50 Fast Final Cut Express Techniques
Average customer rating: 5 out of 5 stars
  • 50Fast Final Cut Express Techniques
  • Easy to use
  • Uncommonly creative!
50 Fast Final Cut Express Techniques
Tim Meehan
Manufacturer: Wiley
ProductGroup: Book
Binding: Paperback

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ASIN: 0764540912

Book Description

Customer Reviews:

5 out of 5 stars 50Fast Final Cut Express Techniques.......2006-08-15

Very informative and gave many good ways to work Final Cut.

5 out of 5 stars Easy to use.......2006-07-14

This is a solid book, written simply but not condescendingly. Very helpful!

5 out of 5 stars Uncommonly creative!.......2003-10-08

I just love the techniques in Tim Meehan's book. Even though I've used FCP for about a year, I learned more than a few things from these pages. (Fire-breathing dogs, anyone?) And, I've got to say that the author's creativity (some wacky techniques in here) really added to the enjoyment of learning. I just hope the publisher will create a new edition for FCP4.
Pangea Software's Ultimate Game Programming Guide for Mac OS X
Average customer rating: 4 out of 5 stars
  • Still a good gem of a book, and not out-of-date
  • Good introduction to mac game programming, but...
  • A great book, but missing 31 pages!
  • Straight to the point
  • Great resource, but...
Pangea Software's Ultimate Game Programming Guide for Mac OS X
Brian Greenstone
Manufacturer: Pangea Software, Inc.
ProductGroup: Book
Binding: Paperback
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ASIN: 0976150506

Book Description

Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book. The book covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. Readers will also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect their games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies. Never before has so much critical Mac game programming information been available in a single book.

The companion CD that comes with the book contains Xcode sample projects including a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more! All sample projects are written in C, and the book is designed for intermediate to advanced programmers.

Customer Reviews:

5 out of 5 stars Still a good gem of a book, and not out-of-date.......2007-06-20

I was nervous about buying this book, because the Mac has changed a bit since it was released. But, I've just started reading it, and I'm definately not disappointed that I bought it.

There are a number of things covered in this book that you can't easily find elsewhere. For example, I'm fond of stereoscopic 3-D (which has become better enabled on the newer Mac hardware). This is one of the few books to cover stereoscopic 3-D programming on the Mac.

I was also interested in it's chapter introducing techniques for copy protecting your software.

And, of course, there's the CD with some of the sample code (though, I haven't tried that, yet).

I'm happy with it, and found it to be worth the money I spent.

4 out of 5 stars Good introduction to mac game programming, but..........2007-06-18

I'm an experienced developer but complete newbie Mac programmer. This book covers the basics really well; most questions I had on how to do things on the Mac are covered in the book, and stuff that wasn't covered in enough detail gave me enough info so I could find it elsewhere.

I agonized over giving this book 4 stars or 3. There are some opinions on how to develop software that are at best questionable (for instance, that polling input devices is OK because your game is supposed to run at 30fps; the Mac is a preemptive multitasking OS; one can't guarantee any frame rate) but I decided that it was helpful enough that I'd ignore the opinions I disagreed with as there's some chance I'm not perfect either. ;-)

1 out of 5 stars A great book, but missing 31 pages!.......2007-05-01

I was quite excited to receive this book since I have been trying to find the best way to break into Macintosh graphics programming, including game programming. From what I have read so far (the first 58 pages), it is well written and a very useful resource. However, my copy is missing pages 59 to 90! The book is fully bound, and shows no damage, so this occurred during the printing and binding of the book.

This book deserves 5 stars, but with missing pages it obviously rates far lower than that, unfairly for the author unfortunately. Clearly I'll be returning it, and will look to another source where I can examine the book personally before purchase. This is the first time I've ever had this happen, and do not regret buying it online. However, sometimes things go wrong...

