books or saturday morning cartoons set to prose. Good for beginning chapter book readers who are being weened off of TV, but if you are looking for something to read after Harry Potter I'd suggest these:
Abacar the Wizard and the Dark Lord of Dragons: Book Two of the Abacar the Wizard series
Abacar the Wizard: A Tale of Magic, War, Elves, Goblins, Orcs, Monsters, Fantasy, and Adventure
J. Lyon Layden
The Other Side of Yore
my son loved the book.......2000-05-05
I disagree with Moira from Detriot. My son & nephew love the Dragon Slayers series. Getting boys to love books is a challenge. These books sparked a natural high in them. They've both been caught with flashlights reading after bedtime and lights out.
My 8 yr old son loved it.......2000-05-05
I disagree with the previous review, my son loved the book. His cousin, age 7, also loved it. Harry Potter is too much for this age. Dragon Slayer's is perfect. If you find a boy with a flashlight reading after lights out, it's a hit.
Average customer rating:
- Doom 3 (Prima Official Game Guide)
- Lots of help
- Prima For A Gamer Novice
- almost accurate
- Doom 3: Prima Official Game Guide (Xbox)
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Doom 3 (Prima Official Game Guide)
Prima Games
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Doom 3
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-
Doom 3 Limited Collector's Edition
ASIN: 0761547185
Release Date: 2004-08-12 |
Book Description
Every level map for single player and multiplayer. Full creature list!
·Extensive PDA Appendix to guide you to the information you need to get through the game.
·Comprehensive walkthrough for all 27 levels—find the BFG early and destroy every boss with ease
·In-depth single-player maps, detailing every item, weapon, and enemy location on your route to Hell
·Killer tips and strategies for each multiplayer map
·Crucial stats and bios on all characters and enemies
·Extensive overviews and tips on every weapon and item
·Secrets and cheat codes, including storage cabinet combos
·Full appendix of all PDAs in the game, where to find them, and what they contain
·Thorough Marine basic training that will whip you into shape and make you a master fragger
Customer Reviews:
Doom 3 (Prima Official Game Guide).......2007-07-12
My husband and I like to play computer video games. This was a necessary book since it gives us hints & help we would not have known to get us thru the levels.
Lots of help.......2007-01-09
The book provides plenty of information on defeating the enemies you encounter in Doom. You will find it very useful.
I especially liked abilility to find the storage cabinet code without reading the PDAs
Prima For A Gamer Novice.......2006-08-14
This seems like a good guide for Doom 3. Of course all of the Prima's I have purchased are always good. Of course I am really bad when it comes to gaming. The Best way to describe my gaming is that I need a gaming eye dog to get me throught the games.
almost accurate.......2006-03-09
A great must have. I played doom3 for 3 months and decided I needed help, so I got "The Guide" and it was a big help. I didn't realize what I was missing!! Besides, it gave names to my enemies,told me about the weapons(which aren't quite the same as the "old doom") and told a story. I like it and think it was worth the money. I think the games should be sold with the book.
RC
Doom 3: Prima Official Game Guide (Xbox).......2005-06-10
This players guide is a must-have for Doom 3 fans, like myself. This guide contains the best information about the game that will help you fight your way through hell and back; full maps with the locations of all the key cards, items, secrets, weapons, and enemies, as well as the codes for all the storage lockers. This guide tells everything you need to know about the weapons, enemies, characters, and offers the absolute best strategy to playing the game. Because of the dark, mazy levels in Doom 3, it's rather easy to get lost. As a result, this guide certainly comes in handy to help find your way out of a certain level. I highly recommend this Official Game Guide for Doom 3; it's the best one out there!
Book Description
When Zack and Cody hear the legend of the hotels haunted room, they decide to spend the night there to see if the rumors are true. Soon their hotel friends drop by and a lonely night of ghost-watching turns into a full-on sance. Will the twins and their friends ever see the light of day again or will the ghost of room 613 haunt them forever?
Average customer rating:
- Tales From The House Of Bunnicula
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Howie Monroe and the Doghouse of Doom (Tales from the House of Bunnicula)
James Howe
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Bunnicula Strikes Again! (Bunnicula)
ASIN: 0689839529 |
Amazon.com
Who'd've thunk J.K. Rowling's work would be parodied by a clever, wire-haired dachshund pup? Fortunately, that's no indignity, seeing as we're talking about none other than Howie Monroe, the budding canine author of other Tales from the House of Bunnicula.
Bunnicula fans already know (and likely love) Howie, and it's a treat to watch him sink his teeth into the first Harry Potter book. (Although, admittedly, Howie doesn't see it that way: "This is a serious work of fiction!!!! I can't believe my editor would call it a
parody!") Just as in It Came from Beneath the Bed!, this installment alternates between entries in Howie's writing journal (complete with authorial advice from his Uncle Harold) and chapters in the story that Howie's writing about a lovable, plucky, wire-haired dachshund named Howie. Howie (the plucky character) leaves home to attend the Dogwiz Academy for Canine Conjurers, and that's just the beginning of his uncanny resemblance to that other young wizard. In his quest to enter the Doghouse of Doom and face "The-Evil-Force-Whose-Name-C'not-Be-Spoke (a.k.a. Herbert)," Howie must release the Seven-Headed Schnauzer, crawl through the Tunnel of Terrible Things, and face all sorts of other perils. ("Would he ever again return to Centreville? Would he ever again sleep under Pete's bed? Would he ever again get to use the words 'ever again' in a sentence?")
