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Managing Innovation, Design and Creativity
Bettina von Stamm
Manufacturer: Wiley
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ASIN: 0470847085 |
Book Description
Managing Innovation, Design and Creativity is an exciting new book published in collaboration with the London-based Design Council. The Design Council has commissioned Bettina von Stamm of London Business School to write a collection of case studies that develop the themes of innovation, design and creativity. The book is built around a collection of 10 case studies, drawn from both manufacturing and service sectors, and includes additional chapters discussing key themes and concepts developed in the cases. The findings are invaluable reading for students and practitioners.
- Develops an integrative approach to innovation, creativity and design, and shows how these topics fit together - identifies tools and techniques that will help improve an organization's effectiveness
- Provides a collection of substantive case studies drawn from both service (e.g. BBC and Bank of Scotland) and manufacturing (e.g. Black & Decker and GKN) sectors, that are supported by expert commentaries
- Case teaching notes and other resources are provided on a supporting web site:
www.wiley.co.uk/vonstamm
Download Description
Managing Innovation, Design and Creativity is an exciting new book published in collaboration with the London-based Design Council. The Design Council has commissioned Bettina von Stamm of London Business School to write a collection of case studies that develop the themes of innovation, design and creativity. The book is built around a collection of 10 case studies, drawn from both manufacturing and service sectors, and includes additional chapters discussing key themes and concepts developed in the cases. The findings are invaluable reading for students and practitioners. Develops an integrative approach to innovation, creativity and design, and shows how these topics fit together - identifies tools and techniques that will help improve an organization's effectiveness Provides a collection of substantive case studies drawn from both service (e.g. BBC and Bank of Scotland) and manufacturing (e.g. Black & Decker and GKN) sectors, that are supported by expert commentaries Case teaching notes and other resources are provided on a supporting web site: www.wiley.co.uk/vonstamm
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- Creativity from one who knows the source
- Hare-Brained
- Disappointed Innovator
- Unleash Your Creativity
- CREATIVE PROCESS DEMYSTIFIED
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The Big Book of Creativity Games: Quick, Fun Acitivities for Jumpstarting Innovation
Robert Epstein
Manufacturer: McGraw-Hill
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ASIN: 0071361766 |
Book Description
In the modern economy, where most workers are knowledge workers, creativity and innovation are the most easily sustainable competitive advantages. In The Big Book of Creativity Games, Harvard trained psychologist Robert Epstein provides dozens of games and activities designed to stimulate creativity and generate innovation in the workplace.
Dr. Epstein describes the scientific principles of creativity that underlie the games, and how these principles can be applied to tasks like problem solving, new product development, and marketing. Timely and innovative, The Big Book of Creativity Games is the ideal book for managers to turn to whenever they need:
- Games that are easy to lead and fun to play
- Exercises that go far beyond standard brainstorming techniques
- Innovation jump-starters for team meetings and work groups
Customer Reviews:
Creativity from one who knows the source.......2007-02-11
The book is firmly rooted in science, and the exercises are proof: This is not a cookbook. You need to understand the rationale behind the exercises. The book builds up a coherent set of argument, points to further reading, and is a veritable treasure trove of how to be, and help others be, creative. I highly recommend it.
Hare-Brained.......2004-03-26
This book delivers so much less than it promises that I have found it virtually useless in training actual human beings. Maybe it was tested on hares. You would do much better (and be much more creative) coming up your own exercises.
Disappointed Innovator.......2004-03-06
This book was a total disappointment. I have never written a review online before, but if I can stop someone from buying this series I will feel like I've saved someone their hard-earned dollars. The subtitle says "Fun Activities for Jumpstarting Innovation". It should have said "Invent your own games because we don't have any good ones to tell you about". At least half the games were not games at all, but instructions for the participants to CREATE THEIR OWN GAMES!!!!! I COULD HAVE DONE THAT! One after the other are worded as follows: "Participants design and carry out their own exercise to demonstrate the importance of _____ for the creative process" -- (insert chapter topic in the blank). Sorry, that doesn't help me at all. STAY AWAY!
