Product Description
It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Customer Reviews:
Classic Battletech: Total Warfare Review.......2007-09-11
I have been playing Battletech for over 12 years now and have owned most of the core rule books. But this newest book is by far the best rule book ever put out for Battletech.
Taking the Battle to the Next Level.......2007-09-11
I've been playing Battletech since the 2nd Edition came out, and the Total Warfare book is in my opinion the end product of people who love the game. While it may seem over the top for new players, old campaigners will find the book a much needed addition to their library as the Classic Battletech universe expands.
Great.......2007-07-12
This book is your one stop shop for all the Battletech rules. They ommited the construction rules, but if you have like me several different versions already, that isnt a problem at all.
Even the fiction included was of a high level.
Battletech at its Best.......2007-06-08
I have always enjoyed large menacing mechanical monsters, so Battletech is right up my alley. I remember buying the classic game before it was "classic." I enjoyed the game then and I enjoy it now. It is good to finally see the rules in one volume instead of spread out over several overpriced paperbacks. Hats off to WizKids for breathing life back into this classic giant robot battle game.
Excellent Refrence Book for CBT.......2007-05-23
If you do not already know how to play Classic Battletech, this book will not help you learn. It assumes that you already know, and that you already own the rule books that will teach you how to play.
That said, Total Warfare is very useful for the player who wants a single book with all the various charts and rules rather than a collection of several books. There is a nice index that makes it easy to find most things, and as with other CBT books it has all the rule sheets right at the back of the book.
The Artwork is beautiful, and has a special section at the end devoted to a 'how to' of painting minitures and kit-bashing that give a good overview of the processes involved with each that provide some very nice tips for anyone who is thinking about getting into that particular hobby.
Product Description
UNSUNG WORKHORSES MechWarriors receive all the glory; aerospace fighter pilots a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machines of the Great Houses. From cargo trucks to tank airships, airborne MASH to communication satellites, armored transport rails to coastal patrol boats, hauler exoskeletons to LoaderMechs, even hover and wheeled police cruisers or civilian vehicles conscripted into the military: the support vehicle is the true backbone of any military machine. Built using the construction rules found in Combat Equipment™, Classic BattleTech Technical Readout: Vehicle Annex™ provides a never-before-seen look at the support vehicles behind the militaries of every faction, as well as a slice of every day life in the BattleTech® universe. From tracked land-trains to police cruisers, Luxury VTOLs to Fix-wing passenger planes, satellites, super-heavy naval surface ships, IndustrialMechs and more: the gamut of the BattleTech universe, fully illustrated for the first time.
Customer Reviews:
Fun Fictional Vehicles.......2007-08-24
This book fills the vehicle gap that has long existed in the Battletech universe. I am not sure of the actual utility of the vehicles yet since I have not play-tested them, but most of them appear reasonably balanced. Some of the vehicle illustrations are "sketchy," but on the whole the art retains the classic Battletech feel (techy, blocky and not too realistic).
If you are a Battletech/Mechwarrior fan and feel like that your game has been just a little too mech heavy, this book may be the fix you need.
Nice Filler.......2007-06-27
Vehicle Annex is a nice addition to the TROs that already exist. It adds civilian and millitary vehicles to help you "flesh out" your campaigns. I found it to be an interesting read with some great stories about each entry thrown in to give the vehicles some color. I rate it 4 stars simply because it doesnt add anything essential or groundbreaking. What it offers is a look at something that up until now has been missing in the Battletech universe. Vehicle Annex is a well put together book that will add flavor and zest to any Battletech campaign.
