Customer Reviews:
Briday Gowns: How to make the Wedding Dress of your Dreams.......2007-05-15
The book arrived quickly and in great condition. It looks like it has lots of information to help with making my daughter's wedding gown...I'll begin sewing in September.
bridal gowns; how to make the wedding dress of your dreams.......2006-08-07
Very informative I will use the book alot
Wonderful Resource.......2006-02-01
I am in the Bridal Alterations business and also sew weddings on the side. I am just starting out and wanted to learn more about the insides of wedding gowns. I have used other books by these women (Fit for Real People) to teach sewing classes in local fabric stores and knew they'd put out a great product. Inside they tell you what fabrics to use for interlining, interfacing, step by step construction, patern fitting, and more. There's even a checklist for constructing a wedding gown and yardage and instructions for making petticoats. I REALLY recommend this book!
A Good Guide, But Know How to Sew.......2002-12-12
I was toying with the idea of making my own dress and bought this book. The author is very knowledgeable and the text is well-written. However, if you are a novice you do not want to ACTUALLY attempt a dress without either a.)guidance, or b.)other books to walk you through. This is written for those who truly understand patterns and sewing. However, if you don't sew it is a great book to understand what things you should be looking for if you are having it made by a dressmaker, and the types of fabric/necklines/veils, etc. If you're expecting a step-by-step this is not the book for you.
Wonderful!.......2000-06-07
Well written, clearly illustrated, great on all the details. Obviously written by a pro who is very creative! Highly recommended even if you don't plan to sew your own--you will get lots of ideas to have the perfect dress made for your special day!
Book Description
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television.
High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.
* Written by the leading researchers in HDRI
* Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting
* Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X
Customer Reviews:
Good compendium.......2007-06-26
I am a fan of Dr. Reinhard and enjoyed the book quite a bit. This book surveys a number of the current methods for HDR Imaging and HDR compression. I wish it spent more time looking at the characteristics of the anatomy that we're trying to fool. For one thing, I am singularly unimpressed with Gaussian-based methods that cause halos around objects. The center-surround structure within the retina does not indicate a set of Gaussian (or even close!) weights as distance tails off. We use Gaussians because the math is easy, the function is separable, and largely for historic reasons.
Undoubtedly, as the amount of computer power available continues to increase, and as we make better statistical models for edges and detail, we will be able to make a print that is more closely compatible with the "mental sketch" that we hold in our heads that CAN cover a large dynamic range. This is a good first and second step.
HDR - State of the Art .......2006-01-29
This book is exactly what many people had hoped for, a high level book - that explains all the concepts beyond the basics- which can found elsewhere.
If your not already aware - people like Greg Ward and Paul Debevec invented the area of HDR and its early implementations, and their work and that of their colleagues, continues to be at the very leading edge of research in the area.
This is not a light weight glossy coffee table book - it is a factual, informative book that explains the logic and maths of HDR, while remaining really well written. It will become the default text on the subject for some time, and it is a valuable book for anyone serious about computer graphics and photography/imaging.
I could not recommend it more strongly for serious reader -but not a present for your Mum (unless she works at ILM or Pixar) !
Not for the artist or photographer.......2006-01-28
Finally we have the first book on High Dynamic Range Imaging or "HDRI". With a very general title like this you might be left wondering what is exactly covered within this book, and this review will help to answer that question. It's surprising that this is the first book on HDRI - the technique of shooting HDRIs and using it to achieve photorealistic results has been an indispensable tool in the film and computer graphics industry for years. Recently many software developers have integrated HDRI support into their software making it even easier than before to use this advanced technique. We even have HDRI capable cameras and real-time HDRI appearing in computer games. So for people wishing to break into this field, this book is long overdue.
Please keep in mind that this review is being performed from an artist's perspective, hence I am unable to provide much useful information regarding the more technical aspects of this book, of which there are many! For this I have spoken to one of the authors, Greg Ward, who has provided us with a more detailed insight.
