Book Description
This seminal book explains the nuts and bolts of the legal and business aspects of independent film productions. Contracts, distribution and financing are explained in down-to-earth language. Basic contracts and other forms used in the industry are included.
Customer Reviews:
IT TAKES YOU STRAIGHT TO SCHOOL (wink).......2007-09-19
The book gave me moe information than needed. It talks about the complications in distrubution deals, the unions, music, digaital cameras, and a few other things upcoming producers need to know about the industry before signing into or onto something. I highly recommend it to producers, writers, and directiors. It remind us that the film world is like a whole other business on another planet.
MUST Have.......2007-05-12
If you wanna get into any sort of video field, or wanna know how the industry functions, and what are the legal and business issues you have to deal with...
...this book is a MUST Have.
Good book for everyone that wants to know the business.......2007-01-19
not only did I get this for myself but I got two other friends their own personal copies (got tired of them borrowing mine). It will keep you out of legal trouble in the film industry and give you insight as to how things are structured.
More Than a Great Book--It's a Public Service.......2004-06-16
This is more than a great book--it's a public service. The
authors share insights from their decades of legal and
entertainment production experience, in essence offering
thousands of dollars of free legal advice to aspiring
independent producers. Beyond offering a roadmap of business-
planning steps, the book includes templates of numerous legal
forms that an independent producer might need. Meanwhile, in
clear and artful prose, they alternate between You're-Not-God
straight talk and You-Can-Do-It encouragement. Between the
lines, there seems to be a genuine interest in helping
important stories and quality independent work to see the
light of day. I've read other books on the business side of
entertainment that were helpful, but this stands out as the
best of the lot.
The bible of independent film producer.......2003-08-27
If you are or want to become an independent film producer, this book will give you all of the business/legal knowledge of filmmaking you need. Even though I have not finished the book yet, I've already found this book to be extremely valuable. Because I am planning to produce a new film next year, I even called up Mr. Tulchin directly for legal advice. He was very friendly and took the time to give me great advices and was very knowledgeable in not just U.S. based entertainment law but also international entertainment law as well. Read this book and you will find it worth more than what you paid for!!!
Book Description
If only you knew the power of the dark side....
The Force is an all-encompassing energy field generated by all living things. It binds the galaxy together, bringing balance through its two sides. While the light side promotes knowledge and peace, the Force also has a dark side. Anger, fear, and aggression emanate from the dark side, providing a corrupting power to those willing to draw on its destructive nature.
• New dark side classes, skills, and feats
• Advice on running and Gamemastering dark side heroes and villains
• Game statistics for iconic dark side characters from the Star Wars universe
• New prestige classes for dark side characters
• Dark side opponents, creatures, equipment, locations, and adventure hooks
• A history of the dark side, providing advice on how to use this material in any Star Wars era, including the Tales of the Jedi era.
To use this sourcebook, a Gamemaster also needs the Star Wars Roleplaying Game.
Customer Reviews:
Too bad delivery.......2005-05-20
Hey men !
what's up too long delay. wait from february and now in May still waiting until july !!
Hope that you give me a discount for items due to the lack of buisness.
Is it EVIL?.......2003-05-07
To clear up the confusion of one of the previous reviewers, it should be mentioned that the Dark Side Sourcebook was published *before* the Revised Core Rulebook, and thus uses the older, obsolete ruleset. Fortunately, there is an update file to be found at the Star Wars section of the Wizards of the Coast website that addresses these changes, and brings it in line with the new rules.
That being said, I liked this book back then, and I still like it now. The DSSB really set the stage for the high-quality, full-color, hardcover books that would later become the standard.
I really enjoyed the sections on Dark Side Spirits and Possession, but I think my favorite part was the large selection of Dark Side characters. There is also a wide range of new Dark Side force skills, new feats, mutated beasts, killer droids, and deadly weapons... and not to mention the comprehensive history of the Sith tradition itself, starting from its break with the Jedi Order over 25,000 years prior to the events of the movies.
In short, this is still a solid book, and if you're an evil player, or simply an evil GM, this one is for you.