Well worth it for the fluff text.......2007-04-05
While most people would question the inclusion of stats for what are essentially drag racers in a game primarily about giant combat robots, this product does help add to the sense of scale in the BattleTech universe, both in terms of the game and in terms of story and depth. It seems as though they've gone back to their roots a bit when it comes to flufftexting; much like how Buckaroo Banzai was quietly made part and parcel of the 3025 era back when it was a cheaply produced not-quite-garage game, this product makes note of such things as a "Yutland-Weytani Corporation," how the Eiffel Tower was sold to Japan by a cash-strapped France and transported on a submarine named, of all things, /Verne/, and a little flufftext fight between "Ghengis" Khan and "Paladin" Blake which sounds like someone taking their IP back. It's these little touches, combined with artwork that intentionally hearkens back to 1950s pulp science-fiction covers (undersea diving suits with bubble helmets and the like) that help flesh out the universe not to be more /realistic/--it's a game about giant robots, as said previously; if you want realism, go somewhere else--but more real in its own milleu of pulp sci-fi where the Star League built armed maglev trains on corrosive worlds, where a minor noble of House Davion gave flying aircraft carrier zeppelins a shot (I shan't ruin that one for you), and how no one still has any idea where the term "jeep" comes from. My only gripe is that it lacked any stats for technicals (pickup trucks with machine guns attached, a la most of Africa), but those would be quite easy to adapt nowadays.
Product Description
In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll, and 'Mechs have become scarce and valuable. The prsence of these behemoths on the battlefield often spells the difference between victory and defeat! This revised edition of the original Technical Readout: 3025 features the most popular and powerful BattleMechs of the Succession Wars, as well as a selection of support vehicles, aerospace craft and rare Star League-era 'Mechs. Each of these war machines is illustrated in detail, accompanied by a description of its history and capabilities and complete BattleTech game statistics. Fully compatible with the BattleTech boxed game.
Book Description
Brightest Blade
House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.
Handbook: House Davion(tm) provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG(tm) campaigns set in the Federated Suns!
Customer Reviews:
Great book.......2007-09-24
Very good book, a great history tool for those who are battletech fans and those who are also fans of House Davion.
Product Description
THE EXPLOSIVE CONCLUSION TO THE WARRIOR TRILOGY The minions of Maximilian Liao are about the deliver a crippling blow to the forces of Prince Hanse Davion -- discovering a way to use Hanse's own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only 'Mech force capable of stopping that invasion -- the mercenary Kell Hounds -- is trapped in a game of search and destroy with the most fearsome Kurita unit ever formed. Even if they come back in time...how many would make it? In a world where ten-meter-tall war machines are the soul of battle, assassins are state policy, and a spy's loyalty is always for sale, the only thing certain is death. Who can you trust? And in the bitter end, how will you be betrayed?
Customer Reviews:
good.......2007-01-16
it got here fast and was in mint condition what more can you ask for...it was cheap too
Awesome end of the Trilogy.......2003-02-13
As you might have read...this is truely a great book.
I bet everybody likes the end...I sort of expected it.
But M. Stackpole did a thorough job, I must say.. ~_^
Best series.......1999-06-19
The warrior trilogy is the best btech series ever. The plot and battle r good and character cool.
The book was excellent........1998-12-10
For anyone who has not read this book. They should start with the first book of the series. The first two books lead up to what is a really explosive ending in this book.
A classic Stackpole-Battletech novel........1998-11-04
Micheal Stackpole has the great ability to combine exciting action sequences along with strategic plot twists. Warrior:Coupe-The Finale of the Warrior Trilogy is a fine example of his incredible work and I can't wait for his next book. Anyone who is interested in Battletech should read the Warrior series to get hooked.
Product Description
It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs®, huge robotic weapons of war piloted by elite MechWarriors®. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy. Enter the exciting BattleTech® universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG™ contains all the rules and source material players and gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!
Customer Reviews:
Part of an RPG.......2007-10-01
Be Warned you are not buying a full RPG. Like D&D requires 3 books to play, if you want to include any vehicles in your campaign you will also need Classic BattleTech and at least one Technical Readout. If you want to get full use of the book, you'll need 9 different Technical Readouts, some of which have been out of print for a decade.
