Book Description
Essential LightWave v9 offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels.
Customer Reviews:
If only.... .......2007-10-04
...if only I'd had this book 3 years ago!
I bought LightWave8 a few years ago, and was unable to get past the text-only interface, and put it aside after about a month of frustration.
In the last 3months I've tried at least 10 other 3D apps, including LW9 again. I would really like to be able to use it, but again, couldn't crack the gui.
As a result, I settled on another 3D app (email me if you want to know which & why)...I'm very happy with the other program, but the point is,
I may have stayed with LW9 if I only had the right learning tool to begin with.
This book is phenomenal...well printed and well laid out as well.
The first thing that struck me about this book (besides the striking cover and the thickness) is the attitude of the authors. Up front in the dedication they write with heart-felt empathy:
"To all those who have yearned to create great works with LightWave yet
found themselves facing a steep and seemingly insurmountable learning curve...we know exactly how you feel. This book was written for you. We hope that it causes you to grow in your skills and inspire others with your wonderful artistic visions."
And you can tell they put their hearts & souls into it. The book is a chunk, no getting around it, but it is packed with well written and solid information. And when you add the video tutorials, it's an incredible
learning tool.
I'm committed to another app for now, but when time permits, I'll
get back to LightWave....I feel a lot better about it now...I don't have
the sense of forboding as I used to, now that I have Steve, Kevin & Timothy to show me the way.
Thanks, guys!!!
This book actually deserves 10 stars!!!!.......2007-08-27
Hello :-)
This book is awesome!!! The whole way it is structured, the in-depth explanations, the easy-to-follow tutorials, just everything is really well thought through and brings you quickly to a new level. The video tutorials on the DVD are fantastic and the information you get is priceless.
The total knowledge you get for that price is just incredible.
This book really deserves 10 stars! I can recommend it to anyone who works with Lightwave, no matter if beginner or professional. What you learn from
this book will have a huge impact on your future 3D work!
I've bought many books in the past for Lightwave but THIS one beats them all!
Thanks for bringing this book to the market!
And now.....go and order it! ;-)))
Cheers!
Steven R. (Switzerland)
awesome book!!!!! Essential to learning Lightwave.......2007-08-08
This is a very awesome LightWave book. The video tutorials that come on the DVD are priceless themselves. Either beginner or intermediate, this book is a gem to your 3D training.
The video tutorials, Steve Warner goes slow and in depth, not like some of these DVD training videos that click on the mouse like maniacs with no explainations of what they are doing . The video tutorials are clear to see, no blurry or fuzzy pictures
The one thing I wish this book and other lightwave book had was glossy/colored images. Even though these images are on the DVD I still think it is essential to have them printed in color or at least have the images colored.Sometimes when I am reading these books, I am not at my computer (I love to read in resturaunts for some reason)so I don't always have the ability to reference from the DVD, coloed images would be awesome.
I know that would make the book cost more, but I would pay the extra for sure.
Black and White images just don't cut it in an art style book.
Just my 2cents!
But overall the information in this book deserves 10 Stars
A++++
way to go Steve, thanks for your hard work in putting this together-
Great book for different experience levels..........2007-07-23
Well, I'll keep this pretty short. I can't really recommend this book enough. I'm fairly new to LW and this book has been a tremendous help. Even on areas where I though I was up to speed I keep on learning new things. The book starts off with a general introduction to 3d, and then has main chapters covering topics such as modeling, lighting, animating, texturing, rendering, etc. Then it moves onto more intermediate and advanced chapters and projects.
What I like best is that each mini-area is followed by a simple illustrated example that makes it very easy to understand and see it in use. Also, the way the book is broken up into sections, if you don't really want to read up on animation right that second you can just move on to the next area without feeling too lost (and hopefully go back to that section later).
I will also point out that the book comes with hours and hours (about 14 I think) of tutorial videos that cover a broad range of topics including new 9.2 features. These videos alone are worth the price of the book. (Just as a note, if there are any videos that don't work on your DVD, go to publishers website for info on how to get them) As this book covers so many areas, especially many 9.2 new features, it really is good for all different levels.
Have fun riding the Wave...
Book Description
Spanning a century of screen wizardry-from the early innovations of the pioneering French fantasist Georges Méliès to the first synthetic TRON images to the cutting-edge technology used in the most recent Star Wars and The Matrix-this fabulous volume pays homage to dazzling visual pyrotechnics and the artists of illusion who created them. This detailed look at the history of these great illusions is presented through interviews with 37 international masters of the art and science of special effects and more than 1,000 spectacular illustrations, nearly all in color.
The monster spewing flames in Godzilla, the flying bicycle in E.T. , the rampaging dinosaurs in Jurassic Park-these are just a few of the cinematic magic moments that have held audiences spellbound over the years. The inventors of such screen legerdemain reveal the huge variety of techniques they employ, from animation, animatronics, makeup, and model-making to the most astounding computer trickery possible today. The book encompasses not only film and television but also theme parks and attractions. As a bonus, the author includes his selection of DVDs with not-to-be-missed special effects. AUTHOR BIO: Pascal Pinteau is a journalist, screenwriter, and special effects designer who has created special effects for commercials, TV shows, and theme parks. Since 1985, he has visited with special effects masters throughout the United States, the United Kingdom, Japan, and Australia.
Customer Reviews:
Game of telephone anyone?.......2006-02-20
Most of the book is pretty good, I have a number of specialeffects books in my collection and have subscribed to CINEFEX magazine for many years. However there seem to be facts that are not checked and therefore some inaccuracies. The best example I can think of is the description of how Robby the Robot was constructed. The books describes fairly precisely the prosses know as Vacu-Form though never labels it. Which is odd because from all other accounts Robby was Fiberglass and there was only one made. If he was Vacu-Formed, a simple prosses once set up and molds made the studio doubless would have made at least three, if for no other reason that he would have be fragile. I may be nit picking. An I could be wrong
Mind Bending Eye Candy.......2005-09-23
As a charter subscriber to Cinefex magazine, the 25-year industry bible for visual effects, I'm no stranger to this topic. But flipping through Pinteau's book yielded some exciting revelations and mostly, It did not disappoint. The book promises interviews with masters "spanning 100 years" although it skews pretty heavily to the past decade (not a surprise). But I bought it for the pictures and they made it worth the time and money. The pics are well-chosen and even familiar old films are illustrated with scenes seen less often. I also like the durable hard/soft cover---because I'll be picking this one up frequently.