5 out of 5 stars Straight to the point.......2005-06-29

I bought this and several other (much larger) books in order to create a Mac-based psycho-stimulus program for fMRI research. As it turns out, I haven't needed the other books for much. The author has done a fantastic job selecting relevant material and presenting it in a clear and concise manner. There is virtually no wasted space - everything I've read has been easy to follow and enlightening. Amazingly, this 281 page book has answered almost every question I've had on Mac quasi-real-time programming. For those few questions the book did not answer directly, it at least put me on the right path to track down the answer. The book also does a great job presenting the major alternatives (e.g. Sound Manager vs. OpenAL, GetKeys() vs. Carbon events vs. HID Manager) so that the reader is at least aware of what's out there, and can quickly gain some idea of the limitations of each approach. I highly recommend this book as a starting point for anyone developing Mac OS X game programs, or any other high-performance interactive software on OS X. The only (somewhat minor) flaw I can point out is the occasional use of undeclared variables in the sample code. However, it's easy enough to determine the type of each variable by viewing the docs on a function that takes it as an argument, so this has been only a minor inconvenience.

5 out of 5 stars Great resource, but..........2004-11-12

Let me start by saying that this book is a must-have for the library of any Mac programmer interested in doing games or 3d Graphic programming. The source code included on the accompanying CD is, by itself, worth the price of the book.

You should be aware of what this book isn't, however. It isn't a complete, how-to-create 3D games book. It won't tell you about AI, or teach you OpenGL. By itself, it doesn't contain everything you need to learn to program games on the Mac. Combine it with a good book on OpenGL and perhaps one on game design in general, however, and you'll be well armed to become a game programmer.

Although not written for that purpose, it'd also be a great resource for anyone considering porting a Windows or Linux OpenGL game to the Mac.
Mac Game Programming (Premier Press Game Development Series)
Average customer rating: 3 out of 5 stars
  • awful, awful, awful
  • A good start
  • Frustrating
  • Good Book
  • Very uneven, badly edited
Mac Game Programming (Premier Press Game Development Series)
Mark Szymczyk
Manufacturer: Muska & Lipman/Premier-Trade
ProductGroup: Book
Binding: Paperback

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ASIN: 1931841187

Book Description

Are you an avid Mac fan, itching to try your hand at game development on your Mac? If you have a working knowledge of programming, this book is the guide you've been searching for. Covering the components that make up a game and teaching you to program these components for use on your Macintosh, you will work your way through the development of a complete game. Beginning with the basics for less experienced programmers, this book quickly moves into more advanced topics. With detailed information on everything from graphics and sound to physic and artificial intelligence, Mac Game Programming covers everything that you need to know as you create your first game on your Mac.

Customer Reviews:

1 out of 5 stars awful, awful, awful.......2003-11-17

I learned a whole lot from the exact 'game programming gurus' book mentioned earlier, and picked up this book and bought it assuming it would be useful in some way. I was wrong. None of the code beyond chapter 7 compiles.. Well most of the complaining has been covered, I just figured this book needed another 1 star review to have the average better reflect the quality

4 out of 5 stars A good start.......2003-09-29

I think the book is good for someone who has some knowledge in programming and is willing to specialize in game development on the Mac. The web site is also a good complement to the book and is updated regularly. Almost the only book on the topic available for Macintosh and a good one.

1 out of 5 stars Frustrating.......2003-07-14

This book is almost impossible to sit down and get much of value from.
I will omit detailing all of the syntax problems and compiler problems that have already been mentioned here (a contributor to the book admited that nothing on the CD would even compile, and he gave the book 5 stars - enough said),

This book is poorly organized, the author jumps around at seemingly random without any clearly defined goals in any of the chapters that I've read (im about half through) He has pages and pages dedicated to the theorys of how and why Apple chose to do this or that, but barely a snippet of how to actually accomplish anything. When the author does attempt to show you something, he makes grand assumptions about what you already know. Example : in chapter 4 he decides to show you "creating a window", but he only shows half of the process he just mentions offhandedly that you will need resedit or resourcer to actually create the window that he has just shown you how to draw. To the author : if the person reading your book does not know how to "create a window", then why do you assume that they know anything in the world at all about resedit? You didnt even include it on the CDROM, or at least you could have provided information about where to get it!

