Customer Reviews:
A bit advanced for little kids.......2007-07-01
My son LOVES mazes and is very good at them. This box has a mix of difficulty levels, but several of them are quite hard. Those, of course, are the ones my 6-year-old wanted to do first. I would recommend this book to older children (at least finished first grade). I wish the publisher would have put age recommendations. I managed to put the book up and will get it out again next year. More color would have helped make the book agreeable for more ages as well, not only making it more attractive, but making following the maze passages easier.
Another Maze Book??.......2007-03-26
A unique and enjoyable maze book. My daughter is 5 and a maze freak and she really likes just looking through the maze books to see which maze she wants to tackle for the day and this book has a lot of choices and a variation in difficulty. I put stars at the top of the pages for the mazes she is allowed to do. I would recomend this book to a child over the Preschool age unless they are very talented with details. A first grader would probably love the book.
Maze Crazy.......2007-03-11
Again for my son. He is a Maze Crazy kid and loved this one the best.
My Daycare Kids Love It!!.......2006-04-18
When my daycare kids get a little wild, I bring out this maze book and they will sit together QUIETLY to work out these great mazes!! They do fight over the book, so I just ordered three more!!
aMAZEing.......2006-03-07
This book is fun and amazing, great for parents and smaller kids to work on together and lots of interesting facts. The facts give readers impetus to to go look things up...like Land Artist. Whoever heard of one of those, before reading this book?! I like the way it encourages reading as well as problem solving.
Book Description
he saga of The Runelords reaches its climax in The Lair of Bones. Prince Gaborn, the Earth King, has defeated the forces arrayed against him: the magical and human forces marshalled by Raj Ahten, who seeks immortality at any cost, and has given up his humanity in trade; and the inhuman, innumerable, insectile hordes of the giant Reavers, from under the Earth, whose motives are unknowable. Now there must be a final confrontation, with the supernatural creature that Raj Ahten has become, and underground, in the cavernous homeland of the Reavers, where the sorcerous One True Master who rules them all lies in wait-in the Lair of Bones. The survival of the human race on Earth is at stake. Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. Authors of those works, such as Stephen R. Donaldson, Robert Jordan and Terry Goodkind, come immediately to mind. Add to that list David Farland, whose epic fantasy series now reaches its peak.
Customer Reviews:
Beyond pitiful.......2007-05-09
This is a continuation of a terribly written series of books. not only are the "deadly reavers" not scary, they aren't even realistic and die faster than roaches under bugspray ( in fact, in one sequence, Gaborn kills two of these terrible monsters and it is simply described as "they were quickly dipatched". What a joke. ) And to add misery, Farland continues to use terrible writing skills by using the same words over and over to dscribe things, and somehow characters like Myrimma become wizards overnight ( literally, she was scribing runes that the great master Binnesman had no idea what they were...when Myrimma had no experience in study of her new magic ). This whole series is a joke - I read it on the hope the Farland would get better, but instead it got worse. This should have been a short story ( especially since the whole series tkes place over approximately 2 weeks time including Gaborn become a master, Myrimma becoming a wizard and a champion archer and all this other nonsense. ) Give me a break. What a terrible author. STAY AWAY FROM THIS AUTHOR !! HE IS TERRIBLE !!!!
Almost an adequate ending. Almost........2007-04-17
You know, The Runelords series was made up of some pretty solid heroic fantasy novels with some good ideas and well-handled characterization. And moving into this book, I felt no decline in quality, right up until the last quarter of the novel, when I began to suspect that things went a little awry as Farland (Dave Wolverton) attempted to wrap things up. I don't know for certain why this happened, but I suspect a great deal of the problem came from the fact that his publisher, agent, and he himself all decided that another series following up on this one would sell better than an entirely new idea. If this was the case, shame on them.
The problem is that this book leaves out that extra hundred pages needed to conclude things for all of the plot threads and all of the characters. The most notably frayed, dangling thread was that of Asgaroth, Erin, and Celinor. In fact, that whole subplot was effectively ruined by this book. It seems Celinor magically lost all of his previous virtue in approximately two seconds and became a mindless pawn of evil. Before he was a well-fleshed, interesting character; what on Earth happened? (No pun intended). And why spend so much time on the subplot if you're just going to dismiss it with a couple of bylines in the last couple of chapters?