A great book about SFX for everyone.......2005-05-18
If you like special effects, you'll have a blast reading this book which was obviously written to please movie fans of all ages. A previous review onAmazon said "good, but not the best" and went on praising another book,which is in fact a very technical reference book for special effects pros or film students. I think it is a bit unfair to criticize a book because it is different from what you expected. "Special effects: an oral history" is not a dictionary. It is entertaining and fun to read precisely because it is not a boring catalog of techniques, props and apparatus. It manages to tell the history of special effects as a human adventure, involving many wonderful artists and also explain clearly how they've created miracles in movies, animated feature films or in TV series and theme parks rides (special chapters devoted to animation, makeup, television and theme parks effects, are each over 100 pages long, which is great, since all other FX books I've read so far are devoted to movies only) . Famous special effects geniuses like Ray Harryhausen, Stan Winston, John Dykstra, John Lasseter (and many others) tell great anecdotes about their work and about their creativity. You can buy this book, you won't be disappointed and your kids will love it from the first page to the end! And the 1500 photos and illustrations are simply stunning!
Good, but not the best.......2005-02-09
I liked this book a lot. The best thing about it is the pictures, they are well researched and some are quite rare. Unfortunately the text does not live up to the quality of the images and the book's sumptuous feel. The author attempts to explain how techniques work, often relying on interviews with experts who often say WHAT they did but not really HOW. Unfortunately this often leads to slightly baffling and incomplete explanations. I dont think it helps that it has been translated from French. If you want to read about how effects are achieved with REALLY CLEAR EXPLANATIONS and helpful diagrams you still can't beat Richard Rickitt's book 'Special Effects: The History and Technique' which is a real class act- I recommend it to all my FX students. But this book comes a close second (though I did find one or two factual errors). It has some unusual examples and it's interesting to see some of the stuff about TV and theme park effects.
Wonderful work..........2004-12-11
Anyone even slighty interested in this subject will like this book - end of story. From Stan Winstons 'Terminator' to Nimba Creations full size animatronic Tyrannosaurus Rex, this is a cracking book filled with great photos that is the best of it's type.
It covers everything from the beginning of filmmaking right up to present day and leaves nothing out, hence the vast 600 page count; this thing is thicker than a phone book!!
No complaints, it's a wonderful piece of work.
Average customer rating:
- I would hardly call these people masters
- I learned a little, but the book's out of date.
- Best starter book on the market
- Good book overall, I found some small errors
- THE BEST!!
|
3D Studio MAX: Tutorials from the Masters
Michele Bousquet
Manufacturer: Cengage Delmar Learning
ProductGroup: Book
Binding: Paperback
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ASIN: 0827383916 |
Book Description
Learn how to master 3D Studio MAX with these step-by-step tutorials that progress from the basics to the most challenging and sophisticated applications. Scenes will come alive with compound materials, intricate lighting setups, and the new animation controllers feature. Power users will improve their productivity through detailed coverage of booleans and fit deformation. A CD-ROM includes valuable models and AVIs from MAX users as well as support materials for the tutorials
Customer Reviews:
I would hardly call these people masters.......1999-02-19
First let me say that I had previously written a more positive review of this book; however, I may have been a little over zealous.
I asked Amazon.com to remove my review as I no longer felt the way I did about the book. Many months later I see my review still on the board, so I have taken the time to write a more accurate review of this book.
Now to the review:
The book has a good section on the Fit Deformation command of the lofting component. The model that you make (a woman's high heeled shoe) is a good practical model for learning the Fit Deformation command and the other features that go along with the lofting component. A pretty good section on animating a hopping kangaroo, however...
In the tutorial that shows you how to model and animate a kangaroo, the author clearly states that the boolean function may not work when modeling the kangaroo. She's right! I never got it to work. Boolean functions are indeed tricky, but to put a tutorial that is clearly going to have a difficult time performing a boolean function shows extreme short sightedness. As a seasoned 3DSR4 user, I had the patience to try this boolean over a dozen times before I gave up. I cannot imagine new users truly understanding the usefulness of the boolean function if it doesn't work in a tutorial.
Half the book is made up of one tutorial in which half of that tutorial is composed of programming. Most 3D artists are artists, not programers. I don't mind learning some scripting but the tutorial they provide (which is pretty neat, by the way) is way too long and complicated.
In sum, they should get rid of the kangaroo tutorial and the space buggy tutorial.
I learned a little, but the book's out of date........1998-10-29
This book, written ages ago for MAX 1.2, doesn't do the job now that MAX is up to v2.5. While I did learn a few interesting tricks, for the most part I was dissapointed. Several tutorials contained blatant errors or would not work as explained. Most of what you learn here, you learn by fixing the author's errors or figuring out the things he forgot to tell you. Add to that the fact that it's out of date, and it adds up to a definite last resort resource book.
Best starter book on the market.......1998-10-15
This is the book for anyone using 3D Studio MAX for the first time. After completing the first 3 chapters I was able to begin reading (with understanding) the more comprehensive manuals for experienced MAX users. GREAT MANUAL, THANK YOU Michele and company.
Good book overall, I found some small errors.......1998-09-27
I was pleased with the book. It started out with the basics and worked up from there. Some of the advenced expression controllers took some tinkering to get them to work by it also helps you understand them better. worth the money!
THE BEST!!.......1998-08-24
This book tells you all you need to know about MAX. Everyone should buy it!!!
Book Description
Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.
In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
- Enhance fluidity and realism by generating complex motion with Maya Cloth
- Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
- Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
- Produce natural lighting effects using global illumination and image based lighting
- Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
- Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
- Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
- Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
- Create a human face from a conceptual sketch using subdivision surfaces
Customer Reviews:
book just didn't provide any detailed.......2006-10-25
I have reviewed this book on several occasions looking for items that could help me do some scenes. I have found that it does very little to help you produce any of the many renders that are displayed. If you are looked for a step-by-step tutorial on how to do these scenes, you are looking at the wrong book. Like one of the earlier reviewer, I too have taught Maya at one of the colleges in the North East.