Unleash Your Creativity.......2003-09-07
It is probably no accident that Robert Epstein's _Big Book of Creativity Games: Quick, Fun Activities for Jumpstarting Innovation_ appears at first glance to be a book for children. Its title, colorful cover, and interior design are reminiscent of children's books. While many of the games can be used in classrooms, the primary audience for the book is adults -- people who want to improve the creativity of those in their businesses or other organizations.
The forty-eight games in the book are based on Epstein's Generativity Theory. His ideas about the creative process grew out of his laboratory research. In addition to refuting popular myths about the creative process, Epstein identifies four core competencies that help individuals express their creativity (plus four more competencies to nurture creativity in others):
1. Capturing new ideas
2. Challenging yourself so that new ideas emerge
3. Broadening your base of knowledge and experience
4. Surrounding yourself with an environment -- both physical and social -- that encourages new ideas
Despite the fact that the book is grounded in theory and research, the information it contains is practical and easily accessible. The book is written in lay terms, and the information is as easy to understand as the juvenile format leads you to expect it to be.
The games are categorized by purpose (such as "convincing people that they're creative") and by core competency. It is easy, therefore, to find games to fit a particular need. Epstein devotes about three pages to each game, providing a summary of the game, its objective, the time required (ranging from 5 to 90 minutes), the materials needed (generally readily available), the procedure, and discussion questions. The discussion questions are indeed a key feature of the book, for the games are intended not only to boost creativity but also to demonstrate creativity's basic principles.
Epstein places a high premium on failure. He says that failure causes us to recall past methods of dealing with a problem -- and often discover a new solution. Without failure, creativity is not needed (remember the Apollo 13 mission). Many games involving the second competency, Challenging, deal with managing the frustration and other negative emotions that often accompany failure.
In addition, the book includes an abridged version of Epstein's Creativity Competencies Inventory for Individuals (ECCI-i) along with a self-scorer. These tools are effective for evaluating a person's overall creativity and each of the four competencies. It is easy, then, for a person to see which areas would benefit from development.
CREATIVE PROCESS DEMYSTIFIED.......2000-11-15
Thank you, Robert Epstein, for demythologizing creativity. As a writing teacher I found this book very helpful in several ways. The games are fun and each one makes a strong point. My students respond to the core competencies with excitement and gratitude and most can't wait to develop these concrete skills. I've found nothing better for tackling the problem of "writer's block." I have used this book with students in classroom and workshop situations and recommend it to managers who want to jump start their employees' creativity.
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- A Good, Basic Introduction
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- If you like this book you are too dumb to create
- Essential, Informative, and Invaluable
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Managing Creativity and Innovation (Harvard Business Essentials)
Manufacturer: Harvard Business School Press
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ASIN: 1591391121 |
Book Description
Innovation is an undisputed catalyst for company growth, yet many managers across industries fail to create a climate that encourages and rewards innovation. Managing Creativity and Innovation explores the manager's role in sparking organizational creativity and offers insight into what managers and leaders must do to increase successful innovation. Contents include:
Plus, readers can access free interactive tools on the Harvard Business Essentials companion web site.
Series Adviser: Ralph Katz
Dr. Katz is professor of management at Northeastern University's College of Business and in the Management of Technology Group of M.I.T.'s Sloan School of Management. He has carried out extensive management research on technology-based innovation with emphasis in the management of technical professionals and project teams.
Harvard Business Essentials
The Reliable Source for Busy Managers
The Harvard Business Essentials series is designed to provide comprehensive advice, personal coaching, background information, and guidance on the most relevant topics in business. Drawing on rich content from Harvard Business School Publishing and other sources, these concise guides are carefully crafted to provide a highly practical resource for readers with all levels of experience. To assure quality and accuracy, each volume is closely reviewed by a specialized content adviser from a world class business school. Whether you are a new manager interested in expanding your skills or an experienced executive looking for a personal resource, these solution-oriented books offer reliable answers at your fingertips.
Customer Reviews:
A Good, Basic Introduction.......2007-07-08
This text serves as a good, basic introduction to the concept of idea management. It is discussed from a higher level and can help some organizations set up a basic framework for identifying and implementing new ideas. It would be most helpful to those leaders and managers who do not find themselves that creative and need some assistance identifying who is creative and how to best tap into those resources.