The book is a quality hardcover tome of information containing healthy numbers of full color images, formulas and graphs. It also comes with a DVD full of useful resources, the contents of which are outlined below. While most chapters have a short introductory paragraph that can be understood by the layman or artist, they quickly move into the realm of highly complex formulas and code. If you're expecting this book to have some tutorials on lighting and rendering a HDR image in 3dsmax or Lightwave you're looking at the wrong book. The sections that do cater for the artist are mainly available online anyway, along with numberless websites that offer easy to read, quick and dirty tutorials and how-to's.
The publisher's description of the audience says the book is for anyone who works with images, but if you are specifically a photographer or a computer graphics artist then this book is very light on useful, practical information. If you read a chapter on removing lens flare or movement from your HDRIs it will be a technical explanation containing formulas and code, not a how-to on removing it using your favorite image editor.
Greg Ward has provided us with some more insight into who would find the book most useful, and what level of skill is required to understand and apply the concepts within:
"For the most part, our intended audience includes computer graphics students, teachers, researchers, and professionals, as well as special effects technical directors and game developers who are interested in applying HDR in their work. The book is geared towards computer graphics and vision graduate students and above (including professors, researchers, and professionals). It attempts to cover all of the fundamentals of HDR imaging and delves into some more advanced topics as well, but was not designed as a recipe book or anything of that sort. The reader is left with a fair amount of work to do to apply the concepts presented."
DVD
The book includes a DVD, which contains 4 gigs worth of resources that are easily navigated via a html browser. The contents include:
* HDR Images in various formats (very large number of images)
* Executables and a set of libraries for converting images between Radiance HDR and JPGHDR format developed by Greg Ward at SunnyBrook Tech.
* Source Code and exes for more than 20 tone reproduction operators.
* IBL tutorial using Radiance by Paul Debevec (very simple)
Other Notes
While this book mainly caters for the technically minded, there are several gems such as links for providers of leading edge HDRI capable still and video cameras, and a list of chrome ball manufacturers. HDRI hardware and software is also touched on as well as an interesting chapter on the human visual system.
Conclusion
For the artist or photographer we are still waiting for that first HDRI book, but for the computer scientist or programmer this book is definitely for you. It's hard to beat a book written about HDRI by the pioneers of HDRI.
A great resource.......2005-12-29
This book covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding (not as easy as it sounds), file formats, display techniques, tone mapping for lower dynamic range display (FAR from easy), and the use of HDR images and calculations in 3D rendering (which is very cool, even if you aren't working in 3D). The range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging.
I have found this book very useful in my own work. This is a great collection of the existing research on HDR imaging plus quite a bit of previously unpublished work from the authors. I have loaned or recommended the book to several coworkers to introduce them to the concepts behind HDR or help them in their own implementation of HDR imaging. (and so far, they're all liking the book, too)
If you are working with HDR images, think you will be, or wonder what all the fuss is about, you really should read this book.
Customer Reviews:
fit for real people.......2007-09-12
I have been sewing since I was 10.My Mom passed away when I was 17 and I never had the opportunity to learn from her what the book teaches me. At first I was a little overwhelmed (Im an over achiever) and had to put the book down for a few days. Now, ITS MY BIBLE!!!
If you sew from patterns, you need this book........2007-07-23
This book helps you fit any pattern to your body. Full of lots of great tips. Very easy to understand and use.
Using their method, you first fit the paper pattern, adjust, try on, adjust if needed, cut your fabric, fit, finish, then have a great item of clothes.
great guide.......2007-07-19
I'm glad I got this book. The pictures alone can give you a great start to understanding pattern fitting. Photographs of real people of different sizes are shown with the pattern tissues on them. The corrections and explanations are then given to help you see and understand what is being done. It has information for many different body scenarios, especially for those of us who aren't built like runway models. It did seem to jump around a little. You may have to go to another section of the book to check on full explanations. I noticed that was just how the book was designed, and I was able to know where to look after awhile. Additional information on fitting is also included, which is always nice to have.
