Average customer rating:
- "Full Series Review. No Spoilers."
- Pleasant Surprise
- Great!
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Sengoku Nights Volume 2
Kaoru Ohashi , and
Kei Kusunoki
Manufacturer: TokyoPop
ProductGroup: Book
Binding: Paperback
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Hands Off! Volume 7 (Hands Off!)
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Yellow, Volume 3
ASIN: 1595329463
Release Date: 2006-04-11 |
Book Description
When Oni-hime's father plans to retrieve Oni-hime, he calls upon four powerful warriors who swore loyalty to evil in the past life. These warriors can summon magic and change their bodily forms, and have fought many fierce and grueling battles. How can Masayoshi kill someone who's already dead? He must act fast if he is to discover the truth behind Oni-hime's deal with the devil before the restless spirits enact their vengeance. The finale to Sengoku Nights erupts in a chilling, bloody climax!
Customer Reviews:
"Full Series Review. No Spoilers.".......2007-03-28
This is a two-volume series, complete.
The hero is a teenaged boy who finds out he is the reincarnation of an evil warlady named Oni-hime. When his parents sell their sacred ancestral lands, it releases the horrible curses of Oni-hime's many victims. These angry spirits don't care who they hurt in order to get to Oni-hime. And they aren't even the worst of what's after her.
The result is spooky, folklore-inspired supernatural horror. There is an emphasis upon the harm that is done to ordinary people and bit characters by the clashes of those "great" warlords, and the focus on common folk in the past is matched by concern for innocent bystanders is the present. The fact that the hero feels his responsibilities in this respect strongly makes him very likeable. Yet the burden of being Oni-hime seems so terrible that we can relate to his denial and reluctance to accept the truth. This isn't one of those comics where we roll our eyes at the hero's obligatory "but I want to be normal" shtick.
I only wish that it had been longer, as some important aspects of the story seem under-explored. The hero's coming-to-terms with the fact that he is One-hime was certainly the most intense and interesting part. Yet it is rushed, and to a large extent something we aren't even privy to. Some plot points remain incoherent even upon re-reading (perhaps I need to bone up on Japanese folklore). And frankly, in the short time I've been reading manga, I've seen enough towering brutes coming on to skinny teenaged boys to last me as long as I live. But I love the artwork, the empathetic hero, the grandmother, the vengeful spirits, the wacky transfer student. It somehow makes an emotional impact transcending its flaws and is not quite explained by its virtues.
This is the first collaboration between two sisters, Kaoru Ohashi and Kei Kusunoki, who produced it under extremely challenging circumstances, suggesting that they might do even better on future collaborations. Kusonoki is also the solo creator of INNOCENT W, which so far is not as good.
Pleasant Surprise.......2006-04-05
The "reincarnated high school kid with mystical power" has been done--and done, and done. But "Sengoku Nights" (despite sounding either like a perfume or a bad soap opera) delivers some interesting twists.
On the technical front: very good translation. Honorifics are kept, and terms that would translate weakly at best into English are kept in their original Japanese (like the type of guardian spirits, etc.) There's one character with a tendency to refer to herself in the third person, but I'm told this is a polite way of speaking in Japanese, and not al all out of character for a young girl who has transfered schools so many times and so is rather out of touch with the established social structure.
The art is splendid. The backgrounds are beautiful, the detail is rich, the inks and tone-use are not heavy-handed. The editing is also very good, with very, very few errors (I counted perhaps two). The cover is attractive, the back copy is appealing.
The story itself may seem formula on the surface, but it's got enough surprises to make for good entertainment. You don't need a degree in Japanese history to understand this one, or any detailed knowledge of the era to enjoy the story.
Masayoshi lived a life that bordered on the terminally boring until his family decided to sell some land that had been held for generations. He begins to have nightmares, hearing a voice call out again and again, "Oni-hime, why did you betray me?"
Being a typical high school guy with a typical crush on a classmate, Masayoshi isn't up on his supernatural myths and legends, and so has no idea what the dream is about. His grandmother urges calm--for good reason, as Grandma isn't what she appears to be, either!
I think this is the first time I've read a story where the "evil" person was female then chose to be reborn as a male. And, as it turns out, the story of Oni-hime is not as wicked as it seems--not that she's innocent, but she had reasons for her terrible acts.
