Finding Flow: The Psychology of Engagement with Everyday Life (Masterminds Series)
Average customer rating: 3.5 out of 5 stars
  • An interesting work of social science
  • Lousy Book
  • Atheism wrapped in pop psychology...
  • Too abstract and vague.
  • opinions with a superficial scientific gloss
Finding Flow: The Psychology of Engagement with Everyday Life (Masterminds Series)
Mihaly Csikszentmihalyi
Manufacturer: Basic Books
ProductGroup: Book
Binding: Paperback

CreativityCreativity | Self-Help | Health, Mind & Body | Subjects | Books
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ASIN: 0465024114

Customer Reviews:

4 out of 5 stars An interesting work of social science.......2007-07-20

This book is about what makes people happy. It is not really a self-help book, or a 'mind/body/spirit' type of book, which I think has led to some confusion and disappointment on the part of some of the reviewers here. The book does not really tell you how to find flow. It simply describes what it is, and why people who regularly experience it tend to be happier than people who do not.

I like the book because it really takes the study of human happiness seriously, and it has some very interesting things to say about what makes people happy.

I agree with the author that flow states are very satisfying, and I found his understanding of the requirements for achieving flow (especially the diagram on p. 31) to be helpful and interesting. But this is probably because I already have an extremely good method for experiencing flow. Those who do not will probably find his discussion a bit difficult to follow, perhaps even frustrating.

The best way that I've found to experience the state of flow is to pay attention to your breath, breathe fully, rhyhtmically and deeply, and harmonize the rhythm of your breath with the rhythm of your activity. For example, when walking, take 8 steps as you breathe in, 8 steps as you breathe out. For more on how to actually achieve flow, see "Living from the Heart", by Puran Bair (my father).

2 out of 5 stars Lousy Book.......2007-03-18

You might think from its title that this book would give some guidance on how to ACHIEVE flow when doing something you need to be doing. It does not. Instead if is a collection of stats and anecdotes about to what degree various groups of people do or don't experience flow when doing various activities. Then it devolves into trivial anecdotes about people. Did you know Linus Pauling liked to read a lot when he was a kid?

But that's the good part; then it really falls out of bed branching off into a bunch of useless metaphysics. Like: The Theory of Relativity may help to reconcile Christians, Jews, and Muslims! (Sure it will...) I believe people do get in the zone sometimes. This books tells you little else, so I just saved you $11

2 out of 5 stars Atheism wrapped in pop psychology..........2007-01-24

I discovered Csikszentmihalyi during a psych course in college. It is great to see psychologists taking the "science of happiness" seriously, rather than focusing only on pathological psychology. Besides the general vagueness of the entire book, in the final chapter Csikszentmihalyi makes his intentions clear: this book is nothing but a vehicle for his atheistic opinions. A real psychologist does not do this, and partly because of this I simply can't take this book seriously. If you are interested in the psychology of "flow" or "now", I'd recommend reading any of the many great books on Zen instead.

3 out of 5 stars Too abstract and vague........2006-07-14

I was pretty disappointed by this book. For a book on flow, it is not very good at generating it. I believe the author is describing something legitimate when discussing "flow", but I was disappointed that he was quite vague and abstract, and did not illustrate his ideas with enough examples. This book was not quite as bad as his other book "Flow: The Psychology of Optimal Experience", but I was still disappointed by it.

He also wrote using sentence fragments instead of complete sentences, which was quite irksome to me.

1 out of 5 stars opinions with a superficial scientific gloss.......2006-03-08

This book demonstrates exactly what's wrong with attempts to make subjective evaluations about "how one should live one's life" sound scientific. This book is dominated by the author's rhetorical ideological claims about what really makes the good life, which are then "supported" through his own studies. He fails to acknowledge the MANY caveats that should be placed on any such superficial studies of human activities. His knowledge of religion may seem profound to those who've never studied it -- but to anyone who's done any religious studies in college it should be clear he doesn't have the slightest clue. A horrid, awful abuse of "science" to support his own philosophy of life. If you want a self help book, then find one where the author at least ADMITS that he/she is giving you their own, subjective ideas. They'll likely be far more genuine.
Meet and Grow Rich: How to Easily Create and Operate Your Own "Mastermind" Group for Health, Wealth, and More
Average customer rating: 5 out of 5 stars
  • Wealth of Information
  • helpful
  • Meet and Grow Rich
  • Build Virtual Teams for Each Area of Interest Where you Need Better Decisions
  • MasterMind your Business
Meet and Grow Rich: How to Easily Create and Operate Your Own "Mastermind" Group for Health, Wealth, and More
Joe Vitale , and Bill Hibbler
Manufacturer: Wiley
ProductGroup: Book
Binding: Hardcover

