Average customer rating:
- Not Just A Geek, but an Author, too!
- A Peek Inside...
- Please don't shut up, Wesley!
- Hollywood is missing out, but at least we have this book
- Good stories, not enough details...
|
Just a Geek
Wil Wheaton
Manufacturer: O'Reilly Media, Inc.
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Dancing Barefoot
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Book of Days
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Trekkies/Trekkies 2
ASIN: 059600768X |
Book Description
Wil Wheaton has never been one to take the conventional path to success. Despite early stardom through his childhood role in the motion picture "Stand By Me", and growing up on television as Wesley Crusher on "Star Trek: The Next Generation", Wil left Hollywood in pursuit of happiness, purpose, and a viable means of paying the bills. In the oddest of places, Topeka, Kansas, Wil discovered that despite his claims to fame, he was at heart Just a Geek. In this, his newest book, Wil shares his deeply personal and difficult journey to find himself. You'll understand the rigors, and joys, of Wil's rediscovering of himself, as he comes to terms with what it means to be famous, or, ironically, famous for once having been famous. Writing with honesty and disarming humanity, Wil touches on the frustrations associated with his acting career, his inability to distance himself from Ensign Crusher in the public's eyes, the launch of his incredibly successful web site, wilwheaton.net, and the joy he's found in writing. Through all of this, Wil shares the ups and downs he encountered along the journey, along with the support and love he discovered from his friends and family. The stories in Just a Geek include: - Wil's plunge from teen star to struggling actor - Discovering the joys of HTML, blogging, Linux, and web design - The struggle between Wesley Crusher, Starfleet ensign, and Wil Wheaton, author and blogger - Gut-wrenching reactions to the 9-11 disaster - Moving tales of Wil's relationships with his wife, step-children, and extended family - The transition from a B-list actor to an A-list author Wil Wheaton--celebrity, blogger, and geek--writes for the geek in all of us. Engaging, witty, and pleasantly self-deprecating, Just a Geek will surprise you and make you laugh.
Customer Reviews:
Not Just A Geek, but an Author, too!.......2007-08-29
Like Mr. Wheaton's other book, I was very pleased with this one as well. I could relate to the "geekness", being a recovering geek myself.
Wonderful book.
A Peek Inside..........2007-05-13
I bought this book because I started reading Wil Wheaton's blog and some of the articles he's been writing for various internet sites and found them to be very funny. So, I thought I was going to get a funny, behind-the-scenes look at Star Trek:TNG. I didn't get that. What I got was excerps from his blog over the past 5 years or so. And it really wasn't all that funny. I actually cried (yes, cried) a lot more than I laughed. But you know what? I wasn't disappointed. It turns out to be a peek inside WW's head and his journey from seeing himself as a washed up actor to being happy being a writer, family man, and "Just a Geek." It's really a much more human story that the average person can relate to (I know I did!) instead of being a gossip-fest.
Wheaton writes in an easy, conversational style sprinkled with interesting, occasionally brilliant descriptive turns of phrase. Is he the next F. Scott Fitzgerald? Probably not. But it is an easy, enjoyable read about a guy coming to grips with his life taking a big left turn that he didn't intend to take. Even if you don't know Wil Wheaton from Adam and have never seen a Star Trek episode in your life, you will enjoy this book, because it's not about being a Trekker. It's about being a human.
Please don't shut up, Wesley!.......2007-04-01
"Just a Geek" by Wil Wheaton is an incredible book. Wil has proven himself not only a gifted actor, but a gifted writer. The book is raw and revealing. You feel every emotion right along with him. Tears well up when he does not land that role. You feel his love for his wife and stepsons. You experience the joy he finds in doing Star Trek conventions, meeting fans, and writing his blog. You will roll with laughter at the fireworks story. You see Wil, not as an untouchable Hollywood actor, but a real man, complete with all the trials, tribulations, and joys that all of us experience. My only complaint is with the foul language. This is not a book for kids, unless it is filtered by a parent, but it is a must-read, especially for the Gen Xer and Trekkie.
Hollywood is missing out, but at least we have this book.......2007-02-24
I laughed, I cried, but more than that, Wil Wheaton made me feel part of his life and shared struggles I had also experienced.