While not a bad RPG, the Classic Battle Tech RPG suffers from a case of schizophrenia. It states that it is written with the assumption that the characters in the game are the "everyone else in the world" who never pilot Battle Mechs, however all but one of the example characters drives a war machine of one kind or another. This schism pops up over and over again in the book.
If you've played a couple of different RPGs, I think you could have fun with this book, but if its your first, you will probably have trouble understanding it.
Product Description
November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light... by any means necessary. When the Star League self-destructs, a shadowy power behind the fanatical Word of Blake pulls the strings taut in righteous anger, launching a war to bring humanity to its knees. But amidst the chaos and confusion swirling across a thousand light years, all is not as it appears. Friend becomes foe and today's truth is the lie of tomorrow. Can the Inner Sphere survive the opening of ComStar's box of secrets? Dawn of the Jihad shakes the Classic BattleTech® universe to its foundation, documenting the opening year in a decades-long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. Players of both Classic BattleTech and Classic BattleTech RPG™ will also find framework rules to run almost any type of campaign set in this chaotic time.
Customer Reviews:
A must-have for any Classic Battletech fan.......2007-02-02
I was sorry to see Battletech go after Loren Coleman's "Endgame", but got right back into it (now Mechwarrior) with the release of Dark Age. Even though DA is ok, I still prefer the classics, so I was really excited to see that the gap between the two time periods was going to be bridged. I must also agree with the first reviewer of this book - FanPro tried to 'fudge' its way out of having to produce both novels and sourcebooks by kinda mashing the two into one. Although I did enjoy the book, it really wasn't what I was hoping for. I was also hoping for something akin to the FedCom Civil War, but what can you do? I would actually give this book 3.5 stars if I could, but I decided to round up for the sheer fact that Battletech continues to live and thrive in a renewed galaxy of unprecidented chaos.
Jihad at last!.......2005-12-15
Unlike the first two reviewers I enjoyed the new layout and the media stories. I enjoyed the fact that the book left a lot of open ends for authors to follow up on later. I was not as interested in what regiment hit where, that I think will come in a later book. Without novels to expand the story line, TRO's are changing to allow us to stay in time with the universe and this does that very well. Hopefully [...] will follow up with stories that tie up loose ends.
Pretty good so far.......2005-11-18
Like the other reviewer, I'm not a big fan of the "news story" format, but I still think this is a good sourcebook. It kind of leaves you hanging when it comes to some of the info, but that's what will make me buy the other sourcebooks when they are published. I just hope that all is eventually revealed in these sourcebooks, rather than having to glean things from other sources like their online publisher battlecorps.
Dismay. Bewilderment. The Inner Sphere upside-down........2005-11-15
First, I want to say that I'm not a fan of the new format FanPro has picked up for its recent run of sourcebooks. I was expecting sometime akin to the FedCom Civil War, with details on which divisions hit where, so on and so forth. Nope. This book is done up similar to Interstellar Players, as a collection of breaking news stories and political commentary show-clips. Inventive, but not what I was hoping for.
That being said, I did enjoy the book. It addresses the opening steps of the Word of Blake Jihad in all of the Successor States, the counter-actions of ComStar, and even some unconnected but similar unrest amongst the Clans. The Word of Blake believes that they are leading humanity to the light. . . but in reality are plunging it into impenetrable darkness.
Book Description
Collected together for the first time in one volume, the classic novels of the Jade Phoenix Trilogy set the standard for the bestselling, action-packed stories in the BattleTech Universe.
Aidan Pryde is a MechWarrior in training with Clan Jade Falcon who learns that there's more to war than honor and glory...
Customer Reviews:
Excellent glimpse into the Clan warrior lifestyle.......2004-12-03
Wow. I am actually angry at myself for not having read this trilogy when it came out more than ten years ago. The tale of Aidan Pryde is truly one of the best in the Battletech series.