GeneralGeneral | Business Life | Business & Investing | Subjects | Books
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ASIN: 0470045485

Book Description

Praise for MEET & GROW RICH

"I'm a big fan of mastermind groups. I've used them for over thirty years and know the power they provide everyone in such a group. I'm delighted to see this inspiring, easy-to-follow manual. Read it and follow what it suggests."
—Jack Canfield co-creator of the Chicken Soup for the Soul series and bestselling author of The Success Principles

"Absolutely the best practical guide to creating, profiting, and growing your business with your own mastermind group. A must-read for anyone who wants to succeed in ANY business!"
—Jim Edwards author and speaker (www.ebookfire.com)

"I have been part of various mastermind groups for over twenty years that have easily made me millions. Without a doubt this book is the most advanced definitive guide to why and how any serious human should be a part of one."
—John Assaraf cofounder, OneCoach (www.onecoach.com)

Customer Reviews:

5 out of 5 stars Wealth of Information.......2007-07-14

Meet and Grow Rich contains everything you could possibly want to know about mastermind groups and then some. As a coach and consultant to what I term creative multipreneurs who are starting or growing a small business or businesses, I recognize the value of having a good, strong support team in place as a catalyst to success. Authors Joe Vitale and Bill Hibbler offer all the nuts and bolts on how to start your own mastermind group plus give many real life examples of the different types of groups that fall under this moniker. The second half of the book is filled with all sorts of tips, advice, and how-tos from several contributors who share their first-hand experiences. All the answers are here.

I was so inspired, I immediately contacted four self-employed colleagues and started my own group, as well as created a facilitated mastermind coaching groups program as a service of my coaching practice.

Susan Henderson
www.susanhenderson.com

4 out of 5 stars helpful.......2007-06-18

Lots of helpful information. I formed a mastermind group that was fairly effective, now I am looking to take that to the next level with some of Joe's ideas.

5 out of 5 stars Meet and Grow Rich.......2007-05-07

I like this book very much. It gives very clear instructions on how to create a mastermind group. It also has many contributors describing their experiences with various mastermind groups. I bought a copy for my friend Susan and we have started our first-ever mastermind group. We're already seeing results in manifesting our goals.

5 out of 5 stars Build Virtual Teams for Each Area of Interest Where you Need Better Decisions.......2007-05-04

Leading personal coaches today are saying that you can only grow quickly if you surround yourself with people who are smarter than you area. The authors here back up that statement by showing how to build a very smart team (mastermind group) of advisors and coaches to help you make faster and smarter decisions. I develop virtual teams for each of my areas of interest. Because of new technologies, I can meet frequently with people all over the globe without having to get onto an airplane. But, remember: email is for data, voice if for the relationship, but trust needs some face-to-face.

5 out of 5 stars MasterMind your Business.......2007-02-22

Wow! Until this book, I assumed Masterminds were just like a networking group. Bill & Joe explain clearly, all that a Mastermind can be. I've used numerous ideas from the book to help create two Masterminds since this book came into my life. One of the greatest insights was realizing that I could approach people much more successful than myself to join. This one component, has allowed me to receive support from seasoned, successful professionals.

If you want to accelerate any passion, business or hobby, this book is a must read.
Artemis Fowl: The Criminal Mastermind Collection
Average customer rating: 5 out of 5 stars
  • Reading Delight
  • Artemis Fowl Review
  • Simply Great
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  • Light Reading
Artemis Fowl: The Criminal Mastermind Collection
Eoin Colfer
Manufacturer: Miramax
ProductGroup: Book
Binding: Paperback

Mysteries, Espionage, & DetectivesMysteries, Espionage, & Detectives | Science Fiction, Fantasy, Mystery & Horror | Literature | Children's Books | Subjects | Books
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ASIN: 0786848693

Customer Reviews:

5 out of 5 stars Reading Delight.......2007-08-29

This series are a joy to read and pass on to the grandchildren. The storyline keeps ones interest to the very end. When a new book arrives it is a joy to both myself and grandchildren.

