Book Description
For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is dauntingyou have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide. The standards themselves can be confusing, and contain many inconsistencies and missing pieces. Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer.
Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier. Learn how to spot when something that looks like a good solution to a problem really isnt. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards.
Once youve mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money. By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards.
Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard? Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver? Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail? Increase your chances of success the first time with Interactive TV Standards.
* A practical, real-world introduction to the technical elements of the OCAP and MHP standards.
* Get everything you need without wading though thousands of pages of standards many of which don't apply to digital TV!
* Get inside concrete problems that have been found by the authors and other users - issues not generally known outside of the standards committees.
Customer Reviews:
This is THE book to get started in OCAP.......2005-11-16
We started our OCAP project prior to the arrival of this book and had to rely on digging through all of the different, confusingly referenced, standards. Every chapter of this book caused a light bulb to click on with a big "ah ha!" Don't get started without reading a copy of this book. It's a 10 to 1 reduction in pain.
insightful, and well-written.......2005-09-12
The authors give a well-written introduction as well as many insights into the design of interactive tv systems. This is a must-have for anyone new in this field. The book presents much more information than those on the interactive-mhp.org website.
The book you need if you are serious about IDTV.......2005-07-05
This an excellent book! A must have! I strongly recommend it to anyone willing to have a broad and at the same time in-depth view into the numerous concepts and APIs necessary for designing IDTV applications. Several code snippets are provided to illustrate how each API can be used: this can help save a lot of time as the DVB MHP and OCAP specs are a little bit hermetic.
Average customer rating:
- Behind the Scenes of Media Programming
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Programming for TV, Radio & The Internet, Second Edition: Strategy, Development & Evaluation
Lynne Gross ,
Brian Gross , and
Philippe Perebinossoff
Manufacturer: Focal Press
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Managing Media Companies: Harnessing Creative Value
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Media Programming: Strategies and Practices
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The Fourth Network: How FOX Broke the Rules and Reinvented Television
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This Business of Television
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Television Disrupted: The Transition from Network to Networked TV
ASIN: 0240806824 |
Book Description
Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and responsibilities of the electronic media programmer. Topics include: Network relationships with affiliates, the expanded market of syndication, sources of programming for stations and networks, research and its role in programming decisions, fundamental appeals to an audience and what qualities are tied to success, outside forces that influence programming, strategies for launching new programs or saving old ones. Includes real-life examples taken from the authors' experiences, and 250+ illustrations!
* Completely updated to include: new programming forms, changes in programming style, and more!
* Updated Glossary!
* Study questions for each chapter
* Companion website for students and Instructor's Manual
Customer Reviews:
Behind the Scenes of Media Programming.......2006-01-28
This is a very solid job at describing a constantly moving target. The authors (the first and third are at California State University-Fullerton, while Brian Gross teaches out in Jakarta and has enjoyed extensive experience in all three media) help to bring ever more important Internet content into the media mainstream with their treatment. Chapters cover the history of programming in all three services (and related areas such as video games), sources of television programming, sources of radio and Internet content, development of content for each of the three, testing of audience reactions, elements of successful programming, factors influencing television programming, factors impacting radio and Internet content, scheduling strategies for each of these services, program evaluation, changing and canceling programs, and ethical issues. The book is more descriptive than critical in approach, and helps readers get behind the scenes to better understand the players and process.
Customer Reviews:
Great learning tool.......2007-08-24
A great lesson! I bought this book to refresh my memory of screenplay style as I begin to prepare writing my own. Tarantino is known for his dialogue between characters and that is why I purchased this. It was a good read and did not disappoint. I took away from it several lessons on screenplay style.
Do not be swayed by the Tarantino haters out there. If you want to learn style he is one of the best today. There are many that throw around the terms "boycott", "overrated", etc. I am still fascinated by the number of people that go out of their way to drag down Tarantino's work yet they still see his movies. You would think by now that they would have learned to just not watch them. In reality these people are just jealous of the success he has had. Tarantino very often is referencing other movies that he watched while growing up. He is usually not doing anything original but is instead giving a film history lesson giving us glimpses of the movies of the past.