Snubbed by Hollywood execs since he quit Star Trek his audience has had to follow him via his blog or his live comedy performances. It's a big loss to the movie industry but our gain as it is unlikely he would've written such a brutally honest account of his transition from struggling actor to writer if he had still been caught up in the Hollywood madness.
I can't wait for the next book.
Good stories, not enough details..........2006-04-06
Wil is all over the map in this book, but understandably so since it's mostly expanded versions of posts from his blog and his commentary on making them. It's good material, however it doesn't go into deep enough detail in many of the stories, leaving you thinking "That's good, but is that really it?" The material could use more spicing up, or at least some deeper thoughts on the subject. He could have made the book twice as long and used smaller print without it seeming like too much, really. A for effort, B- for execution. Still, very much worth reading.
Average customer rating:
- Wil Wheaton: Author!!
- entertaining, thoughtful, and quite inspiring
- MUST READ
- really short
- Slender book of essays a strong beginning
|
Dancing Barefoot
Wil Wheaton
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback
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Book of Days
ASIN: 0596006748 |
Book Description
Wil Wheaton--blogger, geek, and Star Trek: The Next Generation's Wesley Crusher--gives us five short-but-true tales of life in the so-called Space Age in Dancing Barefoot. With a true geek's unflinching honesty, Wil examines life, love, the web, and the absurdities of Hollywood in these compelling autobiographical narratives. Based on pieces first published in Wil's hugely popular blog, www.wilwheaton.net, the stories in Dancing Barefoot chronicle a teen TV star's journey to maturity and self-acceptance. Far from the usual celebrity tell-all, Dancing Barefoot is a vivid account of one man's version of that universal story, the search for self. If you've ever fallen in love, wondered what goes on behind the scenes at a Star Trek convention, or thought hard about the meaning of life, you'll find a kindred soul in the pages of Dancing Barefoot. In the process of uncovering his true geeky self, Wil Wheaton speaks to the inner geek in all of us. The stories: Houses in Motion - Memories fill the emptiness left within a childhood home, and saying goodbye brings them to life. Ready Or Not Here I Come - A game of hide-n-seek with the kids works as a time machine, taking Wil on a tour of the hiding and seeking of years gone by. Inferno - Two 15-year-olds pass in the night leaving behind pleasant memories and a perfumed Car Wars Deluxe Edition Box Set. We Close Our Eyes - A few beautiful moments spent dancing in the rain. The Saga of SpongeBob VegasPants - A story of love, hate, laughter and the acceptance of all things Trek.
Customer Reviews:
Wil Wheaton: Author!!.......2007-08-29
I was very pleased with this book. Excellent writing, but it leaves me wanting more.
entertaining, thoughtful, and quite inspiring.......2006-04-17
Dancing Barefoot is one of those books that as your reading, you take a step back and say, "oh my god I totally understand this! This was me."
The book is a collection of stories that Wil had posted on his blog and compiled together. The stories are very inspiring and Wil shows his emotions in one of the most effective ways that humans do: through his writing. I was very touched after having read Dancing Barefoot and even inspirted enough to do some writing of my own.
If you're considering whether or not you want to purchase Wheaton's book, just read his blog and within 10 minutes of reading some of his entries your mind will have been set yourself.
I loved it, and look forward to Wil's next novel.
MUST READ.......2006-03-13
Whether you are a Star Trek Fan or not, this book is worth reading. As Wil tells his stories, you feel each and every emotion. After you finish the book, you a yearning for more, so go and pick up "Just a Geek". Enjoy it- I sure did!
really short.......2005-10-25
The book is much shorter than I expected. I really enjoyed the stories though.
Slender book of essays a strong beginning.......2005-09-10
(...) Tracing the loss of a favorite aunt, the awkwardness of teenage attraction, moments of stepfatherhood joy in a game of hide-and-seek, and a cold walk in the rain in the heat of newlywed bliss, the first four stories are well-written, a little too saccharine, and gave me pause to wonder what I'd spent my money on. The last story, "The Saga of SpongeBob Vegas Pants, or How I Learned to Stop Worrying and Love Star Trek" made me laugh out loud in public. It is clearly the strongest entry in the book, and indeed, takes up the majority of the slender text (about 70 of its 110 pages). Wheaton's sarcasm, vulnerability, and natural agility with the written word shine through the last story, and thoroughly justifies the purchase of this book. Whether you are a Star Trek fan (which I am not, but have friends who are...), a voracious reader of memoirs or aspiring memoirist (admitted), a Gen-Xer on the precipice of your 30s (which I am), or a fan of Wheaton's Blog (which I've become), I recommend "Dancing Barefoot."
