Average customer rating:
- Excellent
- Anyone oever hear of EDITING
- Ever hear of EDITING?
- An excellent use for vampire games
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Laws of the Wild (Mind's Eye Theatre)
Alan I. Kravit
Manufacturer: White Wolf Games Studio
ProductGroup: Book
Binding: Paperback
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Laws of the Night (Mind's Eye Theatre)
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Laws of the Wild: Changing Breeds 3
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Blood Magic: Secrets of Thaumaturgy (Vampire: The Masquerade Novels)
ASIN: 1588465012 |
Customer Reviews:
Excellent.......2003-08-11
This book is an absolute MUST for any Mind's Eye theatre Storyteller.
It has excellent information on spirits that you cannot find elsewhere. Also, if you ever wish to bring werewolves into your chronicle, it has all the information you need.
This book is organized better than most of the Mind's Eye Theatre books.
All in all, I highly recommend this book to Storytellers of any WW genre.
Anyone oever hear of EDITING.......2001-08-15
First, I would like to point out I love the game, both Live Action and Paper. Now on to the Review, let's start with the good parts: - Balanced Play: The revised edition approaches LARP with a much more balanced perspective than previously available. - Documentation: The book provides considerable opportunity to truly understand the Garou perspective. - Cohesion: By using the mechanics standards presented in Laws of the Night Revised, the rulese systems are finally equal. And on to the bad points: - Editing: Possibly the most poorly edited game manual I have ever read. The placement of materials is good, but the errors are glaring. For instance, Background:Rituals says that you can buy one level of ritual per point spent. In LARP, rituals aren't leveled like theis, they are Basic, Intermediate, Advanced and not numbered.
Ever hear of EDITING?.......2001-08-12
We're now on our third incarnation of Werewolf rules for the Mind's Eye Theatre. For the third time, White Wolf has failed to even perform cursory review of their work. This is not a critical issue, but the errors have been carried over through all three incarnations! For instance, in the "Backgrounds" - "Rites", the work states that for three points in this background you can have one level 3, one level 2 and one level 1, or 3 level 1 rites. Problem, rites are ranked Basic, Intermediate, Advanced, not 1 through 5 as the paper game. A similar situation exists throughout the work. This poor work goes to show that the product was published for money not to truly enhance the game.
An excellent use for vampire games.......2001-07-19
Although Werewolves are not something that any vampire wants to see, a Storyteller can often use them to stir up a campaign. This book has rules that make it easy to both create and properly role-play werewolves, or the lupines, as the licks like to call them.
Either way, these 10 foot tall terrors should make anyone afriad. Very, very afraid.
Average customer rating:
- I love this game.
- A Necessity
- Laws of the Night Revised and Revised again.
- Vampire Live, 3rd edition
- The Laws by Which we Play
|
Laws of the Night (Mind's Eye Theatre)
Jason Carl ,
Jess Heinig ,
Peter Woodworth , and
Richard E. Dansky
Manufacturer: White Wolf Games Studio
ProductGroup: Book
Binding: Paperback
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Mind's Eye Theatre Laws of the Night: Camarilla Guide (Mind's Eye Theatre)
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Laws of the Night: Mind's Eye Theatre Storytellers Guide (Vampire: The Masquerade Companions)
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Laws of the Wild (Mind's Eye Theatre)
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Clanbook: Tremere (Vampire: The Masquerade Clanbooks)
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Vampire : The Masquerade (Revised Edition)
ASIN: 1565045890 |
Customer Reviews:
I love this game........2005-09-14
This is my primary sourcebook for the game because it is concise and easy to use, and a load of fun!
A Necessity.......2003-05-27
Laws of the Night contains just about everything you need to run or play in a Vampire LARP. I say "just about" because the number of contradictions and vaguaries make house rules a necessity. However, if you're a creative soul, I've found that this is really the only book that you truly need. If you're prepared to deal with situations that the rules don't cover and are capable of covering interpretations of the book's many contradictions, then you'll be fine.
It's fairly well-written and not too hard to reference. The photographs for the book leave a good deal to be desired. The models and scenes are corny and are a great source of amusement, but do little to contribute to the feel of the game.
If you're interested in LARPing, then pick it up. The mechanics are useful to know and can cover a wide number of games, not just Vampire. However, if like me you collect roleplaying games as interesting reads I'd pass it by.
Laws of the Night Revised and Revised again........2002-04-30
Those of us with a long history in the live-action roleplaying genre remember the days of "Masquerade." I myself own every version of every Mind'e Eye Theatre product published, and one can easily see this book's vast improvement over the original game. The disciplines are certainly much improved, and a good stab was taken at Mob Challenges.
However, I feel the need to point out a few problems with the book. More than afew exist, but I'll get back to that.