Follow your own path. Make your own decisions and do not listen to the haters.
Sweet screenplay!!!.......2007-07-07
If you like Tarantino, you'll like the Screenplay he has written for Death Proof. Simple as that. Plus, it helps young screenwriters to know what to look for and what to do when attempting to write a screenplay of their own.
A great screenplay to a great film........2007-05-29
Wow. Tarantino does it again, and is still at the top of his game. Quentin took a break from his smooth dialogue in both Kill Bill films. But he returns and scores gold once again. I recommend this to anyone interested in Quentin Trantino.
"The woods are lovely dark and deep...".......2007-04-18
This is an amazing piece of screenplay literature to own! I am a music major and after reading this and viewing Grindhouse several times I am seriously considering changing my major to film. This is an amazing addition to your library as it weaves you in and out of action, horror and sex; the "100% Death Proof" Tarantino way.
Average customer rating:
- Three thumbs up!
- Great Book
- Great book
- It's fun and easy!
- One of the best books on character design...
|
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Tom Bancroft
Manufacturer: Watson-Guptill
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Cartoon Cool: How to Draw New Retro-Style Characters
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Force: Dynamic Life Drawing for Animators, Second Edition
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The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
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Facial Expressions: A Visual Reference for Artists
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Fantasy! Cartooning
ASIN: 0823023494
Release Date: 2006-02-01 |
Book Description
Character design is the key in many industriesand they're all covered in this book
Practical step-by-step exercises
Contributors include Glen Keane, Supervising Animator, Disney
From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulanplus big-name experts in film, TV, video games, and graphic novelsmake a complex subject accessible to every artist.
Customer Reviews:
Three thumbs up!.......2007-10-05
A great useful book! The best way to learn and draw your own appealing characters!
Great Book.......2007-08-16
I teach character design and have found this book to be invaluable. My students love it. Its a really straight forward and practical book. Great drawings, fun assignments. Can't say enough good about it. My only complaint is the poorly designed cover which initially turned me off when I saw it on the shelf at the local bookstore. Animation books seem to make a habit of having aweful covers...but as the old saying goes...
Great book.......2007-08-12
I have been looking for a book on character design since a long time since I am a student of animation. I saw this book in a bookstore and started flipping pages and seeing what kind of lessons it has. My first impression for this book was really great and after reading reviews I confirmed that my impression was not wrong. The book also has assignments in each chapter and this is the best way to learn. The book shows you different aspects of character design and how different rules like shape, size etc could effect the design. The best part is that author never limits you to any particular idea, he wants us to experiment more and more and what to go beyond what is in the book. This is highly appreciated. I highly recommend this book.
It's fun and easy!.......2007-06-11
It's a fun book, with lots os useful information that will help you on creating or improving characters! I've already used some of the tips from the book and it really helped a lot!
One of the best books on character design..........2007-06-10
Tom Bancroft's "Creating Characters with Personality" provides a solid foundation for folks who are interested in creating and developing characters for sequential arts and animation. All the basics are explored here, with copious examples: simple shapes, line of action, appeal, etc.
One thing that sets this book apart from the rest is how several examples of the process of character design are shown. The book reiterates several times that the first design isn't always the best - that one should continue to explore other design possibilities before settling on the final look and feel of a character. If you are interested in refining or creating your own character, I would recommend purchasing this book along with Ben Caldwell's Action! Cartooning and Fantasy Cartooning.
While beginners can certainly appreciate this book, I think it's best suited for intermediate level artists who are looking to refine their technique. Highly recommended.
Amazon.com
According to David Mamet, a film director must, above all things, think visually. Most of this instructive and funny book is written in dialogue form and based on film classes Mamet taught at Columbia University. He encourages his students to tell their stories not with words, but through the juxtaposition of uninflected images. The best films, Mamet argues, are composed of simple shots. The great filmmaker understands that the burden of cinematic storytelling lies less in the individual shot than in the collective meaning that shots convey when they are edited together. Mamet borrows many of his ideas about directing, writing, and acting from Russian masters such as Konstantin Stanislavsky, Sergei M. Eisenstein, and Vsevelod Pudovkin, but he presents his material in so delightful and lively a fashion that he revitalizes it for the contemporary reader.
