Indoor/Outdoor Team Building Games For Trainers: Powerful Activities From the World of Adventure-Based Team Building and Ropes Courses
Average customer rating: 3 out of 5 stars
  • Disappointing and too expensive
  • Is this book really worth its pricey tag?
  • Poor Value
  • Great Hands on edition
Indoor/Outdoor Team Building Games For Trainers: Powerful Activities From the World of Adventure-Based Team Building and Ropes Courses
Harrison Snow
Manufacturer: McGraw-Hill
ProductGroup: Book
Binding: Ring-bound

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ASIN: 0070595321

Book Description

Indoor/Outdoor Team Building Games for Trainers is a collection of 62 fun, physical acitivities from the world of adventure-based team building--now made simple for the average classroom trainer. Each activity (requiring only simple props such as rubber balls, blindfolds, and rope) comes complete with learning objectives, equipment needs, time goals, directions, and debriefing guidelines. Perfect for fields, parking lots, and even indoor classrooms. ativity

Customer Reviews:

2 out of 5 stars Disappointing and too expensive.......2007-01-10

I was very disappointed with this purchase because very few, if any, of the activities are unique. It's only advantage is that it collates a good number of activities together in one place. However, I don't feel that the price for this collection is worth it given that I found most of these activities on the internet, for free, and on more than one site.

4 out of 5 stars Is this book really worth its pricey tag?.......2002-08-26

After being greatly impressed by the size of the box that this work arrived in I was a little disappointed by the rather cheap looking folder that was contained within. Indoor/Outdoor Team building games for trainers by Harrison Snow is presented in a large triple ring folder that at first glance looks like a standard undergraduate dissertation. However the way the work is presented and the price tag are both justified in the copyright blurb on the very first page.
Indoor/Outdoor is a not just a reference book but a step by step course for those who want to instruct their own team building sessions. As a result the price tag (which is $$more than I am normally comfortable paying for a book) not only buys you the folder but also the right to make photocopies of relevant pages to distribute to those who attend your workshop, and what a workshop it'll be!
Having spent the summer working as an outdoor pursuits instructor I was glad to see many of the best warm ups and ice breakers that I had already learnt succinctly described in a manner that transfers the necessary fun within which all team-building sessions should be framed. There's enough problem solving exercises to keep even the most competent team busy for a least three days and each description is followed by a few generally excellent paragraphs on how to debrief after the exercise. Very few of the exercises need much preparation or investment in equipment and can be attempted by any able bodied person regardless of fitness.
Along with the individual tasks Snow has included a very readable section introducing a few management theories, the need for strong teams and the whole framework of trust, safety and fun within which good workshops must run. He concludes with some exercises that provide a review of the workshop and a few more management theories that are again very well presented.
Like most work on this subject Indoor/Outdoor can occasionally be a little "touchy feely" but never to a nauseating extent. Snow also occasionally makes the assumption that his audience is entirely from the US but although slightly annoying this in no way detracts from the overall excellent quality of his work. I wholeheartedly recommend this book to anyone who is interested in running their own sessions but also recommend that you either practice on your friends or shadow an experienced leader before instructing paying customers.

2 out of 5 stars Poor Value.......2002-01-11

A tremendous disappointment. One of the more expensive Team Building resource publications available and it does not deliver. In many respects, Mr. Snow has authored a well organized, adequately written resource BINDER. A three ring binder and 241 (mostly single sided) pages of information. Sadly, the liabilities completely outweigh the assets of this selection.

Almost every activity may be found in other, significantly less expensive books. Very few activities feature illustrations or diagrams. Even when included, the pictures may not be worth a thousand words. Those unfamiliar with an activity may have difficulty vizualizing some instructions. Which begs the question if you ARE familiar with the activities, why purchase the book?

The only justification I found for the seemingly disproportionate price was the permission granted by the publisher to photocopy the pages of the publication "for use by participants attending a training workshop conducted by the original purchaser." This might be a terrific value for those who provide training of trainer workshops or who have a large staff to train. If you primarily will be solo or co-facilitating team building sequences with various groups this may be of dubious benefit to you.

Bottom line: If Mr. Snow and/or McGraw-Hill republished the binder as a book (at a fraction of the cost), added more visual-aids and you were looking for a solid resource book, it might be a useful resource. In it's present form I'd recommend you keep searching. Karl Rohnke and several others have authored resource books that will provide you with much, much more for much, much less.

Keep searching. . .