5 out of 5 stars Artemis Fowl Review.......2007-07-15

This is an excellent book. I like since it has a good detailed story line but is not so detailed it is 700 pages long. It is also is a more interesting read then Harry Potter,ETC... since he (Artemis) relys on a plan instead of magic. It is also a good book since it makes for intersting series.

5 out of 5 stars Simply Great.......2007-06-01

The Artemis Fowl series are indeed great, showing a wonderful scheming and wit in order to conclude each adventure. Fowl is certainly a criminal mastermind, but i like the way his character develops thoughout the series, as well as the development of cap. Short.The first 3 books are necessary to enjoy the whole series.

5 out of 5 stars Great Books.......2007-02-20

This collection is books 1-3. All are action filled and wonderful. Both adults and children love them. I can't wait for the last AF book!

4 out of 5 stars Light Reading.......2007-01-15

The three books have their ups and downs, parts are gripping others make you want to sleep.
All in all enjoyable.
Mutants & Masterminds: RPG - 2nd Edition
Average customer rating: 5 out of 5 stars
  • Excellent game system for superhero and contemporary fantasy gaming
  • Me like !!
  • Mutants and Masterminds- 2nd edition
  • THE Supers RPG, Period.
  • Better everytime
Mutants & Masterminds: RPG - 2nd Edition
Steve Kenson , and Ramon Perez
Manufacturer: Green Ronin Publishing
ProductGroup: Book
Binding: Hardcover

GeneralGeneral | Puzzles & Games | Entertainment | Subjects | Books
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ASIN: 1932442529

Book Description

Mutants & Masterminds has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won multiple ENnie and Pen & Paper Awards and it appeared on every critic's "best of" list for 2002. Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Customer Reviews:

5 out of 5 stars Excellent game system for superhero and contemporary fantasy gaming.......2007-07-12

If you want to run a superhero RPG, or simply something in a contemporary setting with fantasy elements, look no further. Mutants & Masterminds takes all the best elements from the core D20 system, and adds to that clear and balanced rules for character creation, combat, and superpowers (although the latter is handled even better in the Ultimate Power expansion book, which I personally think is a must-buy addition). There's a lot of inspiration in here for budding Game-masters too, and some handy lists of 'stock' NPC characters. The quality of the book itself is fine as well, and it features a lot of artwork that might not always be top-class, but it certainly suits the mood of the game. All in all, I'd recommend it to anyone.

4 out of 5 stars Me like !!.......2007-05-13

Very good superheros rpg, rules aren't too complicated, art is beautifull.I prefer it at Aberrant or Champions. Good buy.

5 out of 5 stars Mutants and Masterminds- 2nd edition.......2007-03-24

The product arrived quickly and in excellent condiditon. I will deffinetly look into buying fromt this seller in the future

5 out of 5 stars THE Supers RPG, Period........2006-12-31

Ok, first, I want to say I've been in RPGs for over 25 years. Starting with AD&D. I've GMed Champions, Godlike, BESM and other RPGs. Played WAY too many over the years, too.
This is the game that "gets" Super Hero action. Fast combat, easy mechanics, well written rules.... I love it. The detail for character creation is just right, IMHO. The book itself, is well laid out, lots of terrific artwork supporting the "feel" of the genre.
The game is based on the "d20" system, but instead of using a bunch (d4, d8, etc) of different dice, you use ONLY the twenty sided die. Characters are created thru a point-buy system and not thru random rolls (something I perfer, but it's not everyone's cup-o-tea). The book itself is well laid out, starting with Hero Creation. Sample characters are provided.
The rest of the book breaks down/ explains skills, lists all the powers, combat, equipment...it's all here. A vast improvement over the 1st edition.

5 out of 5 stars Better everytime.......2006-08-09

The system is perfect. Flexible be simple. Great book too. Arts a little lite, so buy for the game not for collection.
Goebbels: Mastermind of the Third Reich
Average customer rating: 4 out of 5 stars
  • Everything you wanted to know-- in fact, too much
  • HEAD AND SHOULDERS ABOVE THE REST, MORE REVELATIONS THAN ANY OTHER GOEBELS BIOGRAPHY
  • worth reading
  • Europe's Machiavelli
  • its fiction, not history
Goebbels: Mastermind of the Third Reich
David Irving
Manufacturer: Focal Point Publications
ProductGroup: Book
Binding: Hardcover

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ASIN: 1872197132

Customer Reviews:

3 out of 5 stars Everything you wanted to know-- in fact, too much.......2006-05-07

My main criticism of this book is that it contains simply too much information. The indefatigable Irving includes much boring information on Goebbels, which bloats the book to a staggering 750 pages. This is especially true during the Kampfzeit in the 1920's, where every move, drive, nap and reverie is dutifully recorded by the author. It becomes almost ludicrous and it's tedious to wade through such extraneous information in order to get to the heart of the matter. Had Irving culled the biography to a neat 400 pages, the results would have been pleasing. As it stands, the book is compromised by a plethora of useless, trivial facts.