Unlike many titles set in this era of Japanese history, it doesn't flinch away from the reality of war and the madness it brings to everyone involved--not just the warriors. As much as I love the romantic image of the samurai, it's quite refreshing to see the impact of this time on "regular people", the civilian population who suffered also from Oni-hime's acts. We very often find tales of the great warriors who come seeking to avenge terrible wrongs--we hear less about the wives, the mothers, the children, who also suffered, and *these* were Oni-hime's primary victims.
Thirdly, for *once* there is an excuse for the male lead to look girly on occassion, and it's not for fan service!
Fourth, according to the afterword (am I the only one who actually reads those things?), SN was *originally* meant to be a supernatural romance/comedy. Elements of that still remain, but it doesn't cloud the current story. There are moments of silliness, obligatory characters In Desperate Need of a Clue, and some stock characters who, thankfully, aren't 'onstage' long. It's rare that a manga can make such a shift, from romance/comedy to occult/romance/horror and *work*. It does work here.
Lastly, this story is not focused entirely in the past. There are "real-world" dangers and problems Masayoshi must discover and contain before it's too late, and this is an element too often overlooked in this sort of story.
All in all, I consider this series well worth the time and money, for originality, art, and sheer poer of the story.
Great!.......2006-01-18
This is a really fun book. Masayoshi Kurozuka is the reincarnated Oni-hime and has to deal with remembering his past life and suffer from the curses that comes along with it. Also there is the problem with Nozuchi no Mikoto being in love with Oni-hime and, much to the dismay of Masayoshi, has no problem with the fact that that his love is now a boy. It has a good story line and has a few twist towards the end. And one of the best parts about this story is that it is only two books long so it won't cost a lot of money to collect.
Book Description
A massive battle against your greatest enemy is fought and your clan is lost. Your master has resolved to die in battle, but you are forbidden to follow him. Instead, you must safeguard his infant son, Tadano Kozo, and spirit him away to your lord's half-brother in a neighboring fief within Suruga province.
You must be brave and cunning, for the enemy will be hunting you. And once the young heir is safe, that is only the beginning...
Shiki is an epic adventure anthology for Sengoku: Chanbara Roleplaying in Feudal Japan, written by Michael Montesa (pictured at left). Spanning a total of 18 years, the book contains four epic adventures, each set in a different period of Kozo's life amidst the backdrop of a different season. Each adventure pits the player characters against overwhelming odds, but they must prevail, for the very future of the Tadano clan is at stake!
Shiki contains four adventures for 4 to 6 Chanbara-level PCs; a complete backdrop and setting (Suruga province) for an ongoing Sengoku campaign; cinematic (yet simple) rules for running and resolving large scale battles involving the PCs as pivotal figures in the battle's outcome; an evil sorcerer and epic villain, In'yu; dozens of NPCs, dozens of adventure seeds for playing continuing adventures between the published scenarios, or even an entire campaign.
Shiki is compatible with the Usagi Yojimbo RPG and all other Fuzion-powered games, including: Champions: New Millenium and WildStrike! (by Hero Games); Dragonball Z, Bubblegum Crisis and AT Votoms RPGs (by R. Talsorian Games), as well as WildBlades! and Shards of the Stone: CORE (from Obsidian Studios)!
Average customer rating:
- Great Sourcebook...not so hot RPG
- great material hampered by poor layout
- That Type is SOOOOO Small!
- Great Game, Small Book...
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Sengoku
Anthony J. Bryant , and
Mark T. Arsenault
Manufacturer: Gold Rush Games
ProductGroup: Book
Binding: Paperback
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War in Japan 1467-1615 (Essential Histories)
ASIN: 1890305502 |
Book Description
Sengoku: Chanbara Roleplaying in Feudal Japan is a roleplaying adventure game set in 16th century Japan, the age of civil war. Sengoku is based on Japanese history and myth, and chanbara (Japanese "swordplay" films) and jidai-geki (Japanese period films).
Now the classic samurai roleplaying game has been reprinted in a new, 8.25x11" trade paperback format, now available to the book trade and traditional brick-and-mortar book stores.