5 out of 5 stars Great Hands on edition.......2000-03-29

This book is a wonderful collection of activities that will build and challenge your team. The books is spiral bound so it allows you to "take it with you" and use it wherever your team is. The activites are not just the typical version, they are challenging, exciting, and when used can help you establish a solid foundation. The book is easy to follow and does include some diverse games and activities. No two are alike.
Value Cards, Set (Includes Trainer's Manual; 114 Cards; 20 Blank Cards; 2 Game Boards): Creating a Culture for Team Effectiveness
Average customer rating: Not rated
    Value Cards, Set (Includes Trainer's Manual; 114 Cards; 20 Blank Cards; 2 Game Boards): Creating a Culture for Team Effectiveness
    Alan Barlow
    Manufacturer: Pfeiffer
    ProductGroup: Book
    Binding: Ring-bound

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    ASIN: 0883904446

    Book Description

    If all members of a team share the same values, then that team is geared for success in accomplishing its goals. Value Cards can make that happen! Requiring heavy interaction, this workshop helps team members come to consensus on the behaviors they value most, so the team is primed to focus on its mission. This unique team resource includes: 114 cards with value statements, 20 blank cards (to add your own value statements), instructions for each activity, an action planning theory sheet and forms to guide the planning process, transparency/handout masters, and more!

    Together team members:

    When properly created, team values contribute to greater team and organizational profitability. Start today with Value Cards!

    Help team members:

    TIMING: 1/2-day
    AUDIENCE: Work teams?self-directed and newly formed
    The Complete Games Trainers Play, Volume II
    Average customer rating: 3.5 out of 5 stars
    • Helpful resource that could be improved
    • Trainers Dream
    • Lots of games here
    • Not Impressed
    • The Complete Games Trainers Play
    The Complete Games Trainers Play, Volume II
    John W. Newstrom , Edward E. Scannell , and Carolyn Nilson
    Manufacturer: McGraw-Hill
    ProductGroup: Book
    Binding: Ring-bound

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    3. The Big Book of Presentation Games: Wake-Em-Up Tricks, Icebreakers, and Other Fun Stuff The Big Book of Presentation Games: Wake-Em-Up Tricks, Icebreakers, and Other Fun Stuff
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    5. Even More Games Trainers Play Even More Games Trainers Play

    ASIN: 0070466076

    Book Description

    From the authors of the most phenomenally successful training series of all time comes a second huge collection of ice-breakers, brain teasers, problem solvers, and session closers that have been chosen to train for the skills today's companies are seeking. Included are games that teach employees how to continuous learning; exercises that enhance motivation, effectiveness, and speed in providing quality customer service; and activities that foster team-building. As in the previous books, each game has been field tested by professionals, most games can be played in under 30 minutes, and all the games can be implemented at little or no cost.

    Customer Reviews:

    3 out of 5 stars Helpful resource that could be improved.......2007-05-14

    The best thing about The Complete Games Trainers Play is its sheer size. Actually, it isn't nearly as big as some reviews imply. It is really around 1000 pages, not 2000+. And for some reason, a significant percentage of those pages are left blank. But even with that caveat, this is still a sizable resource.

    If you are willing to devote 30+ minutes to finding an activity, you are sure to find one (or five) that are ideal for your training event. The fact that individual "games" can be removed from the ring binder is also helpful. This allows you to use the activities without carrying the whole book around, and to easily photocopy sheets for individual participants as some activities require.

    However, there are some significant downsides. There is no real way to find appropriate activities without flipping through virtually the entire book. A large number of the activities aren't very good. And, most of the book is in a strange "typewriter" typeface that makes it look like it came from 1972. (Oddly, there are some pages which are randomly sprinkled through the book that use a different, more recent-looking typeface.)

    To really upgrade its usefulness, Games . . . would benefit from taking a leap into the computer age. In other words, along with the printed book, a computer CD should be included. This could feature a good, searchable index, which is now lacking. It would also make it possible to print out games, and modify handouts on the computer to your organization's needs.

    I've never bought any other resources like this, so I can't say if this is better or worse than others. I can say that in spite of the steep price and the drawbacks, I'm definitely glad I purchased it. It was very useful to me, and will be again in the future. However, there are a few simple steps the authors and publishers could take to greatly improve it.

    5 out of 5 stars Trainers Dream.......2006-11-03

    This is a great tool of Trainers. Keeping your trainees engaged throughout the training is always a challenge. This tool give creative ways to assess retention of information. The games are great and the administrative forms and suggestions are wonderful.

    4 out of 5 stars Lots of games here.......2004-12-08

    People love playing games a lot more than listening to lectures; this is indisputable. I didn't like all of the games listed here, but so what. Several I found helpful and intend to use.