There are other niggling concerns, and almost all of the characters suffered from unsatisfying conclusions to their stories; some were ignored almost completely, while others were not given enough attention to satisfy. Other questions were also left unanswered, such as what happened regarding Myrimma's multiple endowments of metabolism.
At least the ending did not take the easy way out and give a happy ending to our other metabolically-burdened heroes. And the main plot was concluded logically and epically enough, to my satisfaction. The vast majority of the novel was very exciting, page-turning reading and no better or worse than the past three efforts. If the ending has been better, I would happily award this novel and series the full four stars I marked above.
As it stands, it's about a 3.5. And I will not be purchasing the second Runelords series, as I do not feel that the world and storyline of these four books justifies any further novels.
A Fitting Conclusion to an Original Series.......2007-01-12
I picked this book up just recently, after going back and re-reading the first three. Like one of the previus reviewer's said, you aren't re-introduced to characters, so if you've not read Book 3 in a while, you might want to re-acquaint yourself.
I finished this book in an afternoon, so it's an easy read. A lot of it seems to include a whole lot of people riding/running around from place to place, but overall, it all connects well in the end.
There are a few loose ends that don't get tied up, but if you stop and think about it, you can sort of draw your own conclusions...
**SPOILER**
I didn't care much for the end...oh it was wrapped up nicely, but I think most people like happy endings and this didn't really deliver there.
Disappointing.......2007-01-09
The first book of this series had great promise for fans of fantasy. Fast paced, and with an imaginative magic system, it seemed to be a unique gift to the fantasy setting that so often seems to be mere re-hashes of the tried and true formulae present in the settings that were set forth in Lord of the Rings. So, I was quite excited to get the final book in the series that seemed so promising. I loved the action sequences, and the precise way with which the author constructed the magic system and the consequences that it would have if one utilized it too much.
By the third book, the author was gearing up for what seemed to be a fantastic conclusion, and I was a bit skeptical that all of the plots could be wrapped up so neatly in one final volume, which, I understand, the Lair of Bones is. In fact, he did wrap things up far too neatly. Epic plot lines were destroyed in a few pages, with events transpiring in such a way as to make everything work out just perfectly, which never happens. There was no depth to any of the characters, and any danger that it seemed people were getting into was easily discarded or avoided. I never felt a real sense of peril or adventure, and I wanted to rush to get through to the end, which was, perhaps, the best part, simply because of its uncompromising nature.
I enjoy the fast pacing of the action scenes, but after one giant reaver, you've seen them all. There were no surprises at the end, and many of the earlier plot lines seemed to have absolutely no bearing on the conclusion to the saga. The book sagged at the conclusion. I felt no connection to any of what was going on, including the finale with Raj Ahten. If you've read through the first three and absolutely have to finish, then you might as well. If you're reading this to see if you should read the whole series, then you might want to consider another one.
Not the Best Finish.......2007-01-08
Seems as if Farland was under pressure to wrap this series up. After taking the time in the first three books to lay out several sub-plots and quite a few interesting characters he seems to abandon a great majority of them. The main plotline is resolved in a satisfying, albeit melancholy, manner. However, the several interesting threads involving other characters are either completely forgotten or explained away in a rapid fire manner in the final chapter.
On one hand it seems as if he is setting us up for another companion series, but on the other hand it seems as if he realized he had too many ideas and subplots going and decided to prune it down and finish the whole thing off.
Either way he has ended a 4-star series with a 3-star book, and I don't find that much to my liking! I was a bit worried after the third book in the series, Wizardborn, which was not as good as the first two. I think my worries came to fruition with this book. Of course if you are reading this review you've probably already bought and read the other books in the series-so you'll have to read this one and weigh in with your own opinion. I think you'll agree that this book does not quite leave you with the satisfaction you would like, or the satisfaction you expected after reading the first two outstanding volumes in the series, The Runelords and Brotherhood of the Wolf.
