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Scanning: The Aberrant Architectures of Diller + Scofidio
Aaron Betsky , K. Michael Hays , and Laurie Anderson Manufacturer: Whitney Museum ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0874271312 |
Book Description
Among the most talked-about names in contemporary architecture, the firm of Diller + Scofidio has for the last two decades redefined what architecture can be. Through site-specific, highly conceptual works such as the acclaimed redesign of the famed Brasserie restaurant in New York City's Seagram Building, to the "Blur" building, created for the Swiss Expo 2002 and composed entirely of mist, the firm has consistently challenged and expanded the role of architecture and design in our technology-oriented environment.In this first-ever comprehensive survey of the work of this internationally recognized firm, published to accompany a traveling exhibition organized by the Whitney Museum of American Art, 10 of Diller + Scofidio's most important site-specific pieces are examined, along with several of the artifacts they have created in order to examine issues of gender, surveillance, place, and travel. With essays by respected scholars and a contribution by contemporary artist Laurie Anderson, this fully illustrated volume offers a compelling look at the work of Elizabeth Diller and Ricardo Scofidio.
Customer Reviews:
The Aberrant Architecture of Diller + Scofidio.......2003-06-08
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The Neurobiology of Criminal Behavior (Neurobiological Foundation of Aberrant Behaviors)
Manufacturer: Springer ProductGroup: Book Binding: Hardcover Accessories:
ASIN: 0792376749 |
Book Description
Criminological theory dating back one hundred years has been aware of the need to develop a neurobiology of extroversion, impulsivity, frontal-lobe dysfunction, and aggressive behavior, yet in the twentieth century criminologists have largely forsaken this psychobiological legacy.
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Felix Guattari: An Aberrant Introduction (Transversals: New Directions in Philosophy Series)
Gary Genosko Manufacturer: Athlone Press ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0826460348 |
Customer Reviews:
Guattari's theory covered.......2007-06-13
more than an introduction, even an aberrant one.......2003-01-19
Guattari's work as exemplified and analyzed in some detail in this book covered significant ground during his life. Everything from psychiatry to social phenomena was covered and he misses very few points in between. This book is good in relating that to a reader, providing context to Guattari's work. The one place I would ask for more is in dealing specifically with Guattari's political economic perspective. While Genesko does explain and diagram the systematic though of Guattari's psycho-social-aesthetico-political models, and the explainations of transversals, etc. are significant works in themselves, I find that without the tie to integrated world capitalism some things are lost.
However, even without that, this book manages to bring Guattari back to the fore in social theory and political theory, so buy it, read it, and find out more about one of the most interesting minds of the last century.
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Memory, Consciousness and Temporality (Neurobiological Foundation of Aberrant Behaviors)
G. Dalla Barba Manufacturer: Springer ProductGroup: Book Binding: Hardcover ASIN: 0792375254 |
Book Description
Memory, Consciousness, and Temporality presents the argument that current memory theories are undermined by two false assumptions: the `memory trace paradox' and `the fallacy of the homunculus'. In these pages Gianfranco Dalla Barba introduces a hypothesis - the Memory, Consciousness, and Temporality (MCT) hypothesis - on the relationship between memory and consciousness that is not undermined by these assumptions and further demonstrates how MCT can account for a variety of memory disorders and phenomena.
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Aberrant
White Wolf Publishing Manufacturer: White Wolf Games Studio ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1565046269 |
Customer Reviews:
RPG.......2007-09-03
Deeply flawed.......2006-04-02
Superheros, Mercenaries, Celebrities?.......2004-01-29
White Wolf created this game as a prequel to an earlier game, "Trinity". Similar to Trinity, it doesn't take place in the World of Darkness, infact, it more or less takes place in our world, except things changed radically in 1998. A space station exploded, littering the Earth with nuclear waste. Soon after people started to display "super powers".