One area of weakness was that the book did not discuss implementation problems to the degree that is necessary for most organizations. This is the one area that generally troubles organizations the most. It did provide a basic framework, but little concerning the integration issues including; adapting to the current structure, organizational development, and cultural transformation, to name a few.
Creativity.......2007-05-15
This book from the Harvard Business Press does a great job in providing a detailed look at the art of managing creative people. Creative minds require an atmosphere that allows them to thrive. Is your workplace conducive to encourgaging creativity or are ideas unintentionally inhibited before they have a chance to mature? The book also provides information on how to encourage and foster creativity and helps transform the workplace into an idea factory. Change is constant and the authors of this book provide information to help you manage that change.
If you like this book you are too dumb to create.......2007-04-26
This book addresses none of the issues in getting creativity and doing business to relate to each other. I use the word "none" advisedly, not carelessly. I wanted a book I could recommend to consulting clients and trusted the name "Harvard". Boy was I wrong. This book is completely irrelevant for relating creativity to doing business. In addition, it is hard for me, honestly, to imagine anyone so mentally stunted that they would find the "insights" of this book, well, how shall I say...insightful!
I suppose if your prior business experience was fishing in a tiny land-locked lake somewhere, this would be a real eye-opener for you, but if you lived in any of the top 2000 cities of any of the top 20 industrial nations of the 21st century, you would find this book part of a giant "boring trite-isms about innovation" recycling system. Apparently every 20 years you can re-publish this stuff to a new generation.
Let me get real specific and real real about this for those of you doubting my review thus far--what SHOULD this sort of book be dealing with that it does not deal with? To wit:
1) most of business does not need creativity at all--a lot of business needs great execution, fast response, careful positioning, speedy admission of error, seeking help rather than re-investing in failing lines of action, and the like. Creativity is so popular and talked about in business not because it is so needed but it is in large part a cover for other, ulterior purposes--primarily doing something personal that is jazzy enough to get attention of higher ups, whether it helps the firm or not is irrelevant as long as it gets you visibility to help your career! This book takes a naive, pro-more-creativity tone and bias, that belittles the hard trade-offs between creativity and things more essential, one wants to say more "creative" for business survival.
2) Americans share a national neurosis of trying to cure all their ills of whatever sort by applying more: creativity, freedom, capitalism, you get the picture. So you find business people bandying about the word "creativity" as a solution to problems caused by too much creativity, among other causes. This book nowhere acknowledges the difference between "cute" creativity for show and life and death creativity for continued business survival. It takes a decorative sort of tone that I find highly irritating, like a whining employee who thinks he had got it but who clearly has not got it.
3) People can sell systems, it is a fact, by telling customers these systems "are creative" and "help you become creative"--so the creativity of products and services is grossly exaggerated nearly everywhere in modern businesses. In addition the difficulty of getting tiny amounts of novelty through modern business bureaucracies causes tired frustrated people to celebrate tiny innovations as if biggo paradigm shaking creations. This book never acknowledges the gross exaggeration of the role, import, amount, and destiny of creativity actually out there in real businesses today. It just recycles business magazine enthusiasms.
4) the career system generates simultaneous excesses and deficits of creativity--the famous inventory simultaneous overshoot and undershoot problem--it generates too much creativity because career forces drive people to exaggerate their "creativity" and the "creativity" of their "team" and "product"--it generates too little creativity because the fundamentals really needed like having a planet left for capitalism to profit from, decency of treatment of population lowest income levels so rich people do not die early(see the research on this), relevance to customers, value for price, solid execution of total quality principles, all of which would be creative accomplishments since US firms largely fail at them, are left undone (instead more "creative" things get done)
4) good longitudinal studies of innovations--mostly out of Van de Ven et al at Minnesota--showed that nearly all creative products/efforts have to be disguised and hidden, repeatedly, to protect them from careerist and other distortions and obstacles--the ordinary culture of business, for good reasons, is hostile to creativity and will always be so; to pretend, as this Harvard book does, that creativity will be welcomed and popular, seen as an asset to the business, embedded in the culture--is to be incredibly dishonest and naive--innovation hurts higher ups, makes their past innovations no longer innovative--always, so it is never popular with such higher ups--if you believe otherwise, just keep pluggin another few years and you will wise up eventually (besides the research on this was done in the 1960s, and well done statistically, apparently unread by the authors of this book).