Thats just a single rant of mine about this book, but the half explanations and lack of follow-through here carries on for chapter after chapter. Frustrating.

I am not new to Mac programming, in fact I've written several proprietary programs for my business, have been working on a game as a hobby, and I am nearly lost reading this mess. I learned graphics on the Mac with the EXCELLENT book "Secrets of the Mac game programming gurus". Sadly that book is no longer published and unfortunately alot of the quickdraw stuff taught in that book is not supported in OSX carbon. But if you could find "Gurus" and another book on carbon programming, you'd be far better off than wasting your time with this mess.

4 out of 5 stars Good Book.......2003-06-24

This book is very helpful to anyone who is determined to be or already is a game programmer. If you want to program a game, use this book! Not only is the book useful but the author is a pro, so {Come on!}.

2 out of 5 stars Very uneven, badly edited.......2003-02-03

I really want to like this book - it fills a niche, it contains a ton of information, the author seems like a good guy and has clearly worked REALLY hard - but it's just not possible, especially at the price. And it's a little odd to discover that the author hasn't actually published a game - one of the reasons I buy a programming book instead of scraping together information off the internet is in the hope of a little authority.

The intended audience seems inconstant - a collision detection subroutine (will either corner of this edge of the square hit the object if we move it?) is repeated 4 times, one for each direction, with identical supporting text each time. Seems like this could be left as an exercise for the reader. But I should "create a window for my application in the resourcer." This is to describe in excruciating detail how to unlock the driver's door, then the passenger's door, and then the trunk; oh, and if you get a flat tire, just change it.

There are strange problems with the diagrams - they appear to have been delivered correctly, but they show up in the book with chunks missing or displaced. Correct versions are available on the publisher's and author's web-sites, but it shows a lack of concern for correctness on the part of the publisher and throws the accuracy of every diagram into question.

The same is true for a lot of the code snippets. (And the book cannot stand on its own without the included CD.) There are a lot of syntactical typos, the indentation is frequently just wrong - something I'm inclined to also blame on the editors. It feels like they were more interested in getting the book out the door than getting it out the door correctly. The code provided is frequently inelegant - there are memory leaks, multiple calls to functions whose parameters and return values won't have changed. And yes, maybe they're side-effecting functions and this is what you have to do when you're using InputSprocket - but tell me that, don't make me wonder.

There's a lot of information here - much of it good and helpful. But it's sparse and hard-won. I'm perfectly happy to sit and puzzle over something I just don't get, as long as I'm sure it's just me not getting it. It's frustrating when there are so many inaccuracies ('cause sure, everyone makes a typo or two) that I can no longer trust that process.
Making Movies, Photos, Music & DVDs on Your Mac: Using Apple's Digital Hub
Average customer rating: 3 out of 5 stars
  • Bad choice
  • mymac.com book review:
  • A STAR IS BORN!
  • Great book!
Making Movies, Photos, Music & DVDs on Your Mac: Using Apple's Digital Hub
Jesse Feiler
Manufacturer: McGraw-Hill Osborne Media
ProductGroup: Book
Binding: Paperback

MacOSMacOS | Operating Systems | Computers & Internet | Subjects | Books
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ASIN: 0072225548

Book Description

Get full coverage of Apple's hot new suite of fun, creative tools for making movies, photos, dvds and custom music in one volume! Now you can see how easy it is to make your own customized digital creations using iMovie, iPhoto, iDVD, and iTunes with help from this detailed, results-oriented guide.

Customer Reviews:

1 out of 5 stars Bad choice.......2003-11-28

There are so many better choices. Much of the information is sketchy, redundant, or just wrong. Steer clear of this one.