    2 out of 5 stars Not Impressed.......2003-09-30

    Although there is a lot of information packed into this book, I was very unimpressed with the layout and visual design. It looks like it was typed up in 1970. The graphics are ancient and the layout is just one big binder with no cross-referencing or indexing available. To find a useful game, you have to sift through hundreds of pages. It really is a shame, as there are some clever games here to loosen up an audience.
    Frankly for this price, I expected something a bit flashier and filled with reproducibles that I would want to copy and hand out. The way it looks now, and with it's unwieldy format, it's going to sit on my shelf.
    If I hadn't spilled water on it, I would have sent it back for a refund.

    4 out of 5 stars The Complete Games Trainers Play.......2000-05-23

    This book was helpful in planning an in-house managment training session. The book is divided into sections making it easy to locate games targeted at specific areas. The book is actually a 3" 3 ring binder. It is a large book, however, it does contain a wealth of information.
    Still More Games Trainers Play
    Average customer rating: 4 out of 5 stars
    • a pretty good buy
    Still More Games Trainers Play
    Edward E. Scannell , and John W. Newstrom
    Manufacturer: McGraw-Hill
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0070464278

    Book Description

    Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

    Customer Reviews:

    4 out of 5 stars a pretty good buy.......2002-08-19

    The games in this book require few props, which is one reason i like it. However there are many numerical and verbal exercises which might not be suitable for all groups. The games are well classified and easy to find in the book. The ones on creative thinking, learning and communication are particularly good. I work with students and have used many of the games with success. This book can be used for any type of audience, overall it is a pretty good buy.
    Team Workout : A Trainer's Sourcebook of 50 Team-Building Games and Activities
    Average customer rating: 3 out of 5 stars
    • Applies to Real-World work situations
    Team Workout : A Trainer's Sourcebook of 50 Team-Building Games and Activities
    Glenn Parker , and Richard P. Kropp
    Manufacturer: AMACOM/American Management Association
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    ASIN: 081447120X

    Book Description

    Teams have evolved into an important structure in business today--and are now needed more than ever.

    An insightful collection of activities, Team Workout provides facilitators, trainers, leaders, and managers with a wide variety of tools to increase team effectiveness and upgrade skills and knowledge within today's challenging organizational environment. The book focuses on such current team issues as virtual teams, trust-building, customer satisfaction, recognition, and respect. Trainers will learn the key ideas that underlie all of the activities in this manual, including:

    * Each team has a common purpose, mission, or goal
    * Members are interdependent; they need each other to achieve their purpose
    * Agreement that working together effectively will help to reach their goal.

    This collection will help team leaders, team-building specialists, trainers, and others interested in creating collaborative, harmonious and effective work teams.

    Customer Reviews:

    3 out of 5 stars Applies to Real-World work situations.......2001-08-10

    This book gave me some fresh material to incorporate into a leadership program that I was creating. These aren't fun and games type of activities. They seem to be geared more toward assessing a group and getting information from the group to measure skill-set. This book would probably be more appropriate for a manager to use with his/her own group, compared to an instructor/student setting.
    More Team Games for Trainers (Team Games for Trainers Series)
    Average customer rating: Not rated
      More Team Games for Trainers (Team Games for Trainers Series)
      Carolyn Nilson
      Manufacturer: McGraw-Hill
      ProductGroup: Book
      Binding: Paperback

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      ASIN: 0070465908

      Book Description

      This long-awaited sequel to the classic bestselling manual, Team Games for Trainers, is based on a sophisticated new understanding of team dynamics, gleaned from nearly a decade of experience with all sorts of workplace teams. Containing 90 easy-to-facilitate training games, this up-to-the-minute, cutting-edge collection addresses new team issues like "advanced team building," "why teams fail," and team learning. Use these games to align individual and team goals, make diversity work, unleash creativity, and much more.
      Team Games for Trainers (McGraw-Hill Training Series)
      Average customer rating: 1 out of 5 stars
      • Silly, simplistic, stay away
      Team Games for Trainers (McGraw-Hill Training Series)
      Carolyn Nilson
      Manufacturer: McGraw-Hill
      ProductGroup: Book
      Binding: Paperback

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      ASIN: 0070465886

      Book Description

      Effective team building through training games. Carolyn Nilson's Training Games for Trainers reveals the fastest and most effective techniques to meet the demand for team-building in any organization. Over 100 ready-to-use games, exercises, and activities help you to build, implement and maintain work teams. Each game is self-contained­­with templates, answer sheets and explanations of objectives and procedures. You'll find games for: group/individual empowerment; organizational change readiness; personal skill building; work definition; role fulfillment; task/process evaluation; conflict resolution; much more.