Sengoku Revised Edition includes conversion notes for the following game systems:
o Advanced Dungeons & Dragons 2nd Edition*
o Bushido*
o Chivalry & Sorcery Light*
o GURPS*
o HERO System*
o Legend of the Five Rings (L5R) RPG*
o Usagi Yojimbo RPG*
o Instant Fuzion*
The Book Trade Edition also includes:
o Conversion notes for Action! System*
o Updated, two-sided character sheet!
Customer Reviews:
Great Sourcebook...not so hot RPG.......2006-08-09
I've been running and playing in RPGs since 1981 and have my fair share of gaming books and I must say that this is one of the best source material books I have purchased. Aside from the very small print of the hardcover the souce material inside is thoroughly researched and very well organized. If I could purchase it again I would rather the full size softcover than the smaller hardcover, the print is just terribly small and the charts a bit hard to read. The RPG side of this book is pretty boring. Nothing revolutionary or even "new and exciting". A standard roll 3d6 add to your skill and add the controlling attribute and try to exceed a difficulty number. Ho hum. A chanbara style game should have some pizzazz. The authors make no bones about this book having started out as the Bushido 3rd ed. but do not revise anything or even capitalize in the greatness of the Bushido system, raiding it for all the good stuff and cleaning up the bad. They try to squeeze the subject matter into the Fuzion system which handles this genre terribly. There are too many skills that are too specific (There are skills for Conversation, Flattery, Diplomacy, High Society, Oratory, Intimidation, and Persuasion that all do the same thing. One would think that Diplomacy and Intimidation would be enough for what you would want to accomplish...just as an example!). The Magic system is abysimal with only 32 spells for all magical and mystical types of characters. There are 16 pages of character classes (suggestive character archtypes)that are great for NPCs but many do not translate to PCs well. There is even a section that suggests that to have a playable NPC you should put two of the classes together(ie the Daimyo)just to make it correct, why even include an incomplete character class writeup? Worst of all the combat system is confusing and boring. Martial Arts styles and Okuden (stolen straight from the Bushido game) add a bit of flavor but are generally handled poorly.
The editor fell asleep at his desk as well as the typesetter. The misspellings run amok throughout and most are typos that could be fixed with an Apple II wp program. The typsetter makes an annoying mistake in the character type 16 pages which forgets a line break making the headings for the next character type appear on the column of the previous character type which is just annoying and could have been caught in the final production phase. The author did the layout and I think he fell too much in love with his work. This is supposed to be the revised edition and should have been fixed. Ok. So I have bashed the RPG side and the editor now on to what makes the book worth way more than the purchase price. THE SOURCE MATERIAL IS UNLIKE ANYTHING ON THE SUBJECT MATTER EVER WRITTEN IN A RPG. I capitalize this for emphasis;the background is soooo good it is worth overlooking everything else to the point that I give this 4 stars. Character backgrounds, history of the period, layout and explanation of the game world, customs, weapons, armor, religions, structures, name formation, daily life, court life, money and commerce, monsters, retainers, caste systems, a bibliography untouched by any RPG of this type EVER!, a filmography that is worthy of a doctorial thesis, are all but a light touch on the greatness that this book devotes to the period. The weapons, armor, equipment, services, and money charts are nearly worth the price of the book in and of itself!! If a character wants to buy 1 apricot you know how much it costs..yes it is that good. This is such a complete sourcebook on the Sengoku period it is no wonder it was nominated and won Best Historical Game of 1999. The final icing on the "source" cake is the conversion rules for nearly every system imaginable (9 in all! Including d20, Hero, GURPS and the original Bushido game!!!)some of which are OFFICIAL conversion rules ok'ed by their respective game companies!! Throw out the Fuzion system and use all the great source material for whatever game system you prefer. If you want to RPG in Historic/Fantasy Japan this is THE sourcebook to buy. Forget GURPS, HERO, D20, or the L5R sourcebooks. Take your favorite game system add the Sengoku RPG and get ready to spin a tale that even Kurosawa would be jealous of.
great material hampered by poor layout.......2006-07-10
Somewhere in this great history book there's a game. The authors have definitely done their homework in studying the culture of late 16th century Japan. They've also got a great filmography and bibliography at the back. As far as content is concerned, Sengoku sets the bar quite high for historical RPGs. The actual conversion of this historical information into a playable game is, however, a bit awkward. The book is also seriously hampered by the amateurish artwork and layout reminiscent of RPGs of 30 years ago. Still, I've worn the cover off my copy of the book so its obviously a worthwhile read.