Generally great, but some embarrassing flaws.......2003-02-02
The Dark Side Sourcebook is largely for a gamemaster who wants to produce serious villains, or for someone who wants to run a Dark Side campaign. It contains all the tools necessary for either of these tasks, including a load of very powerful prestige classes (including the mighty Sith Lord) and jaw-dropping items (including the Sith Talisman and Orbalisk Armor). There is also included the requisite gallery of known baddies, and some monsters that will pose an extreme challenge for even the most powerful heroes.
There are only a few problems with this book. Let's start with the most obvious one: the lack of a sourcebook for the ancient eras where Dark Jedi ran rampant. Most of the prestige classes, items, ships, and individuals mentioned in this book are exclusively available in that time period, so this absence is significant. This can be addressed soon, however, and is not one of the 'embarrassing flaws' I mentioned. The charts for the prestige classes have odd discrepancies in convention that seem to be a halfway point between the original and revised core rulebooks. For example, reputation is either noted as ever-increasing or a series of +1 and +0s, and lightsaber damage is listed as +1d8 +1d8 +1d8 ... +2d8 rather than 'increase lightsaber damage.'
Some other gamemasters might have noticed another interesting problem. The Sith Lord prestige class has 10 levels, but it is impossible to become a 10th level Sith Lord (I'm assuming a 'non-epic' campaign here). The reason for this being that the class requires a reputation of 10, and it is impossible to get that in 10 levels. A more obvious problem is with the Emperor's Hand prestige class, since there can only be one Emperor's Hand. This rather limits the potential of the class, does it not?
Of course, the gamemaster is by no means held to obey the whims of this sourcebook. I simply threw out what I thought was unreasonable and went on with the game. Though I generally found the book to be a worthwhile investment of time and money, it could have been far more satisfying with a bit of improvement in the range of options available. This especially applies to campaigns run in the Rebellion Era which, let's face it, is the only really FUN era to run in!
Putting some light on the Darkside.......2002-07-30
This book, in short, is a must have item for any Game Master. It is loaded with information from the Sith era on up and backed by excellent art and photos. Information only hinted at in the Core rule book is fully explained and new feats and skills aplenty. Further it is not limited to the Sith- Emperor's Hand,and Imperial Guard, to name a couple are detailed. Further a galaxys' worth of NPC's and complete revised stats on your favorite Darksiders from the movies. Nothing is left untouched. The icing on the cake are numerous helpful GM tips on running a Darkside campaign. In close, I would even recommend this book to non-players who are fans of Star Wars, due to the volume of information, photos, and all around great reading.
Sith ROCK!.......2002-07-25
All I have to say is that this is an excellent source for those players wishing to give in to the dark side of the force, and provides detailed statistics and information for GM's wishing to run dark side campaigns and adventures. Well done Wizards of the Coast!
Average customer rating:
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The Entertainment Sourcebook 2007 (Entertainment Sourcebook)
ATAC (The Association of Theatrical Artists and Craftspeople)
Manufacturer: Applause Books
ProductGroup: Book
Binding: Plastic Comb
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Hairspray (Soundtrack to the Motion Picture)
ASIN: 1557836914 |
Book Description
"When you need to 'pull a rabbit out of your hat,' pull your Sourcebook off the shelf." -Lesley Weston, costume shop head, Metropolitan Opera Now published on a biannual basis, this is the reference book so essential that, according to set designer Robin Wagner, "Broadway couldn't function without it!" Packed with more than 5000 company entries from across the country, The Entertainment Sourcebook is an insider's guide to finding any item imaginable, be it a Civil War sabre, an animal to rent, a Greek fisherman's hat, authentic Amish clothing, 19th-century chandeliers, or human skulls. Whether you need African imported goods, china, crystal and glassware, or plumbing supplies and fixtures, this book includes the resources to find them. In addition to hundreds of pages of products and services listings organized by category, this edition features a company index, a product index, and appendices that include Web resources, support services, professional organizations, and more. Known in the industry simply as "The Green Book," The Entertainment Sourcebook 2007 is useful for anyone planning an event, even a wedding, and it's indispensable for those who work in theatre, film, television, opera and print. Take it from Laura Koch, prop mistress for The Producers, "If you can't find it in this book, you don't need it in your show."