Average customer rating:
- PERFECT!!
- Great Guide
- Good Graphics poor controls
- Not enough in this guide to warrant the price... although a supplement to what should have been in the manual anyway.
|
Star Trek Legacy (Prima Official Game Guide)
Michael Knight
Manufacturer: Prima Games
ProductGroup: Book
Binding: Paperback
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Star Trek - Legacy
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Ships of the Line (Star Trek)
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Star Trek: Legacy
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Battlestations Midway (Prima Official Game Guide)
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Star Trek Ships of the Line 2007 Wall Calendar
ASIN: 0761555471
Release Date: 2006-11-21 |
Book Description
"Boldly Go Where No One Has Gone Before"
· Complete campaign walkthroughs spanning three generations of legendary Starfleet captains.
· Maps for all campaign, skirmish, and multiplayer missions.
· Strategies for commanding a fleet of starships.
· Tactics for all classes of starships.
· Complete stats for all Federation, Klingon, Romulan, and Borg warships
Customer Reviews:
PERFECT!!.......2007-01-10
This game is the best for Star Trek! If you need any game of Star Trek, this is the one.
Great Guide.......2007-01-10
If you get the game you should get this guide. It give you info on all the ships all the maps and all the missions. Plus its full of beautifully designed pages.
Good Graphics poor controls.......2007-01-09
The only gripe I have is the keyboard controls and lack of reference material. Overall fun game!
Not enough in this guide to warrant the price... although a supplement to what should have been in the manual anyway........2006-12-15
Where to begin...
About 2/3 of this "Strategy Guide" is a listing of all the ships included in the game and a list of the maps included in the game. Personally - all of this information should have been in the manual. This is not necessary information however because the statistics are much more meaningful in the ship select screen in the game - and the maps are not exactly that unique.
The rest of the guide is a few "tips" which are pretty much no-brainers, and a walkthrough of the single player campaign. This is probably the most helpful part of the guide, although they do not really break down the missions enough and simply gloss over the details.
The game itself really isn't deep enough to warrant the need for a strategy guide - and I believe Prima figured this out, which is why they padded 2/3 of it with pretty pictures of Star Trek ships from the game.
I would recommend renting the game for the X Box 360 and see for yourself how much you need a strategy guide. I will go ahead and summarize strategy in STL for you so that you are good to go:
WEAPONS:
Phasers dissipate over distance, so try to get in close before letting loose. Also - don't constantly press the fire button - let your phaser banks charge up so that you get some good drain on the enemy shields. This should be the primary attack of any ship designated "Cruiser"
Photon/Quantum torpedoes give the hull of enemy ships a beating - this should be the primary attack of any ship designated "Destroyer" and try to save them for when you have drained the shields with phaser fire. Unload a few of these into the hull of an enemy ship and it will seriously damage it.
Warp: You cannot warp near asteroids or planets. Use this to your advantage, and be sure not to get caught in a disadvantage. Neither asteroids nor planets can hurt you - so feel free to warp right in.
That is pretty much all you need to know. In any 1 vs 1 ship combat - be sure to match up ships to their equivalent. You will not be able to beat a larger ship with a smaller ship.
The Borg cannot handle a sustained assault of multiple ships. If it is 1 vs 1 and the player is Borg - outfit your fleet with Destroyers. The Borg have no shields and the torpedoes damage them quite a bit en masse.
That is about as deep as the game gets. There are no shield facings to worry about. You can do subsystem targeting... but it really has no effect in the grand scheme considering how hard it is to pull off in MP/Skirmish.
Borg Cubes are really powerful weapon-wise, but really weak hull-wise. >4 ships can take down a cube easily with the loss of maybe 1 ship.