Customer Reviews:
Excellent Concise Guide.......2007-02-15
Excellent supplement to McKee's STORY, to be used to break a scene into the shots that will show the story. As he says, in the end, all you have is your shot list. Also very useful for animation planning, comics, and graphic fiction writing. Mamet has been criticized because he has not actually directed many movies -- but sometimes a beginner's mind can document insights into a craft better than the old pros, for whom everything has become second-nature.
Makes it's point succintly.......2006-05-31
I'll keep it short. For one, this book is really short. I read it on the way to and from work in the same day. Secondly, Mamet says more in these hundred or so pages than most textbooks on the same subject. All that matters is that every scene serves a purpose and drives the story forward. True, there are exceptions to this rule but hearing Mamet tell it like it is with very little fat around his words is a refreshing alternative to long winded suggestions. Definitely worth a read if you are interested in directing anything at all.
Good place to start to get a few basic points.......2005-11-11
This book represents Mamet's notes from a guest lecture course at Columbia. I began reading this after seeing Heist, which is a movie I like very much visually. I was about 2/3 through with my script at that time. I had only used a camcorder a few times - at the beach and shooting a wedding reception (both works of art :)) I watched Sparta while reading through the first few chapters of this book. Yes, Mamet definitely has his own "style," where dialogue is terse and images flow one after the other. His 'mentor' in the biz is Sidney Lumet, and I'm reading his book, Making Movies, currently. Mamet's is more a theoretical-style course as one would expect from course notes from Columbia. Lumet's is more a great director telling stories about the aspects of Hollywood movie making, chillin' with Pacino and Hepburn, taking a shot at Teamsters every 10 pages or so... Mamet's basic point is keep the plot/dialogue to a minimum and tell your story visually by combining different images in a way that it tells your story. He stresses using what I'll call a 'visual logic' to get from point A (opening shot) to point B (closing shot) - asking, what is the simplest, most logical way of getting there? There are some examples that are rather basic and may get tiresome. 1 important thing is don't TELL your audience everything - do some of it (shots)and leave the rest for the audience to fill in- this won't be random, however - the audience will fill in the rest the way you want it to through the way you've edited your shots together - logic is universal - you are not only directing actors - you are directing the audience! It is a minimalist philosophy that I happen to enjoy. I really don't need a character to narrate his previous and next action to me - that seems very stale... to each their own -
This book helped me understand the basic point of movie making even when heavily narrative - it still is all about the shots and editing them together. If you already know all of this then why are you reading? Go out and make your movie.
I have only read up to the sentence - "Go make your storyboards," as that is what I'm currently doing - mapping every little shot with camera angles/heights/zoom outlined. I've already discovered my script, perhaps like this review, is too "wordy." Anyway, the book is a quick read, cheap, and to me, worthwhile. For many, including Lumet, the magic of film is light. For Mamet, what I got is the magic is in the editing. Obviously combined, outside of story line, which is true of various mediums, lights/editing are what movie making is all about. Best of luck fellow travelers!
Very clear and direct.......2005-09-18
I'm working on my own small film project and this book was just what I wanted. A clear logical method of reasoning to determine what to shoot and what not to shoot.
The focus of this book is not on the technical aspects of film making but on the story telling. It gives you a simple litmus test for knowing what will best serve your film.
Informed the making of my first feature film.......2005-08-03
I found Mamet's book especially useful as a writer/director. Among other benefits, it will give you a renewed perspective on your script. As a writer turned director, you can get hung up on conveying story through dialogue, instead of visually--Mamet helps you break the wordy habit. Use his techniques in tightening both the dialogues and the visuals in your scenes--get this book!
Average customer rating:
- Misconceptions
- An Artistic Centerpiece for Any Coffee Table
- A beautiful detour on the way to the screen
- Great!