Firstly, Storytellers and players should make perfectly clear which rules they'll be following. Make notes of specific pages, as the book is ridden with contradictions.
Secondly, rules vagaries still exist everywhere. As though contradiction wasn't bad enough, the rules thoroughly fail to cover even the most likely permutations. While White Wolf has a long history of "purposeful vagary," this might sometimes be qualified as sheer laziness.
Lastly, it should be pointed out that while the rules allow characters to be much more powerful overall, this is totally untrue in crossover games. The new Laws of the Hunt Revised allows mortals to out-Trait 11th Generation Kindred. Think about it for a minute.
In summation, this is an excellent book, but I must suggest that anyone running a game using it make very clear which rules and permutations you're using, and allow players access to your notes on Discipline use. My organization produced four pages of vampire system specific rules modifications and additions as well as a 53 page rule book covering the basic systems like Abilities, damage and Merits & Flaws. While this may not be a requirement of your game, some notation is almost certainly needed in any environment.
NOTE (circa 2005)
Alas, White Wolf has decided to pare down their offerings as their user base has sharply declined. In so doing, they made this book, and all others of this generation obsolete. They will not, of course, be supported in any fashion. As with all things, the World of Darkness declines.
Vampire Live, 3rd edition.......2001-05-14
This is the new edition for minds eye theatre covering vampires in the world of darkness. A must for any vampire fan or live roleplayer, since it contains the core rules for play and all the information needed to set up or play in a game. For experianced players, the system has been revised and while broadly similar to previous editions, the changes made have been heralded as improvements over the faults in the 2nd edition rules. In brief, the best larp system's newest edition, which is an all round improvement on previous editions. Essential.
The Laws by Which we Play.......2000-11-28
If you like V:tM and you haven't bought this book yet, hie thee to a bookseller (or click somewhere around here) and buy this.
The LotN 3rd ed are a huge improvement over 2nd ed vampire. These rules make running or playing in a LARP easy and fun.
fNord.
Average customer rating:
- Its groovy baby
- A revised version is available
- VERY INFORMATIVE AND MADE THE GAME EASIER
- A quick reference for any LARP gamer
- Oh so nice with sugar and spice
|
Laws of the Night (Mind's Eye Theatre)
Ian Lemke
Manufacturer: White Wolf Pub
ProductGroup: Book
Binding: Paperback
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Laws of the Hunt (Mind's Eye Theatre)
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Laws of the Wild (Mind's Eye Theatre)
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Laws of the Night (Mind's Eye Theatre)
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The Shining Host: Changeling : The Dreaming for Mind's Eye Theatre (Changeling: The Dreaming)
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Mind's Eye Theatre Laws of the Night: Camarilla Guide (Mind's Eye Theatre)
ASIN: 1565045068 |
Customer Reviews:
Its groovy baby.......2003-02-19
umm.. I like it. it will make dwiggit happy.
A revised version is available.......1999-11-11
It should be noted that there is a revised edition of this book (September 1999, by Jason Carl). There seem to be some fairly significant changes, so if you are looking for a manual to explain the rules of an existing LARP, find out which edition they are using before you make your purchase.
VERY INFORMATIVE AND MADE THE GAME EASIER.......1999-08-16
I STARTED PLAYING THE GAMES 3 WEEKS AGO I GOT THE BOOK 1 WEEK AGO IT MADE PLAYING THE GAME A LOT MORE FUN AND I KNEW WHAT I WAS DOING.
A quick reference for any LARP gamer.......1999-08-02
I loved this book, it's the perfect reference for any gamer. It is very complete but still stays concise. You can find the answer to almost any question in a matter of seconds. It is easy to carry over and insures the fluidity of the game.
Oh so nice with sugar and spice.......1999-06-21
This book is great for those Children of The night who are bored of "sit-down" role-playing. With this book you get everything you need, from merits and flaws to info on bloodlines! This book is set up well for new and old players alike who want to get into LARPing (live-action role-playing) I give it two thumbs up!
Average customer rating:
- A Well Paced Book
- All have been excellent so far!
- The first and best live-action RPG (role-playing game)!!!
- Finally rules for a LARP System that actually work
|
The Masquerade (Mind's Eye Theatre)
Mark Rein-Hagen ,
Ian Lemke , and
Mike Tinney
Manufacturer: White Wolf Pub
ProductGroup: Book
Binding: Paperback
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Antagonists (Mind's Eye Theatre)
ASIN: 1565041542 |
Customer Reviews:
A Well Paced Book.......2005-07-06
I started LARP'ing a few months ago, and decided to grap a copy of this book. The book is very well put together, following logically from basics to the more complicated stuff very easily. The only problem that I have with the book is in the Clan Malkavian section, derangements are discussed (due to their design) but there is no list of derangements anywhere in the book. Other than that oversight, it plays quite well.