Second Edition is Average.......2005-05-11
I have the first edition also, and the content of this second edition is ALL NEW material.
Chapter 1 - Maya Cloth - The tutorials include a skirt, a curtain, and accessories (using cloth for animating jewelry and bracelets). Unfortunately, there are no fully clothed figures (no shirts, no pants, etc) so everything is very basic, but explained clearly.
Chapter 2 - Non-Photorealistic Rendering - First example has textures sketched in pen, scanned, and then mapped onto animated models. It creates a unique "hand-drawn" effect, and with some interesting rendering styles. Second example is how to create an impressionistic rendering style. Emit particles from object, make those particles strokes, and play with the render settings. I haven't seen a tutorial like this one before, and it does a lot for making very basic shaded object into a more intriguing render.
Chapter 3: Realistic Camera Movement - The basics of CG cinematography (if you want more on this, I recommend Digital Cinematography & Directing by Dan Ablan). Also goes briefly into camera lenses and focal lengths. The good parts are the long tutorials on Creating Camera Shake and Creating a Handheld Camera. At the end there is a brief tutorial on capturing motion with Maya Live.
Chapter 4: Radiosity, HDRI, LDRI - This is the best and most thorough tutorial on this subject that I've found in a Maya format. Rendering tutorials on a spaceship, a robot, and a katana sword. The chapter ends with a brief tutorial on how to render a detailed, complex scene.
Chapter 5: The Character Pipeline - The information is here is so basic, I think the only reason it would be included in an "of the pros" books is that it has a few MEL scripts. Naming conventions, character sets, and some rigging scripts by the author. Certainly one of the least interesting chapters.
Chapter 6: Hair Systems - This very unique chapter that talks about using Maya Hair for alternative purposes. Octopus tentacles, Rope/wire, Character's secondary motion, and shark animation. Great tutorials for all these examples, which can obviously be applied to nearly anything.
Chapter 7: Dynamics - This is all very basic stuff, with very basic examples (ie a torus lands on a plane, boxes interacting with eachother). Has a couple pages on using Maya Hair and dynamics to make car suspension.
Chapter 8: The Art of Maya Noises - Basic dynamics tutorials. I have no idea why this was in the book. You WILL find better online tutorials because most of the examples are clones of things you will find elsewhere. 1) A water fountain, 2) spinning particles to create a "vortex", 3) a "hermite electric arc" (two spheres with electricity flowing between them). MEL scripts are included for these examples.
Chapter 9: Polygon/Subdivision modeling a character head (cover of book) - Starts out talking about edgeloops -- which has an interesting twist because the character has a "third eye". Draws curves in the front and side viewports using the EP curve tool, thus creating a skeletal/basic cage that will be used as outlines for poly faces (so, it's like NURBS modeling, but poly). Has a few pages about filling in the curves-wireframe, pointing out problem areas (triangles, five sided polys, and "stars") and how to fix them. The tutorial stops at completing the trapezius and neck muscles. No texturing/lighting/rendering discussion is included.
Overall, I was slightly disappointed in this book. Sure a complete beginner would be lost, but for the average/intermediate Maya user many of the tutorials are not worth the pricetag. Before buying this, go to the bookstore and browse through the chapters that sound interesting and see if its worth your money.
Between this and the first edition, I think they should pick out a few chapters of each and make a "Best of" :-)
Review of Second Edition: GREAT BOOK!.......2005-03-02
Disclaimer: While I was a contributor to the first edition, I have no connection to the second edition. Therefore I believe I can speak objectively about this work. I am a computer animator and educator teaching at the college level for the past 10 years.
Maya: Secrets of the Pros-Second Edition is an excellent book! It is often hard to write a successful sequel to a good first edition, but Mr. Kundert-Gibbs and Mr. Derakhshani have hit this one out of the park. They have assembled a list of industry heavy-hitters who can and do speak with authority about the subjects they cover. If I have one criticisim, it is that I believe this book is misnamed. It is really a second volume, rather than a second edition because it contains entirely newly written content. But that is a small criticism.
It is true, this book is probably not for the new user of Maya, but the good news is that this information will stay relevant for a long time, so the neophyte should not hesitate to buy this book along side of say, Maya 5 Savvy. (Please note, I am a contributor to that book, so take that piece of advice for what it is worth!) Indeed, there are some real gems available for the beginner at the beginning of some of these chapters. For example, the beginning animator should read carefully Keith Reicher's CG Cinematography section while modelers will find Tom Capizzi's and Krishnamurti M. Costa's chapter on Advanced Character Modeling to contain bedrock solid information on the preparatory work necessary to create sophisticated models. I should say that most of the book is structured this way with excellent introduction material that rapidly accelerates into advanced instruction.
One thing to note, however, is that in several cases, the authors eschew a step-by-step approach in favor of a detailed concept description for their subjects-the section on creating Impressionistic images through Non-Photo Realistic rendering comes immediately to mind. It seems to me that in such cases, these descriptions are meant to inspire the advanced user, rather than serve as tutorials for the beginner. This can be frustrating for those who go into such a section expecting a tutorial. I believe the authors use both step-by-step and concept description appropriately throughout the book.
The book itself is handsomely printed with color images throughout. Sybex has done an excellent job of supporting the authors with high-quality paper and four-color printing.
I believe that the authors have written a unique compilation of interesting information which will remain relevant for a long. Maya users of all stripes will be taking this one down off of the shelf to find tidbits of information for years to come; I know I will!
This book is horrible!.......2004-12-12
I bought this book the other day and the last reviewer was right. The section on the Perfect Storm covered about as little as what you see in the behind the scenes extras on many dvd movies with special fx. I was highly disappointed. Look around online and you'll find much better tutorials online for free. I also found that many of the other subjects covered in the book can also be found online for free as well. SAVE YOUR MONEY.
