Average customer rating:
- Rosetta Stone of Hypertext
- Well done!
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The New Media Reader
Manufacturer: The MIT Press
ProductGroup: Book
Binding: Hardcover
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Similar Items:
-
The Language of New Media (Leonardo Books)
-
Digital Art (World of Art)
-
New Media Art (Taschen Basic Art Series)
-
Remediation: Understanding New Media
-
First Person: New Media as Story, Performance, and Game
ASIN: 0262232278 |
Book Description
This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life.
The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.
Customer Reviews:
Rosetta Stone of Hypertext.......2004-06-15
This huge tome is a must have for anyone who wants to deeply understand hypertext and its precursors. From William Burroughs to Doug Englebart and Augosto Boal to Ted Nelson this book presents a huge range of articles (and discursive commentary) of interest to computer scientists, writers, new media workers, artists and everyone in between. This is one stop shopping for new media literacy with over 800 pages of good stuff, much of it very hard to find outside of this volume.
Well done!.......2003-03-18
Fascinating, thorough in its analysis, beautifully designed reader/player. Good, well-rounded selection of texts and new media objects with no attempt to be exhaustive (to the editors' credit). I plan to use it as one of the texts in an upcoming university course.
Book Description
This book will assist journalists and Flash developers who are working together to bring video, audio, still photos, and animated graphics together into one complete Web-based package.
This book is not just another Flash book because it focuses on the need of journalists to tell an accurate story and provide accurate graphics. This book will illustrate how to animate graphics such as maps, illustrations, and diagrams using Flash. It will show journalists how to integrate high-quality photos and audio interviews into a complete news package for the Web.
Each lesson in the book is followed by a learning summary so that journalists can review the skills they have acquired along the way. In addition, the book's six case studies will allow readers to study the characteristics of news packages created with Flash by journalists and Web developers at The Washington Post, MSNBC.com, and Canadian and European news organizations.
* Perfect for photojournalists who want to create or produce online slide shows with audio.
* A list of keyboard shortcuts for Flash will be included as an appendix.
* Lessons, not reference. This accessible approach for learning Flash MX 2004 illustrates its concepts with concrete examples that make sense.
* Full Color!
Customer Reviews:
85% of perfect.......2006-05-17
Very clearly explained for people who have no experience in flash. However, it didn't get me all the way to where I wanted to be. I wanted to produce an audio slide show that featured a) faded transitions, b) synchronization to the audio track, c) seamless loading on the user's end, and d) dynamically loaded content for ease of re-use. Although the book teaches a, b, c and d individually, it never puts them all together; the "final project" doesn't incorporate syncronization or seamless loading, and the audio-sync slide show it teaches doesn't have dynamic content or faded transitions. However, I feel well equipped to pick up a more thorough flash book to take me the rest of the way, and I'm glad I started with this one (a more general starter book would likely have covered topics of no use to me, like advanced animation et cetera).
An excellent book. Focused and complete........2005-09-18
This book is excellent. It has a mission and it executes it well. Its mission is to teach people to use Flash to communicate their ideas through images, words, and if necessary, sound. The book is structured with an introduction to communicating effectively followed by 10 progressive lessons for using Flash to accomplish the stated mission. The 3rd part of the book presents 6 case studies, real live examples of Flash in action. These case studies discuss the issue at hand, the approach that the designers, producers, and developers took to solve their problem, plus a technical tip that we all encounter when building Flash applications. An Appendix is included with additional information, such as preloaders, swf management, and video. The companion website takes this book from 5 stars to 10 stars. This is one of the best technical books I have ever read. It never looses sight of its mission. It marries technical technique to a functional objective.
Finally a book to learn how to do a multimedia piece right!.......2005-06-04
Finally a flash book that does not just show you how to make a ball bounce across a stage!
This is the book I recommend to aspiring multimedia journalists.
If you are a journalist who wants to go toward the online realm this is the book to buy, read and learn from -- I have always sent folks to Mindy McAdams' web site in the past -- now this new book she has done is even better.
Seth M. Gitner
Multimedia Editor
(...)
Amazon.com
Fans of The New Yorker will be dazzled by The Complete New Yorker, a collection that includes
every page of every issue, from full-color covers to spot drawings, from poetry to Profiles, from cartoons to advertisements--all on
8 searchable DVDs. No need to save old issues, with this package, you'll have every article, cartoon, illustration, and advertisement, as it appeared in print, at your fingertips. The Complete New Yorker covers the magazine's entire history, from February 1925 to February 2005, providing a detailed yet panoramic history of the life of the city, the nation, and the world.