Average customer rating:
- For computer geeks only, but in that niche excellent
- Comic for Geeks
|
Even Grues Get Full: The Fourth User Friendly Collection
Illiad , and
JD Frazer
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The Root of All Evil
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Evil Geniuses in a Nutshell
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The Best of The Joy of Tech
ASIN: 0596005660 |
Book Description
Even Grues Get Full is the fourth collection of the hit geek comic strip User Friendly by J.D. "Illiad" Frazer. Written with fresh, dry humor and an amusing vividness that brings the cast of characters to life, the comic strip is loved and read by millions around the world, from professional technologists to eight-year old wunderkinds, from 83-year old grandmothers who miss their Commodore 64s to patient spouses of born programmers. The comic strip is packed with references to geek interests, from obscure movies to old computer games, yet non-geeks are able to enjoy the story lines and character quirks, from Erwin's acerbic humor to Miranda's constant angst; from the Smiling Man's Machiavellian machinations to A.J.'s dysfunctional naïveté. At the center of this lies Dust Puppy, the strip's gentle-hearted mascot and the character who has endeared himself to readers everywhere. In this book, join the antics of the characters once again as Stef contends with an enormous Tequila worm, Mike is tormented by Mr. Cola, and the techs move shop into an abandoned missile silo! Also included in this collection are the 9/11 tribute cartoons that were widely praised for their clear and simple pathos. Called "Dilbert for Geeks" by Wired magazine and considered to be one of the few consistently intelligent and socially aware cartoons on the 'Net, User Friendly remains one of the most popular destinations for geeks and non-geeks alike. This book is a sure hit with anyone who works with computers or for anyone who lives with someone who works with computers!
Customer Reviews:
For computer geeks only, but in that niche excellent.......2005-10-02
You have to be a computer geek to understand the humor. If you are, and especially if you have a unix/linux background and/or have worked with internet or other computer support you will find this one of the most hysterical comics around.
Comic for Geeks.......2004-05-16
The characters fight to stay awake with the geek drink of choice, prepare for covert operations at Columbia Internet, obsess over Quake, and live in cramped quarters called cubicles.
Apple, Microsoft, COMDEX, AOL, and other bigwigs are the subject of a few pokes. Even Clippy makes a guest appearance. This one like the other books is a history book of geeky events that occurred in recent years with a funny bone added. But, students, do not use this to study for that next history exam!
Warning, serious sentence ahead. This book includes 9/11 tribute cartoons that have been drawn and handled with respect.
If you're not familiar with User Friendly, go to its site (www.userfriendly.org) to get a taste of it and get to know Greg, Stef, Mike, and Dust Puppy, the UF mascot. The other editions available are User Friendly, Evil Geniuses in a Nutshell, and The Root of All Evil. Those whose companies have strict rules about Internet surfing can surf the book to get their UF fix. Don't get mad at users, read User Friendly.
Average customer rating:
- buy it cheap, if you must buy it.
- A Good Author, A Bad Publisher
- I think that this is worth every penny!
- Overprized and partly superficial
- STTNG:BotF falls short in most categories
|
Star Trek: Birth of the Federation Official Strategy Guide (Brady Games)
BradyGames
Manufacturer: BRADY GAMES
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Binding: Paperback
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Star Trek: The Next Generation, Birth of the Federation
ASIN: 1566867940 |
Book Description
- The BradyGames guide includes strategy for playing as each of the Star Trek Alliances
- Detailed instructions to help each player set-up and defend colonies
- Legendary tactics to make each space battle easier, including a complete listing of each alliances' assets, how to best use them, and planet saving tips to help thwart deadly threats like Borg invasions
- Star Trek: Birth of the Federation is set in the familiar Star Trek Universe
- Each player will be able to control one of the major Star Trek Alliances, choosing from The Federation, Romulans, Klingons, Ferengi and Cardassians
Customer Reviews:
buy it cheap, if you must buy it........2005-02-16
This is a rare game to find, and has a steep learning curve. This book will help SOMEWHAT in learning the game, but some of the information it provides is faulty (you don't have to wait 10 turns to make effective bribes to minor races) and you would be better off searching the internet for an excellent and free walkthrough written by someone called Cadallace.
A Good Author, A Bad Publisher.......2001-10-23
I got this book because I got a promotional certificate from an online bookstore (not this one). They didn't yet have many books and nothing caught my eye except this one.