Doesn't help you make a Perfect Storm.......2004-07-13
I didn't actually buy this book but spent a lot of time reading it in the book store. I was specifically interested in the section for the particle systems used for a Perfect Storm and sadly found that to be the book's weakest spot. I'm relatively new to 3D animation and fx so maybe I was expecting more explanation then was intended but I would have preferred a specific step-by-step tutorial than the vague trial-and-error explanation that was given in that section. There was a nice simple one-page particle system tutorial in that section that was sort of helpful but other then that I didn't really walk away with the knowledge I was looking for. I did find the rest of the book very helpful. Especially the modelling, texturing and lighting, dynamics, and crowd animation sections. I may buy it some day for those sections alone.
1 star = particle system section
5 star = everything else
total = 4
Book Description
Macromedia Flash is an industry standard design application providing rich creative opportunities for designers and developers at all levels of ability and experience. With the recent release of Flash MX 2004, the latest version of this exciting product, Macromedia has yet again upped the standard for integrating video, text, audio, and graphics into immersive, rich experiences for websites, presentations, e-learning, and applications. Flash is now the world’s most pervasive software platform, used by over one million professionals and reaching more than 97% of Internet-enabled desktops worldwide, as well as a wide range of devices.
New Masters of Flash: Volume 3
is both a global showcase and practical tutorial book aimed at working Flash designers who are looking for inspirations and radical techniques. Following on from the phenomenal success of the first two volumes of New Masters of Flash, Volume 3 will bring together the world's most awe-inspiring and innovative Flash designers to share their influences, ideas, and objectives in a series of individual essays, offering a unique insight into the creative professional'’s life. They will take the reader through a step-by-step tutorial explaining in detail how to re-create the interfaces, applications, and effects in Macromedia Flash MX 2004. These are the legendary artists and designers who are expanding the horizons of interactive interface design with Flash.
Customer Reviews:
I can take it or leave it. .......2004-11-13
Well...it's okay but not worth the time I waited for it's release. The first time I heard about Vol. 3 was at the Flash Forward 2004 Conference in San Francisco. I really looked forward to Billy Bussey and Shane's Chapter's but when I read them they did not have the substance I thought it would pack. Shane gave a few nuggets as far as techniques but it was mostly philosophical garbage (as with many other contributors of the book) that could have been left for an autobiography rather than a book that is geared towards actually teaching the customer something. I would say get the book for some decent tidbits but you would probably get more out of the first volume.
not what i thought it was.......2004-10-13
after reading these reviews, I was really excited for my New Maters of Flash vol3 to arrive. I really liked volume 1 when it came out years ago. But I ended up returning this book because I was disappointed. Most of the animation "tricks" here are about character animation - mostly how to use flash's drawing tools to make the characters look 3D, and how to use code to make them move. Being a motion graphics animator, the only things i found which were relevant to me (maybe 3 projects) were frankly somewhat boring and predictable.
If you're an intermediate/advanced flash animator/programmer looking for really clever motion graphics tricks, there may be only 1 or 2 projects of interest here to you.
If you are somewhat of a novice and want to make really cool characters and scenes in flash and become expert with the drawing tools for this type of usage, you will probably get something out of it.
a revolutionary reference.......2004-09-24
If i wasn't better than that, I would keep this book a secret... But i know that the flash world evolves because of the beauty of sharing. I felt that this book was priceless. Each and every author is a living phenomenom. If you are not even interested in flash, this book is still worth your while. The people who wrote this book are truly inspiring and have wonderful insights and theories about design/art/interactiivity... For flash designers: this book is a must. This book describes tricks of the trade as well as must-know actions, animations, drawing techniques. The difference between this book and all the others is that this book is the real deal; meaning, that the world's leading designers are showing you their award winning web sites and take you step by step on how to create them. Not simplistic boxy case studies; but the actual stuff that amazes you when you explore flash kit's winners of the month.-------Priceless
Amazing value, amazing book.......2004-08-20
Even if you never plan to use Flash this is an amazing resource to some really cool sites. The book is full of animations, and explanations of cutting edge Flash projects. Unlike most Friends of Ed, you get a CD with the book. The CD has a menu system to highlight each of the Authors in the book. You get bios, info, and direct links to great sites. If you are into Flash, there is lots of information and ideas to help your work be more creative. You will also see a variety of viewpoints on how to use Flash, and some very personal insights. There are four artists whose work alone would be worth the price of this book. Adam Philips provides a great chapter on lighting, and his website shows a real animation master at work. The Jared Tarbell chapter shows a design project from start to finish on pattern making. Anthony Eden's work is very inspirational, but Olga Bergner's chapter provides lots of information on good character design and again provides lots of details on how he makes Flash magic. These are my favorites, but I am sure you will find your own in this Book and CD. What really makes this book work, is each author has concentrated on the part of Flash they enjoy, and show how they have used Flash to further their own creativity.
Book Description
Whether you are just beginning in 3D or are new to Animation:Master, you?ll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation:Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once you?re comfortable with the tools, you?ll get started with the basics of modeling, bones, and action. From there you?ll explore character modeling for animation, and set and environment modeling. With these skills and techniques, you?ll be ready to journey through the tutorials and hands-on practice with constraints, relationships, animation, lighting, surfacing, and rendering. In the last section of the book, you?ll find more advanced topics to really push your skills to the next level, including special effects, workarounds, and a project case study. This is the one resource you?ll need to go beyond the basics with Animation:Master 2002.
Customer Reviews:
Good Reference.......2005-03-08
This book comes with a great index, so that I can find what I am looking for with ease. As I dip in and out of the pages, I have questions answered that I did not even know to ask! AM is frustrating - It is a great program with little or no documentation, and this is a sorely needed resource.