With The Complete New Yorker, you'll be able to:
Browse by Cover (click to zoom):
 |
Search by Keyword (click to zoom):
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View Entire Articles (click to zoom):
 |
Search the archives for your favorite articles, cartoons, covers, and
see them exactly as they appeared in print:
(October 13, 1934):
 |
(August 31, 1946)
 |
(September 23, 1961):
 |
(July 22, 1974):
 |
(September 10, 2001):
 |
Book Description
EVERY PAGE OF EVERY ISSUE
ON 8 DVD-ROMS, WITH A COMPANION BOOK OF HIGHLIGHTS.
A cultural monument, a journalistic gold mine, an essential research tool, an amazing time machine.
What has the New Yorker said about Prohibition, Duke Ellington, the Second World War, Bette Davis, boxing, Winston Churchill, Citizen Kane, the invention of television, the Cold War, baseball, the lunar landing, Willem de Kooning, Madonna, the internet, and 9/11?
Eighty years of The New Yorker offers a detailed, entertaining history of the life of the city, the nation, and the world since 1925.
Every article, every cartoon, every illustration, every advertisement, exactly as it appeared on the printed page, in full color. Flip through full spreads of the magazine to browse headlines, art work, ads, and cartoons, or zoom in on a single page, for closer viewing. Print any pages or covers you choose, or bookmark pages with your own notes.
Our powerful search environment allows you to home in on the pieces you want to see. Our entire history is catalogued by date, contributor, department, and subject.
4, 109 ISSUES. HALF A MILLION PAGES. YOURS TO SEARCH AND SAVOR.
Customer Reviews:
this version is outdated!.......2007-09-16
Buy the 9 DVD set directly from the New Yorker at half the price. I discovered this AFTER I bought from Amazon and when I pointed this out, they were of no help. Amazon basically told me it was my problem - caveat emptor!
6 stars for content; 1 star for presentation.......2007-08-12
To have finger-tip access to the complete contents of the New Yorker magazine throughout its entire publication history, even with the inconvenience of swapping discs, is a dream come true. One cannot have any criticism that the content of this product is an incredible value--the asking price is entirely fair.
The proprietary client that users are forced to access the contents through, however, is among the worst pieces of software design I have ever seen. The various panes, for example, cannot be resized, so that the abstract view, in most cases, is cut off. The `Article Abstract' pane is always 756 pixels wide and 88 pixels high, no matter how long the abstract is. Only by clicking in the abstract pane and using the up and down arrows can one view the full text of the abstract.
The client was designed by Bondi Digital Publications, whose slick website proudly claims credit for it. Bondi's developers should be forced to crawl on their knees from Manhattan to Murray Hill to beg forgiveness for their programming sins. I purchased and installed the 1.1 DVD, but the client remains the same DOS 5.1-era obscenity it was before.
The index is also less than trustworthy. Touted by its developer, Innodata Isogen, as "99.995% accurate," it has, in fact, some gaping flaws. From a fairly thorough browse through most of 1933's issues, for example, I found that no material beyond page 40 of most issues was actually captured by the indexing engine. So, despite the fact that virtually every issue included a "Books" section, according to the index, only four 1933 issues contained this section (and only one in 1932 and only nine in 1931). Clifton Fadiman wrote most of the main reviews in the "Books" section in 1934, yet there is a gap from the 17 Feb to the 9 June issue where no author is credited. Such omissions mean that serious researchers should think twice before relying on the search tool. I suspect the true accuracy figure is under 95%, which is pretty poor by today's standards.
It's a real shame that the management of the New Yorker didn't put this product into the hands of a technical team of the caliber of the one that implemented their website. The net result of their poor choice of subcontractors is akin to taking the Hope Diamond and wrapping it up in a used Big Mac wrapper.
Wow! A Great Gift for any New Yorker Fan!.......2007-05-24
First, I applaud the guys at the New Yorker for bringing this remarkable gift of the last 80 years on 8 CDs. You can reprint or print as often and as much as you want. I have to say that I didn't care for the book included. But this is truly a complete New Yorker with ads, indexes, authors, dates, subjects, etc. I have to say since I'm a big fan of Janet Flanner's who wrote Letters from Paris from 1925 to 1975. Fortunately, I don't have to spend a fortune seeking New Yorker magazines for a lot more money. It's easy to install and easier to use all the time. I love it. It's the perfect gift for anybody who loves to read, for any New Yorker fan, or anybody who has acquired the New Yorker Taste. It's not for everybody but it's for me.