Average customer rating:
- not a book for French beginners
|
Invitation au monde francophone (with Audio CD)
Gilbert A. Jarvis ,
Thérèse M. Bonin ,
Diane W. Birckbichler , and
Anne Lair
Manufacturer: Heinle
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Similar Items:
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Audio CD (Stand Alone Version) for Invitation au monde francophone, 2nd
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Workbook/Lab Manual for Invitation au monde francophone, 2nd
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ASIN: 1413001335 |
Book Description
Helps students acquire proficiency in communicating within culturally-significant contexts, inviting students to examine and appreciate differences and similarities among individuals and cultures in an interconnected world.
Customer Reviews:
not a book for French beginners.......2005-09-28
I don't like this book, actually i am taking French in college now, this is the textbook for my elementary course. but i don't think it is a book for beginners, there are too much infor in one chapter. and it never makes it clear the grammar points/pronunciation, the CDs read very fast to catch up with.
Customer Reviews:
A great collection of adventure seeds.......2004-01-05
NOTE: THIS REVIEW FOR REFEREE'S EYES ONLY. THERE ARE SPOILERS HERE FOR PLAYERS.
The Book of Lairs (REF3) is perfect for those times when -- as a DM -- you're having "writer's block." Here's an example of what I did with just one of the encounters from the book, "Drow." What follows is an "after-action" report I wrote for my players, so the details of the adventure wouldn't be forgotten with time.
(6/2/03) "Festan answered the summons from the Archdruid Kyelmann immediately. Ardeep Forest, close to Waterdeep, is a de facto druid embassy to the city-state. Ideally, conflicts from both sides can be resolved peacefully, and Kyelmann has negotiated most of those agreements.
Kyelmann, an old but vigorous man with snow-white hair and beard, greeted Festan formally. This was not their first meeting. The two sized each other up once again, for one day the ambitious and able younger druid would surely challenge Kyelmann for the Archdruid position. The outcome of that contest was far from certain.
The assignment: Investigate the source of recent Drow elf raids in The High Forest, south of the Star Mounts. Drow kill indiscriminately, and are as disruptive as settlers hacking down the forest. Kyelmann also had a "gift" for Festan, an elf warrior, Evana Vega, who ended up being a welcome addition to the party. Since the loss of Boutros the Half-Ogre, the party had been missing an extra sword.
The party gathered at the Yawning Portal, their favorite watering-hole in the city. The remnants of a badly savaged adventuring group emerged from Undermountain during their meeting, but they shrugged off the bad omen.
The party:
· Festan, druid
· Stalith, fighter
· Kavitt, mage
· Thoumann, bard
· Evana, fighter
· Druwçzza, fighter/thief
The party embarked by barge from Illefarn up the Unicorn Run. The trip was slow and peaceful, save for Orc bandits attacking from cliffs overlooking the river. The assault was quickly broken, the orc survivors scattering.
After proceeding up the River Shining, the party began searching the southern reaches of the High Forest for several days, before finding clues of Drow raiders. The only significant encounter was an extremely large brown bear, angry because Thoumann thought her cubs were cute.
Festan, in reptile form, investigated a set of featureless metal doors behind a bramble thicket. Despite threats and pleas from the talking doors, traps galore, and the failure of the party's strongest warriors, the doors were finally forced open (by Thoumann the bard). Inside was a wide hallway, and dark. The party didn't realize how high the hall reached, and was attacked by the guardian, Bilastrinix, a Drow elf fighter/magic-user. He was levitating above, casting magic, and firing crossbow bolts with a sleep poison. It was a difficult and frustrating encounter for both sides, with much magic hurled, only to be repelled by the Drow's magic resistance. Several party members were virtually impotent, lacking an effective attack. Evana finally ended the battle, using her magic items to climb the wall, and leaping onto the levitating elf. A vicious one-on-one fight left the Drow dead, and Evana plummeting to the ground.
As the dust settled, and the party was taking count of the situation, Druwçzza's mother Qilué Veladorn - one of the legendary Seven Sisters - arrived. Being Drow, this caused the party a few moments of consternation. But she only came to seal off the passage, to deny the Underdark Drow this access to the surface.
Kyelmann was extremely pleased, and received the whole party. The Drow threat was not only identified, but also neutralized."