However, there are some fascinating new revelations here, and anything new in a book on Nazi leaders is a coup. Goebbels relates that Hitler in the 20's was anything but the ascetic, uptight and sexually repressed person he's been depicted as in so many other inferior books. Goebbels constantly scribbles in his diary that Hitler's rampant womanzing was jeopardizing the party.

And what of Goebbels notorious reputation as a lady killer? Incredibly, Irving misses the boat here and inexplicably claims Goebbels was a virgin until he married Magda in 1931. Never mind that there are boatloads of evidence to show Goebbels had numerous love affairs before his marriage, and dozens afterwards. Irving also sides with Goebbels in his long dispute with Leni Riefenstahl, which Leni aptly detailed in her memoirs.

I've always admired Irving as a researcher and one able to dig out little-known nuggets. But increasingly he throws in ludicrous opinions which are contrary to fact (to put it mildly). Goebbels was obviously fanatically anti-Semitic, but this doesn't fit into Irving's M.O., so he claims Goebbels used anti-Semitism solely as a "political device." By this time, the reader is wishing the book would come to a conclusion, after 700+ pages of unnecessary detail and some truly tedious asides.

After 40 years of writing on the subject, Irving should have learned he needs an editor, especially with this offering. In addition, he needs to reign in his ridiculous political opinions which needlessly compromise an otherwise reasonable book. It's hard to praise a biography where the author believes Goebbels didn't despise the Jews and merely used them as a political pawn. It's not only delusional, it's bad history.

5 out of 5 stars HEAD AND SHOULDERS ABOVE THE REST, MORE REVELATIONS THAN ANY OTHER GOEBELS BIOGRAPHY.......2006-02-03

This is an incredible biography of Goebbels. Irving was the first to translate the missing portions of Goebbels own diaries, which lay hidden for decades in the cold war Soviet union files. Making a nonsense of many histories of the Nazi era, Irving has come up with a priceless work.
The internal rivalries of Nazism are fascinatingly revealed, Goebbells spiting vitriol about rivals Goring, the Strasser brothers, and occasionally the fuhrer himself. Debunking the myths of kristallnacht, Irving shows Goebbels to be the orchestrator of the violence against Jews and their businesses, much to their rage of Hitler and the other Nazi leaders, who called an immediate hault to their mayhem.

On a personal level, Goebbels comes across as an intriguing, often bizarre individual. Afflicted with a club foot, and of Gandhi-esque proportion - 5 feet 4 and barely 100lb. One of the most intellectual of Nazis, his formative years were a mix of academic achievements and periods of poverty inbetween. Irving portrays these years vividly, against the backdrop of WW1 and the years afterwards.

In other works, Dr Goebbels is portrayed as a lifelong womaniser, in this biography the peculiar and complicated evolution he goes through belies this notion. Though having numnerous 'girlfriends' in his Univiversity years, the Doctor conducted these intense relationships on a platonic basis, only losing his virginity in hie early 30's.

To touch on even a fraction of the themes worth reading in this book would take hours. It offers a deeply personal portrait of the man himself, but also reveals a greater depth on the Nazi era, both individual events and the time as a whole.

4 out of 5 stars worth reading.......2004-12-29

rediculous that people have to systematically review all his books with the same garbage about his "lies"

see what germans say about his work!

get off your American Propaganda please!
this is an attempt at exposing goebells that isn't American/British Biased like every other work that comes out of these countries...

some people aren't interested in the holocaust aspects, just the factual history of the third reich and a particular writer's opinion on it... people can publish what they want, if you don't like it, DONT READ IT

He has the right to write and you have the right not to read

should we ban Mein Kampf too? or Karl Marx works? or the Protocols of the wise men of zion?