2 out of 5 stars mymac.com book review:.......2002-10-24

Book Review: Making Movies, Photos, Music and DVDs on Your Mac
Chris Seibold
Columnist/Cartoonist

Making Movies, Photos, Music and DVDs on Your Mac
By Jesse Feiler
Publisher: McGraw Hill/ Osborne
SBN: 0072225548
...

Imagine for a moment that you have a spiffy new iMac and further suppose that you want to use it to make all kinds of multimedia. Heck if you have a newish Mac you know it comes pre loaded with iTunes for music, iPhoto for pictures, iMovie for making your own movies and iDVD for cramming that newly made movie on a DVD disc. Thatýs a lot of programs to take in all at once and if you have a new Mac you know that the manuals are nonexistent. So are you left running out to buy a book for each program? Maybe not, perhaps Jesse Feilerýs book "Making Movies, Photos, Music and DVDs on Your Mac" can answer your specific needs for a fraction of the price of four individual tomes and with a good deal more depth than an all-encompassing Mac reference.

The first problem with the "Making Movies, Photos, Music and DVDs on Your Mac" is the title. It might trick you. Jesse Feilerýs book is not about making music or photos on your Mac, itýs about organizing and manipulating said multimedia. I suppose that objection is a minor quibble, after all it is the stuff between the covers that counts. "Making Movies, Photos, Music and DVDs on Your Mac", from now on referred to as MMPMD, starts out fairly basic. On page five Jesse Feiler covers the importance of "thinking digital" noting that today's computers are digital. Computers (the kind Jesse is thinking of) have been digital since 1937 but other media has been heading steadily towards the land of 1 and 0ýs for the last few years. The progression of media to the digital realm is what makes the Mac a digital hub and what makes MMPMD worth reading as long as you ignore anything that doesnýt pertain directly to computers or digital equipment.

Just what am I talking about? An example resides on page 21 where Jesse Feiler is chatting about visual perception. Sure this topic may seem a bit extraneous to some (and I would agree) but if youýre going to jam this kind of information in you should at least get it right. After noting that you need your brain to see (who knew?) we are treated to the following:

"Light, like all other electromagnetic radiation, consists of waves. All electromagnetic waves behave in the same way. This is why sound, light, infrared, X-rays, and gamma rays all exhibit similar behavior"

This is not some quibble about wave/photon duality or some other obscure quantum mechanical complaint my beef is a bit more basic: Just when did sound become an electromagnetic wave? Itýs been a couple of years since my class in classical mechanics but way back in ý97 science was pretty sure that sound waves were mechanical.

Once we get the first chapter out of the way we can begin to actually eye the book for the intended purpose of using our Mac to the fullest in the increasingly digital world. So how do the remaining 24 chapters hold up? Generally pretty well, the prose is easily understandable and the book is full of useful iMovie tips I havenýt seen elsewhere. The iPhoto information is quite thorough and useful and the iTunes chapters are more than passable. The last few chapters are "case studies" which are fairly useful to help the reader realize just what the "hub" can do.

While mostly solid (say 85%) MMPMD also has more than itýs fair share of "why the hell is this here?" spots where you are left wondering what the point was of the last few pages. A prime example of this can be found in the chapter on Applescript. The reader is treated to a couple pages full of Applescript terms and lines of Applescript code but not enough info to write a useful Applescript. The point of the chapter seems to involve a wish to get the reader to learn Applescript elsewhere and noting that there are quite a few useful downloadable scripts. My question remains: why did I wade through all that Applescript stuff just to find out I need to get a different book to actually write an Applescript?

Bottom Line: When MMPMD is going well itýs full of tricks and solid tips. When MMPMD is going bad it can be quite a time waster. My advice to those who buy this book: Make frequent use of the index to avoid the tangential information scattered throughout MMPMD.