The author is very knowledgeable about Trek, you can tell that. And he played this game all the way through multiple times. What makes this book drek is two things, first his editor must have been blind since there are spelling errors, grammatical error all over the place (okay not that many but enough to notice). Second I could tell that he played a beta version of the game. And there were noticeable changes between the version he played and the version I bought. When I went to the Brady website to ask about things (okay to complain) it was "under construction".
Overall an okay book by a knowledgeable Trek fan and game put out by an abismal publisher.
I think that this is worth every penny!.......2001-05-10
I've been wanting information on the things of Birth of the Federation in more detail and this is it! I think everyone who likes Birth of the Federation would like this!
Overprized and partly superficial.......2000-09-10
After my first read-through of this book i felt very cheated. To spend 16.99$ (145 Dkr) for a bounch of pictures, statistical datas and sketchy discriptions. I hoped to recieve strategies and suggestions to overcome more or less specific situations, as how to conquer planets as the UFP with a minimum of morale-loss.
Discriptions of the 5 major races, their spaceships, the minor races, exploration of the galaxy, structures etc, what's that about. I mean you can read that in the gamemanual or in the game itself, come on. Chapter 12 "Managing the economy" is 17 pages long and it could be replaced with one sentence: "Use 2 systems for ship-construction only and then scrap the ships at the moment there made and enjoy the credits generated".
Later I reconsidered at bit, as i actually found usage for some parts of the book. Especially chapters 10, 13 and 14 where helpfull. Chapter 10 outlines all the tactical combat-commands and their consequences clear and precise. Chapter 13 gives you the specific moral-figures in your empire, conquests, protectorate and how your actions influences these. Chapter 14 gives the same things for diplomacy. I could also use the informations on the ships of the minor races (finally figuring out how strong those borg shields are).
But all in all i stand by the headline: overprized and partly superficial. Now if it had been 95-105 pages and 7.99$ then things would improve.
STTNG:BotF falls short in most categories.......2000-08-27
I only give this book three stars because the information contained within is mostly things that you would already know about; how to explore a galaxy? Come on! My 2-year old could figure that out. Yet they give it 17 pages (Stellar Cartography, Ch. 7 and Exploration, Ch. 8) which is just stuff that you already know, if you've played this game. The book is about 50% full of charts giving you specific info on each and every structure in the game. That does help a little. Also, the Tactical Combat chapters and the Production chapters will give you some good insight into how best to proceed in each area. And that's about it. I was upset because I don't think I got my money's worth with this product. If it was only 9.99, I think I would have. But not for 17.99.
Average customer rating:
- Overly Complex, Pedantic, and Not at All What I Had Hoped For
- Maybe good for computer scientists, but not for trekkers
- Interesting at times, but mostly repetitive and conjectural
- Too much computer science, not enough Star Trek
- Book has little to say, ends up being overcritical
|
The Computers of Star Trek
Lois Gresh ,
Robert E. Weinberg , and
Lois H. Gresh
Manufacturer: Basic Books
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Binding: Paperback
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The Physics of Star Trek
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Is Data Human?: Or, the Metaphysics of Star Trek
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All I Really Need to Know I Learned from Watching Star Trek
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Star Trek Star Charts: The Complete Atlas of Star Trek
ASIN: 046501299X
Release Date: 2001-06-05 |
Book Description
The depiction of computers on the various "Star Trek" series has ranged from lame to breathtakingly imaginative. This book covers the gamut, and makes lucid and entertaining comparison of these fictional computers with those that now exist or are likely to inhabit our future. Throughout its history, "Star Trek" has been an accurate reflection of contemporary ideas about computers and their role in our lives. Affectionately but without illusions, The Computers of Star Trek shows how those ideas compare with what we now know we can and will do with computers.
Customer Reviews:
Overly Complex, Pedantic, and Not at All What I Had Hoped For.......2007-02-09
"The Computers of Star Trek" is an attempt at an analysis of "Star Trek" technology as opposed to what we'll *really* see in that day and age. Though at times interesting and accurate in many cases, this book's dry and and uninteresting style leaves the reader wanting. At times, it explains concepts that are likely to be over the average readers' head without much background info, and even supplies large blocks of complex computer code unlikely to be of interest to anyone except an advanced programmer.