As Howie (the aspiring author) sagely observes at one point, "This writing business involves way too much thinking." But kids will appreciate the effort and the tale--and might even learn a thing or two themselves about creating and structuring stories. Which, presumably, is exactly what Uncle Harold hopes for his nephew:
"Well, Howie, the big question a writer has to ask himself is--"
"When do I get paid?"
"That wasn't what I was going to say."
(Ages 9 to 12) --Paul Hughes
Book Description
Dear possible reader of this book,
My editor asked me to write a third book in my series, Tales from the House of Bunnicula. And did I have trouble getting started! I was afraid I used up all my ideas. But faster than a writer can say "What if?" I came up with a story! It's about a lovable and smart (not to mention cute) orphan wirehaired dachshund puppy named Howie, who has a mysterious pain in his leg and is mysteriously invited to attend the Dogwiz Academy for Canine Conjurers. Together, Howie and his best friend, the very, very, very smart Delilah, who speaks in a British accent in this book for some reason, discover they must fight a sinister foe...The-Evil-Force-Whose-Nam-C'not-Be-Spoke!!!
Your friend,
Howie
Customer Reviews:
Tales From The House Of Bunnicula.......2003-01-09
I read Tales From The House Of Bunnicula
I thought it was a good book because it gets exciting at the end. I think a lot of other kids would read it. Kids and adults would like it. I think ages 8-30 mostly would like it. I recommend reading this book as soon as possible.
Customer Reviews:
A Brief Interlude Between Two Towering Classics........2006-09-20
Nestled between the Cult of the Unwritten Book storyline and the Flex Mentallo/Pentagon epic, the storylines of "Down Paradise Way" offer a brief side-track. The Doom Patrol encounters alien civilizations locked in an endless war as they attempt to rescue Rhea (Lodestone), a former team member altered by the Gene Bomb (from DC's "Invasion" crossover). But what Rhea has become will shock you - and rock the Doom Patrol to their very core.
While not quite up to the impossibly high standards of the volume before and after it, "Down Paradise Way" still surpasses most of the comic-book fare out there, now or at the time it was published. Well worth the purchase price.
Yep.......2006-06-17
I love Grant Morrison Doom Patrol soo much, but this one is not as good as Tha Painting that Ate Paris is. Buy that one first, then this one if you can.
The little bit at the beggining with them at group therapy is one of my favorites though. Danny the Street is cool, but maybe a bit too random w/o purpose, and the alien designs and overall story from Persephone onwards is really creative and cool, but lacks luster as far as the detials go.
I would recommend it though.
wtf!!??.......2006-04-01
you can see morrison is still perfecting his craft at this early stage of his writing career.... not quite as good as the first two books....
Excellent.......2006-02-13
This story line is not my favorite from Grant Morrison's Doom Partol run, but it's still very good.
I gave up on comics around the time Grant quit Doom Patrol, Shade the Changing Man made it to issue 50 and The Sandman plodded to it's long winded end. While Preacher and the Invisibles were excellent series', nothing compares to Grant's Doom Patrol.
Fans of the strange should do themselves a favor and grab this book. Although I believe that The Painting That Ate Paris trade paperback is a superior collection.
Hopefully DC will continue to pound out these Doom Patrol collections.
Book Description
The drums and horns of war still sound through the Middle Kingdoms, though the invading Empire of Thessid-Gola has been dealt a setback. The powers at play - the High King of Therapoli, his nobles and officers, the lurking Isliklid King, his warrior-servants, and the Sultan, commander of the Empire's armies - are all maneuvering for advantage, setting snares and traps for each other, with prisoners of war become hostages held in the balance. And through this den of vipers marches Artesia, self-proclaimed Queen of Dara Dess, with magic coursing through her veins, the whispers of ghosts in her ears, and an army at her back as she confronts the temptations, limits, and consequences of power.
Customer Reviews:
Adventure with Thought.......2005-02-18
This is a sexy series with substance. The art is beautiful and the story is intricate and compelling. The comparison to Middle Earth is apt as the author has created a detailed geography and history. I also appreciate a fairly regular schedule of release for new issues something that can not often be depended on.
Tolkein for the 21st Century.......2004-06-17
This graphic novel won the Gold in ForeWord magazine's book awards, and it richly deserved it. In Artesia Afire, Mark Smylie has created a world the reader can get lost in. But this is not light escapism. In this world, the arts of war, magic, and eros intertwine in a deadly serious epic tale. Smylie mixes serious scholarship with boundless imagination to present a haunting world and an unforgetable hero. History, cartography, myth, linguistics, cultural and political theory, and beautiful art all give form to Artesia. It is the stuff of Tolkein.