I have to say that was the main purpose behind this purchase was the opportunity to have the magazine without collecting too much dust and space as magazines have been known to do. As a fan of Janet Flanner for the last couple of years, this complete New Yorker edition on dvd and book is fabulous and quite a bargain. I'm so glad that I got it and now I can print as much without having to go elsewhere to get the magazine editions. Janet Flanner was one of the most important voices of the last century and more so was that she was the voice of Paris from the American point of view from 1925 to 1975. Her name was synomous with New Yorker and the Letters from Paris edition. I am so happy to receive this wonderful item at a fraction of the price and be able to use it on my computer. I wonder what Janet would say about today's technology, the smoking ban everywhere but home, and the state of Paris, London, Rome, and New York City today. I won't say that Janet was a New Yorker because her heart was truly in Paris where she spent most of her life. We were very lucky to have her there reporting from 1925 until 1975. She was there between two World Wars. I think some of her finest writing came about during World War II and afterwards until she was no longer to write. I have to say that I think Paris changed after World War II. It wasn't so much about the lost generation of American expatriates like Flanner, her partner Solita Solano, Natalie Clifford Barney, Gertrude Stein, Alice B. Toklas, Ernest Hemingway, Sylvia Beach etc. who relocated. Sure the hardcore expatriates like Flanner stayed behind but the change in Paris was obvious after the war. Nothing after the war was ever the same. In a way, all of Europe lost it's innocence during World War II and even Janet probably fondly remembered days before the war that ripped everybody apart. Nothing is for sure, nothing can last forever, maybe that's what Genet would say today.
Anyway, the product is excellent. There are a couple of pages missing in old issues but the quality is adequate. You get 80 years of print on 8 compact discs which I found accessible and easy to use on my computer. The first disc is to install the information which includes by author, subject, title, year, etc. This index is invaluable tool. It would also be a great addition to the schools for students to research. They have a wide variety of literature like cartoons, poems, short stories, non-fiction, profiles, reporter at large series etc. It would be a terrible shame not take the opportunity to buy this treasure.
20th century in a box!.......2007-05-13
Name a subject and the Complete New Yorker addresses it ...and probably from many perspectives and in every decade! This collection is a goldmine of research and personal library of literature.
how about it mac users?.......2007-05-01
all of the problems listed in all of the, amazon, reviews dealing with computer problems seem to be software conflict with various hardware suppliers. all of the, mac, users seem happy with the product. is this true mac users?
Book Description
Do-it-yourself home projects have become a national pastime, and nothing satisfies that urge more then creating built-ins. The fact that they are a permanent part of a house makes it more critical that they be done with as much skill and imagination as possible. That's where the New Built-Ins Idea Book comes in. Written by Sandor Nagyszalanczy, a former senior editor of Fine Woodworking magazine and an acknowledged expert in the field, this illustrated guide shows step-by-step how to create built-ins that are both practical and appealing. Here are hundreds of design ideas for projects for every room of the house, including kitchens, bathrooms, libraries, kids' spaces, dining rooms, bedrooms, and the increasingly popular media spaces. The book shows a wide range of possibilities for incorporating built-ins, from niches to bookcases to spaces that replace those stacks of clothing in the closet. Complete coverage of materials, lighting, color, and hardware, along with careful, comprehensible drawings and photographs, is included.
Customer Reviews:
Not what I expected ..........2007-01-29
Taunton has a very good reputation for their publications so I thought this would be a great book to help me with several projects I will be undertaking. It was a disappointment. There was nothing innovative or unique about the ideas presented. The cabinet styles were either very basic or so custom they did not provide realistic options. If you are looking for innovative or creative ideas for a realistic cabinet project ... look elsewhere.
Fell short.......2006-10-30
I felt the sample of this book was not a good indication of it's contents. Most of the built-ins shown in the book are from a Room-View with the built in partially obstructed and with little detail shown. I wasn't looking for plans to build, but I would have expected more. If you like the details level shown on the cover of the book, then this will be right up your alley, other wise, the book will probably fall short of your expectations.
Great ideas! .......2006-07-22
To make the most of our new home, I was looking for ideas for custom made cabinetry and other storage options.