The trilogy edition is a nice product, with a new flashy cover. Interstingly, the separate novels maintain their own page numbers, unlike some other novel compilations I have read, so each one has its old title page and starts on page 1. I liked that.
The first novel takes us through the Warrior training regimen in Clan Jade Falcon. The lifestyle of the trainees and the established warriors is very well done. The competition between the siblings and their relationships is great reading. The eventual result of the training, and the application of non-standard tactics makes this one a page turner, especially with the atypical path events take.
The second novel deals with the warrior life of Aidan, in his assumed guise of a different person. The lower status of this other has led him to low-prestige assignments, but a rare opportunity to show his abilities, despite his differences with higher-ranking officers, affords him a rare opportunity to fight for a Bloodname. But the path to that status is anything but easy. This novel has a great deal more mech combat than Way of the Clans had, but it does not detract from the story.
The third novel takes place at a later point in Aidan's life, after he has served for some time as a Bloodnamed warrior. He has been assigned to command the rebuilt disgraced Jade Falcon unit which was lost in the Clan invasion of the Inner Sphere, primarily because he himself was looked down upon as a disgraced warrior due to his colored past. His unit is to be among those fighting ComStar on Tukayyid. The fate of this battle was detailed in a prior novel, but not from the Clan point of view, and not in the singular detail that this one provides. The exhibition of battlefield acumen staves off certain defeat, but it is a pyrrhic victory at best. Again, the quixotic nature of Clan interpersonal relationships is delved into, but in a different way than the earlier novels. Again, a great read and a real page-turner.
If you liked Ender's Game, you should read this book. .......2004-12-02
Most of the "Battletech" novels were pretty bad; I've sold off most of my collection on ebay, but this trilogy I keep in my collection.
The trilogy chronicles the life of the genetically engineered warrior Aidan from his earliest childhood up until the time of his death. Born into the eugenically engineered elite of his society, Aidan comes to reject many of the precepts his fellows embrace, leading him into a life of constant intellectual, emotional, and military conflict, both with his clan's enemies and with many of his fellows.
Unlike a lot of the trash turned out by the sci-fi serial lines, the Jade Phoenix Trilogy and stands up well as a good piece of literature on it's own merits. The first novel, a story about the training of the child-warrior Aidan, reminded me of "Ender's Game."
The best of Battletech........2004-11-13
These are the essential Clan novels, explaining the clans to a further degree than any other.
It follows the life of Aidan Pryde and also introduces clanners Joanna, Marthe, Diana and Horse who are all involved in their own books later on. Like the others wrote, this is a good foundation to begin the at first confusing battletech universe with.
Enough 'mech combat to make it Mechwarrior but the author uses quality rather than quantity (no entire paragraphs of "And he shot him in the leg. Then the shot him back in the shoulder. Then he shot him with his laser."
Outter space giant robot warriors might not be the best soap opera topic but this story is suprisingly immersive and emotional.
The new Dark Age series is not in the same league as this era of classic Battletech.
... Good way to start reading the Battletech series.......2004-10-28
Having played the computer games based on BattleTech ... I was intrigued enough to want to read some of the books, but with a series as extensive as BattleTech - I had great difficulty finding a good place to start ... Until I found The Legend of Jade Phoenix Trilogy ("TLJP").
TLJP traces the life of Aidan Pryde ... from his early days in training, to his finest hour, when he leads a band of "unwanted" warriors into battle ... and in so doing Aidan redeems honour, heritage ... for himself and those who follow him ...
All in all a wonderful trilogy, filled with Mech battles & strategy ... a well constructed storyline (without the sometimes glaring gaps found in series of this nature) ... satisfying characters sufficiently developed to hold and pull the reader's interest ... I was particularly & pleasantly surprised at how the author developed the character of Aidan's daughter ...
But more than just 3 ripping good yarns ... for anyone wishing to get into the BattleTech world ... this is a good book to start with!!! ...