All have been excellent so far!.......1999-07-20
I have yet to read this Edition, however all other editions have been wonderful. This game has been great from the get-go. The book is easy to understand and a lot easier than the dice form of the game. Thumbs-up for a job well done
The first and best live-action RPG (role-playing game)!!!.......1998-09-02
This book provides you with all the background information and rules you need to start or play a live-action role-playing game in White Wolf's World of Darkness. White Wolf has produced the best RPG to date, with hundreds of expansion books and tons of stories, art and resources. This game is the BEST!!!
Finally rules for a LARP System that actually work.......1998-08-27
A great system for Live Action Role Play, although it is not as great a system as the actual Role Playing books, it is a good system and can run upwards of 5 to 100 people. Great work White Wolf, Keep at it.
Average customer rating:
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Mind's Eye Theatre: Dark Epics
Manufacturer: White Wolf Publishing
ProductGroup: Book
Binding: Paperback
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Laws of the Night: Mind's Eye Theatre Storytellers Guide (Vampire: The Masquerade Companions)
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Laws of the Night (Mind's Eye Theatre)
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Laws of Ascension (Mind's Eye Theatre)
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Mind's Eye Theatre Laws of the Night: Camarilla Guide (Mind's Eye Theatre)
ASIN: 1588465063 |
Customer Reviews:
Just what we needed.......2003-08-12
Dark Epics has all the information a Storyteller needs to manage a LARP. Although I run a small game, this book is still a major resource.
The book includes an extended weapons list, rules for managing lores and influences and tips for organizing game and delegating responsibilities.
I highly recommend this book for Storytellers.
Average customer rating:
- Absolutely necessary for a Mage LARP
|
Laws of Ascension Companion (Mind's Eye Theatre)
Mike Boaz ,
Scott Taylor , and
Jess Heinig
Manufacturer: White Wolf Publishing
ProductGroup: Book
Binding: Paperback
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Laws of Ascension (Mind's Eye Theatre)
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Laws of the Hunt: Mind's Eye Theatre
ASIN: 1588465160 |
Customer Reviews:
Absolutely necessary for a Mage LARP.......2003-07-22
Companion not only includes the Merits and Flaws left out of Lasw of Ascension, but it also contains information on the Technocracy, more optional rules, information on Archmages, Wonders, more rotes and even ideas for places to host your LARP game.
I have found this book to be absolutely necessary for my game.
Average customer rating:
- Need little an Enchantment in your life?
- I love this book!
- Live-action's new stage!
- nothing compares to the fun of a changeling larp
|
The Shining Host: Changeling : The Dreaming for Mind's Eye Theatre (Changeling: The Dreaming)
Peter Woodworth
Manufacturer: White Wolf Games Studio
ProductGroup: Book
Binding: Paperback
General
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Changeling
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Faith and Fire (Minds Eye Theatre)
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Laws of the Hunt: Mind's Eye Theatre
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Laws of the Wild (Mind's Eye Theatre)
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Laws of Ascension (Mind's Eye Theatre)
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Mind's Eye Theatre Laws of the Resurrection
ASIN: 1565045106 |
Customer Reviews:
Need little an Enchantment in your life?.......2000-03-28
Okay, as a veteran of White Wolf Games (tabletop and LARP), I challenge anyone to play a more noble and delightful game than Changeling. It was pure magic on tabletop, even better in Live Action. How could you NOT want to those "merry wanderers of the night" known as the Fae? IF you've ever used your imagination, then I know you remember the magic and glory of all those fairy tales you dreamed of and acted out. So go on, break out the old carboard helmet and sword, and let the chimerical magic work it's charm. There's always time to play. This book will show you how to do that, and let your friends come along as well. Play this, and you'll even make more. Who knows? You might even meet a Lord Oberon or Lady Titania. And don't forget Puck. ;)
I love this book!.......1998-11-04
This book was awesome! I highly recommend it to anyone who is into role playing games. It is a must have! And if you've never experienced a role playing game, get this book! It's a great way to start!