Wayne Gralian
Wayne's World of Books / Krakow RPGs
WaynesBooks.com
A lifesaver!.......2000-05-02
Here it is, the DM's Bible... over 70 mini-adventures for all levels, all places, and all play styles, arranged by creature type. This book is the saving grace for DM's blessed with those players who love to do their own thing and wander off into the wilderness. So, when the encounter dice read "Quicklings," and you say, "Uhhh..." here's the ideal way to handle it! The adventures are all well-written, original, and intense. One of TSR's finest, highest recommendation.
Pretty Good.......1998-07-06
This is a great book for anyone who likes a few adventures ready at their fingertips. Many of the adventures are beautifully designed, and are great to fit into any campaign. The parameters surrounding them are very flexible for doing this. The adventures also work well independently for a quick one-adventure play, during those times you don't know if you have time for a full campaign. It has a few drawbacks however. A few of the adventures are rather mediocre, and overall, they tend to focus more on hack-and-slash than on role-play, but in the hands of a skillful dm, it can be a powerful and effective tool.
Customer Reviews:
An excellent resource.......2004-09-23
This AD&D (1st edition) book is an excellent resource for any Dungeon Master (DM) running an AD&D campaign, especially a 1st or 2nd edition campaign. The book contains some 65 (if I counted correctly) mini-adventures, all entirely self-contained, that a DM can slip into an existing campaign, perhaps as a chance encounter while the party is traveling. The mini-adventures range in party difficulty level from 1st level up to 12th level, and even contain a number of Oriental Adventures mini-adventures.
So, if you are a DM, running an AD&D campaign, then this is an excellent resource for you to get, one that you will find yourself using throughout the years - as I have. I highly recommend this book.
Book Description
At midnight, an army of ghosts will attack Curston. The city has only one hope: the Knights of the Silver Dragon – knights both
living and dead. Can Moyra, Kellach, and Driskoll locate the hidden crypt, where knights sleep for eternity, before the ghostly battle begins?
Key to the Griffon’s Lair continues a new series of adventures written specifically for readers ages 8 - 12. This exciting series follows the adventures of three children, who through their heroic deeds, become members of the Order of the Knights of the Silver Dragon.
Book Description
"When Mickey, Minnie, Horace and Clarabelle Head for the Wild West, they expect only a pleasant vacation and a little Romance! What they get is a metting with one of the meanest outlaws to ever ride the range as minnie is kidnapped and held prisoner"
Book Description
A wealth of material for Games Masters to use in their campaigns. Containing a mix of encounter tables, fully-fleshed out encounters, compatible with both 3.5 and standard 3.0 as well as making allowance for a Games Masters own creatures, if your players adventure over ground or oversea then you need this book.
Customer Reviews:
Not the most essential.......2002-01-29
As you can no doubt tell from the title, this book contains three of Bram Stoker's works. Personally, I do not think these are three of his best.
Without doubt, the collection would not make sense without "Dracula." It is simply the text and has no notes for the reader. The good thing is that it does have plenty of room on the margins for making notes for your use.
In the late eighties and early nineties, it was hard to get a copy of "The Lair of the White Worm." You can know find it in paperback. After reading it, you will see that it is not exactly like the abysmal movie with Hugh Grant.
Although the movie hinted at vampirism, there is no hint of vampirism here which raises the question, "Why include it in a Dracula Omnibus?" This story brings a sentient monster that has been alive beneath England, a voodoo master, and a mesmerist. Not too bad a combination, but it has the feel of two stories fighting each other. Also, we witness the power of Mimi, but never really get to read much about her.
The final selection, "Dracula's Guest," was published posthumously. I don't recall seeing it in paperback by itself, although there is a hardcover edition available. "Dracula's Guest" is typically part of another selection. This is not a novel, but a collection of stories.
Is this a worthwhile investment? If you like Bram Stoker's work, this is a nice hardcover to put up on the shelf. You have "Dracula" and a couple more works to boot. Aside from an introduction from the editor, there are no frills with this edition.
Average customer rating:
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A Special Place (Fairy Lair)
Anne LeMieux
Manufacturer: Aladdin
ProductGroup: Book
Binding: Board book
Action & Adventure
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Fairy Lair
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ASIN: 0689817258 |
Customer Reviews:
totally flying.......2000-06-14
read it! its a great fantasy book with lots of details.don't take my word...read it!
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