5 out of 5 stars Europe's Machiavelli.......2004-05-17

It's amusing in the extreme to see so many people froth at the mouth over David Irving. If he is "so discredited," why is he thrown such a fit about? The fact of the matter is that history should never be written about until fifty years after the occurences in question.

Remember, Watergate was first derided as lunatic conspiracy theory, and one that eventually toppled Richard M. Nixon...

Here, Irving neither "apologizes" for Nazi Germany or its architects, nor does he simply goose-step in unison with the current gospel according to the cereal box. What he has done was to obtain 1,200 plates of glass upon which were written heretofore unavailable Goebbels diaries entries, that were "missing" when Louis Lochner released his work of Goebbels' diaries circa 1943-1945, and utilize them to take the reader into the mind of the man who was Hitler's "false prophet."

A brilliant portrait of a perverse, twisted and sad soul that impacted the world in an (ultimately) destructive fashion.

I suggest you read, and judge for yourself.

I suggest you read, and decide for yourself.

2 out of 5 stars its fiction, not history.......2001-11-19

Unfortunately, this interesting bit of history relies on fictional details to support its larger claims. There is documentation about the falsities in this volume that came to light at David Irvings libel trial in London that removes any value to this book other than the interesting and fascinating way that Mr. Irving is able to weave his stories. If you like other WWII fiction you might enjoy this. If you are looking for REAL history then you are better off reading Goebbels diary entries in their original German than relying on David Irvings misguided attempt to channel the Third Reichs thinkers in this book.
Mutants & Masterminds: Ultimate Power Sourcebook
Average customer rating: Not rated
    Mutants & Masterminds: Ultimate Power Sourcebook
    Steve Kenson
    Manufacturer: Green Ronin Publishing
    ProductGroup: Book
    Binding: Hardcover

    GeneralGeneral | Comics & Graphic Novels | Subjects | Books
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    ASIN: 1932442669

    Book Description

    Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.
    Mutants & Masterminds: Mastermind's Manual 2nd Edition
    Average customer rating: 4.5 out of 5 stars
    • Rules Options Galore
    • Supers Toolbox
    • Pure Genius...
    • How do you make the best even better?
    Mutants & Masterminds: Mastermind's Manual 2nd Edition
    Steve Kenson
    Manufacturer: Green Ronin Publishing
    ProductGroup: Book
    Binding: Hardcover

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    ASIN: 1932442553

    Book Description

    The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill use, and nearly every other aspect of the game. With the Mastermind's Manual, you open up infinite possibilities, infinite options, and the power to truly make the world yours. It's your master plan for taking the game to the next level... and what evil mastermind wouldn't want that?

    Customer Reviews:

    4 out of 5 stars Rules Options Galore.......2007-02-23

    At its heart, the Mastermind's Manual is a smorgasbord of new rules options for a 2nd Edition Mutants & Masterminds campaign. The Manual contains dozens of options for all aspects of the game, including character creation, feats, skills, powers and combat. In addition to the rules options there is gamemaster advice and expanded rule systems. The book also includes a FAQ about the game, as well as errata for the 2nd edition - a nice inclusion.

    I liked some of the rules options better than others, but overall most seemed both well thought out and interesting. Some of them, like the rules for extra attacks, could easily have been included with the core rules. Others, like the optional level-based advancement rules or rules for using hit points could make significant changes to how the game is played.

    What's missing? I would have really liked a chapter devoted to `plug ins' like a sample bank map, a template for a runaway robot, etc. that I could easily drop into my campaign. Maybe I'm just greedy, but these would be more useful to me than a discussion of tech levels or other general advice.

    4 out of 5 stars Supers Toolbox.......2006-11-04

    The Mastermind's Manual is a book geared primarily towards the game master of the Mutants and Masterminds game. In it you will find suggestions, tips and tricks for running what can be one of the greatest superhero role playing games ever devised. Several more Martial Arts styles drawn from the real world are tallied up in terms of feats for ease of reference as well as revisiting ones in the second edition main book. This can be likened to the DMG of M&M. Anyone who is running or is thinking of running a Mutants and Masterminds campaign really should consider this book. Freedom City gives you a setting, the main book has all the basic rules for play. But the Mastermind's Manual is for the GM who wants a few extra cards up her figurative sleeve to tinker with the system when it gets to be somewhat contrary to his or her vision. Not exactly an essential book, but for the Mutants and Masterminds game, it does help the GM do his job a lot better.