Fit For Real People.......2007-07-15
I own half a dozen fit books but this one is my bible. The instructions are clear and concise. Every homesewer should own this book.
Useful, practical help.......2007-01-09
If you've ever tried to make clothing and been frustrated that the finished product looked second-rate, you may find "a-ha moments" in many of the suggestions in this book. The instructions are clearly written and well-illustrated. Particularly helpful are the "diagnostics" to identify and correct problems in fitting.
Well worth the investment.
Book Description
Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they'll have to make when using a pattern in their own designs, and they'll gain an understanding of what gameplay is, so that they can design better games.
Customer Reviews:
Listing of common sense.......2007-06-13
This book misleadingly indicates that there are well documented ways of solving problems in game design. I wasted my money on this book thinking it would provide some insight to the structure and programming patterns used in game programming.
This book does a good job of summing up all that is wrong with the game industry, in that game designers rarely look outside the box and come up with anything that really strays off the path of mainstream.
The original concept of design patterns is to elegantly solve a common problem in programming which is productive to all developers. But for game designers to do the same thing will result in more clones of the same games.
I dont think any comparison should be drawn between Gang Of Four design patterns and what is attempted here.
Boring to read but useful.......2006-03-20
This book is boring for 2 reasons:
1. It is highly academic, thus the text is highly extensive analytical (to a point were non academics say: get to the point man, stop overanalysing it. Lots of definitions of definitions. So heavy stuff.)
2. It is a list of a lot of game patterns that are used in games. Well lists are boring to read. It is allmost as if you are reading a manual or a dictionary or so.
But.....
as a gamedesigner i found the patterns quite useful. It helps you to get new ideas, to screen a game idea and to judge weak spots in your design. And I mean concepts here not graphical game design. Now I have to figure out how I get this book read, it is so extensive. Bit by bit I guess.
www.wouterbaars.net
www.gamesmaken.startpagina.nl
Not at all a pattern language, but rather an excellent lexicon.......2006-01-31
Despite the title, this book isn't a book of game design patterns. Patterns are best practices, designed to solve particular design problems. The "patterns" in this book are nothing of the sort--some of them aren't even positives, but negatives.
However, I still feel that this book deserves 4 stars, since what it *is* is a lexicon. And a very thorough lexicon, at that. So hey, take it for what it is, not what they claim it to be.
This is NOT a design patterns book........2006-01-27
I bought this book in part because I believed it would be the game programming equivalent of the famous Gang of Four "Design Patterns" book. This is nowhere near the case; nowhere in this book is there any mention of how games might actually be structured or organized at the code or object level. Patterns in Game Design is nothing more than a dictionary of features appearing in games.
Examples are "patterns" such as 'Identification' which is basically defined as players identifying with aspects of the game.
Games can have "Alliances" or the potential for "Betrayal" and the authors do not say much more than any common sense person could deduce about such features in a game.
Anyone with even a modicum of experience in the gaming world has no real use for this list of game-possible-features. These possibilities are understood implicitly by anyone who has ever played even a small number of modern computer games.
At best this book might galvanize the imaginations of someone who has no idea what their game should do.
Skip it.........2005-07-14
This book is so bad, that it would been a crime to not warn the buyers to not waste their money like I did.
It is nothing more than an English dictionary of terms used in games... like what means "Avatar".. or what means "High Score List"..
Book Description
Image synthesis, or rendering, is a field of transformation: it changes
geometry and physics into meaningful images. Because the most popular
algorithms frequently change, it is increasingly important for researchers
and implementors to have a basic understanding of the principles of image
synthesis. Focusing on theory, Andrew Glassner provides a comprehensive
explanation of the three core fields of study that come together to form
digital image synthesis: the human visual system, digital signal
processing, and the interaction of matter and light. Assuming no more than
a basic background in calculus, Glassner transforms his passion and
expertise into a thorough presentation of each of these disciplines, and
their elegant orchestration into modern rendering techniques such as
radiosity and ray tracing.