- Beautiful
|
The Fountain
Darren Aronofsky
Manufacturer: Universe
ProductGroup: Book
Binding: Hardcover
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The Fountain
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The Fountain (Widescreen Edition)
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Pride of Baghdad
ASIN: 0789314959
Release Date: 2006-11-28 |
Book Description
What if you could live forever? The Fountain is an odyssey about a man's thousand-year struggle to save the woman he loves. In three separate lives—Tomas the conquistador, Tommy the scientist, and Tom the explorer—Thomas is driven to discover the mysteries of life; all three stories converge into one truth as he comes to terms with life, death, love, and rebirth. The book is an extension of Aronofsky's cinematic vision, and will contain production stills of the film's stars Hugh Jackman and Rachel Weisz, original script, original art, and observations from creators Ari Handel and Darren Aronofsky. Edited by Darren Aronofsky, The Fountain is not so much a tie-in or a behind-the-scenes look at the film, but rather a thoughtful meditation on the film's provocative themes of life and death and its singular visuals.
Customer Reviews:
Misconceptions.......2007-09-27
Before buying this, I took the risk of finding out whether I would receive the photo book or the actual graphic novel. It turns out, thank God, that I received the graphic novel. (For those who are interested, it is pretty much perfect and just as intriguing and multi faceted as the movie.)
I just wanted to point something out. Some reviews have said that when they bought this item, they received the coffee table photography book (which I plan on buying due to the overwhelmingly good reviews). Be careful when buying this. Make sure this is the cover you see in the cart and not the one of the photography book.
As for a formal review of the graphic novel itself, that will come this weekend when I read it over for the second time.
I hope this was a little useful to all future buyers.
An Artistic Centerpiece for Any Coffee Table.......2007-09-22
...But of course, I don't have a coffee table. Or a regular table. Anyhow, being a poor college student, I had to have this after seeing The Fountain the first time, and much more so after the fifth time.
Like the movie, the graphic novel follows the stories of Tommy and Izzi through time and, quite literally, space. With each attempt to save her and, in many ways, himself from whatever death lies ahead, Tommy comes to understand, in some way, the meaning of life. The question is, will he find the fountain of youth, in whatever form it may hide, in time? And will it matter?
Aronofsky's vision offers an amazing glimpse into the fears of mortality and loneliness, the beauty of love, and, ultimately, the concept of what it means to be alive.
The movie and graphic novel differ a little, but it is significant if you're really into the movie. A good comparison would be that the movie took a more scifi approach while the graphic novel is more fantasy. More preternatural with less reason (as if that were possible). If you didn't care for the movie, there's no way you'd want this. But if you loved what you thought the movie was going for or maybe just found it to be a beautiful thought, the graphic novel won't let you down.
A beautiful detour on the way to the screen.......2007-08-15
The delays & setbacks for "The Fountain" were pure serendipity in the end: not only was the film better for its revised casting & smaller budget, but this gorgeous graphic novel also saw the light of day. The story itself needs no further praise, except to say that like the film, it works wonderfully as a tone poem, with a simple (but never simplistic) plotline woven into an intricate design. And here it's complemented by Kent Williams' distinctive art, which has both an austere & lush beauty, perfectly conveying the emotional tones of this intense journey. Every line, every brushstroke, embodies passion, yearning, grief, joy. The graphic novel stands on its own as a work of art -- highly recommended!
Great!.......2007-08-02
I thought that this was the grapic novel for the fountain but was suprised when I got it. It is a book filled with beautiful pictures from the film and has the script for the movie in it too, if your a fan of the movie this is a must buy!
Beautiful.......2007-06-06
The story was as beautiful as the illustrations. A wonderful love story of a man coping with loss.
Average customer rating:
- History continued
- Interesting 2nd book continuing a great story
- The second act of a play is always slow
- A Must.
- Illustrates Various Aspects of the Genre
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The Demon Soul (Warcraft: War of the Ancients, Book 2)
Richard A. Knaak
Manufacturer: Pocket Star
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The Sundering (Warcraft: War of the Ancients Trilogy, Book 3)
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The Well of Eternity (WarCraft: War of the Ancients, Book 1)
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Day of the Dragon (WarCraft, Book 1)
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Dragon Hunt (Warcraft: The Sunwell Trilogy, Book 1)
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The Last Guardian (Warcraft, Book 3)
ASIN: 0743471202 |
Book Description
THE BURNING LEGION HAS COME.
Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras.
The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen.
The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
Customer Reviews:
History continued.......2007-08-09
As the second volume of the trilogy, it is an excellent continuation of the history of Warcraft and explains a lot about why things are the way they are in the game. Highly recommended
Interesting 2nd book continuing a great story.......2007-06-08
This book continues on from the earlier book, The well of eternity, i was so wrapped up in the story of the first book this was not a let down at all. I weas turning page after page so unravel the story. i can admit some sections began to repeat themselves slightly but i did indeed finsh this book within a week.
A fantastic read and continuation of the war of the ancients series.
4/5
The second act of a play is always slow.......2006-12-19
This book is a little slower than the rest. It has a lot to offer on the mythos and back story of warcraft, but it is very slow for this genre of book.
I almost didn't read the third book after reading this one. But you have to remember that this is the "second act" of a play. This is setting up the final conclusion you get in the third book.
The third book brings a lot of closure to the story, and a lot more of the lore of warcraft. I enjoyed the three as a set. If you like the warcraft books, grind your way through this to get to the third book. Afterall, not all of the lvl 1-60 is fun either is it? You do have to grind from time to time. :)
A Must........2006-06-27
Loved the whole triology... even my girlfriend who hates WOW, read these and liked them, that is a rating by itself. A must if you like the genre.
Illustrates Various Aspects of the Genre.......2006-06-08
I enjoyed this book and couldn't put it down. I loved how one can learn about how various powers work (druidic powers interaction with nature or sorcerers powers that fetch magic directly from the well) and also about powerful natural spirit forces like Cenarius or Aviana and also the Aspects (powerful dragons embodying some cosmic force like time or the earth). There are hints about how the Old Gods (H.P. Lovecraft's cuthulu like entities) somehow corrupted the Well of Eternity and also corrupted Nefarion in a complex endeavor to engineer their release.
I've found that these details can really give on a feel of the Warcraft's universe that one cannot easily get through MMORPG or pen-n-paper Warcraft d20 game.
Customer Reviews:
A bit disappointed though!!.......2002-04-08
The book is not bad, but not really as good as I expected. After having read the extraordinary book "The illussion of life", I wanted more from the same drawer. I picked the villains book.
In the beginning Frank'n'Ollie explain why they did the book, and apparently it was made on command, I couldn't help thinking about that when I read it. The chapters in the book are very short, and there is too little information about how they decided to make their characters as they turned out. Each chapter begins with an (Too long) introduction of the characters role in the film. Of course you can not expect everybody to have seen every disney film that exists, but too much space in the book is used to explain things you already know if you've seen the films.
I would have prefered to know more about how the animators felt about their characters and how they developed the personalities, for instance the thin line of making the beast in "Beauty and the Beast" looking like a beast that you could still end up having feelings for. I would like to have seen more development drawings and sketches and even some animation continuity with some good examples of change in expression of the villains as well.
Some times you read about villains that actually ain't villains. The bear in "Fox and a hound" is actually no villain because it is just following natural instincts, but how about Chief, the big old dog in the movie, nothing about him? A book that is not deep enough. but still not bad. Guess I still shouldn't have read it after just finishing "Illussion of life".
Johnston and Thomas Together Again!.......2000-02-04
Anything by these two wonderful authors and amazing animators should be a must in anyone's collection. Yet, I am baffled that all of their books are currently out of print. I am sure one will not have trouble looking at a used bookstore for a copy of this. This book deals precisely with what the title says: The Disney Villians. In their usual classic and lucid style, the authors discuss the troubles they ran while devising a villian. One that is wicked, yet appealing to the audience. Going through their catalog of movies from Snow White to Aladdin, they discuss in detail what a villian is all about, and how the villian relates to the story, style and main character of each film. Whether one should be more realistic, or have harder edges, or what kind of mannerisms will this villian have. Highly reccomended for the animator and artist, as well as the Disney book lover as these are presented so well. For the enthuseist, which I also own, there is also a more expensive version of this book, hardcover with a slipcase, signed by each of the authors and a print of the filmstrip from Snow White.