That Type is SOOOOO Small!.......2005-12-02
Yes, the type in this book is really, too small for most people, sad to say. It's a great game and a great read. Some very fin background material on the Sengoku peroid of Japan. Well written and interesting. The artwork gives the book a good feel and is eye catching as well.
Still, I would only buy this version of Sengoku to 1) Support Gold Rush Games or 2) I had great eyesite.
The game gives the player alot of information and really this book is all you need to play/ GM Sengoku. It's nice to see a RPG that is well researched. I have read the book a couple times and have written up a few characters as well and still, I find it interesting to go thru and read.
Get this book while it is still available!
Great Game, Small Book..........2004-03-24
I'm a little mixed in giving a 5 star rating. The game is great but I feel a little cheated by this hard bound edition. I ordered the hard bound edition because I wanted my main book to be able to take the wear and tear of being a GM's book. I've had many other systems books completely fall apart on me and had to punch holes in them and put them in binders. But I didn't take the time to look at the demensions of this book. It's the size of a normal hard bound book! Not the size of a roleplaying book and it has a soft jacket cover, which I'm sure will be torn within a week. And the print is really small, like the size of the fine print in most roleplaying books! So buyer beware here.
Average customer rating:
- Erudition at entertainment's service.
- An accomplished work
- Sengoku is an excellent gaming resource
- Excellent
- This ain't your Daddy's role-playing game....
|
Sengoku: Chanbara Roleplaying in Feudal Japan
Anthony J. Bryant
Manufacturer: Gold Rush Games,US
ProductGroup: Book
Binding: Paperback
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ASIN: 1890305103 |
Book Description
Possibly the most anticipated GRG product ever, Sengoku: Chanbara Roleplaying in Feudal Japan is an adventurous game set in 16th century Japan, where honor is more valuable than gold and shame worse than death! The game is inspired by Japanese history and myth, chanbara (Japanese samurai action films) and jidai-geki (period films).
Using the Fuzion system, the game provides a choice of three "levels" of play: Historic, Chanbara and Anim. An exhaustive list of skills, four caste templates and 47 character profession templates provide an endless combination of character types. And Sengoku is compatible with all other Fuzion games, including the Usagi Yojimbo RPG, the Bubblegum Crisis RPG and Champions: New Millenium. Includes conversion notes for the Legend of the Five Rings RPG, Bushido and GURPS Japan!
Customer Reviews:
Erudition at entertainment's service........2005-11-27
This book should be good even if you are doing your thesis on the Sengoku period. It is an amazingly well researched and compiled source of information about the era. If you have your prefered system to play this genre or are looking to immerse yourself in it for the first time and use the one provided, this book just out of it's sheer erudition on feudal Japan should be a necessary addition.
The system itself is derived form the solid and maleable "Fuzion" game system (developed by "fuzing" together the Talsorian and Hero systems). It is, at it's base, very logical and transformable. Skills are used to resolve almost all situations and they work, loosely, when counterposed to a scale of difficulties that go from about 10 to 30 (a bit less but basicaly this is it). However, all this said, for the absolute begginer this will be a daunting experience. The set of rules (or "guide-lines") is vast and complex and at times even a bit complicated, but since the Fuzion system thrives in flexibility, the rules can be relaxed and re-modeled to the Game master's needs. Absolutely recommended to any gamer looking to play a chambara, anime or realistic campaign based in the Japan of the Daimyos and the Samurais.
I'll finalize this review noting that the cover art is amazing, the interior art is less beautiful but still nice but that the quality of the ink used on the printing (first edition) was less than apropriate since it smudges with the slightest of frictions. The rest is pure pleasure. Kurosawa and Mifune (as the book is dedicated to them) would've been very proud of this work of love and knowledge.
Extra note: Two newer editons have been released. One is a revamping of this edition (changes in cover, fonts and hopefuly ink quality) and another one is a diceless version of the game.
An accomplished work.......2000-11-14
The writers who worked on this game are experts in the field of Japanology. I don't play role playing games these days (the last time was in college over a decade ago) however I own a copy because the reference material included is astounding. Now if this isn't a recomendation I don't know what is! I can't comment on the game because I have not played it. From what I can tell it seems to be very indepth and immersive. Buy this book if you want a decent reference to all things fudal Japan or if you are looking for a game based on fudal Japan that covers the historical as well as the fantastic.