I had hoped for something a bit more analytical and thoughtful, but this book is largely pedantic and plodding. This book gives a large amount of coverage to Data, but largely nitpicks over his technical aspects, without really delving into the more complex aspects of his psyche. To further disappoint, this book was obviously written well into the run of "Star Trek: Voyager." Yet almost no mention of him is made, except "the heuristic IF-THEN method of applying intelligence, very much like the Emergency Medical Holographic Doctor on Voyager." This is ridiculous --- at the point this book was published, the Doctor already had his mobile emitter and had been on some pretty complex and character-building adventures. And *this* is the best they can say about him?
The book goes on to mention the Borg, pointing out their motto "Resistance is futile." It notes that there's "no compromise with the Borg." Apparently, once again, they didn't watch "Voyager," or even "Next Gen" too well. Compromise *is* possible with the Borg. Fans may not always like it, and it may not always make sense, but this book pretty much completely glosses over the development of the Borg. One thing I did agree with is the book's comments about the medical technology on "Star Trek." Completely unreasonably --- not at all what you'd expect for that age.
I wish I read a review of this myself before wasting my time with it. It wasn't a total washout, but it wasn't a great read either.
Maybe good for computer scientists, but not for trekkers.......2006-01-22
The authors have a great deal of knowledge about the actual science of computers, but they should not meddle with the Star Trek universe, since (acoording to the "acknowledgments" section, they had to watch all episodes of all series prior to writing the book. They call subspace "a gas that acts as telephone wires", they wonder why holodeck fails if the computer cores are "100% redundant" (have you ever heard of programming error?). If you are interested in "The computers of" part of the title, give it a try. If you got the book because it has "Star Trek" after it, dont even bother (I literally could not read past the first couple of chapters).
Interesting at times, but mostly repetitive and conjectural.......2003-08-24
Writing books about "The [Something] of Star Trek" seems to have become something of a fad ever since Lawrence Krauss's wonderful "The Physics of Star Trek," whether that "Something" be biology, philosophy, religion, or, in this case, computers. This book becomes tiresome, or at least off-topic, largely because there is a dearth of primary-source material on the computers of Star Trek, meaning that there is unfortunately little for the authors (who are computer scientists) to analyze scientifically. Specifically, the authors' primary sources consist of a scant smattering of material from the television shows and movies and the "Star Trek: The Next Generation--Technical Manual." To quote the book, "The technical manual devotes only five pages to the Enterprise computer. Based on its vague and sketchy description, we've inferred [a] general design." In other words, the book is based largely on assumptions and inferences, some of which are rather nonsensical. For example, in reference to the Star Trek memory storage unit known as a "kiloquad," the book says, "it's easy enough to deduce...that a kiloquad equals 1,000 quadrillion bytes." The only "evidence" given to support this conclusion is that "kilo-" means 1,000 and that "Checking a dictionary reveals that the only numerical term involving quad is quadrillion." This kind of speculation would be mildly interesting if only a paragraph were devoted to it, but instead, the authors assume throughout the remainder of the book that this is the definition of a kiloquad, and analyze the plausibility of data storage space on this extremely tenuous basis. This is after quoting the following wise excerpt from the "Star Trek Encyclopedia:" "The reason the term was invented was specifically to avoid describing the data capacity of Star Trek's computers in 20th century terms." This is one of countless examples. Much of the book seems to consist of the authors making unconvincing inferences, repeating themselves when they run out of source material, and making occasional (and unsuccessful) forays into philosophy and physics. The book is interesting when it makes a real point, but has too much filler material. There simply isn't enough source material for a 200-page book of this sort to be successful.
Too much computer science, not enough Star Trek.......2003-02-22
The authors had to decide what the balance would be between computer science content and Star Trek content. Unfortunately, they erred on the side of too many overlong explanations of computer science, which the reader must wade through to get to those too-sparse nuggets of insight about Star Trek. For example, the Borg get only six pages, and the Holodeck gets eight pages (including several pages of programming code!).