Customer Reviews:
Finally, I get this book:).......2007-06-08
I have not read this book throughly yet, but I have long
been hoping get this book to read and finally I get it.
It must be a good fundamental image synthesis book because
I remember once some graphics guru recommend this book
to me strongly, but forget when and who:)
Disappointed.......2003-09-03
I was expecting much more out of this 2 volume set. The books are full of mistakes, especially in formulas. If you plan on purchasing these books, make sure to download and print out the errata as well. It could save many headaches in trying to understand formulas that don't agree with the accompanying explanation. I don't doubt that Glassner is a very intelligent man, but his descriptions are somewhat dense and difficult to decypher sometimes. My recommendation: get an ACM SIGGRAPH membership to get access to many of the papers in this field and get the algorithms straight from the source.
Great Book.......2002-11-09
Among all of the CG books on my shelf, this is the only one which binds the CG subjects to physics origin so deeply. Glassner prepared a very nice collection of reference information, explained the historical reasons of several confusing stuff in CG.
It's true that it has number of mistakes / typos but there's an online errata .... Once you check and note down the errata in the proper places of the book - which may take your 1hr at the most-, nothing will remain to complain about this book.
If you are serious about CG, you'll love the information in this book. It's a bit expensive but surely worth the price.
Excellent.......2001-10-15
Volume 1:
This book is comprehensive in scope and one of the most well-written technical books in existence. In the preface the author states 'I love to write', and considering the exceptional quality of this book, this indeed shows through.
The first part of the book covers the human visual system, the understanding of which is fundamental to designing effective computer graphics. Several interesting topics are discussed, including Mach bands, color opponency, perceptual color matching, MacAdam ellipses, RGB color space, and gamut mapping.
The second part covers more technical matters, namely that of signal processing. The mathematical background assumed of the reader increases dramatically in this part; some exposure to elementary calculus and differential equations would suffice. The author does a good job of explaining such concepts as linear operators and the Dirac bracket notation. The pictorial representation he gives of the convolution operation is very helpful. In addition, Fourier analysis is presented at a level that makes it very clear exactly what is happening to signals, both discrete and continuous, when taking the Fourier transform. The Fast Fourier transform is not discussed however, dissapointingly. Suprisingly, a whole chapter is devoted to wavelet transforms, a topic usually not included at this level. Wavelets are used as a tool to deal with nonstationary signals. Usually discussed at a very abstract level, the presentation here is crystal clear and vey intutive, and the reader will take away a deeper appreciation of these objects than what could have been obtained from the usual presentations.
Chapter 7 is one of the most important in the book for it covers Monte Carlo techniques for evaluating the integrals that arise in image processing. The speed of convergance of Monte Carlo is addressed, along with how to estimate confidence levels when the parent distribution is normal. The author presents five different ways of doing 'blind' Monte Carlo, including rejection, blind stratified, weighted, and quasi Monte Carlo. Quasi Monte Carlo has taken on particular importance in recent years wherever Monte Carlo techniques are used. The author also presents four different ways of doing 'informed' Monte Carlo, i.e. when some information about the signal is known.
Uniform sampling of continuous signals is done in the next chapter. After discussing an example of sampling and reconstruction, the author outlines in detail the mathematical theory behind the uniform sampling and reconstruction of one-and two-dimensional signals. The chapter ends with a discussion of a technique to reduce aliasing artifacts called supersampling.
The next chapter covers nonuniform sampling and reconstruction. Naturally this is more complicated from a mathematical standpoint, due to the role of stochastic processes, but the author does a good job of discussing the relevant concepts. Most interesting is his treatment of the duality between aliasing and noise.
