Product Description
The ONLY official guide from the insiders at Nintendo! Unravel the Mystery! Make your first experience as a Pokmon the best it can be! Let the Official Nintendo Power Player's Guide take the guesswork out of Pokmon Mystery Dungeon! Every page is packed with information to help you live the sweet Pokmon life. Locations for every Pokmon! Complete and detailed Pokdex! Full walk-through of every dungeon! Advanced battle strategies and tips! Complete strategies for both the Blue Rescue Team version for Nintendo DS & the Red Rescue Team version for Game Boy Advance!
Customer Reviews:
It's the best!.......2007-02-09
It's the most awesome book where you can learn about dungeons and see what items you need before going into them. It helps your ranking to go up. It has an awesome Pokedex. I learned about new items that I didn't know about before. I highly recommend this book; it's one of the greatest I ever saw.
Official Nintendo Pokémon Mystery Dungeon: Blue Rescue Team/Red Rescue Team Player's Guide (Paperback) by Nintendo Power .......2007-02-07
Better than most guides I've seen out there. Great detail!
AWESOME.......2007-01-30
I got this a week after i got the game and it was so much easier and better.
It has good tips for dungoens. It tells you what happens in the dungeon, what you need, and what you can get.
Full pokedex with all 386 pokemon!
ITS AWESOME
Good game.......2007-01-29
Good game. You need to like cartoon characters, which I do.
Children and the young at heart would enjoy this game.
thanks.......2007-01-18
I was very happy with the speedy delivery and the book itself was very helpful
Book Description
Mysteries of the Moonsea™
Thomas M. Reid Sean K Reynolds
Darrin Drader Wil Upchurch
A Campaign Arc for Characters of Levels 1—18
The Moonsea–a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it.
The Mysteries of the Moonsea accessory contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms® campaign. In addition to the adventures, this book presents maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, as well as statistics and descriptions for 15 important campaign villains.
For use with these Dungeons & Dragons® products
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Forgotten Realms® Campaign Setting
Customer Reviews:
An excellent resource for DMs.......2007-01-22
This book is different from most of the other supplements that Wizards of the Coast has released, and I have to say that it was a very refreshing change of pace. The best way to categorize this book would be to say that it's halfway between a regional sourcebook and a campaign module.
Unlike the other regional books, it doesn't contain a random hodgepodge of information about NPCs, locations, Prestige Classes, new spells, and so on. Instead, you don't have new Prestige Classes, feats, and spells at all, which is just as well, since I think there's more than enough of all three. The book also has much narrower scope, focusing on only the four main cities in the Moonsea region and their surrounding areas. Again, this is just as well, since at least half of the material in my other regional books sit unused.
And unlike the other published modules, the adventures presented in Mysteries of the Moonsea are very loosely connected. Most are nicely self-contained, and have just enough encounters for a party to face in a single day. Each adventure presents a few possible hooks to draw the players in, and I found that it was very easy to tailor them to fit the flavor and motivations of the players closely.
Overall, I think that this book strikes the perfect balance between being a generic regional book that puts most of the work on the DM, and a published module that railroads players.
An absolutely awesome sourcebook!.......2007-01-03
As a long time follower of Zhentil Keep, the Zhentarim, and Lord Bane, I'm sure my opinion is -most- biased. But I have to say that this is one of the best sourcebooks I've read to date. As stated below, yes, this is nore a core book. However, that doesn't at all make it useless.
As a player myself, I like to read up on the NPCs and lore of the Realms, and this is an amazing book for that. Covering the entire Moonsea region, this book delves into key aspects of the north, south, east, and west regions of the Moonsea. It provides maps of the cities, though not to large amounts of detail, and offers up new NPCs; in Zhentil Keep, it gives you the Slave Master of the city, an Erinyes working eagerly under Fzoul Chembryl's guidance, and the dottering old Evil head of the mage's society.
All in all? A worthwhile read!
Not a core book........2006-10-29
Please, do not buy this book if you are looking for a core book. Do not make the same mistake I made.
This is a good book if you are looking for an adventure book. But that is it. Do not spect a lot of descriptions, you will get mostly adventures, not very detailed ones but a lot of them.
I just gave one single star to this book because it is totally mislabled.
Very Disapointed.......2006-09-01
I believe many in the people bought this book expecting another regional sourcebook such as shining south, Unaproachable East etc.
Instead its a collection of thinly flushed out adventures. THe book as a adventure source book is fine, the real issue is that most people wanted a Regional Sourcebook on the Moonsea.