Live-action's new stage!.......1998-09-20
This is a truly sad game, but filled with woders and glamour, too. People argue that changelings don't fit into the World of Darkness, but they're really the most tragic characters. Locked away from their glorious Arcadian home, they wage a constant battle against a banal reality not their own and the madness of the Dreaming. The Court intrigue and dynamic characters make this game a joyful experience, whether woven into a Vampire and Werewolf campaign, or standing as a Freehold chronicle. And that Faerie Magic!
nothing compares to the fun of a changeling larp.......1998-09-17
the point of a larp is to have fun, is it not? after all it is just a game. changelings have the most fun because their goal in life is just to have fun! i didnt even read this book until after i played, and even though it ran smoothly, i am glad that i did, because i learned aspects of the game that i didnt even know that i didnt know! clean wholesome fun for the whole family (or something like that!) two thumbs up
Average customer rating:
- Old to New
- Better than the original
- Liscensing/pay to play policy recinded
- New Take on Vampire
|
Mind's Eye Theatre: The Requiem (Vampire the Requiem)
Ari Marmell ,
Dean Shomshak ,
C.A. Suleiman ,
Andrew J. Scott ,
Alex Teodorescu-Badia , and
Peter Woodworth
Manufacturer: White Wolf Publishing
ProductGroup: Book
Binding: Hardcover
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Mind's Eye Theatre (Minds Eye Theatre)
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The Invictus (Vampire)
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Ordo Dracul (Vampire: The Requiem)
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Changeling: the Lost
ASIN: 1588465233 |
Book Description
There's Music in the Night
As the sun fades into memory and the world falls into darkness, the haunting notes of the danse macabre echo, calling the undead to play their nightly games. From turf wars in the streets to cutting remarks at society parties, old grudges spill fresh blood as vampires vie for power and prominence. It's a world without pity, a world of predators. Now that you're one of them, it's your world too.
Won't You Join Us?
The Requiem provides all the information necessary to bring the mysterious existence of vampires to your
Mind's Eye Theatre(tm) game. Secret histories of the undead, the clans and covenants that make up the danse macabre, rules for the mystic Disciplines -- it's all here. Discover the nocturnal world as you've never seen it before. Requires the
Mind's Eye Theatre rulebook for play.
Customer Reviews:
Old to New.......2006-06-06
I was one of those hardcore Old World of Darkness players - I swore that I would NEVER touch the NWoD. What a mistake!
I have begun playing in the new system. The new system I have found to be fast, effective, and fun! The LARP system for NwoD is far more effective and easy to use with more depth and dimension than the orginal LARP system.
Also, this book is hardcover, meaning it can survive the abuses a LARP can dish out even better.
Better than the original.......2005-09-22
An excellent reset of the LARP system. Most of the book is essentially reprinted from the sit-down book, but there are some subtle changes. Transferring characters from RP to LARP is essentially effortless, as very little changes. A few disciplines change how they work, such as Vigor, but the dots on the paper don't change. I love the new Status system; it'll create even more political unrest and machinations than before. In some ways, Status might be the most important of all the stats in the live-action. Combat is less deadly by comparison; it's difficult to kill anyone now, which is probably a good thing. Poison their friends against them though...which to me is more what Vampire should be about.
I know there are always going to be those that cling desperately to the old ways; gamers are often the worst of the lot when it comes to this, still playing 1st edition Dungeons & Dragons or whatever. But if you approach this with something of an open mind, you will be impressed. I know I was.
Liscensing/pay to play policy recinded.......2005-07-18
White Wolf has responded to customer criticism and shelved the proposed liscensing policy mentioned in a previous review, so don't make your decision based on that information...
New Take on Vampire.......2005-07-09
If you are interested in old style world of darkness vampires, this game is not for you. If you enjoy party based games like D&D on a smaller scale, then this game is for you. Of course, I wish a shorter version of this book existed.
Average customer rating:
|
The Shining Host Players Guide (Mind's Eye Theatre)
Manufacturer: White Wolf Publishing
ProductGroup: Book
Binding: Paperback
General
| Graphic Novels
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General
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The Shining Host: Changeling : The Dreaming for Mind's Eye Theatre (Changeling: The Dreaming)
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Laws of the Hunt: Mind's Eye Theatre
ASIN: 158846508X |
Average customer rating:
|
Mind's Eye Theatre (Minds Eye Theatre)
Peter Woodworth
Manufacturer: White Wolf Publishing
ProductGroup: Book
Binding: Hardcover
General
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Mind's Eye Theatre: The Requiem (Vampire the Requiem)
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Ordo Dracul (Vampire: The Requiem)
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The Invictus (Vampire)
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Carthians (Vampire)
-
Changeling: the Lost
ASIN: 1588465225 |
Book Description
A World of Darkness
It's never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer?
How Deep Do the Shadows Reach?
Mind's Eye Theatre gives you everything players and Storytellers need to play a live-action game set in the World of Darkness®. From setting material and rules for playing mortal characters to Storytelling advice and an innovative challengeresolution system, this book is the cornerstone of a totally new live-action experience. Enter the theatre of the mind and learn the secrets of the night.
Customer Reviews:
To Error is Human.......2007-01-10
There are a ton of typos and spelling error through out the book. However once you get past that the core rule system is easy to understand and fun to play. It is also a must if you wish to join White Wolf's world wide campaign.
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