The writers are at their best when explaining how each Star Trek series is a commentary on the era in which it was written. For instance, there are several episodes where Kirk rants that computers can never replace people - a very 1960s sentiment - whereas in the more recent series, the Borg represent our fears that technology will lead to loss of individuality. More analysis along these lines would have improved the book, rather making it a primer on programming.
Perhaps it's impossible to ever make sense of computers in Star Trek, since so much of it is technological nonsense (e.g., food replicators). Nevertheless, there was a missed opportunity here to speculate more deeply on the role of information technology in the world of Star Trek as compared to its role in current society.
Book has little to say, ends up being overcritical.......2002-02-02
This series of books (The
of Star Trek) may be winding down. Unfortunately, the main thing you can say about the computers of Star Trek is that the show's creators showed an extraordinarily lack of vision in that regard: even the Enterprise-D computer is clearly a deluxe, sixties-style mainframe and not the network of computers we would expect today.
Clearly, many of the issues are for dramatic reasons: you can't have the computer fighting the battles nor people communicating with the computers through thought alone. The latter would be tedious to watch and the former would take all the interest out of it.
Regardless, the book, while interesting to read, comes off as critical and even shrill as a result - not nearly as affirming or interesting a read as, say, The Physics of Star Trek.
Average customer rating:
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Star Trek: Bridge Commander Official Strategy Guide
Sion Rodriguez Y Gibson
Manufacturer: BRADY GAMES
ProductGroup: Book
Binding: Paperback
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Star Trek: Bridge Commander
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Star Trek - Legacy
ASIN: 074400070X |
Book Description
BradyGames Star Trek: Bridge Commander Official Strategy Guide provides expert mission strategy to successfully complete every unique challenge! Tips and hints from the experts on interacting with your crew, issuing orders and ultimately exposing the secret plot that threatens the Federation. Comprehensive coverage and tactics for dominating single player and multi-player campaigns.
Book Description
BradyGames Star Trek Voyager: Elite Force Official Strategy Guide features a step-by-step walkthrough for every mission enhanced with level maps. Intelligence data includes armament and information on the alien races that work with you and against you. Extensive multiplayer section includes maps for each level and tips to bring you out on top. Cheat codes and much more!
Customer Reviews:
Accurate, well written and practical.......2002-03-03
I'm no gaming wizard. I just like to have fun so guides are essential to me. This one is tops. Easy to read, easy to relate to where you are in the game; clear, concise, and accurate. Easy to use. Worth every penny.
Great Walkthroughs.......2000-10-11
This is a great guide if you want nothing left to do by yourself. It provides great walkthroughs and maps of levels and also special item locations. Get this if you are stuck on a level or if you want a step by step guide to each level. Do not get this if you would prefer to leave some of the levels to yourself.
Average customer rating:
- Not much better than the manual
|
Star Trek Starfleet Command III: Sybex Official Strategies & Secrets
David Ellis
Manufacturer: Sybex Inc
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Binding: Paperback
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Star Trek: Starfleet Command 3 III (PC)
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Galactic Civilizations 2: Dread Lords
ASIN: 078214196X |
Book Description
Starfleet Command III is the latest in a series of Star Trek-based strategy games, inspired by the popular Starfleet Battles combat system. It features ship-to-ship tactical combat, with 3 campaigns and over 25 unique vessels. This is the official, exclusive guide to the game. It features complete strategic walkthroughs, in-depth unit statistics, and advanced multiplayer strategies.
Customer Reviews:
Not much better than the manual.......2003-02-05
I was very dissapointed with this guide. I expected more hard numbers to play around with to help optimize ship design. There are some handy tables, but they totally neglected power usage numbers for weapons. You can get those numbers from the game by painstakingly replace each type of weapon and seeing how it affects warp power requirements. Why couldn't the guide give me these numbers? How about the formula (even a rough one) that relates max speed to impulse and total mass? How about more of an explantion for different cloak types vesus anti-cloak
computers?
I know they dumbed down SFC3 to reach a wider audience, but did they have to dumb down the strategy guide too?
The manual does do a good job previewing the campaign missions though.
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Star Trek: Judgment Rites, The Official Guide (Brady Games)
YEE
Manufacturer: BRADY GAMES
ProductGroup: Book
Binding: Paperback
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ASIN: 1566861500 |
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