I hope they continue making the Regional Sourcebooks, and seperate these adventure collections into a different area.
Docks review.......2006-08-13
This was a good book, however, I recommend dragon's of faerun and the power of Faerun.
Book Description
*
Written by the Pokémon Team! - The makers of the game will be writing the guide, so you can be sure nothing will be missed.
* Full stats on Pokémon - Pokémon battle with skills that are more or less effective depending on their opponent's attributes. So it's important to know what the Pokémon's powers are so you can choose wisely.
* Complete Mission Details - Our guide will provide complete mission information, including suggestions for what Pokémon to select.
* Covers both versions - The guide will cover both adventures for the DS and GBA.
Customer Reviews:
A total necessity.......2007-04-16
My son woud have never been able to get through his red rescue game without this guide, it really is a necessity for the game. Nintendo makes a great pokemon game, but it is close to impossible to get through to the end of the game and get all the special pokemon and all the special hidden items without the guide book.
This is GOOD.......2007-02-20
Okay this was good but not so good. The walkthrough did give info and helpful. But the post game part iakes some time to go through to find what you want. The PokeDex is great
Only 1 problem
1. More for Danger in the Dungeon and Powerful Pokemon
and way better pokemon in Danger in the Dungeon
a good book to have.......2007-01-27
I recomend you have this book if you play PMD,because it has cheat codes,what Pokemon the dungeon has in it,and lots of other stuff you would want to know about Pokemon.Although the book does mess up in the pokedex,it`s something you could correct easily.All in all,this book is extremely helpful book for Mystery Dngeon players.I wouldn`t be able to find a better Pokemon book.
wonderful and multi-purpose!.......2007-01-22
my son rec'd this for Christmas and he has read it front to back and over again! according to him, it really helps with his game, so he is very happy with it. for me, i am glad he is reading it and thought it is important to read it over and over again. i peeked at it and noticed it uses very big words: sporadically, legendary, harrowing, traverse,... to name a few. It is no great literature, but for a reluctant reader, this is as good as one! If your child "hates" reading but begs for a player's guide, get him/her one! You will be surprised how motivated the kid will be to read this.
If you have the game ..........2007-01-20
The Prima or Nintendo guides are a must for anyone playing the Nintendo Pokemon games.
They give insight you would have a hard time gathering otherwise.
Average customer rating:
- Book Review
- Excellent!
- Just the right amount of mystery and intrigue!
|
The Deadly Dungeon (A Stepping Stone Book(TM))
Ron Roy
Manufacturer: Random House Books for Young Readers
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ASIN: 0679887555
Release Date: 1998-03-03 |
Book Description
Dink's favorite mystery writer, Wallis Wallace, has invited Dink, Josh, and Ruth Rose for a sleepover - in a haunted castle! But as soon as the young detectives arrive, they start hearing screams behind the walls. Will they discover who - or what - is haunting Moose Manor?
Customer Reviews:
Book Review.......2006-05-27
I think this book should get an average grade ("C"). I think this because, when I read the book, it didn't have me thinking what was going to happen next. I think this book is too obvious for me. But for the people who like to know what's going to happen, they would like this book. I think this book is more for kids who have their parents read to them. I give this book a "C". In the book, Dink, Josh, and Ruth Rose go on a trip to a castle. They are all exited, but then, Ruth Rose discovers a Dungeon filled with dead animals. Through out the story, the three smart children try to figure what it is from. The rest is for the reader to figure out.
Excellent!.......2000-06-18
This book is very good! In this book, Dink, Josh, and Ruth Rose visit Wallis Wallice in Maine. Dink, Josh and Ruth Rose go lobstering, have a picnic, find a cave, and something else.
Just the right amount of mystery and intrigue!.......1999-04-02
Dink, Josh, and Ruth Rose visit an old castle on the coast of Maine and set out to discover what is making the screeching sounds which everyone believes to be a ghost! Along the way they run into flickering lights after dark, a secret underground passage and a dangerous, water-filled cave.
My 5-year old kept flipping back to study the map and wouldn't let me stop!
Average customer rating:
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Pokemon: Mystery Dungeon
VIZ Media
Manufacturer: VIZ Media LLC
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ASIN: 1421512041 |
Average customer rating:
- Excellent classic dungeon crawl adventure!
- Good mid-level adventure against DEMONS...