Chapter 10 surveys some of the more modern and practical techniques used for sampling and reconstruction of two-dimensional signals. Uniform sampling is discussed in terms of rectangular and hexagonal lattices; nonuniform sampling in terms of Poisson sampling and N-books sampling. Pseudocode is given for the decreasing radius algorithm. The concept of a refinement test is introduced and broken down into five categories, each of which is discussed in detail. The refinement test allows one to decide when more samples are needed in a neighborhood, and refinement geometry indicates where the samples are to be placed. Refinement geometry is discussed in this chapter also, with linear and area bisection techniques outlined, along with multiple-level and tree-based sampling. Techniques for interpolation and reconstruction, such as warping are also treated, and the author gives brief overviews of one-dimensional and two-dimensional sampling theorems. Numerous other methods, going by several different names are also discussed.
A very large set of references is given at the end of the book, covering a wide variety of topics in computer graphics and mathematical formalism. I have not read the second volume, but I am sure it respects the high quality of the first.
Graphics is Math, Physics, Perception, & Computation.......2000-11-11
Back in the old days, Computer Graphics was a big bag of tricks for making cool images. To make the pictures look better and better, the research community stumbled into areas we didn't originally know were important. We now see that clipping, viewports, line-drawing, and specular lights are not so fundamental. Instead, we're understanding that items in the bag of graphics tricks were often shortcuts to solving an integral equation for heat transfer. Who would have thought it?
This textbook is the first comprehensive treatment of Computer Graphics to convey the deeper understanding that researchers have finally begun to make peace with. It's not always easy. That marginal lecture on de-aliasing in your graphics class? It turns out to be hugely significant. Sampling and reconstruction pervade graphics algorithms, and the first 10 chapters cover the topic extensively. That reflectance distribution function you saw at the end of the semester? It's not an advanced topic. It's what realistic rendering is built from. How to represent it, evaluate it, and integrate it are the concerns of the next 10 chapters.
The hypothetical Ideal Graphics Professional has majored in Math, Computer Science, Physics, Perceptual Psychology, and Mechanical Engineering. No one has that background, but if you majored in any of these subjects and then patiently read this book, you will appreciate how the themes combine in a remarkable way whenever a pixel is drawn.
Book Description
Get expert, pragmatic guidance on how to design and build smart client solutions that combine the benefits of traditional, rich-client applications with the manageability of thin clients. Software architects and developers will learn how to evaluate whether a smart client solution is appropriate for their client architecture, and get practical recommendations on how to deal with the design and technical challenges associated with building smart clients solutions using Microsoft- Windows- Forms technology in the Microsoft .NET Framework. Topics include handling data, connecting to the back end, offline functionality, security features, multithreading, deployment, and performance. PATTERNS PRACTICES guides are reviewed and approved by Microsoft engineering teams, consultants, partners, and customers#151;delivering accurate, real-world information that's been technically validated and tested.
Customer Reviews:
Only fair.......2005-11-18
This book is OK as far as it goes, but it does not go far enough. Although it has some good guidelines in some specific areas it does not live up the the standards set by another book in this series: "Enterprise Solution Patterns Using Microsoft .NET". That book covers Web based .NET application design and lists many of the usefull design patterns as well as how they can be implemented in .NET. I would have liked to see this book do the same.
Compact and useful.......2005-08-22
This book reminds you about important aspects of the new NET-based generation of rich cient - smart client - development.
It goes not too deep into the subject, but rather gives you a big picure and contains references to MSDN. It may help a lot, because MSDN is bigger than a whole life.
This book covers the following areas:
- A comparison of smart client with thin and COM/DCOM-based rich client
- Data management on client - caching, concurrency, dataset, and data binding in WinForms
- In brief - connections management - remoting, messaging, enterprise and Web services. How to avoid distributed transction, how to manage large datasets.
- More detailed - occasionally connected clients, including handling dependencies and resolving data and rules conflicts.
- Security
- Multithreading
- Deployment
- Performance
As I stated before, useful and compact handbook. I gave only 4 stars, because even if you have this book, you need MSDN also.