MacMice Rating: 2 out of 5

------------------------------------------------------------------------

Chris Seibold

5 out of 5 stars A STAR IS BORN!.......2002-09-26

At last, a book that is understandable, compelling and
practical! As a teacher of film at USC, I found this
book enormously helpful. I will make it required reading
for my students.

5 out of 5 stars Great book!.......2002-09-10

This book is so much fun! I am now totally hooked on digital cameras! I've been looking for help with digital photography and this book is the best I've seen---informative, well-written, great photos. If you aren't already interested in digital cameras, you will be after you read this book.
Photoshop 4 for Macs for Dummies
Average customer rating: 4 out of 5 stars
  • A high school book ( un libro para jóvenes de secundaria)
  • A great resource
Photoshop 4 for Macs for Dummies
Deke McClelland , and Julie Adair King
Manufacturer: For Dummies
ProductGroup: Book
Binding: Paperback

Adobe PhotoshopAdobe Photoshop | Digital Photography & Video | Computers & Internet | Subjects | Books
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ASIN: 0764500392

Amazon.com

If you're brand new to image editing and you've got a copy of Photoshop that you're trying desperately to understand, you should check out this book. It introduces you to the basic concepts of editing and acquiring images; understanding and navigating the Photoshop interface; and learning about resolution, sizing, and printing issues. Various file formats, including JPEG and GIF, the standards for Web images, are also discussed. Photoshop 4 for Macs for Dummies teaches you how to use Photoshop's paint, drawing, and selection tools, and the last section features an introduction to layers, color options, and text effects. Several four-color pages show Photoshop images and tell a bit about the editing techniques the artists used. It's hard to write an introductory book for such complex software, but these writers have done it. They're funny too, which helps if you're particularly daunted by the prospect of learning Photoshop. If you're using a Windows operating system, check out Photoshop 4 for Windows for Dummies.

Book Description

Now that the graphics-intensive World Wide Web has taken the world by storm, Adobe Photoshop (long the premier image-editing application of the print world) has never been more popular -- or more necessary. Now, Adobe Photoshop is out in a new version, with enhanced layering and text-editing controls, and so is the book that hundreds of thousands of Photoshop users have turned to again and again for easy-to-understand, practical advice. In Photoshop 4 for Macs For Dummies, 2nd Edition, best-selling author and premier Photoshop guru Deke McClelland reveals his own techniques for quick and creative image editing (including "cleaning up" rough and distorted images, creating new images, enhancing and distorting old images, and creative ways of using images after they1ve been created), along with specific tips that Photoshop veterans can use to take advantage of the software's new features. In this book, Photoshop pros can discover tricks they can try out right away, while Photoshop novices can find ready-to-use instructions so that they can become productive quickly.

Customer Reviews:

3 out of 5 stars A high school book ( un libro para jóvenes de secundaria).......1998-03-29

Si usted es un profesional de las artes gráficas, ilustrador o arquitecto que desea utilizar Photoshop para sus trabajos, este libro dará tantas vueltas que lo cansará antes de aprender lo básico. Si le da valor a su tiempo y desea aprender le recomiendo Photoshop 4 for Macintosh: Visual Quickstart Guide de Elaine Weinmann and Peter Lourekas.

5 out of 5 stars A great resource.......1997-10-23

I have to say, the For Dummies books are excellent, and have helped me crack most of the features of Photoshop. I can't recommend this book highly enough.
Tricks of the Mac Game Programming Gurus
Average customer rating: 5 out of 5 stars
  • If you want to code Games on the Mac, you need this book.
  • Excellent book for learning game programming on the Mac.
  • Excellent Mac programming reference
Tricks of the Mac Game Programming Gurus
Jamie McCornack , and Ingemar Ragnemalm
Manufacturer: Hayden Books
ProductGroup: Book
Binding: Paperback

Games & Strategy GuidesGames & Strategy Guides | Computers & Internet | Subjects | Books | Internet Games | Strategy Guides | Video Games
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ASIN: 1568301839

Customer Reviews:

5 out of 5 stars If you want to code Games on the Mac, you need this book........1999-05-01

This is an essential guide to the tricks and finer points of Macintosh game programming. This book has the best examples I've seen in any programming reference. The concepts and programming tips are taught in a manner that help you go beyond what the book contains and develop your own methods as well.