- A classic dungeon adventure
|
The Dungeon of Death: A Dungeon Crawl Adventure (Advanced Dungeons and Dragons: Forgotten Realms)
Jason Carl
Manufacturer: Wizards of the Coast
ProductGroup: Book
Binding: Paperback
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ASIN: 0786916222
Release Date: 2000-05-01 |
Book Description
A deadly dungeon crawl set in the heart of one of the most dangerous and mysterious locales in the Forgotten Realms(r) setting. For the first time, D&D(r) players will have access to one of the most mysterious locales from the First Edition Forgotten Realms campaign setting. The Dungeon of Death features an elaborate array of tricks, traps, and monsters-sure to challenge any party. The adventure is for mid-level (5th-9th) characters, which are in high demand by loyal D&D players.
Customer Reviews:
Excellent classic dungeon crawl adventure!.......2000-07-21
This is truely an excellent adventure, in the classic AD&D style dungeon crawl format. Deep and involved it provides extensive backround and good ways to use this dungeon in your campaign. It will take some skilled PCs to get through this adventure, as many traps and a curse lay in thier way. This will try the skills of even some of the best gamers around. If you get this module, be careful not to take it easy on your players because they will complain a lot about some of the nasty little quirks of this module. A must have for all the worlds devious DMs.
Good mid-level adventure against DEMONS..........2000-06-20
I just finished running this adventure and I have to say that my players and I were both pretty satisfied. The traps were good, especially the "Indiana Jones"-style staircase to nowhere with the 8ft iron ball...it had a very good trigger and gave the characters a chance to do something rather than just stop a flying arrow with their face or fall...My lead character missed a dexterity check I made him roll, and tripped. The other three characters had to then make a Dex check with a +4 to the roll to leap over him...they all made it! Luckily for them he was a dwarf! Anyway, the idea of the Shadow Curse was good, except that I changed it to subtract one HIT POINT per hour from character max, rather than subtracting one from the character's prime requisite attribute. That was a bad choice for two reasons: 1) the characters would never have completed this dungeon in 18 hours or less, and certainly would be in no shape to fight the nabassu Tanar'ri at the end if they had come close and 2) I would rather not take adventure time by changing the characters attributes every game hour! Imagine the adjusting it would do to THACO charts and things of that nature. Just too much character adjustment for me. Subtracting a max hit point every hour seemed to work out well, though. By the end, my characters were struggling at just over half their normal hit points, which I believe proved to be a much more realistic and convenient expression of the Curse. But, all properly run modules by good DMs are never run completely as the author intended, because AD&D will always be the consumate "house-rules" game. I recommend the adventure. One of the better ones put out lately.
A classic dungeon adventure.......2000-05-05
You might not want to tell your players the name of this dungeon first--it seems to make them very nervous. The traps in particular are very well-done, and I thought the curse on the complex is a great idea to make things more difficult for the players. This should be a lot of fun to play without being too deadly for the players.
Book Description
Mandy and her best friend James are used to dealing with animals in distress. But ghostly animals in distress are a different matter...Skelton Castle has always had a faithful deerhound to protect its family and grounds. But Aminta, the last of the line, died a short while ago. So when Mandy and James explore the creepy castle, the last thing they expect to find is a deerhound - especially one that looks just like Aminta. Could it possibly be her? What could she want from Mandy and James?
Customer Reviews:
The best read in ages.......2004-11-25
My daughter could not stop reading this book once she had started. She loved the characters and the animals. A great holiday gift.
What fun!.......2003-03-14
I was forced to read this book for a children's literature class. Boy was I glad I had to read it!
First, it is not as cheesy as the cover makes it look. It is very fun, and kids will love it. The characters are smart, and they inspire kids to be smart, too.
I also liked how the book showed positive morals and that people need to love each other and promote positivity instead of negative attitudes.
What a GREAT book!
The best Animal Ark there is.......2002-08-03
This book has all the normal Animal Ark characters, animals in distress etc., but there is also a superb castle/dungeon type plot that all kids will love.
The characters in this book are well done.
My kids couldn't put it down.
Book Description
As Head of Ranch Security, Hank knows that it's his job to clear the ranch of any unwanted visitors&150and that includes gophers. But when his efforts to rid the yard of one such pesky critter causes a stampede in the middle of a roundup, Loper decides that he's had it. It's high time Hank learned some manners. Our hero is going to&150gulp!&150obedience school. Hank can just picture it: dank dungeons, torches burning on the walls, and menacing instructors who wield manners like weapons. How will he ever survive?
Customer Reviews:
Excellent and very funny.......2005-09-03
Hank as usuall was exciting and very funny. Once you read and fall in love with the Hank books you won't want to miss any of them.