    5 out of 5 stars Pure Genius..........2006-08-23

    I have a few problems with Mutants & Masterminds 2E (M&M2E) at it's core. It's a good game, but it feels just a bit "blah" to me in play. I have issues with the linear d20 system, as well as a bit of a "bored now" feeling toward it's Toughness save in lieu of rolling gobs of damage dice against traditional Hit Points. I heard the Mastermind's Manual would have a few optional rules to help people like me customize M&M2E to what we saw as the exemplary superhero game, if M&M2E wasn't already there. I was mistaken. There are a few HUNDRED optional rules listed herein.

    This means the Mastermind's Manual is geared more toward system (crunch) junkies, and setting (fluff) junkies will probably find the book lacking. I am both a system and setting junkie, and bought Freedom City 2nd at the same time as this book to sate both needs ;-).

    What you have here is a 160 page tome of pure substance. If you pay for page count the price is terrible, but if you pay for content, the price is peanuts. Nearly every system of M&M2E is given an optional rules and replacement rules treatment, among which are my quest for a bell curved resolution system and hit points/damage system.

    But there's so much more. Systems and tweeks that can change M&M2E into a different game. M&M2E at core is designed for closer to Four Color superhero play (like Justice League), but several options presented within the Mastermind's Manual can easily scale it down to gritty Street level play the likes of Punisher, Batman, and Daredevil. Also, some options exist to bring the game into the other direction, scaling the power level up to resemble something like Nobilis (godlings).

    Now, I'm not saying you'll use (or even like) all 200 optional rules, because you probably won't. I don't even come close, I only like/use about 10 of them for my version of M&M2E. But having them all there to peruse is a real treat, as it shows exactly what the system can be customized to do, as well as how far the designer will go to help fans houserule the game into their perfect superhero RPG. Every rule seems to have been playtested to iron the kinks out, every question I came up with was clearly answered in the text. While I don't like and won't use many of the rules, it's good to see the breadth presented in an effort to make the book useful to anybody, not just those with a particular taste.

    This book also shows how to create Powers from scratch (including breaking down the Powers from the core into their component parts), and handling Powers in different manners than just the core.

    The main merit of this book (as in a merit to any group, even those that love core M&M2E with no changes), in my opinion, is the GM tips and tricks. For superpowers that tend to break the plot (you know - invisibility, mind control, esp, incorporeality, mind reading, precognition, etc), utilizing both the "real lives" and the "super lives" of the superhero characters, even different possibilities in the roles of superheroes vs. the society around them.

    All this, and I've barely scratched the surface on the Mastermind's Manual, giving you what I would say is a weak selection of the sheer mass of options within. Let me just say that this book turned me around when it came to M&M2E's system. It took me from "blah" to "whoa!" in no time. I can't say as to whether it will do the same to others, but it seems likely to be a good addition to anyone's M&M2E library.

    5 out of 5 stars How do you make the best even better?.......2006-07-26


    You don't. What you do is, you give people the tools so that they can can make things better in their own way.

    The Mastermind's Manual was described by lead writer and gaming guru Steve Kenson as "Unearthed Arcana for Mutants and Masterminds". Unearthed Arcana, a Wizards of the Coast supplement for Dungeons and Dragons, was a compilation of dozens of optional rules for that game, so you know from the start that you're going to be getting a book of optional rules. Many of these were options included in the first edition of the game that had to be cut from the second edition's page count; quite a few of them are the status quo of the first edition, offered as options for those who don't like the way the second edition does things. And there are also some rules for gamers who aren't happy with the changes that Mutants and Masterminds introduces to the basic rules set. (Of this last category, the only ones that make me wince are slightly ham-handed attempts to reintroduce hit points and experience levels to the system.)

    But there's more. There's a short section explaining how the various powers in the main rulebook are put together, and explaining how one can go about building new ones. There are sections offering advice about simulating natural hazards, and about world-building and different styles of games. It's obvious that the designers have put a lot of thought into their work, with many sidebars on "how and why you might (or might not) want to use this."