Although the style of quite a few examples are not to my taste, I still got enough ideas and inspiration. Also a plus; the book gives you tips for matching built-ins to the rest of the room, to get a coordinated look.
My favourite chapters: Passages (great storage options to be found there!!) Window seats (you will see small window seats as well as really large ones) Workspaces (they show you practical workspaces even in tiny closets) and Utility Areas. In the kitchen chapter I liked the small details, like the pantry and appliance garage.
Petra (from the Netherlands)
Great ideas.......2006-05-18
I want to install severeal built-ins in my older home, as space is limited. This book definitely gave me lots of ideas. The pictures are excellent and really provide inspiration - whether you copy exactly or adapt the ideas to meet your needs. Full of ideas and inspiration - not a how-to.
Talk about IDEAS!.......2006-03-20
This book, by far, exceeded my expectations! It is full of wonderful photos - cover to cover. We are getting ready to build a new home and we will definitely use a few of these creative ideas.
Stephanie from Cincinnati, Ohio
Book Description
This book provides a unified approach to the different skills and media of new media design. The book is divided into four sections; first issues that arise from designing with new and developing technology are discussed, then the role of the building blocks of new media (sound, color, and animation) in design is explained. The third section of the book covers interaction design, and finally the book concludes with the presentation of the process of design in a practical step-by-step way. For Web and multimedia designers who want to learn about interaction design and how new media can be used today.
Customer Reviews:
Lots of Common Sense Advice.......2004-02-04
A nice, nontechnical discussion on how to design an interactive system that typically
is a website. Barfield goes easy on the
jargon. Not your typical acronum-laden
computer book. Some issues of usability
will be familiar to those harking from the
field of industrial design. There, of
course, you design and build something
tangible; that can be seen, touched, moved,
driven or worn. Currently, if you design a
web system, it can only be seen or heard.
Leaving aside haptic (touch) applications,
which are still rare and in their infancy.
But note this. Of all the ways that we get
sensory input, vision has the highest
bandwidth. Which is why the new media
design in the book has so much relevance to
industrial design.
The book has tons of common sense advice.
One item is instructive, because if you
only know English, you may NEVER even be
aware of it. An application should have a
consistent tone of voice. In all other
European languages, there is a format
second person 'you' (eg. 'vous' in French),
and an informal 'you' ('tu'). If your
application addresses the user, it should
use only 1 tone. The closest approximation
in an English application might be between
a formal, pedagogic style and a chatty use
of vernacular.
The only quibble I have is with his use of
'spiritual ergonomics', which he defines as
'the design of all aspects of a system with
the spiritual parameters of the human
mind'. Please! [Eyeball rolling.] The
examples he cites are how you might feel
when using an application, like enjoyment,
humour, fear, prestige. I suggest that
given the examples he cites, a better term
might be 'emotional ergonomics'. It seems
more accurate and does not convey some of
the implications, possibly divisive, of
'spiritual'.
Lots of Common Sense Advice.......2004-02-01
A nice, nontechnical discussion of how to design an interactive system that typically is a website. Barfield goes easy on the jargon. Not your typical acronum-laden computer book. Some issues of usability will be familiar to those harking from the field of industrial design. There, of course, you design and build something tangible; that can be seen, touched, moved, driven or worn. Currently, if you design a web system, it can only be seen or heard. Leaving aside haptic (touch) applications, which are still rare and in their infancy.
But note this. Of all the ways that we get sensory input, vision has the highest bandwidth. Which is why the new media design in the book has so much relevance to industrial design.
The book has tons of common sense advice. One item is instructive, because if you only know English, you may NEVER even be aware of it. An application should have a consistent tone of voice. In all other European languages, there is a format second person 'you' (eg. 'vous' in French), and an informal 'you' ('tu'). If your application addresses the user, it should use only 1 tone. The closest approximation in an English application might be between a formal, pedagogic style and a chatty use of vernacular.
The only quibble I have is with his use of 'spiritual ergonomics', which he defines as 'the design of all aspects of a system with the spiritual parameters of the human mind'. Please! [Eyeball rolling.] The examples he cites are how you might feel when using an application, like enjoyment, humour, fear, prestige. I suggest that given the examples he cites, a better term might be 'emotional ergonomics'. It seems more accurate and does not convey some of the implications, possibly divisive, of 'spiritual'.
Amazon.com
With his first book, Flash Web Design, Hillman Curtis quickly earned Flash guru status, and deservedly so. Like the coolest mentor one could ever hope to find, he struck a chord with his audience by sharing not just the nuts and bolts behind his Flash creations, but his ideas on good design methodology.