GET IT when you can..........1999-05-14
Why did they do it? Frank and Ollie wanted to give a thorough insight into the making of believable, memorable animated characters. For all to learn from... and they did just that! Another MUST-HAVE from the makers of some of this worlds most entertaining animation.
A Worthwhile Read For Any Disney Fan!.......1998-07-11
Who better to bring us the history of the villain in Disney films than two people responsible for the creation of so many of them? Ollie Johnson and Frank Thomas' remarkable survey of the history of bad guys begins with the obligatory history of Disney animation and proceeds to describe all of the villains created from the earliest cartoon shorts to Aladdin. Concept drawings, poster art and stills from the film make up the many illustrations and each film is described along with interesting information on each villain discussed. The one drawback - an obvious one when dealing with so prolific a studio - is the fact that this book cuts off at Aladdin, missing the many sinister villains that followed, notably Scar, and Hades.
Average customer rating:
- Rise of the Horde
- Excellent sequel
- Easy and fun read
- Good History
- Rise of the Horde; a legion of betrayal
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Warcraft: World of Warcraft: Rise of the Horde (World of Warcraft)
Christie Golden
Manufacturer: Pocket Star
ProductGroup: Book
Binding: Mass Market Paperback
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ASIN: 0743471385 |
Book Description
Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well.
Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction.
Customer Reviews:
Rise of the Horde.......2007-09-17
My feelings were somewhat mixed on this book. What I liked about it was that the author really knew his WoW background. The story presented the history of the Horde and their conflict with the Draenei in a very concise and understandable way. It was an "easy read", and there was little to no confusion about what was happening.
What I didn't care for was how particularly violent this book was. The author vividly presented the blood and guts of conflict. I'm sure that is what the author intended, but the unintentional consequence was not feeling sorry for the Orcs at all.
If you are a hard core WoW fan, this book is a must read. Just be prepared for a "D-day" like story.
Excellent sequel.......2007-09-17
This is a follow-up to Christie Golden's Lord of the Clans, also contained in Warcraft: Archive.
This tale chronicles Thrall's recording of the rise of the first Horde on the world of Draenor, otherwise known as Outlands.
I learned a lot about the dynamics of the Draenei and thigns related to WoW:TBC that I would have otherwise not know since I play Horde exclusively.
A great read that I highly reccommend.
Easy and fun read .......2007-08-13
Tells the tragic story we have all wanted to know for years and does its best to blend the Warcraft 1,2 and 3 storylines not so easy.
This book is all the more tragic because ultimatly the reader knows the ending. I thought it was great because it showed what true friends Doomhammer and Doritan were.
Everything I have come to expect froma Bilzard book.
Good History.......2007-08-09
Excellent History of how the Horde came to be the Horde. A must for all Warcraft enthusiasts
Rise of the Horde; a legion of betrayal .......2007-05-10
By; Anthony Michael Tuzzolo.
First of all, If you have no idea what Warcraft is then go home! This story is set in a place called Hellfire peninsula in the shattered world of Draenor. The story starts out with a young orc named Duratan, who is heir to the Frostwolf clan, befriending another orc named Orgim Doomhammer. One day, the two friends are saved by an alien race,named Draeni who befriend them and allow them to stay in their marvelous city. When they grow up a very influintial shaman named Ner'Zhul had a vision from his deceased mate who told him that the ancestors were all with an omniescent being and that he would soon get a vision from it. Ner'Zhul gets a vision from a maelevolent being named Kil' Jaedan who tells him that the Draeni are no friends, but are instead enemies. Ner'Zhul then calls a meeting between with all the clans and send them out to attack the Draeni. The only clan that is not fighting is Duratan and his Frostwolf clan.Eventualy, Ner'Zhul gets another vision from his Mate who tells him that he was listening to the wrong being and that the ancestors will no longer answer to him. Guldan, Ner'Zhuls apprentice, betrays him and tells Kil' Jaedan about how Ner'Zhul tried to reach the ancestors. Ner'Zhul, now a demoralized husk of his former self, no longer is a threat to Kil'Jaedan and Guldan is now incharge. uldan then sends an all out attack on the Draeni fortress along with some demons brought by Kil'Jaedan. Although, some of the Draeni, including their leader, Velen, escape. The Orcs homeworld is dying so they open a portal to another world were the land is greater.