Without breaking storyline, or getting too pedantic, the reader is gently but surely given a wonderful introduction to a basic but sufficient history ... of MechWarriors trueborn & freeborn, of the importance of Bloodnames, of the Clans (how they came into existence & what they represent) ... of the history & conflicts between the Inner & Outer Sphere ... Descriptions of the BattleMechs & weaponry are nicely done too ...
All in all a price worthy trilogy ... and a great introduction into the world of fighting Clans and their giant war machines ... Good Read!
A thrilling, compelling look at Clan society and warfare.......2004-10-16
The Legend of the Jade Phoenix Trilogy tells the extraordinary story of Jade Clan warrior Aidan Pryde, giving the reader a penetrating glimpse into the ways of the clan warrior from birth to death. It even takes us along for the first invasion of the Inner Sphere by the Clans. You'll find plenty of hard-hitting, Battlemech action served up liberally in these pages, each encounter more exciting than the last.
Clan society is built upon the central importance of warfare, and it is the dream of every child to become a warrior. Some are bred for the task, and the highest honor a warrior can achieve is the acquisition of a Bloodname and inclusion in the genetic warrior pool. The trueborn are artificially created via genetic engineering from the bloodlines of the most accomplished warriors, and these youngsters are all raised and trained together from birth. Only the very best succeed, while the others are killed or assigned to work among the lower castes. Freeborns, those born by natural means, also can earn warrior status, but their lower caste forbids them from fighting on the front lines.
Aidan Pryde is a trueborn who wants desperately to earn warrior status in the Jade Falcon clan to which he was born. In Way of the Clans, we follow him all the way through the warrior training program, which culminates in the Trial that determines whether or not he will earn the right to lead a monstrous Battletech in battle. In training, individual achievement is stressed over any sort of group mentality, and a true warrior is expected to do anything to reach his/her objectives. Alongside the unprecedented story of Aidan's perilous journey into adulthood we get insightful journal entries from the camp commander enlightening us on the theory and practice of Clan warrior society. This coming of age story is bursting at the seams with action and remarkable insights into that society, making it a truly compelling addition to the Battletech Universe.
Bloodname, the second book in the trilogy, boasts battles galore, and the main characters, already well developed in Way of the Clans, continue to grow in the fullest, most intriguing, of ways. Thurston delivers a penetrating study of clan society, human motivation within that society, and a type of heroism that is not limited to action on the battlefield. As a relative newcomer to the Battletech universe, I was delighted to find so many different kinds of Battlemechs involved in the action, as it gave me a most helpful footing in the technology and weapons-related tactics employed in this futuristic world.
Aidan is a remarkable protagonist. He very much wants to earn his Bloodname, but this honor is forbidden him given his new, secretly adopted existence as a freeborn warrior. Now stationed on Glory Point, Aidan finally gets a chance to engage in real combat when a contingent of soldiers from the Wolf Clan seeks to steal the genetic legacy of the base commander there. He is soon reunited with Falconer Joanna, under whom he studied in warrior training. Joanna hates him for many reasons, yet she somehow becomes a strange ally of sorts when Aidan lets the proverbial cat out of the bag. Not only does he announce the fact that he is a trueborn, he demands the right to compete for a Bloodname. The odds are stacked heavily against him, as he must face a Court of Falconers just to maintain his warrior status. Then, just to earn a spot in the Bloodname competition, he must emerge victorious from a massive melee of Bloodname hopefuls - and, even if he wins the spot, he still faces the actual Trial of Bloodright, the actual tournament for the right to the Pryde Bloodname. There is also the added difficulty of his opponents' fiery hatred for him -the only thing the trueborn hate more than a freeborn is a trueborn who earned his warrior status in the guise of a freeborn.