      Customer Reviews:

      1 out of 5 stars Silly, simplistic, stay away.......2006-10-02

      I expected a lot from this book, yet ended up disappointed. Perhaps I expected too much, but the great majority of games strike me as either silly or simplistic. A few are also very ethno-centric with some American songs to be sung, perhaps a thing to do in the States, but try that in other countries ... Maybe that's why the author calles them "games" instead of (meaningful) exercises or training activities ...
      Advanced Games for Trainers: Powerful Interventions for Solving Team, Group, and Organizational Problems
      Average customer rating: 3.5 out of 5 stars
      • Excellent Resource, with depth.
      • Very tricky ideas,watch yourself!
      Advanced Games for Trainers: Powerful Interventions for Solving Team, Group, and Organizational Problems
      Rod Napier , and Matti Gershenfeld
      Manufacturer: McGraw-Hill
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      Binding: Ring-bound

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      ASIN: 0070459975

      Book Description

      Use this powerful collection of experiential learning activities to confront—and eliminate—difficult organizational problems. All the designs are devoted to changing hidden attitudes, assumptions, and values that people seldom even acknowledge, but that often sabotage even successful companies. Stimulating and challenging to facilitate, the interventions make it possible to win employees’ trust and confidence while changing negative attitudes, healing old mistrust, repairing team conflicts, fostering empathy towards minority groups, restoring lost confidence in a leader, and more.

      Customer Reviews:

      5 out of 5 stars Excellent Resource, with depth........2000-02-02

      Napier & Gershenfeld have created a real gift to the seasoned facilitator/trainer with this work. It's not just a quick cookbook of games, but instead a guide to the design process of interventions with sample templates (activities) in major areas such as leadership, communication, conflict resolution, etc. Each activity has a standard version and a Turbo version if time is short. Granted some of the activities are "on the edge", but I happen to like that, and after all the title says it's ADVANCED. Expensive, but comes in the form of a loose-leaf binder with reproducibles. For me worth every penny!

      2 out of 5 stars Very tricky ideas,watch yourself!.......1999-05-07

      . Only for the most advanced facillitator. Many of these activities put people at risk, you better know how to handle this! Many of the ideas are old "hat" with a new twist, really nothing new. Something of a disappointment.
      Team Development Games for Trainers
      Average customer rating: 5 out of 5 stars
      • excellent resource for trainers & facilitators
      Team Development Games for Trainers
      Roderick Stuart
      Manufacturer: Gower Publishing Company
      ProductGroup: Book
      Binding: Hardcover

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      ASIN: 0566079186

      Book Description

      Searching for a fresh collection of team development activities? Look no further! Introducing Team Development Activities for Trainers, a collection of 59 new exercises that address the skills most critical to team development.

      Team Development Activities for Trainers addresses a full range of skill areas including:

      · Assertiveness

      · Communication

      · Creativity

      · Decision Making

      · Delegation

      · Feedback

      · Influencing

      · Listening

      · Planning

      · Problem Solving

      · Time Management

      · Team Leadership

      Each activity is presented in a standard format that includes step-by-step administrative guidelines and reproducible participant materials. An index of objectives makes it easy to select the perfect activity for your teams' training needs or compile a more extensive workshop.

      The author includes a series of helpful checklists that can be used as part of a structured review, or as material for the participants to take from the session for their personal development. Also included is a four-stage model that begins with training needs analysis and end with the application of skills in the workplace.

      Customer Reviews:

      5 out of 5 stars excellent resource for trainers & facilitators.......2004-10-16

      As a trainer & facilitator with more than 20 years of experience, I have read and/or utilized dozens of books & notebooks such as this one, and unfortunately most of them are disappointing. The same exercises, perhaps with minor variations, seem to inhabit the contents of most "New" activity books available. One stand-out exception to that is "Team Development Games for Trainers" by Roderick Stuart. Although I am familiar with literally thousands of activities, games, and trainer tools, most of the ones in this volume were new to me. Hooray!

      In addition to the actual "teambuilding" activities themselves, you'll also find ideas to address a wide range of skills associated with team development, such as assertiveness, communication, creativity, decision-making, listening, planning, problem solving and time management. Each activity is presented in a standard format, with an indication of objectives, timing and group size and detailed step-by-step guidance for the trainer or team leader.

      The ring-bound format makes it easy to carry just the pages you need for the day, and to make copies for participants when necessary. Now if they'd just add a cd-rom to the package...

      If you're a trainer looking for new ideas, this is the place!
      Indoor/Outdoor Team Building Games For Trainers: Powerful Activities From the World of Adventure-Based Team Building and Ropes Courses
      Average customer rating: Not rated
        Indoor/Outdoor Team Building Games For Trainers: Powerful Activities From the World of Adventure-Based Team Building and Ropes Courses
        Harrison Snow
        Manufacturer: McGraw-Hill
        ProductGroup: Book
        Binding: Paperback
        ASIN: B000OFKHZ4

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