MTIV expands on that. Here he shares his respect and excitement for new media, gives a blueprint for design challenges of all types, taps into the myriad visual and literary inspirations that fuel his imagination, and shows readers how to get past their own moments of "designer's block."
Curtis is a fine storyteller. He takes anecdotes of coffee breaks, book tour lectures, work, life, and art, and weaves them around design maxims. For every morsel of advice, there are three or four personal stories that illustrate how he arrived at it and puts it to use. He shows how books, movies, print ads--just about anything--can be used in the search for creative solutions.
The seven steps in "Process" compose the bulk of the book. These are the exact steps Curtis's design team applies to each project. Without giving too much away, they are Listen, Unite, Theme, Concept, Filter, Justify, and Eat the Audience. (Well, you'll just have to get the book to find out about that last one.)
In "Inspiration," we learn that Curtis draws from Hemingway, Mies van der Rohe, Sidney Lumet, David Mamet, Leonard Cohen, Mark Rothko, and Joseph Müller-Brockman, among others. And the book finishes with a bang in the third chapter, "Practice," a collection of helpful tips in typography, color theory, XML, grids, and much more, from experts like Joseph Lowery (author of the Dreamweaver Bible) and usability authority Steve Krug.
MTIV is not just an easy read, it's fun, warm, encouraging, and, yes, inspiring. A self-taught artist, Curtis has made MTIV the perfect Boy Scout manual for those who have stumbled on design as a new career or just languished through too many uninspired afternoons in front of the computer. --Angelynn Grant
Book Description
MTIV (Making the Invisible Visible) is an indispensable guide for the new age of media design. This book is about HOW to achieve the results that bring in profits and make you a better designer. This beautifully written and designed book unveils the methods behind Hillman Curtis' phenomenal success as a new media designer. In well-crafted narrative and instructional form, Hillman outlines his systematic approach for working with clients to develop clear, cogent, and creative communication - three "musts" for successful design.
Through trial and error, Hillman and his company honed a seven-step process for creating concepts, and developing and designing new media. Often overlooked or unknown by designers, the methods in this book are distilled from years of experience and enhanced by Hillman's years as a leader in the design field. Divided into three parts - "Process," "Inspiration," and "Practice" - the book offers a practical methodology for successful artistic and professional work and also offers technical advice for translating this to the web (color, XML, streaming media, and other topics are discussed). Written with a subtle sense of humor and narration that really flows, this book is a joy to read, with great advice that helps designers with their own design work.
Customer Reviews:
reinvigorated!.......2007-03-21
I bought this, flipped through it a couple of times, then tossed it aside. A few years later, I decided to look through it again. This time, after about 15 pages in, I started to get inspired. I was concurrently redesigning my website, and it spoke to that process and, and also of collaboration. This book may reinvigorate your motivation and inspiration for new media design.
Very recommended, lots of insight about creative practice.......2007-02-01
I'm just starting to learn about design, reading online and checking some books at the library of my college. This book is a great help because it does tell you the key fact that all ideas are there, borrowing is ok to transform something into a new well crafted thing,and you can find inspiration in many, many ways. Many useful information, tips, quotes, in general, I'm gonna buy this book for my collection.
Worthless!.......2007-01-15
Self appointed maestro trys to teach common sense! If you don't inherently know this then you probably have no business being in this business!
Good.......2006-02-25
The book was in really good condition, although I did not recieve my book on time. Thanks.
Curtis shares his experience and gives pointers.......2005-09-19
I have read the Process and Inspiration sections thus far and Curtis gives helpful advice in how to succeed in media design.
Average customer rating:
- Factually lazy
- Somewhat tedious, but original and worth considering
- a refreshing perspective
- An Unfortunate Classic
- New Languages of Communication and Relationship?
|
The Language of New Media (Leonardo Books)
Lev Manovich
Manufacturer: The MIT Press
ProductGroup: Book
Binding: Paperback
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Similar Items:
-
Remediation: Understanding New Media
-
The New Media Reader
-
Digital Art (World of Art)
-
New Philosophy for New Media
-
Convergence Culture: Where Old and New Media Collide
ASIN: 0262632551 |
Book Description
In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database.
Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
Customer Reviews:
Factually lazy.......2006-02-11
Lev Manovich claims to have been trained in computer science. If he had any respect for the field, he would not have filled his book with deliberate misstatements about the nature of digital media. He uses these misstatements to fill out his narrative about the development of new media, and in doing so misinforms the "new media artists" he purports to educate.