The writing is excellent (you can read this book like a novel, rather than just use it as a reference), and the topics covered are just what a beginning or slightly seasoned programmer are looking for - from sprite blitting routines that blow away what the toolbox has to offer, to multi-channel audio tips, to networking and AI development, and a great chapter on porting from Windows.

I cannot stress highly enough how much help this book is to a MacOS game programmer.

5 out of 5 stars Excellent book for learning game programming on the Mac........1999-01-01

This book is by far the best book I've ever read on Macintosh programming. You should have knowledge of basic C programming on the Mac (buy Dave Mark's Learn C on the Macintosh) and then you can just jump right in.

I have taken two classes on C++ programming (for UNIX) and I had virtually no experience programming for the Mac. This book covers absolutely anything you want to know about making games; from an excellent chapter on networking (written by Stuart Chesire, creator of Bolo) to an even more impressive chapter on PowerPC optimization. It covers basic sprite animation, advanced sprite animation, and it also has a great chapter on audio... this is the MUST GET Mac game programming book.

Above all this, it is an absolute joy to read. It contains interviews with other big names in the mac industry - for instance, Jason Jones of Bungie - and gets their tips and tricks for making killer games.

This is one of those books that you will consult every day in the development of a mac game.

5 out of 5 stars Excellent Mac programming reference.......1997-02-01

This book gives many insights into practical programming for the Macintosh. Game programmers typically have unique obstacles to overcome. This book describes many programming techniques not described in other books on Macintosh programming.

One of its strengths is that it's written by experts in their field. The chapter on porting games from other platforms, for example, was written by people who have ported many popular games to the Macintosh platform. Thirteen authors are listed in the book, each covering topics they know well.

Modern topics, such as QuickDraw 3D and optimizing code for PowerPC are covered. Enjoyable reading and an excellent reference. CD-ROM included.
Adobe InDesign for the Mac (Mac/Graphics)
Average customer rating: Not rated
    Adobe InDesign for the Mac (Mac/Graphics)
    Carla Rose
    Manufacturer: Premier Press
    ProductGroup: Book
    Binding: Paperback

    Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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    ASIN: 0761530290
    Release Date: 2000-12-21

    Book Description

    If PageMaker was the desktop publishing program for the 80s and 90s, InDesign is most definitely the desktop publishing program for the next millennium. It's not a PageMaker upgrade, however. InDesign has been written from the ground up in C++ and combines the best features of PageMaker, Quark, and VenturaPublisher. InDesign is fast, intuitive, and versatile. And so is this book! Adobe InDesign for the Mac is the only one of its kind that really integrates real-life design issues and problems. The Prima book is a user-friendly, practical guide to learning the basics of InDesign. It melds the theory of design principles with explanations of how the product works. This book tackles real-life problems of layout professionals and helps you keep up with changes in the field of design.
    Cool Mac Animation
    Average customer rating: Not rated
      Cool Mac Animation
      Sean Wagstaff
      Manufacturer: Hayden Books
      ProductGroup: Book
      Binding: Paperback

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      ASIN: 1568300689
      Mac De Design: Makku Do Dezain (Mac de Design)
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        Mac De Design: Makku Do Dezain (Mac de Design)

        Manufacturer: Books Nippan
        ProductGroup: Book
        Binding: Hardcover

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        ASIN: 4900781134
        Mac OS X and the Digital Lifestyle (Mac/Graphics)
        Average customer rating: 5 out of 5 stars
        • David Weeks MyMac.com Book Review
        Mac OS X and the Digital Lifestyle (Mac/Graphics)
        Brad Miser
        Manufacturer: Muska & Lipman/Premier-Trade
        ProductGroup: Book
        Binding: Paperback