    What has most contributed to the so-called D20 revolution is less the freedom to use the system offered by its creators to other publishers, then its recognition that most, if not all, gamers don't necessarily just use the game systems we're offered "out of the box". We tinker, we invent house rules. We say, I like this idea that I've come up with better than what the publishers came up with. This has never really been sanctioned before, and I say that it's about time. Kudos to Green Ronin for offering the tools to make their great system even better.
    Profit From The Power Of Many: How To Use Mastermind Teams To Create Success (Cheetah Express Professional Achievement Series)
    Average customer rating: 5 out of 5 stars
    • Get the most from your teammates...
    • Excellent!
    • Neural Networks Made Easy . . .
    • It's not what you know, it's who you know!
    Profit From The Power Of Many: How To Use Mastermind Teams To Create Success (Cheetah Express Professional Achievement Series)
    Natalie D. Brecher
    Manufacturer: Cheetah Express Professional Achievement Seri
    ProductGroup: Book
    Binding: Paperback

    GeneralGeneral | Self-Help | Health, Mind & Body | Subjects | Books
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    1. Meet and Grow Rich: How to Easily Create and Operate Your Own "Mastermind" Group for Health, Wealth, and More Meet and Grow Rich: How to Easily Create and Operate Your Own "Mastermind" Group for Health, Wealth, and More
    2. The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich The 4-Hour Workweek: Escape 9-5, Live Anywhere, and Join the New Rich
    3. The Ultimate Sales Machine: Turbocharge Your Business with Relentless Focus on 12 Key Strategies The Ultimate Sales Machine: Turbocharge Your Business with Relentless Focus on 12 Key Strategies
    4. Busting Loose From the Money Game: Mind-Blowing Strategies for Changing the Rules of a Game You Can't Win Busting Loose From the Money Game: Mind-Blowing Strategies for Changing the Rules of a Game You Can't Win
    5. Think and Grow Rich: The Landmark Bestseller--Now Revised and Updated for the 21st Century Think and Grow Rich: The Landmark Bestseller--Now Revised and Updated for the 21st Century

    ASIN: 0974499005

    Customer Reviews:

    4 out of 5 stars Get the most from your teammates..........2004-04-22

    This book is a quick-read filled with great advice for putting together a team. As chairman for a committee in a business association, I was having trouble getting volunteers to do their share of the work. After reading this book, I implemented the steps the author lays out and used the techniques to handle members who aren't doing well. The ideas in this book are helping make our committee successful.

    5 out of 5 stars Excellent!.......2004-04-21

    Well organized, easy to read with step-by-step guidelines for establishing a group. She also tells you how to avoid common pitfalls. Very well done.

    5 out of 5 stars Neural Networks Made Easy . . ........2004-04-18

    Ever want to build a massive parallel super-computer? How about one comprising the best information processors we know - the human brain. How about a Mastermind Group!

    Natalie Brecher's book is one of those "gems" that you find from time to time that is a quick read, but chock full of wisdom and insight. She has captured and made accessible the concept of synergy in a real Mastermind Team, and given us a step by step instruction manual to building our own team.

    In clear language and forthright thought, Ms. Brecher gives us the 8 steps, the advantages for each step, and the pitfalls that await us if we are unaware. She eloquently makes the case for why we should even consider a Mastermind Team, then goes about helping us to know that we too can form such a team.

    My Mastermind Team was formed in much the same way Ms. Brecher describes in her book. It has been an invaluable asset in my business. And in the spirit of full disclosure I must confess that Natalie is part of that Mastermind Team. What she has given to the readers of this excellent book is real, based in fact, and founded on experience. I highly recommend that you create a Mastermind Team and that your team read and understand what Natalie freely shares with you!

    5 out of 5 stars It's not what you know, it's who you know!.......2004-04-17

    No one succeeds alone. This book gives you the tools and techniques to pull together a support group that provides a win/win for everyone involved. Natalie provides quotes of wisdom, the history of various support groups and the how to's so you can create your own mastermind alliance.
    I highly recommend this book for anyone who desires to tap into the potential of being in a group in order to achieve more.
    Mutants & Masterminds: Freedom City - 2nd Edition (Mutants & Masterminds)
    Average customer rating: 5 out of 5 stars
    • Excellent !!
    • Perfect complement
    • Hey look, there's the kitchen sink too!
    Mutants & Masterminds: Freedom City - 2nd Edition (Mutants & Masterminds)
    Steve Kenson
    Manufacturer: Green Ronin Publishing
    ProductGroup: Book
    Binding: Hardcover