Book Description
At last, it’s the ultimate history of the spectacular Star Wars saga, lavishly illustrated and in full color for the first time.
With the completion of Episodes I, II, and III, the epic story that’s captivated millions can now be told in its entirety, from the time of the primordial Knights of the Old Republic and the Clone Wars to the birth of the Empire, from the destruction of the Death Star to the adventures of the New Jedi Order.
Beautifully illustrated by Mark Chiarello, Tommy Lee Edwards, and John Van Fleet, Star Wars: The New Essential Chronology offers the comprehensive and official chronicle of that extraordinary galaxy so far, far away. Herein you’ll find
• the most exciting and climactic events from all epochs of Star Wars–those explosive turning points in the shaping of the galaxy
• a gripping account of the controversial Clone Wars–the treachery that fueled them and the terrifying aftermath
• profiles of the key players in the history of the Star Wars galaxy, along with all the most popular heroes and villains from every movie, book, comic, TV special, game, and cartoon
Follow Anakin Solo’s perilous journey as he wrestles with the dark side; behold the black soul of each Dark Lord of the Sith, from Darth Sidious to Darth Vader; experience the fiery space battles that decided the fates of entire planets; and witness the ferocious invasion of the seemingly invincible Yuuzhon Vong.
The training of Obi-Wan Kenobi, the invasion of Naboo, the capture of Princess Leia, the Battle of Yavin, the lightsaber death duel between Organa Solo and Beldorion the Hutt–all of the key events are captured and preserved for all time in this drama-filled Stars Wars chronicle.
Customer Reviews:
I dont give 5 stars reviews.......2007-08-29
I almost never give a 100% review to anything. Movies, Games, books, whatever. THIS is THE essential chronology for Star Wars. Its written like a history book for star wars which I find completely fascinating. As well it has a galaxy map which brings so much insight to events surrounding the lore of star wars. There is nothing I don't like about this book and if there is a more complete chronology out there I would like to know about it.
Good Start To Star Wars.......2007-06-26
I would have been alot happier with this book, if the author, while describing the Star Wars history, gave a reference to each event as it took place in each book and movie.A lot of what takes place in the history of Star Wars are the poorly cross referenced serial novels that make up 90% of the Star Wars Universe.If the author just gave the title of each book,as it takes place in the Star Wars Universe, and then gave a description of the events in each book,(and movie)- this book would have been great.Instead he attempts to tell a very complicated story as it evolved,and, fails to tell us where we can find each event in the library.
I have read most of the Star Wars books (so I know where the events take place)and find that there are very few authors, that write just Star Wars novels.They are newspaper writers and novelists,journalists that will write Star Wars Novels from an outline given to them by LucasFilms.Charactors get lost, decriptions of familar places change from author to author.In fact I find that very few of the books are correctly cross referenced.Each author has his own version of Star Wars history.
This book is no different,it gives you an outline of what happened,but nothing more.If you compare the writers that wrote this saga, to,Tolkien and Lord of the Rings, you'll find the cross references of the books, make the Star Wars writers look like fools,running an errand.The Star Wars Movies may be the greatest science fantasy series of all time.But the books are always disapointing.Tolkien spent decades inventing his books.Most of these books are written in the space of 3 or 4 weeks.Can you imagine if these books had been written with the same passion that LOR was?
In short,buy this book, but don't expect a complete overview of the saga.
Fantastic.......2007-01-26
This is the best New Essential Guide I've seen. It is comprehensive to say the least. Unlike some other guides, they waited until the saga was complete. It covers absolutely everything up to the Swarm War (Dark Nest Trilogy).
The illustrations are unique and beautiful.
Everything you want to know about Star Wars history is right there, organized and easy to read.