Sengoku is an excellent gaming resource.......2000-04-05
I've played the old Bushido RPG, used the AD&D Oriental Adventuressupplement, and have much of the L5R source materials (about $300worth). By far, Sengoku has been my best purchase. The only other of my recent buys that could possibly compare in value is GURPS: Japan, and that only touches on what Sengoku covers in detail. The quality of the work is simply amazing.
I of course have beefs, mainly about the lack of economic information in regards the specifics of rice crop yields, or dealing with a somewhat over-complex and unbalanced game system (one can actually start the game with a Shogun character - the rules cover this). Whatever complaints I have about the game are negated, however, by the great gaming materials offered for free from the designers. There's even the first six chapters of the book wandering around the web... somewhere...
Altogether, I'm very impressed. END
Excellent.......2000-04-03
Sengoku is an excellent book, providing a wealth of information for anyone wishing to play in a japanese setting. It also utilizes the Fuzion system, which is, in my opinion, among the best out there. Even if you don't play with the Fuzion system, the book is well worth the cost just as a sourcebook. Keeping all this in mind, Sengoku also has its problems. First, for a game that includes Aesthetics as an Attribute, it's darn ugly. That is, it's poorly laid out and the line art seems to lose alot of depth in simple black. (Try grey scale, people) Also, its rules for "Master" and "Legendary" Items (the equivalent of Magic items in other settings) are overly simple and somewhat lacking in a structured format or in adequate examples. Master level items all tend to be the same, except for their requisite background (a nice touch, i must add) material. Finally, It is laced with several ambiguous and sometimes contradictory rules and charts. Luckily, however, the folks at GRG were nice enough to put out a FAQ on their web page that addresses these minor problems. Again, all things considered, these are only minor problems. SENGOKU is a wonderful game, with a rich and detailed historical setting couched in a system that is far superior to most of the alternatives out there. If you want to come as close as you can to authenticity (Sengoku comes closer than any other RPG out there) and a genuine historical feel to your gaming experience, then buy this game. Do it. Right now...
This ain't your Daddy's role-playing game...........2000-03-26
I must say that I was impressed. Sengoku does for samurai what White Wolf's World of Darkness did for vampires and werewolves. It is the most comprehensively detailed role-playing game based on feudal Japan that has ever been released, to my knowledge. I only have two criticisms. First, I have been kind of spoiled by the White Wolf system: the Fuzion system just doesn't make as much sense to me, particular when it comes to attributes and inflicting damage. Second, and not to sound petty, but for thirty bucks I want a hard cover book. However, the pros way outweigh the cons. I would pick Sengoku over yet another edition of D&D any day of the week.
Average customer rating:
- Character sheets with different pictures
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Sengoku: Character Sheets
Mark T. Arsenault
Manufacturer: Gold Rush Games
ProductGroup: Book
Binding: Paperback
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ASIN: 1890305588 |
Book Description
The Sengoku: Character Sheets book contains 41 illustrated and revised, two-sided character sheets, plus 11 additional blank (un-illustrated) character sheets. Features 41 illustrations of popular character profession templates -- samurai, bushi, priests, mystics, shinobi and more!
Customer Reviews:
Character sheets with different pictures.......2004-03-24
Well, I expected this to contain a bunch of character sheets customized for the different occupations. Instead all it is is a few character sheets that have the picture from the main book of the different drawings of the different occupations and then a bunch of blank character sheets that you can download from the website for free. Also they are bound in the book so you can't take them out to photo copy them without tearing them out, or you just leave them in there but there is no customization at all. They're all the same. Really not worth buying. Just go to www.sengoku.com and download the character sheet for free and if you really want a picture in the blank space just photocopy it from the main book and paste it in.
Book Description
Sengoku: Chanbara Roleplaying in Feudal Japan is a roleplaying adventure game set in 16th century Japan, the age of civil war. Sengoku is based on Japanese history and myth, and chanbara (Japanese "swordplay" films) and jidai-geki (Japanese period films).
This critically-acclaimed game continues to thrill gamers, Japanese history buffs and fans of Japanese samurai movies alike!