Excellent.......2004-05-12
This is a great book. I wouldn't suggest it as your first read if you've never done any 3d animation, though. Do ALL the tutorials in the manual that comes with the software first. By the time you finish them you'll know most of the critical lexicon that seems to get some people so frustrated. 3d animation is complex and hard to learn. It's just less hard with Animation Master and this book at your side. If you get stuck on some detail I'd suggest either posting a question at the Hash forum or just move on to another topic in the book and come back to the problem later. Sometimes when you take a break from a problem and come back to it a few days later it becomes easier to solve. People who study the learning process actually have a name for this phenomenon, but I don't remember it . . . hehehe ;)
A lot of type with a lot of hype.......2004-01-27
I purchased this book but found after receiving it and trying to use it that he types a lot of words but gives very little practicle direction. He supplies very few tutorials on how to use the material. He could take some lessons from the Jeff Paries book. In my opinion this book was not worth the money spent by a long shot.
Essential Animation:Master Reference.......2003-07-30
Given the sparseness of Hash's packaged software manual, I'd say that this book is an essential baseline reference for A:M 2002 or A:M2003. I think the 2 complement each other. Use the Hash manual for some quick start action with the software with lots of pictures and then come back to this text for serious study.
I'm not sure the book is for pure beginners in 3D. For them I would recommend picking up "3D Graphics & Animation" by Mark Giambruno which provides a good overview of 3D terms and concepts.
Let's face it, 3D software is among the most challenging types of software one can attempt to learn. I found if I re-read the tutorials in Rogers' book a few times the information is there. Patience is required. Do not expect to get it all in one read. In a few places I would have liked more illustrations and cd-rom videos for some steps, but what is provided is adequate. The style and tone of the writing were in line with my learning needs. Rogers takes time to explain not just the A:M features, but many times also why and how they should be used in your art work like the chapter on lighting.
The book's scope is wide so if you need a lot of depth on a particular function it may not be covered with enough detail to suit your needs. In all fairness though, that book of details doesn't exist anywhere for A:M. All-in-all I think this is a solid work that deserves to be one of the references in your library when learning this software.
Great compliment to the documentaion.......2003-07-16
The first review on this book wasn't very good. The review complained that the book was not for a beginner. He was very wrong. This book can be used by beginners to Animation Master. It is not designed to be a book for a beginner to Animation in general. The author does use lots of jargon, but to those familar with 3D Art and Animation it is nothing to worry about. The book is a great compliment to anyone's Animation Master skills. This book used in conjunction with the included documentation works great. There were certain techniques I was unsure about, but this book cleared them up. Again, I must stress that the book is not a beginners book to CG Animation , just a book for Animation Master beginners.
Book Description
The Shade family of 3D programs, developed by e-frontier, inc., has long been popular in Japan. Now, California-based Curious Labs brings Shade to the English-speaking market for the first time. Shade 7 Designer LE, the entry-level version of the product, provides an easy and inexpensive introduction to the world of 3D graphics.
Shade 7 designer LE: Model, Animate, Render, written by a team of experts assembled by e-frontier, teaches you the basics- not only of Shade, but of 3D graphics as well.
The step-by-step tutorials in the book cover beginning modeling, the basics of textures, rendering and radiosity, an introduction to keyframe animation and more.
Shade Masters are computer graphics artists, illustrators, engineers, and teachers who have years of experience working with Shade. They have pooled their knowledge and expertise to produce these tutorials.
Customer Reviews:
Not much more than a basic guide, not well written.......2005-12-29
User manuals that come with software are notoriously bad, which is why most popular applications have third-party books written to teach users how to use them. It's rare to find such a book that's actually less helpful than the documentation, but I'm afraid this book is not much more than an overpriced reprint of the information found in the PDF documentation that comes with Shade, except that it's less clear. It's a pretty book, with lots of full color illustrations and screenshots, and has fairly broad coverage of Shade's features, but explanations are shallow and often confusing.
The tutorials on the accompanying CD are only a little bit helpful and don't do more than teach you elementary Shade functions. (I also had trouble opening files on the CD directly from Shade -- I had to copy them to my hard drive before Shade would stop throwing errors.) I did get some use out of them, but in many cases, the tutorial simply tells you to open such-and-such a file, and then goes about telling you which options to select and which settings to choose without explaining why. You're told to point and click and look at the results on the screen, but the book doesn't explain any of the underlying principles.
I'd find this an acceptable beginner's book if it were clear and well-written, but it isn't. The authors are Japanese, and I'm afraid this is evident in the English text. I don't know if this book is a translation from Japanese or if it was written in English by writers who are not native speakers, but in either case, it really should have been given a professional editing job. The English throughout the book, while usually grammatically correct, is stilted, awkward, and sometimes opaque in meaning, often making it difficult to follow exactly what the writer means. For example, the first chapter goes over the interface and menus, reasonably enough, but you have to read it several times while looking closely at the pictures to figure out exactly which parts of the UI are being referred to. "Primary views"? "View Mode of the Figure Window"? (Which window is that? The UI consists initially of a screen divided into four different views, and the author sometimes refers to one, some or all of them without making it clear which "views" he means.)
From the introduction to the "Moving Shapes" section (which is actually about moving objects within a scene): "Since it is difficult to make a distinction between overlapping front and rear shapes, you cannot carry out a direct drag in the "Figure Window" where many shapes overlap each other. Alternatively, you can use the Modify Key to move the selected objects."
It doesn't explain which "Modify Key" (by which they mean "keyboard shortcut") is being referred to here.
Yes, you can parse the meaning, but you have to do this throughout the book. And a great deal of page space is spent showing screenshots of dialog boxes or rudimentary explanations of menu options. Example: "The large cursor is a 3D cursor that functions within the limits of the "Figure Window." You can switch between a normal cursor and large cursor by using this box." This is accompanied by two screenshots of a window that is empty except for the cursor -- yes, half a page to illustrate the use of a checkbox that lets you switch between a large cursor and a normal one.
Another example: "Convert it into a Polygon Mesh with the Convert tool," followed by picture of the Convert tool dialog and a note: "You don't need to change default values." That's good, since there is no explanation of what the values do. Then "Although the object hardly seems to change, it has been converted into a Polygon Mesh."