5) being creative is largely the moral work of not exaggerating it and the cultural work of defining it in historic and self change terms not in groovy and advertising terms--this book views creativity as a kind of technical technique thing, produced by work as usual.
This book addresses none of the above, none, not one. Instead we get a recycling of trite commonsense--uh, let's get creativity by talking to, uh, our customers--yea, that's a good idea! Let's go for "incremental" creativity--it is easier to get tiny ideas through the small brains of our executives--the Doonebury door to creativity in modern business! You get the picture. To be honest, the first client I handed this book to read it as a comedy, sending me lines by email for me to laugh at with him.
This book, ironically, is a demonstration of the kind of dumb management ideas that go for thinking among people condemned to decades of reading what New York Publishers push out the door for "the businessman market"--
keep it simple so the poor mentally deficit businessmen will be able to read it, better still, make an executive summary reducing the book's main points to 5 lines of utterly trite tripe--executives love tripe!
In my opinion, this sort of book and the publishers of this stuff, patronize businessmen with this sort of dumbed down book. They insult me and all the businessmen I have worked with for years. I have never worked with anyone in business as mentally limited as the audience for this book is assumed to be. No one in any business I was in was mentally slow enough to fit this book. I feel sorry for the publishers of this stuff--they must have had really bad experiences in their first firms to reduce their view of businessman intelligence to the level this book targets and represents. Get real please.
Now for a bigger and much more devastating flaw in this book--every article in this book bandies about the word "creativity" as if it was one thing. What if creativity is not one thing but, say, 60 things, different in process to each other. Then you get this, very very interesting, powerful, and real conundrum--missing entirely from this book--(IMPORTANT STUFF FOLLOWS) the tactical actions that I take to enhance the one model, of what creativity is, that my paid-for consultant is foisting now onto me, interact so as to hinder a dozen other models of what creativity is, that that consultant is unaware of, and not selling to me, so overall the tactics I do shut down more creativity than they grow--but my consultant and I are unaware of this because we see and measure only one model of what creativity is. Not one word of this book acknowledges that creativity might just be not one simple obvious thing but many pluriform things in trade-off relations to each other. This is a devastating flaw.
The authors of this book do not have clue--I get the feel they have never managed a popsicle stand much less a real business. I get the feel they have read books about meeting payroll every month and have never actually felt responsiblity for 500 families eating next month. I get the idea they come from some sort of wimpy pale MBA rendition of what business is. Wimpy creativity does not get very far in this world.
Now for an even bigger flaw, a more devastating flaw. This book assumes that you, as you now are, can create much more than you ever have. This is a sucker's promise and if you fall for it you are a, well, to put it politely, suboptimal person. I was suspicious of it right off! The you that you now are, can never create. You are going to have to change you in order to change how creative you are. If you think that you can create a lot more while keeping the same you, you are guilty of the commonest form of mental illness--the belief that things can be made to be entirely different while keeping yourself the same person. Never happens. Childish illusion.
This book ignores decades of creativity research that show two things--one, that creative people first establish creative lives for themselves and it is those creative lives that do the creating, not the raw people by themselves. Second, creative people before their main famous creations, work up to it with hundreds of small inventions and discoveries and creations of work style and lifestyle tools that prepare the way for their biggo final creations--subcreations I call these though the research literature uses lots of terms. So, in this book, you get the sucker's illusion that you, without changing you, just by reading a few techniques, can become vastly more creative than all your life thus far made you. If you are dumb enough to believe that you should not be reading books at all! No, to greatly change creativity from you, YOU YOURSELF very intimately, will have to change a lot about YOU!!!! No input change, no output change. This book promotes a sucker line that you can get creativity "for free" by buying a clever system, installing a new "retiree research posting network". Also, this book never acknowledges that all those little preparatory subcreations are forbidden in modern businesses. We get a Laing-like double-bind message: be creative but wear a standard business suit, be creative but keep one desk per employee, be creative but work for one company at a time, be creative but work the same job five days in a row each week--creative workstyle and lifestyle inventions are forbidden in most businesses. So? They want creativity? Not really. They want "good boy" conformist creativity--a contradiction in terms never dealt with in this book but well dealt with in Van de Ven's wonderful Minnesota studies of following actual innovations through years of budget changes, manager changes, market changes.