Average customer rating:
- great read for clever 1st graders
- Delightful!
- Moongobble and Me
- Great fantasy for kids...
- Excellent for younger kids
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The Dragon of Doom (Moongobble and Me)
Bruce Coville
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The Monster's Ring: A Magic Shop Book
ASIN: 0689857578 |
Book Description
Edward is bored with life in the little town of Pigbone.
Then Moongobble the Magician and his faithful toad, Urk, move into the cottage on the hill.
Soon Edward has a job helping Moongobble. And Moongobble needs a lot of help, because it turns out he is not a very good magician. (His spells keep turning things into cheese!)
Edward has never been so busy -- or so happy. But then someone threatens to stop Moongobble from ever casting another spell. Edward can't let that happen. He'll do anything to save his friend's magic -- even face the deadly, dreaded Dragon of Doom!
Customer Reviews:
great read for clever 1st graders.......2007-08-10
My son loved this book. He just turned 7 and is only just beginning to read more fluently to himself. This book is great to read himself (large print) and fun to read to him as well.
P.S. It was on the school recommended reading list for my 9 year old!
Delightful!.......2007-05-12
A splendid trilogy of sweet but not syrupy fantasy books for young children (I'd say around 3-7). With a bit of dragons, a bit of magic, a bit of questing, and a bit of coming of age tale to them, I found these to be must read books for my kids.
Moongobble and Me.......2006-10-31
Moongobble and Me
by Bruce Coville
Do you want a jolly good book to read about a wizard who makes stuff into cheese? How about reading about a wizard and his helper who go on a mission to get golden acorns away from a dragon? The wizard is Moongooble and Eddy is his helper. If you want to read about their adventures pick up this book.
Herbie, Age 9
Cunniff Elementary
Watertown, MA.
Great fantasy for kids..........2006-06-19
This book is very fun. My husband and I read alot with our son. And we encourage our son to read. We read a mixture of history, science and then fun stuff, like this book. This a great light story for children and it would be one to get the really young kids into reading. This book is about when Edward, a boy growing up in "Pigbone" meets his new neighbor Moongobble the wizard. This book is definitely written from a kid's point of view...my son was giggling the whole time. If you are looking for a fun read for your small child, this is the one!
Excellent for younger kids.......2004-11-30
I read extensively at night to my 5 and 6 year old boys. There is a trend for kids' book series to have small handsome volumes with clever illustration, like Spiderwick and Lemony Snicket. I had to edit out some disagreeable words in Spiderwick, and have decided to forego the Series of Unfortunate Events until they are older. And some of Bruce Coville's books like the Magic Shop series don't really make comfortable reading for very young kids. This is what makes Moongobble such a joy. Following the example of Spiderwick these are nifty little hardback volumes filled with winning illustrations. The stories are aimed at younger readers and my boys (beginning readers both) like to flip through the books themselves. In The Dragon of Doom, my boys really got a kick out of Moongobble accidentally turning everything into cheese. They also liked the talking toad.
Customer Reviews:
keep your eye on the birdie.......2007-08-01
Michael Webster is always getting in trouble.And he knows it's because of his bratty sister. Tara the terible.But now something else is about to make michael's life worse. I liked this book. But it started to get boring
annie walls
Hilarious!.......2006-01-27
I made the mistake of reading reviews before I read the book - and half of them seem to refer to things that didn't happen! Michael's little sister doesn't threaten his life, the bird doesn't attack Michael and the shopkeeper doesn't tell a scary story about the clock.
Michael is 12, big brother to seven-year-old Tara, a top contender for "Worst Little Sister in the World". He gets blamed for everything she does, and that's no accident! Tara sets him up, over and over, even ruining his birthday and embarrassing him in front of his friends. When their father brings home an antique cuckoo clock that Tara can hardly keep her hands off, Michael sees a chance to get even. Twisting the head of the cuckoo to face backwards, Michael is sure Tara will be blamed. That doesn't happen, because when he wakes up, it's his 12th birthday - again! - and they don't even own the clock yet. Michael needs to turn time around again before it's too late (or early...) for him!
Stine's horror story for kids is too funny to be horror this time, but it's worth reading anyway. You'll appreciate your own siblings a little more - unless they're worse than Tara, which is hard to imagine.
Don't beat the clock!.......2005-06-15
i liked this story and it was good but not that scary actually it was the first book i've ever read. i read it first when i was 10 years old and i enjoyed it.
Clock Of Doom.......2005-03-05
In This Story, Michael's dad bought an antique cuckoo clock. When Michael turns the cuckoo back, he is stuck on a time warp.
Cuckoo Clock Of Doom.......2004-11-10
I did not like the book much because no one got in fights only the bird did. In one of the parts the bird bit the kid in the neck because he choked the poor bird and time keeps repeating itself. I think that the book was not that good but it did not have a good ending because it did not have humor at all it was not a very good book it sort of left you thinking about the ending . by,Jose soto gomez book by R.lstine
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