Customer Reviews:
The best resource around.......2007-05-14
Because all entries are submitted by industry professionals the listings are very comprehensive and numerous for all sorts of obscure and familiar items alike.
Book Description
Freedom City needs you! There are times when super-heroes like the Freedom League just aren't around - they're dealing with a disaster or off in space or another dimension - and that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks. You hold the line and keep the city and the world safe, and you do it without super-powers or some fancy costume or code-name. Agents of Freedom details "agent" level characters and adventures for Mutants & Masterminds, featuring three heroic agencies for the Freedom City setting: the STAR Squad of the Freedom City Police Department; AEGIS (the American Elite Government Intervention Service), the U.S. government agency dealing with super-powered threats; and UNISON, the United Nations International Superhero Oversight Network, gathering information on threats to the world. It also includes details on the villainous SHADOW, the Secret Hierarchy of Agents for Domination Over the World! Written by award-winning author Scott Bennie (Testament), Agents of Freedom has everything you need to run your own super-agent adventures and campaigns. So suit-up, agent! Freedom City and the world need you!
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The Frankenstein Film Sourcebook: (Bibliographies and Indexes in Popular Culture)
Caroline Joan ("Kay") S. Picart ,
Frank Smoot , and
Jayne Blodgett
Manufacturer: Greenwood Press
ProductGroup: Book
Binding: Hardcover
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ASIN: 0313313504 |
Book Description
The endurance of the Frankenstein narrative as a modern cinematic myth is undeniable. Its flexibility has produced classic and contemporary horror film-most notably the Universal films of the thirties-but it has also resulted in unusual hybrids, such as musical horror-comedy (The Rocky Horror Picture Show), hyperbolic parody (Flesh for Frankenstein), and science fiction (the Alien and Terminator series). This sourcebook provides a complete guide to all of the story's filmic incarnations-including essential information such as cast, creative personnel, and plot summaries-and also guides the reader to relevant primary texts such as scripts, posters, production histories, and newspaper clippings. Utilizing an approach that is both popular and scholarly, and including spotlight essays that deal with contemporary academic approaches to the subject, The Frankenstein Film Sourcebook reveals the depth of the cinematic range of interpretations of a classic modern myth. Comprehensive in its scope, The Frankenstein Film Sourcebook provides an alphabetical guide to two hundred films that incorporate the Frankenstein narrative. It also delves into both primary and secondary perspectives and includes discussions of aspects of the films, such as their depiction of women, which is relevant to current scholarly critiques.
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David Mamet: A Research and Production Sourcebook (Modern Dramatists Research and Production Sourcebooks)
David K. Sauer , and
Janice A. Sauer
Manufacturer: Praeger Publishers
ProductGroup: Book
Binding: Hardcover
United States
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ASIN: 0313318360 |
Book Description
The most complete record of a contemporary American dramatist available, David Mamet: A Resource and Production Sourcebook is the result of ten years' research by a widely published drama and theatre scholar and a university bibliographic specialist. Presenting a complete overview of all reviews and scholarshp on Mamet, the authors challenge assumptions about the playwright, such as the charge that he is an antifeminist writer. This comprehensive sourcebook is an essential purchase for Mamet scholars and students of American drama alike. David Mamet: A Resource and Production Sourcebook reflects the revolution underway in the study of drama, in which not only previous scholarship but performance reviews are a necessary part of research. It gives a complete listing and overview of over 250 scholarly articles and chapters of books on Mamet's plays. It also presents the complete production history of each play, including review excerpts. The authors have produced an invaluable guide to research into this key contemporary dramatist.
