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Innovative Whack Pack
Roger Von Oech Manufacturer: U.S. Games Systems ProductGroup: Book Binding: Cards Similar Items:
ASIN: 157281442X |
Book Description
Looking for creative inspiration? Try consulting the Innovative Whack Pack. This worthy companion to the Creative Whack Pack will fire your imagination! Each card in the deck packs a two-sided creative punch. One side has a provocative insight about innovation from Heraclitus, the world's first creativity teacher. These 2,500 year old ideas - such as "You can't step into the same river twice," "Everything flows," "That which opposes produces a benefit," and "Dogs bark at what they don't understand" -will give you a fresh perspective. The other side contains a creativity strategy inspired by each insight. Roger von Oech enriches these strategies with amusing anecdotes and intriguing questions that will "whack" you out of old thought patterns. The result is a treasury of sixty creativity strategies that include: Appreciate Turbulence, Ask A Fool, See the Obvious, Beware of Hubris, and Reverse Assumptions. Play with the deck on a regular basis. Not only will it provoke original thoughts, it will also become a wise companion whose guidance you will welcome! "The Innovative and Creative Whack Packs are the indispensable salt and pepper of the creative thinker's daily diet." -Andrew MercerCustomer Reviews:
Save Your Money.......2007-06-30
Not Nearly as Good as the Book.......2007-05-23
A must-have book in your Creativity & Innovation Library, & must-have card deck on your desk top!.......2006-05-30
Gives You A Fresh Perspective.......2004-03-28
A Fun Companion to the Creative Whack Pack.......2003-10-22
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History: Fiction or Science? (Chronology, No. 1)
Anatoly Fomenko Manufacturer: Mithec ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 2913621058 |
Book Description
Customer Reviews:
Calculations are only as good as your numbers.......2007-08-03
Pants on fire?.......2007-07-19
Accepted History & Chronology Must Be Changed. .......2007-04-09
Very Interesting.......2007-03-07
History as Science Fiction.......2007-01-10
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50 Creative Training Closers: Innovative Ways to End Your Training with IMPACT!
Bob Pike , and Lynn Solem Manufacturer: Pfeiffer ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0787939714 |
Book Description
Go out with a BANG!They'll forget you as soon as you walk out the door . . . unless you make your training memorable. This essential resource is your way to make your mark. Fifty ways to close your training sessions and presentations so they won't forget you--or your training.
Each activity lists the necessary time and equipment, a suggested group size, and an intended purpose. You'll have no problem finding a closer that's just right for your needs.
You'll get activities great for:
Solem and Pike show you all the essentials, and preparation is quick and easy. This book is training dynamite: make it your secret weapon today!
Customer Reviews:
Quick & Fun.......2001-08-10
Spectacular Endings.......2001-08-07
Improves Retention of Trained Material.......2000-09-29
Each activity is coded for its use in one or more of four categories: Review Content; Action Planning; Celebration; Motivation. The instructions for each activity are clearly laid out, listing the activity's Source, Objective, Class Length, Appropriate Audience, Group Size, Amount of Time to allow for the activity, Equipment required, and the activity Process.
I have used nearly half of these closers at one time or another, and each one has hit its mark--even when I have been afraid the activity was going south for a few minutes! The A to Z review is one of my favourites for coming back to a group after a lunch or evening break. Colored Dots is a splendid technique for giving the participants a chance to commit to using the learning points on the job. Consulting Envelopes works well for both review and real-world problem-solving, and after trying the Geometric Close about four weeks ago I cannot imagine why I did not use it earlier. Trainers looking for creative ways to have participants reviewing material--enthusiastically--will find this book a useful tool.
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The Secret of Golf: A Century of Groundbreaking, Innovative, and Occasionally Outlandish Ways to Master the World's Most Vexing Game
George Peper Manufacturer: Workman Publishing Company ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0761136134 |
Book Description
47 Holy Grails—or, the Last Instruction Book You'll Ever NeedCustomer Reviews:
very entertaining for golf nuts .......2007-06-10
Highly Enjoyable Read .......2007-04-09
Hints to improve your game.......2006-02-19
No shortage of secrets here.......2005-11-08
This book is great if you're serious about golf........2005-10-19
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Quick & Easy Mosaics: Innovative Projects & Techniques
Mariarita Macchiavelli Manufacturer: Sterling ProductGroup: Book Binding: Paperback Similar Items: Accessories:
ASIN: 0806944757 |
Book Description
Customer Reviews:
It makes you want to try it!.......2007-01-22
Not very instructive, but nice pictures.......2002-04-28
The only reason I gave this book a four is for its many photos of projects, and though without instructions, they are for the most part are attractive. I would not recommend it for a beginner, even though the projects are fairly simple, because it is lacking in instruction. Its best use is for browsing and sparking ideas.