Sengoku includes conversion notes for the following game systems:
Advanced Dungeons & Dragons 2nd Edition*
Bushido*
Chivalry & Sorcery Light*
GURPS*
HERO System*
Legend of the Five Rings (L5R) RPG*
Usagi Yojimbo RPG*
Instant Fuzion*
Advanced Dungeons & Dragons is a registered trademark of Wizards of the Coast; used without permission. Bushido is a trademark of Fantasy Games Unlimited; used without permission. Chivalry & Sorcery Light is a trademark of Brittania Games; used with permission. GURPS is a registered trademark of Steve Jackson Games; used with permission. HERO System is a registered trademark of Hero Games Inc.; used with permission. Legend of the Five Rings is a trademark of Five Rings Publishing; used with permission. Usagi Yojimbo is a trademark of Usagi Studios; used with permission. Fuzion is a trademark of the Fuzion Labs Group; used under license.
Customer Reviews:
The best of it's kind........2002-01-15
Of all the Japanese style rpg's done over the years this one is the best by far. But with all the talk of Legends of the five rings and about how good it is meant to be. It can become hard to find an alternative.
But there is an alternative to the corperate heavy and rigid L5R. And that alternative offers you something that L5R does not...choice.
Sengoku is all about choice. It gives pages and pages about the Sengoku era. It gives you the choice of playing Ninja characters. Something L5R treats with distain. It gives you the choice of realistic to flying through the air styles of game. It talks about having a mixed party of Samurai and Ninja and how each style of game is different with that in mind.
The information is very well defined and laid out. Some of the rules are a little harder to understand. A little more clarity would not have gone astray here and there. But that does not ruin how good a game this is. This game is all about role play and not about having to fit within the designers idea of what is good.
Of them all I strongly recommend Sengoku. And if you find that you just can't tear yourself away from L5R then you will even find converstion notes in the back of the Sengoku book. This book is worth the money.
Average customer rating:
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Willing Workers: The Work Ethics in Japan, England, and the United States
Tamotsu Sengoku
Manufacturer: Quorum Books
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ASIN: 0899301371 |
Book Description
Based on findings from several international surveys concerning work environment and job attitudes, Sengoku discusses and analyzes the differences in and cultural bases of the work ethics of Japan, England, and the United States. In his comparisons of different national work settings and of different generations of Japanese workers, Sengoku probes the anatomy of a significant change that is taking place in Japan today--the erosion of traditional values among the new generation of Japanese workers to the point that American youth may actually be more work-oriented now than their Japanese counterparts.
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Effects of prenatal exposure to polychlorinated biphenyls and dioxins on mental and motor development in Japanese children at 6 months of age.(Research: ... from: Environmental Health Perspectives
Sonomi Nakajima ,
Yasuaki Saijo ,
Shizue Kato ,
Seiko Sasaki ,
Akiko Uno ,
Nobuo Kanagami ,
Hironori Hirakawa ,
Tsuguhide Hori ,
Kazuhiro Tobiishi ,
Takashi Todaka ,
Yuji Nakamura ,
Satoko Yanagiya ,
Yasuhito Sengoku ,
Takao Iida , and
Fumihiro Sata
Manufacturer: Thomson Gale
ProductGroup: Book
Binding: Digital
ASIN: B000N0X9MI
Release Date: 2007-01-30 |
Book Description
This digital document is an article from Environmental Health Perspectives, published by Thomson Gale on May 1, 2006. The length of the article is 8591 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Effects of prenatal exposure to polychlorinated biphenyls and dioxins on mental and motor development in Japanese children at 6 months of age.(Research: Children's Health)
Author: Sonomi Nakajima
Publication:
Environmental Health Perspectives (Magazine/Journal)
Date: May 1, 2006
Publisher: Thomson Gale
Volume: 114
Issue: 5
Page: 773(6)
Distributed by Thomson Gale
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Airon o kakeru seinen: Murakami Haruki to Amerika
Hideyo Sengoku
Manufacturer: Sairyusha
ProductGroup: Book
Binding: Unknown Binding
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ASIN: 4882022087 |
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Araki Murashige kenkyu josetsu: Sengoku no sho Murashige no kiseki to sono jidai
Noboru Kawarada
Manufacturer: Kaichosha
ProductGroup: Book
Binding: Unknown Binding
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ASIN: 4874152228 |
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