Average customer rating:
- Good Overview
- Could be better
- Must Buy for Chess Lovers
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Chess Software Sourcebook
Robert J. Pawlak
Manufacturer: Treehaus Books
ProductGroup: Book
Binding: Paperback
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Chess Software User's Guide: Making the Most of Your Software
ASIN: 0967384001 |
Book Description
Chess Software Sourcebook is the is the first book to focus exclusively on the latest chess-related computer programs. Several chapters review in detail the various types of software available, as well as the pros and cons of commercial programs in each category. Feature comparison tables help you decide which software best matches your specific needs, and screen shots show the graphical interface for each program. Playing live chess over the Internet (including its addictive tendencies!) is also discussed. Other chapters cover opening study, computer handicapping, game analysis, and time-saving tips so you can get the most out of the software you own or plan to purchase.
Customer Reviews:
Good Overview.......2000-07-24
The author of this book gives a good overview of the major chess programs. Not owning any chess software, I was a little confused as with some of his discriptions of the catagories of chess software. I did find that his summaries were otherwise clear and help significantly in choosing programs for myself (novice chess player). None of the descriptions were overly lengthy or technical and the tables were moderately helpful. As of this date, I believe this is your only choice for a comprehensive critical summary of chess software, so if this is what you are looking for, this book will start you in the right direction.
Could be better.......2000-04-01
I bought this book because of glowing reviews. I have found this book to be useful and indeed I have bought software based on what I've read. At the same time I have to confess I think the book could be much better. What the author refrains from doing is critical and comparative analysis. To give one example, ChessBase7 and Chess Assistant 5.0 could be critically compared. To give another example, some of the shortcomings of Bookup 1.6.2 could be described. An author such as John Nunn would have combined both technical virtuosity and chess erudition to give a revealing analysis of the strengths and shortcomings of the chess software currently available.
Must Buy for Chess Lovers.......1999-12-02
I bought this book a little while ago and was really surprised at how good it was. I already owned some of the programs Dr. Pawlak reviews in the book, but really wasn't using them as well as I could. The book really helped me understand what my programs could do. I have been analyzing some of my games using his approach, and it works.
Book Description
Breaking new ground, this is a must have for any Tolkien fan seeking to learn more about the reclusive professor from Oxford who reluctantly became a celebrity because of his "hobbit-forming" books. It is a comprehensive reference work long awaited by the millions of Tolkien fans throughout the world who have bought 100 million copies of his books, in more than 40 languages. This book will also be especially appealing to the millions of new fans-moviegoers-turned-readers-who have rushed from theaters to bookstores worldwide to seek more information about Tolkien and his work. Profusely illustrated, it features one hundred photographs and drawings from noted fantasy artist Colleen Doran, plus art portfolios by Tolkien calendar artist Tim Kirk, and cover artist Donato Giancola. Chock-full of sidebars, quotes, and short interviews, this guide to Middle-earth and beyond will be an indispensable addition to any Tolkien collection.
Customer Reviews:
An excellent resource for the Tolkien fan!.......2003-12-16
George Beahm's new book takes a long overdue look at the world of JRR Tolkien: not the world of Middle Earth itself, but rather the extraordinary industry which has grown up around the writer's creation. Upon perusing this book the Tolkien fan, both expert and novice, will find a wealth of information regarding just how much is available to them. Beahm provides clear and concise reviews of all manner of Tolkien books, art, games, DVDs, collectibles and merchandise; and provides details of various rare editions which the true fan may want to track down.
All this is backed up with in-depth interviews with the best of the Tolkien artists, including Michael Whelan, Tim Kirk and Colleen Doran. Indeed, Doran provides a host of new drawings especially for this book - and magnificent they are too!
For the Tolkien fan wondering where to go next, this book is a must.
An enduringly popular literary saga.......2003-12-13
The Essential J.R.R. Tolkien Sourcebook by George Beahm is a superbly presented, fan-centered guide to the fantasy world of Middle Earth, a magical land originally envisioned by celebrated author J.R.R. Tolkien in his famous trilogy "The Lord of the Rings" and his other thematically related writings. Featuring information about Lord of the Rings merchandise and collectibles, books about Tolkien, computer software, Tolkien-themed websites, and other online Tolkien related resources, The Essential J.R.R. Tolkien Sourcebook is highly recommended (indeed, an essential reference) for anyone seriously interested in learning more about the fan-culture surrounding this epic and enduringly popular literary saga.