Peoples reaction to this, is what makes this game seem most realistic. Novas (as the new super heros are called) are lauded as celebrities by most people. Cults arise devoted to them, Christian Fundamentalist hate them, and they even have their own TV channel a spinoff of E! (the channel is called N!).
The game doesn't suffer a syndrome common to many white-wolf games, this is an added plus. Things that many white-wolf fans refer to as "splats", which are essentially loosely defined character classes/organizations don't exist in this game. The characters aren't defined by any other characteristic short of the ones they choose. The organizations seem realistic enough, and aren't purely optimistic, because this is a white wolf game afterall. The notable groups are- Project Utopia (Novas helping make the Earth a better place), the Teragen (Novas are a new species, and are free of human law), the Directive (National Security against Project Utopia and Abberants), the Elites (Corporations of Nova mercenaries), and a number of minor organizations (like criminal syndicates).
The Powers Novas have make this game really shine. They reflect the insane amount of power novas have, but fortunately keep much of them out of the reach of starting characters. There are two types of powers: Mega-Attributes (Mega-Strength, Mega-Appearence, Mega-Perception) each with echancements and Quantum Powers. The Quantum powers are extremely broad, and can be better defined by the player. For example, the "generic" Quantum Bolt can be a fireball, an Iceball, a Ball of Lightning, etc. This allows for the players to create, more-or-less, the superhero (super-genius, Super-celebrity) of their dreams.
There are a few faults with this game, like a few typesetting errors (like the two sample characters in the back), and the first half of the book (which is full color and incharacter about the setting) lacks any real method of navigation. Also, the game takes place in 2008 after 10 years of having super genius novas around, it's suprising how little things changed (Sure there are lasers, although they are huge weapon emplacements, and their are a number of conveniences like the OpNet replacing the Internet). Overall, I'd recommend this game to anyone interested in playing a Superhero, in a world obsessed with superheros.
Not just for RPG'ers.......2002-10-23
The book presents a world with super-humans in a different manner than usual. Instead of having archetypal heroes and villains, the setting is presented in a more realistic manner with most of the Novas (the term the book uses to describe the super-humans) as being motivated by the same things normal people are; they want a good job, be famous, have fun etc. and acting upon these impuslses in realistic ways.
This book will appeal to people who are well read and will recognize he philosophies of the various organizations that are described in the book. For example the Teragen (a Nova organization devoted to the liberation of Novas from opression by non-Novas) is based partly on the works of Nietzche and the works of Ayn Rand.
The only caveat is that the setting is presented in a non narrative form, it is more in the form of interviews and newspaper clippings, This could be difficult for someone who is unfamiliar with the format to understand. But once one gets over the unfamiliar presentation, ones mind can escape from the boring world we live in to the facinating world of Abberant.
Not just for RPG'ers.......2002-10-23
The book presents a world with super-humans in a different manner than usual. Instead of having archetypal heroes and villains, the setting is presented in a more realistic manner with most of the Novas (the term the book uses to describe the super-humans) as being motivated by the same things normal people are; they want a good job, be famous, have fun etc. and acting upon these impuslses in realistic ways.
This book will appeal to people who are well read and will recognize he philosophies of the various organizations that are described in the book. For example the Teragen (a Nova organization devoted to the liberation of Novas from opression by non-Novas) is based partly on the works of Nietzche and the works of Ayn Rand.
The only caveat is that the setting is presented in a non narrative form, it is more in the form of interviews and newspaper clippings, This could be difficult for someone who is unfamiliar with the format to understand. But once one gets over the unfamiliar presentation, ones mind can escape from the boring world we live in to the facinating world of Abberant.