I'm not saying the book is useless, but the tutorials and examples are very simple, and don't go into detail at all. By the time you finish, you'll have a general idea of Shade's features, but you'll be confused about a lot of the functions, and it's just tedious to read because of the dense, technical jargon imperfectly rendered into English. I would really give this book a lower rating, but for completeness and print quality, and the fact that it's the only book out there for Shade, I'll say that as a companion to the user guides, you'll probably get some value out of it. I'll look forward to a better treatment by (hopefully) someone more skilled in English technical writing.
A good quick intro in a Shade tools.......2005-09-26
When I was a kid, I graduated from an art school, and later (but also long time ago) I had a deal with 3D in CAD/CAM systems. Now 3D is just my hobby.
In a first place - about the product itself. Shade is a mid-range 3D modeling tool. Not so powerful as Maya and XSI, but not not so expensive also. Maybe it is not the best tool for animators, but good enough for artists, illustrators, engineers and hobbyists, like me. Shade 8 was introduced about week ago, and it offers some improvements fo even less price than Shade 7 does. Besides, Shade integrated with Poser very thighly, that's could make a difference from other mid-range 3D modeling tools.
About the book itself. I got the book for lack of description of MagicSketch in a base documentation. MagicSketch is a simple and sometimes useful tool which allows to draw 2D shapes and converts them into 3D solids automatically. I found it in this book, and enjoyed it. This book shows how to make simple shapes in Shade, change surfaces attributes, use cameras, lighting, MagicalSketch, use 2D pictures as templates for 3D models, how to render, and how Radiosity should change the final result. Besides simple ("push the button - watch the result") exercises in 10 chapters, this book also includes 6 tutorials in 11th chapter.
The price is little bit high for such a short book, however, the quality is high. I mean colored illustrations and the content on CD. They offer the ready to use models, sometimes complex enough. It allows you to look how your manipulations affect a real scene, not just something very simple. And it allows them to make the introduction very quick.
Futhermore, there are included two really complicated models (70MB each). The rendering process of each of them may take two, maybe three, hours, depending on your hardware brutality. And if you are a beginner, they will give you an insight what is the real thing. Of course, this is not 4GB scene for some 512-way SGI's Godzilla, however.
Of course, this introductory book does not uncover top secrets of 3D modeling and animation. It gives you exactly what it promises - how to use the tool. It is just the first step (Don't forget about 1000 pages manuals), but a good one. That's why I gave it 5 stars.
Customer Reviews:
THE ANIMATION HALL OF FAME.......2005-12-28
They are legends who created legends. Without them we would have no Mickey Mouse, Bugs Bunny, Woody Woodpecker, Betty Boop, or The Flintsones. They are the Masters of Animation, all profiled in this wonderful book by John Grant. Grant spotlights 37 of the most talented animators and creators whose creations you certainly know, even if you don't know their names.
Each profile provides detailed biographical information about each of these men, and includes synopses of some of their most noted work as well as Grant's analysis and other anecdotes about their lives. Among the animators included are all of the Warner Brothers greats including Tex Avery, Bob Clampett, Friz Freleng, Chuck Jones, and Robert McKimson. Also included are: Walt Disney, Mickey Mouse creator Ub Iwerks, Hanna Barbera, Ralph Bakshi, Don Bluth, The Fleischer Brothers, early pioneer Winsor McCay, and Woody Woodpecker creator Walter Lantz.
While you certainly know their works, Grant fills you in on a lot of details about their lives and the ups and down of being an animator for the often ruthless studios. We will find that the Fleischer brothers Max and Dave who produced such memorable cartoons such as Betty Boop, Popeye, and Superman actually couldn't stand each other. Max often took credit for Dave's (the far more talented of the pair) work which infuriated his younger brother.
While animation fans often scoff at the streamlined and cheaper animation of Hanna Barbera, one cannot deny that they brought animation to a far wider audience in the 60's and 70's with shows like The Flintstones and Scooby Doo. Their early work at MGM notably on the Tom & Jerry series was as good as anything put out by Warner Brothers during the same period. Credit the pair for realizing the cheap animation for TV was the way to go once MGM closed their studio in 1957.
Among the more interesting profiles to read was that of Ralph Bakshi and the many problems he went through (many created himself) on the ill-fated Lord of the Rings animated film. Bakshi struggled to find a happy medium between staying faithful to the well known source material, and keeping the film at a manageable run-time.
Grant does at times tend to over analyze some of the works of these animators, often jumping to metaphorical conclusions and allusions where perhaps the animator was simply trying to provide some humor, but he does a great job of presenting all the necessary facts. To think of the stable of animators that Warner Brothers had in the 1940's is simply astounding. As you might guess, Walt Disney gets the longest at some 16 pages. I must also credit Grant for including a couple of men you might not have thought about being in the book, namely Muppet creator Jim Henson and filmmaker Terry Gilliam whose bizarre animations for the Monty Python TV show and films were groundbreaking.
There are a couple of notable exclusions, however. Where is Jay Ward, creator of Rocky & Bullwinkle? I'd certainly put him in the book before I would Will Vinton. And since Grant did include Japanese animator Hayao Miyazaki, I have to ask why didn't he also include Katsuhiro Otomo, creator of one of the greatest Anime of all time "Akira".
For fans of animation I can think of no better book and can give no higher recommendation than this fantastic book.
Reviewed by Tim Janson
I enjoyed it, with some reservations.......2004-08-01
John Grant has collected here a large group of animators from around the globe, from Walt Disney to Chuck Jones to Hayao Miyazaki, to discuss their accomplishments and why they are "masters" of their crafts. He admits in the introduction that if the book were perfect he could have added more, but what he has here is really fine enough.
Each story goes well into detail about the lives of animators, where they came from, their background, and what their best works were. Even smaller names that perhaps are not as well respected (such as Hannah-Barbera or Will Venton, the man responsible for the California Raisons) are discussed, giving a good balance of fame and talent. There are many animators mentioned here, such as John Hubley, that I think are long overdue in recognition.