A Must-Have for Tolkien Fans.......2003-12-07
George Beahm's love for Tolkien's work shines through every page of The Essential J.R.R. Tolkien Sourcebook.
Beahm starts with the Lord of the Rings books themselves and their various editions, from "the most elegant edition" to "the cleverest packaging." From there he branches out to chronicle related works by Tolkien and about Tolkien and LotR, and of course he examines the visual adaptations. He is both reverent and critical. He has harsh words, for instance, for the "full-screen" version of The Fellowship of the Ring, which is "severely cropped to fit the conventional television screen," and warns that the binding of one lavish edition "will not hold up after repeated readings." Audio adaptations, printed products, book- and movie-related collectibles, ring replicas, games and miniatures, websites...these and more fall under Beahm's Sauron-like all-seeing eye.
Then there's Chapter 11, my favorite, that delves into Tolkien-inspired art. Illustrations by Colleen Doran, Tim Kirk, David Wenzel, Steve Hickman, and Donato Giancola enhance an informative chapter on Tolkien artists from the Hildebrandts to Michael Whelan. Doran contributes a number of lovely and delicate full-page illustrations to the book and also provides spot art and illustrated chapter headings, elegant touches that give evidence to Beahm's genuine love for the subject matter.
For fans of Middle Earth, George Beahm's The Essential J.R.R. Tolkien Sourcebook is just that...essential.
Book Description
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities.
This new edition is an artists sourcebook for the visionary in you that wants to master 3Dand have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules.
This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10s improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its:
* MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde
* MoGraph module for motion graphics, type manipulation and the animation of multiple forms
* Bodypaint 3D for applying 2D drawing and painting skills to 3D models
* Advanced modeling tools such as the Brush tool
* Interface with third-party applications including Z-Brush, and Adobes Creative Suite
You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles.
The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).
* A tutorial-based exploration of the modeling, animation and motion graphics possibilities of C4D
* Covers MOCCA 3, MoGraph, and the integration with After Effects and other tools
* Companion DVD with tutorial media, bonus tutorials, instructional movies and C4D teacher files.
Customer Reviews:
the best resource out there!.......2007-09-20
I firmly believe this is the best book your money can buy for Cinema 4d. It is visually stunning and informative, not to mention well written. I own both editions now and would not trade them for anything!
Tedious Workbook.......2007-08-17
I bought this book based on so many of the rave reviews here at Amazon. So far, I'm disappointed.
This book is basically a bunch of exercises written by the author for you to follow step by step. Unfortunately, she doesn't explain anything about the exercises. As a beginner, I have no idea what I could apply these practices to...or what any of the numeric values mean that i'm entering. If you try entering values different from the ones she tells you to enter, the exercise usually falls apart.
It's alot of plug and chug. If the author explained the thought process behind each tutorial better, you'd be better equipped to venture off the course and create your own models. As it currently is, you have to enter the exact values she gives you. The end result is something you see in the book (and already available on the DVD). Kind of unrewarding.
This is probably more useful for people already familiar with the tools of Cinema 4D and looking for exercises to put the knowledge to use. The packaged DVD is a nice extra.
Marvelous book by Anne Powers.......2007-07-13
Not only is this book beautifully crafted (full color on most pages, great design, error/typo free, larger size than most paperbacks of this genre, quality paper), it does what it promises - TEACH the program, and as a plus, its fun! I'm pretty new at 3D and have plowed through a couple of other books about Cinema 4D that have been almost boring and have tons of errors. This book stands out among the rest and I strongly recommend it to anyone interested in learning Cinema4D.