Amazon.com
The riot of color that defines Kaffe Fassett's renowned work in needlepoint and knitting also energizes his remarkable quilts. Passionate Patchwork features 20 projects of Fassett's designs, complete with materials lists, pattern templates, cutting directions, assembly instructions and diagrams, and gorgeous photos. Fassett draws on traditional quilt-block forms, lending his unique design and color sensibilities to squares and rectangles, triangles and diamonds, circles and ovals. An old favorite like Courthouse Steps takes on new vitality when pieced in countless shades of red. The chevrons of brilliant stripes comprising Fassett's Handkerchief Corners quilt hint at optical illusion, belying the quilt's simple assembly. Appliqué enlivens designs like Hat Boxes, wherein basic window blocks take on the appearance of cubbyholes, each sporting a multipatterned hat-box form. A solidly written section on basic quilt making appends the book, though these innovative designs are probably best attempted by quilters with a bit of previous experience. The resource page lists suppliers for purchasing Fassett's own fabric designs, but these beautiful quilts can of course be made with any appropriate fabrics. --Amy Handy
Book Description
Exciting, saturated color schemes are the hallmark of works by renowned knitwear designer and decorative artist Kaffe Fassett. In this book, Fassett brings his brilliant color sense to the art of quilting. His new patchwork designs explore the use of prints and color, combining them with the building blocks of circles, squares, diamonds, and triangles. The patterns in this book are artfully arranged, incorporating some of Fassett's own stunning fabric designs. This book brings a fresh, contemporary approach, featuring Kaffe Fassett designs created especially for patchwork. There are 20 main designs, and a wealth of variations for each is offered.
Customer Reviews:
Colors beyond the beyond!.......2007-07-21
I'm probably just repeating what others have said, but how could anyone say anything bad about this book? When it arrived I sat down just to skim it until I had more time. An hour later I was still there, reading every word! The colors are so gorgeous, as all of his colors are. But beyond that I actually felt I could create these visual wonders myself! I wanted to RUN to my LQS and buy a crayon box full of colors and begin a new quilt immediately. My final words ... buy this book! It won't dissapoint you!
beautiful!.......2007-05-15
this book is indeed beautiful.
kaffe fasset is a very creative artist and his use of color is astonishing.
i cant take my eyes off his creations and i am already trying some of his patterns, adapting them to our brazilian fabrics.
patterns are not so difficult, some are quite easy actually. instructions are clear. everybody, from novice to highly skilled can profit from this book.
Passionate Patchwork.......2007-01-10
Okay, I love Kaffe Fassett stuff. Beautiful pictures of some wonderful quilts that are made form simple blocks, but look complicated.
Great books for new quilters that need some color suggestions to get that real POP they maybe looking for.this is not the first book I have of his nor will it be the last.
Marvelous Book.......2006-11-14
I bought this book because of the beautiful cover quilt design,
but most of the designs inside are colorful and easy to do.
Passionate Patchwork Kaffee Fassett.......2006-03-13
A beautiful book with great pictures of ideas for quilts. So, many wonderful color combinations. I enjoy working with bright colors, stripes, dots anything to sew a bright appealing quilt. Good information and easy to follow ideas. I'll use this book frequently.
Customer Reviews:
Misleading cover!.......2007-06-13
Not a bad resource for repeating patterns and a few medallions and foilage, but if you're expecting details for the corbel on the front or for the shell on the back, keep looking. The shading in the drawings usually conveyed the shapes pretty well, but I frequently found myself wanting another or a different section on the pattern. Just be sure to review the Table of Contents in "Search Inside" more closely than I did. I was very surprised and disappointed that none of the design motifs from the front and back cover photos are inside this book. Nada! No drapery, no volute, no shell. Never judge a book...
Offers 63 classic patterns.......2003-11-17
In Architectural Patterns For Woodcarvers, woodworking expert Kurt Koch offers 63 classic patterns especially designed for adding aesthetic detail to furniture and architectural woodwork. A very brief introduction to architectural carving techniques supplements the bulk of this 67-page resource, which is devoted to patterns presented in a precise style, and which can easily be transferred to the wood itself. Both top and side profiles for each pattern offers good detail and depth in this excellent and highly recommended instructional resource for amateur and professional woodworkers alike.