Falcon Guard completes the trilogy. Aidan Pryde, despite his amazing accomplishments up to this point, has never been able to rid himself of the taint surrounding his name. Even now that the long-awaited assault on the Inner Sphere has begun, his command has been relegated to mop-up actions far from the front lines of battle. Until now, that is. He has been given command of the Falcon Guard, a throwaway group of old warriors and insubordinate, troublesome fighters marked by a disgraceful defeat on the planet Twycross, but for Aidan this still represents a chance to fight on the front lines for the glory of the Clans against the Inner Sphere - and to show how effective a commander he can be. With his loyal freeborn friend Horse by his side, he calls upon Joanna to whip the misfits into shape. Among his new charges is his own freeborn daughter - although he does not know he has a daughter or, as a trueborn warrior born of artificial genetic manipulation, really even understand the concept of parenthood.
The battlefield of Tukayyid will determine the outcome of the Inner Sphere invasion; victory opens the way for the invasion of Terra itself, but defeat establishes a 15-year period during which the Clans can do nothing to advance their forces. For Aidan Pryde, it is the chance to achieve the honor he has always sought, to remove forevermore the taint attached to his name, his career, and his genetic heritage. Thurston brings the field of battle to vivid life in these pages, offering readers a thrilling look at a massive engagement of Battlemechs and warriors in a fight for victory, pride, and heritage. It's a thrilling, satisfying conclusion to a classic Battletech storyline.
Product Description
The Glimmer of Hope! For nearly four years, the fires of war have threatened to consume all the nations of mankind as the Word of Blake s furious campaign of terror and deception raged on. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last. Jihad Hot Spots: 3072TM continues the series begun with Dawn of the Jihad, bringing the readers into the ongoing chaos and horror of the Sphere-spanning war, as seen from the eyes of those who fight and die in this epic conflict. Players of both Classic BattleTech and the Classic BattleTech RPG will find additional rules and campaign tracks within to continue their campaigns across the Inner Sphere as the Blakist holy war rages on. Finally, Jihad Hot Spots: 3072 contains a mini-Technical Readout section including record sheets for several new units, including the six new celestial-series Word of Blake OmniMechs.
Product Description
The Changing Face of Battle In 3055, a new breed of Inner Sphere BattleMech started rolling off assembly lines- specifically designed to counter the Clan Invasion-while additional second-line Clan 'Mechs began to appear. Now, twelve years later, those designs have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games has resulted in a plethora of new dueling 'Mechs using prototype technology. For the first time, Classic BattleTech Technical Readout: 3055 Upgrade? presents 'Mechs built using technology from MaximumTech, Revised?, as well as MapPack: Solaris VII?. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. Additionally, as well as the upgraded appearance of selected Clan designs, all the art work for Technical Readout: 3055 Upgrade is new, providing fresh illustrations of now classic Inner Sphere BattleMechs.
Customer Reviews:
Rebuilt bigger, faster, stronger.......2006-04-26
The original 3055 manual was a highlight of the FASA years, in my own humble opinion, and the art in there gave us some of the best miniatures in the universe, such as the Gallowglas, the Gunslinger, and the Grand Titan. However, it was plagued by that most FASA of occurences, errata. Tons of it. LOADS of it. Did they even look at it? Once you got past little things like the Titan weighing 7.25 tons too much, it wasn't half bad. The new manual corrects all that, and adds dynamic new art for some of the best 'Mechs by Matt Plog. With the addition of new fluffed out variants and 'notable Mechwarriors' and Solaris VII Mechs (level 3 for the first time in a TRO, baby!) it's not just an Upgrade, it's a whole new beast. Trust me, any fan of Battletech won't mind having both the 3055 and 3055U in their collection.
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- Creative Whack Pack
- Cross Stitch Designs From India
- Double Cross: The Explosive, Inside Story of the Mobster Who Controlled America
- Dr. Jekyll & Mr. Hyde (Signet Classics)
- Endgame Tactics: A Comprehensive Guide to the Sunny Side of Chess Endgames
- Essentials of Stage Management
- Fortune's Formula: The Untold Story of the Scientific Betting System That Beat the Casinos and Wall Street
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Books Index
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