More devastating--this book fosters the illusion in technology industries that-------more connectivity means more creativity!!!!! Are you stupid enough to go for that? No one I have been in business with was that foolish. What more connectivity does, and we all have experienced this a hundred times in the 1990s, is it initially gives you a burst of new creativity as formerly isolated units and persons get to know each other and interact--so far so good--but more connectivity inevitably within months turns into familiarity--we know what he is going to respond before we contact him--so that about 18 to 24 months after some new system is installed, we find participation dropping off quantitatively and qualitatively. The research on this was first published, as far as I could dig up, by Gallegher's wonderful book Intellectual Teamwork LEA 1990 or so. She found product development creativity was reduced by better "communication" and "connection"!! Using real data not amateur ideas. This book has not read her research, and, as far as I can tell, has not read most relevant creativity research as well--I think these professors read only their own papers!
Anyway save time and money and buy some good high quality dog food, you will learn more about creativity in business from that.
Essential, Informative, and Invaluable.......2004-08-26
This is one of the volumes in the new Harvard Business Essentials Series. Each offers authoritative answers to the most important questions concerning its specific subject. The material in this book is drawn from a variety of sources which include the Harvard Business School Press and the Harvard Business Review as well as Harvard ManageMentor®, an online service. Each volume is indeed "a highly practical resource for readers with all levels of experience." And each is by intent and in execution solution-oriented. Although I think those who have only recently embarked on a business career will derive the greatest benefit, the material is well-worth a periodic review by senior-level executives.
In this volume, Richard Luecke assembles cutting edge thinking about managing creativity and innovation, ably assisted subject adviser Ralph Katz, a professor at Northeastern University's College of Business and in the Management of Technology Group of M.I.T.'s Sloan School of Management. They have carefully organized the material within these eight chapters:
1. Types of Innovation (Several Types on Many Fronts)
2. The S-Curve (A Concept and Its Lessons)
3. Idea Generation (Opening the Genie's Bottle)
4. Recognizing Opportunities (Don't Let the Good Ones Slip By)
5. Moving Innovation to Market (Will It Fly?)
6. Creativity and Creative Groups (Two Keys to Innovation)
7. Enhancing Creativity (Enriching the Organization and Workplace)
8. What Leaders Must Do (Making a Difference)
In the two appendices which follow, there are brief but insightful discussions of "The Time Value of Money" and "Useful Innovation Tools." Luecke and Katz also provide sections dedicated to Notes, Glossary, and For Further Reading. If you need assistance with mastering essentials in only one of these areas, I urge you to purchase a copy of this book ASAP. Luecke is an uncommonly clear thinker and writer. Thoughtfully, he provides a "Summing Up" section at the end of each chapter to facilitate a review of key points.
There are four other books which I also presume to recommend highly, all of which are available in a paperbound edition. First, Michael Michalko's Cracking Creativity in which he explains how to use various strategies to overcome ("crack") barriers to human creativity: knowing how to see, making a thought visible, thinking fluently, making novel (bizarre is better) combinations, connecting the unconnected, looking at "the other side," looking in other "worlds," finding what you are not looking for, and wakening the collaborative spirit. In Expect the Unexpected, Roger von Oech discusses 30 "Creative Insights" of Heraclitus which include, for example, #2. "Expect the unexpected or you won't find it," #4 "You can't step into the same river twice,"#12 "Many fail to grasp what's right in the palm of their hand," and #26 "Donkeys prefer garbage to gold." Obviously, von Oech agrees with Jim Collins that the most formidable barriers to creative thinking include what Collins describes as "the ideology of comfort and the tyranny of custom." If you need expert advice on how to plan and then conduct effective brainstorming sessions, the "must reads" include Doug Hall's Jump Start Your Brain and Tom Kelley's The Art of Innovation.
As is also true of each of the others in the Harvard Business Essentials series, this volume is essentially a primer on cutting-edge thinking about an especially important business subject. Yes, much of the material is generic. No, it doesn't offer a cohesive, comprehensive, and cost-effective system for managing creativity and innovation. However, any one of the eight chapters (all by itself) is worth far more than the cost of this book. Obviously, I highly recommend it. In fact, I think every decision-maker should read all of the volumes in the Harvard Business Essentials series and then re-visit relevant portions in them (previously highlighted, of course) on an as-needed basis.