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    Similar Items:
    1. Mutants & Masterminds: RPG - 2nd Edition Mutants & Masterminds: RPG - 2nd Edition
    2. Mutants & Masterminds: Mastermind's Manual 2nd Edition Mutants & Masterminds: Mastermind's Manual 2nd Edition
    3. Mutants & Masterminds: Lockdown (Mutants & Masterminds Sourcebook) Mutants & Masterminds: Lockdown (Mutants & Masterminds Sourcebook)
    4. Mutants & Masterminds: Game Master's Screen 2nd Edition (Mutants & Masterminds) Mutants & Masterminds: Game Master's Screen 2nd Edition (Mutants & Masterminds)
    5. Mutants & Masterminds: Ultimate Power Sourcebook Mutants & Masterminds: Ultimate Power Sourcebook

    ASIN: 1932442537

    Book Description

    Freedom City is back in the first deluxe sourcebook for the Second Edition of Mutants & Masterminds. This exciting campaign setting includes a detailed history of the city, an overview of the its diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, several complete hero teams, and dozens of villains, all ready to use! The original book has been updated to the Second Edition and revised and expanded throughout. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

    Customer Reviews:

    5 out of 5 stars Excellent !!.......2007-05-13

    Very good supplement for M&M. Complete city, with tons of locations, plots hooks and plenty of superheroes and bad guys to put in your campaign.

    5 out of 5 stars Perfect complement.......2007-01-21

    This books is a good complement for the game, with a city completely designed and ready for play.

    5 out of 5 stars Hey look, there's the kitchen sink too!.......2006-05-25

    To say that this book goes into detail on the inner workings of the largest setting in the game is an understatement of mammoth proportions. The book opens up with the history of Freedom City, with a detailed history of the city covering nearly 300 years, with information about the site going all the way back to prehistoric times.

    In modern times, it details 19 seperate areas/neighborhoods of Freedom City, including the entire transit system break down for the city, from taxi cabs to airports to the ships at the piers. Day to day living within the city is complete with lists and descriptions of major retail chains, banks, schools, entertainment centers, hospitals, religious centers, right down to nightclubs and local sports teams. The level of detail here is breathtaking, and even a little overwhelming at times.

    For those that are more intrested in mechanical aspects, there are full writeups and statblocks for each member of the Freedom League, along with other hero groups such as the Atom Family, Next-Gen, as well as a number of solo heroes. And of course, there are numerous villians and evil groups to oppose the heroes. There are a total of 10 seperate supervillian organizations presented, each with a number of individual villians making them up, all with complete stat blocks. Not to mention a list of free-lance villians for those one shot game needs.

    And don't think that this book is limited to just this one city. There is an entire chapter devoted to nothing but world-wide groups and organizations, including a breakdown of each major continent and the prevalance of super powered individuals they host. It also includes all of the major "secret" locations of the Mutants & Masterminds universe, from Atlantis to Kaiju Island, to galactic locations such as Far City, and groups like the Star Knights and the Grue Unity. And beyond even that are locations such as Terminus, the Zero Zone, and multiple alternate-Earths detailing everything from Ani-Earth and the Furry League to Earths that never saw the fall of the Roman Empire, or where Germany won the second world war.

    Not only is it the definative guidebook for anything and everything having to do with Freedom City, it is indespensible as a resource for the entire Mutants and Masterminds 2e universe.
    Angels of Deceit: The Masterminds Behind Religious Deceptions
    Average customer rating: Not rated
      Angels of Deceit: The Masterminds Behind Religious Deceptions
      Richard Lee , and Edward E. Hindson
      Manufacturer: Harvest House Pub
      ProductGroup: Book
      Binding: Paperback

      GeneralGeneral | Religion & Spirituality | Subjects | Books
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      ASIN: 1565071638

      Books:

      1. Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
      2. Game Writing: Narrative Skills for Videogames (Charles River Media Game Development)
      3. Giant Book of Word Search Puzzles (Giant Book Series)
      4. God's Word: Power To Shape Our Lives (Lifeguide Bible Studies)
      5. Governing Fortune: Casino Gambling in America
      6. Guide to Fly Fishing Knots: A Basic Streamside Guide for Fly Fishing Knots, Tippets, and Leader Formulas
      7. History: Fiction or Science? (Chronology, No. 1)
      8. History: Fiction or Science? (Chronology, No. 1)
      9. History: Fiction or Science? (Chronology, No. 1)
      10. History: Fiction or Science? (Chronology, No. 1)

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