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Aberrant: Awaken the Power Within (Part Two of the Trinity Universe, d20 v. 3.5)
Mike Lee Manufacturer: White Wolf / Arthaus ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 1588469654 |
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Aberrant: Worldwide Phase 2 (Aberrant Roleplaying, WW8510)
Steve DiPesa , Ivan, Jr. Velez , and Lucien Soulban Manufacturer: White Wolf Publishing ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1565046862 |
Customer Reviews:
Great for Timeline.......2001-09-07
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Aberrant Players Guide (Aberrant Roleplaying, WW8505) (Aberrant)
Andrea Bates , Bruce Baugh , and Deird're Brooks Manufacturer: White Wolf Publishing ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1565046870 |
Customer Reviews:
Cuts a Large pill in half.......2002-04-02
The players guide starts with a bit about how the game is not superfriends. It continues into information about the world in 2015, the setting has become more sour apparently as apparently Abberants are realized as a threat.
The next Chapters go into Seceret stuff in the Aeon society, and then go into groups like the Deadalus League, who are a group of Abberants who explore space. The next chapters get into really insane Abberants powers. They give a three new levels of power, that are so insane.... the cover says it all. One of the most notable is "Universe Creation". That is what it is. You can assume what it does.
The last chapters seem out of order as they seem to be a continuation of the earlier. It explains certain other Nova groups but hints at Abberant Underworld having some of the information sadly the book hasn't come out yet.
This book adds alot to the game of Abberant, and it is very helpful for any player or storyteller who plans on adding some more levels of checks and balances to their game. Though this book is far from needed.
Fun ideas, icky powers.......2001-03-18
Like the rest of White Wolf's "Players Guides" this book takes that game system one step further... perhaps further than it should have gone. It talks briefly about the world the game is set in, but what you would probably end up buying it for is the skills. Many new uses for powers and skills from the Aberrant core book are presented here, and past powers are extened up to rank 10. Some new powers are introduced that require Quantum higher than 5 to use... and some are just silly. For instance, having a quantum of 10 and being able to create your own universe... how is that going to be useful in an Aberrant campign? It's not, ever.
In short, it's a fun read. It has a lot of good ideas. However, if you're already brimming with ideas you might want to pass this one over. Most of the new powers would never even be considered for a campaign. Probably best to skip it unless you're really into Aberrant.
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Aberrant: Teragen (Aberrant)
Manufacturer: White Wolf Games Studio ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1565046838 |
Customer Reviews:
Aberrant: Teragen.......2000-08-30
A new light.......2000-06-07
Fantastic Addition.......2000-03-04
Using the universal archetype's of Marvel, Monster and Portent, the Teragen are potentially the most powerful and dangerous faction in the Aberrant setting, and also the most unpredictable. Within the sourcebook we discover just how inhuman and fragmented the Teragen is as an organization. We also find that these are more than inhuman monsters, they are philosopher gods looking for their place in the world, sometimes at the expence of their human identities.
The text is presented in a sympathetic light and the authors remind the reader that this is not just a handbook for making a villain, because no one sees themselves as being evil. In the world of Aberrant, there is no black and white only one thick shade of grey.
This is it!.......2000-02-25
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Aberrants Worldwide (Aberrant)
Deird're Brooks , Rebecca Borgstrom , Jason Langlois , and John Snead Manufacturer: White Wolf Games Studio ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1565046846 |
Customer Reviews:
This is the way i like adventure modules.......2000-04-17
A gaming supplement that will suit ALL Aberrant games!.......2000-03-30
Why did I like it? Simple. Anyone who is familiar with the Aberrant RPG knows that novas (mutant superhero types) have many varied and colorful motivations for doing what they do. This supplement, which uses the metaplot in Aberrant to introduce characters into the events of the world at large, gives many alternatives as to how the characters would interact within the confines of the scenarios. It actually makes the scenarios flexible enough to work with all but the most outre campaigns.
Plus, WW did a smashing job on research about presidential elections and the Libertarian Party, no to mention the hazards of terraforming land too fast for Nature to come in and balance things out. Pretty heavy stuff, for a loosely-connected bunch of interactive adventures, but White Wolf seems to be emphasizing one of the things that made it great in the gaming industry: realism.
All in all, unless you want nothing to do with the Aberrant metaplot whatsoever, even if it's just to stripmine for ideas and tossing the rest, pick up Aberrants Worldwide.
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