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Managing Creativity in Organizations: Critique and Practices
Alexander Styhre , and
Mats Sundgren
Manufacturer: Palgrave Macmillan
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ASIN: 1403947686
Release Date: 2005-11-10 |
Book Description
Issues such as organization learning, knowledge management and creativity in organizations are increasingly of interest to academics and practitioners. Few books offer an integrated critique and evaluation of the recent discussions on organizational creativity. Written for academics, managers and consultants, this book fills that gap and investigates what organizational creativity is in practice.
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Managing for Innovation: The Mindmix Guide to Organisational Creativity
Neville I. Smith , and
Murray Ainsworth
Manufacturer: Mercury Business Books
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ASIN: 1852520299 |
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Leading and Managing Creators, Inventors, and Innovators: The Art, Science, and Craft of Fostering Creativity, Triggering Invention, and Catalyzing Innovation ... Innovation, and Knowledge Management)
Elias G. Carayannis , and
Jean-Jacques Chanaron
Manufacturer: Praeger Publishers
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ASIN: 1567204856 |
Book Description
The development of an enterprising culture is a primary objective of progressive nations and organizations. Entrepreneurial activity creates business diversity, reduces reliance on a single industry or natural resource, and creates the capabilities to respond quickly to threats and opportunities. Entrepreneurs and the small and medium-sized businesses they build, represent as much as seventy percent of the economic base of industrialized countries, and even more in the developing world. While entrepreneurship may occur as a natural result of personal drive, it occurs most often, most robustly, and is most sustainable in environments designed to encourage it. This book showcases emerging research, theory, and practice in the management of creativity, invention, innovation, and entrepreneurship. Featuring cases and examples from around the world and from a diverse array of industries, the authors explore such issues as organizational design, knowledge management, and technology transfer, providing valuable insights for researchers, educators, students, technology professionals, business executives, scientists, and policymakers concerned with promoting entrepreneurship and its impact on organizational and economic growth.
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Managing Creativity and Innovation in the Workplace Super Series, Fifth Edition (Super Series) (Super Series)
Manufacturer: Pergamon Flexible Learning
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ASIN: 0080464416 |
Book Description
Super series are a set of workbooks to accompany the flexible learning programme specifically designed and developed by the Institute of Leadership & Management (ILM) to support their Level 3 Certificate in First Line Management. The learning content is also closely aligned to the Level 3 S/NVQ in Management. The series consists of 35 workbooks. Each book will map on to a course unit (35 books/units).
*Content is well regarded
*Popular with those training with the ILM but can also be used for independent study
*Content of each workbook now maps to single course unit, resulting in a more user-friendly format.
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Skills for the Future: Managing Creativity and Innovation
Robert Dilts , and
Gino Bonissone
Manufacturer: Meta Publications
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ASIN: 0916990273 |
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Creativity, Innovation and Change: Book Two: Managing Problems Creatively (B822 Creativity, Innovation and Change)
J.N.T. Martin
Manufacturer: Open University Worldwide
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Binding: Paperback
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ASIN: 0749295058 |
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Igniting Innovation: Inspiring Organisations by Managing Creativity
Kari L. Lampikoski , and
Jack B. Emden
Manufacturer: John Wiley & Sons
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ASIN: 0471963674 |
Book Description
"The focus has shifted from encouraging individuals to come up with the Big Idea to building innovation into the companys processes." Management Today UK 1995. Are you an innovative manager? How much do you agree or disagree with these statements?
- We need management of current ideas rather than new ideas
- Failure is noticed even more than successful work in business; therefore risks should be avoided
- Superiors ought to have clear opinions about what is to be done and push them through
- It is sensible to decide about innovations at as high a level as possible
- I try to arrange work schedules so that staff have time to create and develop new ideas
- Management succeeds if it is able to increase output without increasing personnel
- The objectives of innovative activities have to be concrete, realistic and obtainable
And another? A managers behavioural characteristics strongly influence the innovativeness of the entire organization. Igniting Innovation makes it very clear that a high level of managerial innovativeness is the common denominator uniting overall strategic development. Innovation works!
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