Quick and Sloppy.......2000-03-15
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The European Roulette Book: Innovative Strategies for the Single Zero Roulette Wheel
Kimo Li Manufacturer: Trafford Publishing ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1425110223 |
Book Description
The European Roulette Book: Innovative Strategies for the Single Zero Roulette Wheel contains roulette information which was converted from Kimo Li's first book, The Roulette Formula: How to Predict the Exact Number, a publication about the American double zero roulette wheel. The European edition depicts a revolutionary map of the European roulette wheel head called the Global Pie.
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Big Book of Folder Games for the Innovative Classroom
Elaine Commins Manufacturer: Humanics Publishing Group ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0893341134 |
Book Description
Transform ordinary bulletin boards into hubs of activity! This guide will show you how bulletin boards can be used to stimulate active student participation and involvement. Exciting new ideas for art, science, math, social studies, language arts, health, and holidays provide provocative ideas that challenge children to think, do, and learn. Vitalize this valuable space in the classroom with patterns and ideas for backgrounds, clever captions, mounting, borders, and more.
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Innovative Games
Brenda, Ph.D. Lichtman Manufacturer: Human Kinetics Publishers ProductGroup: Book Binding: Paperback Similar Items: ASIN: 0873224884 |
Book Description
Now you can recapture your students' enthusiasm for physical activity with the 35 ready-to-use activities in Innovative Games. These games for students in grades 6 through 12 turn boring SOS (same old stuff) lessons into fun and rewarding learning experiences.Whether you're a physical education instructor or a recreation professional, you'll want to try these activities, which put a fresh twist on familiar games and provide new ways to introduce sport skills. Each game will help you both meet psychomotor goals and keep student motivation high.
All of the activities in Innovative Games are presented in a format that makes it easy to integrate them immediately into your program. Descriptions for every activity include the following sections:
Objectives--the skills that each game seeks to develop
Equipment--the items necessary for play
Playing Area--the type of facility best suited for the activity
Participants--the number of active players and their positions or roles
Game--the rules of the activity and the most pertinent details for introducing it
When appropriate for a given activity, descriptions may also include special safety considerations, helpful hints for making the game more or less difficult, and additional rules. Some of the activities also provide "Adaptations for Younger Participants," which can be used for kids in elementary grades 3 through 5.
In addition to presenting the 35 ready-to-use activities, the author explains six principles for creating innovative games that you can use to develop new game ideas of your own.
So the next time you hear a complaint about doing the same old stuff in class, open up Innovative Games. It's an invaluable resource for middle and high school physical education teachers, recreation directors, church and camp program directors, and YMCA leaders.
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More Innovative Games
Brenda Lichtman Manufacturer: Human Kinetics Publishers ProductGroup: Book Binding: Paperback Similar Items: ASIN: 0880117125 |
Book Description
If your physical education curriculum or program suffers from "Oh, that again" syndrome, More Innovative Games will pep up your program! In this sequel to Brenda Lichtman's Innovative Games, you'll find 41 creative games to educate, stimulate, and invigorate middle and high school students.These games are simple to learn, easy to teach, and quick to incorporate!
Beyond simply explaining the games, each section takes you through an organized and easy-to-follow format that includes several or all of the following key points:
Objective: What sport-related, health, or social skills are being developed? How can you best integrate the game into your existing program?
Equipment: What standard or atypical equipment is needed?
Playing Area: What type of facility is best suited for this activity? Can you use unique or underused spaces such as hallways to make the game seem new?
Participants: How many people do you need and what are their positions and roles? How many officials are needed and what are their positions and roles?
Game: How is the game played and what is the best way to explain it to your students? What are the rules and what safety concerns should you be aware of?
Helpful Hints: How can you make the game easier or more difficult depending on you students, and how do the rules change when the game is altered?
Violations: What is specifically against the rules and how do you handle these violations?
Safety Considerations: How do you prevent injury and ensure that every student follows general safety precautions?
Adaptations for Younger Participants: How can you adapt the game for upper elementary aged children and still provide a safe, effective learning experience?
Additional Rules: What new or additional rules can be applied to make the game more interesting, safe, or educational?
Most games use standard equipment in creative ways. Additional equipment can be collected from local merchants, purchased at garage sales, or collected from your students' families.
You can create your own innovative games, too. In chapters 1 and 2, Lichtman walks you through the process of developing you own innovative games. From the idea stage to preliminary trials with children to the final game, you'll learn a tried and true procedure for developing new games while teaching your students how to think creatively. Chapters 3 to 10 present the games.
You'll also learn how to combine two games into one to create a new and challenging "hybrid" such as Soccer Croquet-Four Ways, Dodge Basketball, Flag Basketball, Soccer Flag Football, or Multi-Option Ball.
More Innovative Games will give you the tools you need to keep your physical education or recreation class exciting and your students enthusiastic. Use any of these 41 games to break out of that "same old" syndrome.
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Building Biblical Values: Innovative Learning Exercises for All Ages
Harold J. Westing , and Penny Thome Manufacturer: Kregel Publications ProductGroup: Book Binding: Paperback ASIN: 0825439574 |
Book Description
Westing and Thome provide a variety of group activities to help readers become intentional about their spiritual values.Books:
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