Customer Reviews:
cross stitch.......2007-01-08
I bought this pattern book for my Granddaughter so the could learn how to cross stitch. My Granddaughter is 11 years old.
good.......1999-03-11
goo
Average customer rating:
- I loved this one
- I love this book!
- A lovely book but not for the beginner
- Not much to go on
- Some not-so-useful, but unique, patterns
|
Tatting Patterns and Designs
Gun Blomqvist , and
Elwy Persson
Manufacturer: Dover Publications
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Binding: Paperback
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ASIN: 0486258130 |
Book Description
Over 85 items: mats, bookmarks, edgings, collars, medallions, more for intermediate and advanced tatters. Clearly photographed projects; detailed instructions.
Customer Reviews:
I loved this one.......2007-01-17
This has several interesting doilies, and a fair collection of nice medallions. There are also several crowns and some edgings. I found many of the doilies more interesting than many patterns but they still show off the work nicely. I really enjoyed this book.
I love this book!.......2005-10-24
I find this tattingbook very interesting. The book is originally from 1967 and it has many nice patterns, specially I like the doilies. It has patterns for beginners and for more advanced tatters. The pictures is to great help for me since I havn't tatted for very long time, to be excact only for 2 months,and I learned to tat from a website. Still I found the patterns easy to follow except for one and thats "Water Lily". But I will not give up and I'm sure that one sunny day I will manage to do that lovely doily. It's the centre that gives me problems, the rest seem to be very easy. I even went to library to have a look at the book in its origin language, swedish, but it's still too difficult for me,yet..
This book is really a "must" for serious tatters!!
A lovely book but not for the beginner.......2005-05-15
This beautiful book was first published in the 60s, went out of print before I could get my own copy in the mid 70s, and then to my delight Dover reprinted it. The original was in Swedish but the translation to English is excellent and there are no difficulties in understanding the requirements of each pattern.
It contains a good introduction to the history of tatting which culminates in pictures of some of the most exquisite tatted lace handkerchiefs I have ever seen.
I do not consider this to be a book for the complete beginner. Many of the patterns are more complex than someone who has never tatted before would be able to manage. The instructions provided on how to tat are extremely brief and you're really better off with a good techniques book such as Rebecca Jones's Complete Book of Tatting if you've never tatted before.
I would still say buy this and keep it for later on though because it's a super book. Over the years I have made most of the patterns in it, apart from the Ace of Hearts doily the instructions are accurate and the patterns look as illustrated in the photographs when made up.
The collection of patterns is quite delightful. We start off with a collection of edgings including some two shuttle work which at the time this book was published was not usually found in any tatting publication. Next the collection of motifs includes some lovely stars and flowers with which to create a mobile. However the patterns could be used for almost any purpose and you don't have to use them for mobiles. There is a collection of simpler designs which include my all time favourite pattern, the large cross pattern, which I have made on many occasions as gifts. Finally there is a wonderful collection of intermediate to advanced doily designs and three tatted bridal crowns finish the book off.
The patterns are written in notational format with absolutely no diagrams at all but the photographs are clear enough that you won't need diagrams. Most patterns are accurate apart from the Ace of Hearts Doily and even it can be made following careful study of the photograph. I recommend this book unreservedly.
Not much to go on.......2003-06-20
The instructions include the basic knot, how to join rings, how to join threads. That's it. Nothing on making chains, hints on when to reverse work, how to use two shuttles, what is "one shuttle, second thread" etc. You do need these techniques to make most of the patterns though. So I would say the book is incomplete. To top it off, the patterns are not all that inspiring.
Some not-so-useful, but unique, patterns.......2001-12-20
This book has several pages of "stars" or medallions to make hanging mobiles, crowns and candlestick frills-- something I've never seen anywhere else. But where would I use these patterns? The doily and edging patterns are limited, although very well illustrated in black and white photographs. If you're an experienced tatter looking for some different doily or edging patterns, this probably won't fulfill your needs. But this book would work well for a beginner. And if you suddenly need a tatted crown, here you go!
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