However, often at times John Grant tries to analyze things a little too much. I have to wonder how many people who saw the Ralph Bakshi's "Cool World" would share the same concept that it "examines in part the relationship between physical and created universes" (pg. 29) - I am an avid Ralph Bakshi fan, and he is one of my idols...but even I have to say that it's just a bad movie. I also find it ridiculous that Grant claims "Titan AE" was the first Don Bluth movie that couldn't be compared to Disney (pg. 41) - most of Bluth's films had their own unique look to them, and even as a little kid when I saw films like "Rock-A-Doodle" or "The Land Before Time" I could recognize them as being by the same animator - and besides, once again, it was just a bad movie, and despite what Grant claims I doubt there was a "Disney Dirt-Tricks Department" (pg. 42) behind it's failure at the box-office (there was certainly no Disney executive breathing down my neck when I saw it). A final example can be found in the section on Chuck Jones: many will laugh out loud when they read Grant's analyzation of Wile E. Coyote as some great metaphor for people with old gizmos in their attics. (pg. 135) John, listen, it's just a coyote that goes after a roadrunner and gets blown up, alright? It's just supposed to be funny. Leave it at that.
Still, as much as I am tempted to give it three stars for some of these exagerations, I still recommend this book for the animation gurus out there. It is still a fine collection of well-known and not-so-well-known names, and highlights many animated features that have never had the popularity they deserved. As much as I disagreed with John Grant on several issues, I commend him for making this collection at all.
Book Description
Animation:Master is an affordable, powerful 3D program easy enough to be used by students, new 3D artists, and hobbyists, yet powerful enough for professional animators. Learning how to use A:M is made easier with the completely updated Animation:Master: A Complete Guide. This is the only book dedicated to A:M and it is the best resource for all levels of users. For those new to 3D graphics or A:M, you'll learn the skills and fundamentals of 3D and discover how to master this incredibly powerful, low-cost program. If you're an experienced user, you'll find insightful tips and explore the newest features. Using the wide variety of hands-on tutorials throughout the book, you'll put 3D concepts into action while learning the ins-and-outs of A;M. Beginning with a review of the interface, you'll progress through modeling basics, character modeling and rigging, to expressions, animation, lighting, and surfacing. From there you'll move into the more advanced topics of special effects, including hair, cloth, and flocks, and finish up with rendering and compositing. So whether you're a new user or an experienced power user, this is the one resource you'll need to go beyond the basics with Animation:Master!
Customer Reviews:
The first steps into spline modeling..........2007-03-08
Animation Master is an excellent and affordable entry into spline modeling. Unlike other, more expensive, animation programs, the Animation Master from Hash is fairly intuitive. This book is an excellent tool as an introduction and snapshot of the continuously refined Animation Master program. The next step is joining the community online, which I have yet to do.
The only real tutorial book for AM.......2007-01-19
Yes, the lack of glossy photos & impressive models is a little disappointing but the accompanying CD makes up for it. The book is well written, easy to follow, & entertaining. It covers subjects not in the original 2002 book. I especially like the chapter on inorganic modelling - very useful.
If you want to learn how to use Animation Master - you need this book.
Complete Tutorial on the Latest Edition.......2006-06-10
A:M has been growing in size and power since it's first introduction a bit over twenty years ago. It's now a full blown 3D annimation package. Because it was first designed for pretty low powered systems (when other packages ran on workstations) it has a legacy of being easy to use.
In terms of an annimation package easy is a relative term. In doing annimation you still have a lot creation to do. Unlike a simple picture, you have to program everything that you see on the screen. This includes not only the people and monsters but every blade of grass.
The book is basically tutorial in nature. That is, it describes what you want to construct and then leads you through the process of making it appear on your screen. As with most software books this one starts out with very simple things, but by the time you finish you're worked with virtuality of the addresses. As far as I can tell, this is the one book available on the A:Mstucture
A:M quite inexpensive for a full blown annimation software system. A:M has a suggested list price of $299 (Amazon's price is $229).
Amazon.com
Director Hayao Miyazaki ranks among the most interesting and original figures currently working in world animation. His charming children's films My Neighbor Totoro and Kiki's Delivery Service enjoy a rapidly growing audience in the U.S., and his brilliant Princess Mononoke, which broke box-office records in Japan, was released theatrically in the U.S. in November of 1999. Although storybook adaptations and a few Japanese volumes about individual films have appeared in the U.S., a major study of his work in English is long overdue. Miyazaki's many fans will enjoy Helen McCarthy's Hiyao Miyazaki and Mark Schilling's Princess Mononoke: The Art and Making of Japan's Most Popular Film of All Time, but neither is fully satisfactory.
McCarthy, who has written extensively about anime, offers an overview of the artist's career in animation and manga. She discusses each film in detail, with character descriptions and plot synopses, but she writes as a fan (rather than a critic or historian), and her text overflows with superlatives. Miyazaki is an exceptionally talented director, and his work merits a more discerning evaluation. McCarthy is also surprisingly careless about details: the ill-fated Japanese-American collaboration, Little Nemo, was in the works far longer than six years; and she describes the boar-god Nago in Mononoke as being wounded by a "ball of stone" when it's a actually an iron bullet. The latter may seem like nitpicking, but the hero's search for the source of the iron sets the plot of the film in motion. Finally, like Schilling's Princess Mononoke, Hiyao Miyazaki would have benefited from more careful proofreading; for example, McCarthy misspells the name of animation giant Winsor McCay. The extensive, but by no means complete, bibliography is a useful resource. --Charles Solomon
Book Description
Artist-writer-director-producer Hayao Miyazaki is often called "the Walt Disney of Japan." His animated theatrical features have been smash hits in Japan, and many, including My Neighbor Totoro and Kiki's Delivery Service, are already familiar to American audiences. Now, with Disney-Miramax's imminent release of Princess Mononoke,, Miyazaki's masterwork and one of the top-grossing film in all Japanese history, this "animation master" is about to take America and the world by storm.
Mixing first-hand interview and personal insights with critical evaluations of art, plot, production qualities, and literary themes, McCarthy provides a film-by-film appraisal that examines technique as well as message. She reveals Miyazaki to be not just a master of the art of animation, but a meticulous craftsman who sees his work as a medium for shaping the humanistic and environmental concerns of our times.