The history of the "Star Trek" universe up to 36 A.B.Y........2006-04-29
Now that George Lucas has completed Episodes I, II, and III of the "Star Wars" saga, it is time to take a moment and put together all of the pieces into a comprehensive chronology that account for everything in the "Star Wars" universe from the Pre-Republic Era to the Killik Expansion (so the chronology goes 35-36 years beyond the end of the original "Star Wars" movie). The six movies are at the heart of everything, but there are all those novels, comic books, and graphic novels, not to mention references to historical events that can be fleshed out. Putting everything in order is what "Star Wars: The New Essential Chronology" is all about. With text by Daniel Wallace, with Kevin J. Anderson, this "new" version is updated for "The Phantom Menace," "Attack of the Clones," "Revenge of the Sith," and the new Jedi order. It also has dozens of full-color illustrations by Mark Chiarello, Tommy Lee Edwards, and John Van Fleet, who distinct styles certainly complement each other.
Ever since the hologram of Princess Leia named Obi-Wan Kenobi as her only hope and mentioned the Clone Wars fans of "Star Wars" have been trying to expand their knowledge of that galaxy far, far away in a time long ago. The history of the "Star Wars" universe is divided into a dozen parts: (1) Tales of the Ancient Republic; (2) The Fall of the Republic, which includes films I-III; (3) The Empire and the New Order; (4) Profiles in History of Han Solo, Lando Calrissian, and the Skywalkers; (5) The Galactic Civil War, which covers the original trilogy; (6) Birth of the New Republic; (7) Empire Resurgent; (8) The Return of the Jedi Knights; (9) Uprisings and Insurgencies; (10) A Lasting Peace; (11) Generations of Jedi Knights; and (12) The New Jedi Order. The attempt by Wallace, with Anderson, is to write history rather than tell stories, although the result falls pretty much somewhere in between. If you want to now what happened before, in between, and after the two movie trilogies, then this chronology certainly does tells you what you need to know.
The dating convention employed in the chronology uses the Battle of Yavin as its zero point, treating the destruction of the first Death Star and the dawning of "a new hope" for the people of the galaxy as the symbolic beginning of the current society. Therefore events preceding that point in time are indicated B.B.Y., and those afterwards as A.B.Y. The only real complaint here is that you have to go to the "Star Wars" web site to track down the extensive list of historical resources, so unless you are as well versed in the various "Star Wars" novels, comic books, and computer games as you are in the twin movie trilogies, you are not going to know where Wallace and Anderson are getting all of the puzzle pieces. So you have a couple of hoops to jump through to even find out whether there is a story about the Battle of Dreighton or the death of Zsinj to track down let alone to read. There is a four-page index, so that if you already know about the Kaiburr Crystal or want to see everything there is to know about Chewbacca or Mon Montha, you can find what the chronology has to say about them.
The back of the book includes a map of the galaxy, so you can find Hoth and Bespin in the Outer Rim, trace the Corellian Run and the Perlemian Trade Route, and distinguish the Core Worlds from the Colonies and those of the Inner Rim. "Star Wars: The New Essential Chronology" is one of seven volumes in this series of reference books, the others being: "Star Wars: The New Essential Guide to Characters," "Star Wars: The Essential Guide to Droids," and "Star Wars: The Essential Guide to Planets and Moons" (all of which are also written by Wallace), along with "Star Wars: The New Essential Guide to Weapons & Technology," "Star Wars: The New Essential Guide to Vehicles & Vessels," and "Star Wars: The Essential Guide to Alien Species." At face value this volume is the best of the bunch because it is the most useful in terms of putting all of the pieces together. Of course, if you are interested in adding your own stories to the "Star Wars" galaxy, you would probably need the entire library to make sure you have yourself covered. You would not want to have R2-D2 colored the wrong way or something.
Amazing........2006-04-07
The authors have done an EXCELLENT job of compiling the VAST amount of information presented in both the films and the expanded universe. They have seamlessly and consistently intertwined the information to create what is the equivalent of a history textbook of the Star Wars universe. The information is concise, while being thorough and informative. This book is perfect for those like myself who love everything about Star Wars, but don't want to set and read every single novel and comic or play every single video game. This book is also perfect for those who have read everything, but may need their memories refreshed. So, in conclusion, I guess you could say this book is perfect for ANY fan!
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