PRACTICLLY HALLAIRIOUSE!.......2005-05-12
I love the Hank the Cowdog books. I've read almost all of them. This one is number 44 in the series. I would probably say it's the best one I've ever read. The author puts a song or poem in every book. The one in this story isn't really either of them but a toung twister instead, that has only three words in it but keeps getting repeated over and over again. You should read it because Hank is absolutely laugh your socks off FUNNY!
Book Description
An adventure supplement for use with the Dungeons & Dragons Kingdom of Kalamar campaign setting.
Lands of Mystery contains four distinct and separate adventures which can be used individually, or tied together to suit the needs of the GM.
Players uncover an evil cult which travels upon a mysterious ship from distant lands, become embroiled in a battle between two fey races, search for the murderers of a kindly gold dragon, and battle strange orcs the likes of which they've never seen before.
Includes:
-9 detailed taverns and inns
-7 new monsters
-4 new spells
-new magic items and poisons
Customer Reviews:
Don't bother........2002-09-03
Those who've read my reviews know that I give very few 1's (even less than I give 5's). This book earned it due to very sketchy adventures, numerous typographical errors and the limited use of the book.
The production quality is good. Decent maps, nice cover and back and nice drawings for the ImageQuest system of showing your players things that their characters see. They're all consistent in look which can't be said for some of their other adventures. I do have a significant problem with some of the drawings though in that many of the last two adventures' drawings have hidden things in them that your players can spot instead of having to make spot checks. In some cases it's suggested to not make spot checks if the picture is shown, in others it's suggested both the check and the picture... I really dislike this, it makes the player, and not the character, the primary searcher for hidden things.
The biggest problem is that none of the adventures link with each other (except for the last - for highest level characters of all of them, and that one links back to the first adventure... which would be far too easy then without significant modification). Instead, they link to other modules produced by Kenzer & Co.
The errors start right at the beginning in the credits, one of the modules isn't listed with the author, instead the 4th adventure listed is one from "Harvest of Darkness". In other cases a priest of a god will be referenced by the god's name and not his, in some cases a NPC is referenced by his race name and not his own. Just some sloppy editing involved.
I'll review each adventure briefly: (spoilers below)
1. The Sirocco's Kiss: This looks to be an extremely short adventure if the characters pick up on the clues in an opening encounter (or have read the Monster Manual and know the trick to killing the creature they face). If they don't figure out the right combination, the DM will end up killing his first level party, or 2nd level part, or... up to probably an 8th level party. Basically this adventure seems designed to flesh out the seaport district of Bet Seder (5 1/2 pages for the adventure, 9 1/2 pages on the background). The background is well written and interesting but there's not much advice how to use the info to flesh out the adventure itself. Individual rating: 1 (Way too easy, or way too hard... and in most cases, way too quick). 3 If you base your adventures in Bet Seder for awhile.
2. In Too Deep: This is basically 5 separate tiny adventures in a very non-descript, tiny town. Some minor connections between a couple of adventures, but the 'adventure' feels quite disjointed. It's a few decent ideas, none of which are fleshed out beyond synopsis level (kind of a summary of the whole module actually). Individual rating: 1.
3. Night of the Rot Lord: This one is just rotten. It seems more designed to create some 'spot the monsters' in the ImageQuest illustrations, provide 4 pages detailing some diseases of Kalamar, only 2 of which are actually in the adventure (compared to 1 page actually detailing the encounters of the adventure... and 4 pages of NPC/place info). Numerous errors in this one.. Characters being called by the name of their god, being called 'him' when it's a female, having names mixed up, and also right in the beginning the village is described as having no mayor.. And then one of the NPCs is the mayor. Pitiful. Individual Rating: 0.
4. Unguarded Hoard: By far the best of the lot. The characters get to interact with a village protected by a Gold Dragon rumored to have been killed. The characters have some interesting encounters on the way and there's a possibility of ending up with a powerful ally depending on how the adventure plays out. However, numerous uses of "spot the monster" in the ImageQuest pics, and a pretty pathetic directive to the DM to use the character sheets of the players to create an enemy that almost exactly matches them (even to the extent of simply using those sheets for the foes) with no reasoning as to _why_, just that it should be an even matchup. There are 9 pages describing the city of Bromish, 6 for the adventure itself. Individual rating: 2 (good idea, lazy execution).
This book felt like the editors just grabbed random adventure ideas, slapped a minor layer of polishing on it, and then added information to flesh out the Kalamar setting. If you want info on diseases, or two of the cities in the setting, then it might actually be worth it. If you want 4 well done adventures, buy something else.
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