An overview of the artist and his early career is followed by in-depth examinations of seven major Miyazaki films: Nausicaa of the Valley of Wind, Laputa: Castle in the Sky, Castle of Cagliostro, My Neighbor Totoro, Kiki's Delivery Service, Porco Rosso, and Princess Mononoke. Included are design and technical data, story synopses and character sketches, personnel and filmography data, and critical evaluation. Illustrations throughout, in color and black and white, show the detail and vigor of Miyazaki's art.
Written for anime fans as well as students of film, literature, and popular culture, McCarthy's book raises animation criticism to a whole new level and is an essential guide to the work of a world-class filmmaker.
London-based
Helen McCarthy is author of Anime! A Beginner's Guide to Japanese Animation, The Anime Movie Guide, and (with Jonathan Clements) The Erotic Anime Movie Guide. She appears frequently on radio and TV and at conferences around the world.
Customer Reviews:
A handsome coffe-table book with a big heart.......2007-06-08
I did not write the title of this review to be sarcastic. The handsome cover invites the eye to have a look inside, and those who do so will have a good time just browsing through. That said, this is a book written by a fan for other fans, and not a medular academic monograph. If you are also a fan, you'll probably enjoy reading it.
This is an introduction to the life and work of one of the great creators of animation, who has influenced this art form not just in Japan, but worldwide. The writer of this book has long been, and still is an enthusiastic promoter of Japanese animation (or Anime) in the UK, and is recognized as an authority on this topic. She has dedicated a good part of her life to the subject, and written several books about it. They include "The Anime Encyclopedia", coauthored with Jonathan Clemens, and of which a recently updated edition has been published by Stone Bridge Press (Berkeley, California). Unlike that book, the one discussed here is tightly focused on just one artist, Hayao Miyazaki.
WARNING: This book was published in 1999 (reprinted "with revisions" in 2002) so it ends with "Princess Mononoke", and it does not cover Miyazaki's later work, such as "Spirited Away" (2001), which won the Berlin Festival "Golden Bear" for Best Picture, and the second ever Oscar for Best Animated Feature (2003), among other prizes, and is one of the biggest movie hits of all times in Japan, and has been very successful abroad.
To help understand Miyazaki's work and his place in contemporary cinema, the author gives some background information on the development of contemporary animation in Japan, particularly after WWII. Central to Miyazaki's later work was the gradual coming together of a group of creators: himself, Suzuki, Takahata, Kono and others, that started, in the early `80s, the famous Studio Ghibli (pronounced "Ji-bu-ry"). Japanese animation is cooperative ensemble work involving several key players that often have known each other for a long time, worked together in various jobs at different times, and mutually influenced themselves in the process. Foreign artists, such as Herge--of "Tintin" fame--with his "clear line" style of drawing (inspired by old Chinese and Japanese prints), have also been influential on Anime in general, and on Miyazaki and his Ghibli colleagues in particular.
The contents of McCarthy's book are best described by the author herself in a "Note to Readers": "Each chapter of this book focuses on a particular title or aspect of Miyazaki's work...the origins of a movie; the main literary, film, or technical influences on it; character sketches; a story synopsis; a short staff list, including available details of English-language casting; and a critical appraisal or commentary. A brief section on how animated films are made is included...A Miyazaki filmography... [and a list of comic books he has worked on]...and notes appear at the back of the book."
If you are already a Miyazaki fan, you'll probably enjoy this book. If you are not one yet, maybe you could begin where Helen McCarthy herself begun her life-long passion: buying or borrowing a tape or DVD of Miyazaki's "My Neighbor Totoro". If watching it does not do much for you, do not buy this book. But if the movie delights you with the beauty of the drawings, of the colors, of the music, with the contrast between the whimsical, magical creatures that live in the summer woods, and the uncannily realistic portrayal of little children, of how they see the world, with the breathtaking details of everyday life closely observed---the story is set in Japan in the 1950s, but if it rings true, it could be anywhere---then this book is for you, and so is Miyazaki's work.
Hayao Miyazaki : Master of Japanese Animation.......2006-02-23
Very analytical and insigtful. I like the summary and reviews.
Hayao Miyazaki : Master of Japanese Animation.......2005-09-28
Excellent service. Quality product. WOuld buy from again. Recommended!
A decent fan book celebrating Miyazaki.......2003-12-12
"Hayao Miyazaki : Master of Japanese Animation" is an OK book, and stands out only in the "beggars can't be choosers" world of English books about Miyazaki. Helen McCarthy deserves praise for getting this book out in the first place, and it is certainly not terrible.
The book is full of justifiable praise for Miyazaki, and is clearly intended to be a fan book rather than a critical analysis of his films. Each film gets its own chapter, with a heavily detailed plot synopsis of each film (completely unnecessary to those who have actually seen the films) making up the bulk of the book. Lists of characters and character backgrounds are also included. There are several blatant factual/story errors in her interpretation, which makes me think a better editor might have been useful.
There is some attempt at critical analysis, and it is appreciated, but more depth would have been better. There is a touch of history about Miyazaki and Studio Ghibli, and a smap of detail about animation technology, but not enough to provide any real insight or background. I cannot say that I came away from this book with a deeper appreciation of his films.
As a fan book, it is strangely lacking in pictures and rare information. Photographs of interesting Ghibli products would have been appreciated, or rare character sketches or anything that cannot be gleaned from the films themselves. In many ways, that is its main failing. If you have the movies, there is no need for this book.
a good sum-up.......2003-05-12
Miyazaki is my favorite director, so I tend to carry this book around with me everywhere and pull it out whenever I'm at a loss for words to describe his films, which is, of course, everytime -how can you put words to beauty like that?! With about 5 pages of full color stills from his films, as well as a chapter on each of his major films, this is the perfect way to get an impression of his entire body of work. Particularly good for the new fan who just stumbled upon "Princess Mononoke" or "Spirited Away" and wants an idea of what else this genious has done.
I am, however in agreement with these other reviewers about the content. This isn't for the hardcore fan who wants every detail about the "master at work" so to speak. It isn't a book about Miyazaki so much as a book about his films. The behind-the-scenes pieces on some of the DVDs would be a better place to look right now. We're still waiting for a book like that.
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