A True 3D for Artists!.......2007-06-12
Most 3D programs take a far too clinical approach to the software. This is a fun exploration of how to actually put Cinema into practice. It's an easy albeit comprehensive read... in full color unlike the first edition. It's worth the purchase price for Anne's illustrations in the book and the CD... WOW, the CD is packed full of eye candy. I was breathless after seeing the rich, quirky graphics... image Joseph Cornell in Cinema 4D and you have it! Anne was my college professor back in the day and this is an outstanding continuation of her fun learning style.
WONDERFUL INFORMATIVE EASY TO FOLLOW.......2007-06-11
I received my book on saturday and now monday I must tell everyone just how wonderful this book is. I am a beginner with Cinema 4d and yes I have bought other books and also video tapes on this software but this book is absolutely the best way to learn. I don't usually write reviews but felt compelled to do so. This book is also beautiful to read the colorful pictures and content format just great, along with the dvd which works and has so much it will take some time to study and review all the content in just that. Thank you so much Anne Powers for helping me to discover this wonderful Cinema 4d software.
Book Description
They didn't call it the "Golden Age" of super-heroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed in war. Golden Age presents a complete history of the Golden Age of comic books, and then shows you how to re-create those exciting tales with the World's Greatest Super-hero RPG. It has an overview of the Golden Age era, guidelines for building Golden Age heroes (along with ready-made hero archetypes) and all the information you need to set up and run your own Golden Age series. It also includes a complete look at the Golden Age era of the four-color Freedom City campaign setting.
Customer Reviews:
Pulp Fiction Evolution.......2006-11-04
There much to like and dislike about this product. What Golden Age presents is partially a setting and partially a genre within comic books. It is an explanation on how comics came about and the world in which they first emerged. Big names are dropped, more as examples in the historical section than any attempt to rip off classic heroes.
The history portions of Golden Age comprise pretty much half the book. Which for the most part is as it should be for any and all potential readers who did not actually live through this day and age in the history of the world. Focusing squarely on American history and more specifically comic book history as it grew from illustrated pulp fiction to the superheroes that it now represents in the majority, the book looks at how comics developed. Some of the bigest names in Comic Book History are mentioned and described primarily as they first appeared. The Golden Age itself stretches from about the time of the Second World War into the age of McCarthyism and the Red Scare. The how and why comics ended is also given without much praise or malice towards the turn of events that eventually led to the demise of comic books as it was then known.
While the book is not clearly divided between two whole sections of what has now been almost institutionalized as "Fluff" and "Crunch" there are some aspects of both. New feats to help relay the desperate times that people were living in as well as suggested rules for how to better portray the shortages people expeienced during the second world war are given. Several new archtypes are also introduced to help give player ready made characters to play with GM permission. A possible critical miss in this section is that the book relies rather heavily on the PDFs that Green Ronin sells to supplement the Archtypes given in the main book. A list of what archtypes that were already published at the time of the book's printing is rather helpful as it lists what is and is not approrpriate to the genre. Green Ronin and Ronin Arts really should consider publishing a book of the archtypes they have jointly produce, but this is just my opinion. There are also archtypes for villains typically seen at this point in time as well as the obligatory super teams of the Nazis and Imperialist Japan.
Golden Age could well be used as a base line to run pulp inspired adventures as well as campaigns based on comics other than superheros. The bottom line is that book provideds a wealth of information about a time in America where a nickel could buy a day's worth of entertainment or at least a few hours worth. If you are interested in role playing in this genre with the Mutants and Masterminds game even if it's a brief episode involving time travel you owe it to yourself to pick this book up.
Books:
- The Inner Game of Tennis: The Classic Guide to the Mental Side of Peak Performance
- The Last Days of Krypton
- The Little Prince
- The Little Prince
- The Millionaire Next Door
- The No Asshole Rule: Building a Civilized Workplace and Surviving One That Isn't
- The One Thing You Need to Know: ... About Great Managing, Great Leading, and Sustained Individual Success
- The Only Three Questions That Count: Investing by Knowing What Others Don't
- The Pre-Foreclosure Property Investor's Kit: How to Make Money Buying Distressed Real Estate -- Before the Public Auction
- The Richest Man in Babylon
Books Index
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