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        1. Mac OS X Tiger: Missing Manual Mac OS X Tiger: Missing Manual

        ASIN: 1931841748

        Book Description

        As a dedicated Mac user, you have experienced the power that applications like iMovie, iDVD, and iTunes can give you over your digital media. Ever wonder what you could do if you combined these tools with QuickTime, iPhoto, and iTools? The result is a complete digital lifestyle that allows you to master your digital domain. Mac OS X and the Digital Lifestyle gives you the skills you need to combine each of these powerful applications to create a digital media studio. Begin by touring the individual applications as you master the fine points of each tool. Then the real fun begins as you partner the tools to complete projects such as creating soundtrack CDs and adding video and sound from a movie or television show to your iMovie projects. Put the finishing touches on your projects by learning how to publish your digital media in a variety of formats including videotape, CD, or DVD.

        Customer Reviews:

        5 out of 5 stars David Weeks MyMac.com Book Review.......2002-10-24

        Mac OS X and the Digital Lifestyle
        Brad Miser
        Premier Press
        ISBN 1-931841-74-8
        ...

        Several years' back, Steve Jobs announced the "digital lifestyle." I'm not sure if using a Mac and a digital camera or camcorder qualifies you to live the "digital lifestyle," but if it does, then Brad Miser is going to tell you how to live it. In fact, his book tells you how to live the digital lifestyle "a la vida loca."

        There are plenty of good books focusing on iMovie, iPhoto, iTunes, and iDVD (the so-called "iApps.") Nevertheless, this is the first book to focus on the integration between the iApps. Miser does not tell you just how to use iMovie, iTunes, and iPhoto; he tells you how to use them all together to create a seamless digital production. This focus on integration, and using the strong points of each application is what sets Mac OS X and the Digital Lifestyle apart from books that simply tell you how to use one iApp.

        Before reading Mac OS X and the Digital Lifestyle, I felt reasonably conversant with the fundamental of iMovie, iTunes, and iPhoto. (I have never paid attention to iDVD as neither of my Macs have a SuperDrive.) I could fool around with the various programs, and get some moderately interesting results. But I always felt I was never taking best advantage of the programs as a suite of applications.

        Three pages into Mac OS X and the Digital Lifestyle, I knew this book was something special.

        Using QuickTime Pro as a focal point, Miser lays out the graphics underpinnings of the iApps. The ability to import and export scads of file formats makes QuickTime Pro and especially iMovie extra-flexible. You learn that you can get almost any external file into your production, and how to best import it.

        iTunes gets attention next, then iPhoto and iMovie. Each chapter, while not as comprehensive as specialized books on each iApp, gives plenty of detail. I especially appreciated tips relating each program to its siblings; how best to format an export from iTunes to get it into iMovie, for example.

        After each member of the iApp suite has had its' turn, Miser gets to what is the best part of the book. He presents logical strategies for creating digital productions. These are not cookie-cutter "step 1, step 2" checklists that some beginner-level books use. Miser talks fundamentals, and uses general principles to help you learn how to use the iApps together to best effect. While each one has strengths and weaknesses, Miser shows you how to make the whole greater than the sum of the parts.

        If you think I like this book, then think again.

        I LOVED this book. It is well written, with easy-on-the-eyes formatting (less common than you may think), and it weighs less than 5 pounds. But the best part of reading Mac OS X and the Digital Lifestyle was the constant feeling I had of "so THAT is the best way to do that effect," or "jeez, I was wasting a lot of time doing it my way."

        Rather than list all the chapter titles, I'll simply say you will learn all you need to know to use your digital camera, camcorder, CD/DVD burner with your Mac if buy and read Mac OS X and the Digital Lifestyle.

        This is a must-buy for anyone who wants to get more out of their digital hardware and the iApps that ship with their Macintosh.

        MacMice Rating: 5 out of 5

        ------------------------------------------------------------------------

        David Weeks

        ...

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