The writing is reflective of Manovich's speaking/lecturing style: factually lazy, fluffed up with pointlessly obtuse language, and above all else BORING.
If you are an artist looking to understand the development of new media, look elsewhere, as you will only be bored and misinformed by Manovich. If you are a computer scientist looking for media theory, you will also be bored, but also possibly offended by the lazy treatment of your area of expertise.
Somewhat tedious, but original and worth considering.......2005-12-31
All of the other reviewers are correct in the varied points, from praise for the substance to criticism for the tedious nature of some of the writing.
My take-away from this book is two-fold:
1) The author spends most of his time focused on a variation of "the medium is the message" and how important it is to understand not only the medium, but the totalitarian uses to which the medium can be put. The book is strongest over-all in bringing to bear real-world experience that contrasts sharply with the US view of the Internet as all flowers and love and freedom. He clearly articulates the totalitarian opportunities.
2) What he does not focus on, although this is alluded to in the preface by Mark Tribe, is the human cost of going online to the detriment of face-to-face. I have a 13-year-old who would, given a choice, spend 24/7 online, with his cell phone glued to his ear, watching a TV with one eye. As Mark Tribe notes, museums and other gathering places are essential for creating a focused kind of face to face interactivity that is not yet possible online.
An underlying sub-theme throughout the book is that reality and virtual reality are merging. We are moving toward a time when we will have a choice between opting for "authenticated" reality, or reveling in "constructed reality." One shudders to think of The Matrix, where all humans have become the ultimate couch potatoes, spending their lives immobile in a petri dish being fed "virtual reality" while their brainpower is sucked off for energy and other nefarious purposes.
This is not an easy book to absorb, especially if you are not obsessed with the merger of cinematography and computers, but on balance, I am quite happy to have taken this in for its unique perspective.
a refreshing perspective.......2005-03-17
Having waded through masses of literature by theorists with no practical background and a tendency to make mistakes like attributing Star Wars to Steven Spielberg, it is a delight to read a text that is grounded in both experience and solid rhetoric. Lev Manovich writes with clarity, wit and provocative insight - a rare and enjoyable experience for anyone doing serious research in this area. This review is based on the MIT Press version of the text.
An Unfortunate Classic.......2003-02-16
The language of the book is unneccessarilly opaque, and in it's attempts to tie the author's descriptive language with the language of current digital technology it is strained and often veers toward inaccuracy in desperation.
Ok, I said it. Sorry.
That said, the book offers a powerful theory of new media, and introduces a very useful vocabulary.
Bleah.
New Languages of Communication and Relationship?.......2003-01-02
According to the back cover introduction, "Lev Manovich offers the first systematic and rigorous theory of new media". He does this by describing the developing history of available media as a context for understanding the current digital electronics technology.
On the media of today he notes: "One general effect of the digital revolution is that the avant-garde aesthetic strategies came to be embedded in the command and interface metaphors of the computer software. The contemporary computer media are actually the past avant-garde materialized!"
As is perhaps clear from the book's title, "The Language of New Media" is primarily about the communication 'languages' that the various media make available through their existence. A language, in the sense that Mr. Manovich uses the term, is a collection of methods[in a media-tool/medium context] and their effect on that which may be communicated by a particular work. A wide range of examples, from published or exhibited creations, are cited to help describe the fruits of using a particular method/context that he details.
The strongest recurring theme in the book is how it deals with the history of cinematic language. Cinema is the media which brings under it's umbrella the greatest range of production methodology, so comes the closest to tying the whole text together into a coherent narrative. Otherwise, the book would tend to be more a kind of dictionary of available media methodologies/effects/attributes, each with their own implication towards constructing a sensual or conceptual experience.
Marshall Mcluhan's point, that "The medium is the message", may well serve as the best description of the contents of this book. For those seeking an analysis on the "meaning of the messages", that the media artists convey, it is probably best to seek additional books as a supplement to this one.
Book Description
The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art.
Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Walter Benjamin, Roland Barthes, Jean Baudrillard, and others.
To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media’s novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance--including what he calls postmodernism’s denial of the new--and offers a series of boldly original arguments in their place.
Average customer rating:
- A 2D Approach to Flash Animation
- A great book for Intermediate-Advanced Flash artists.
- Only for wanna-be animators.
- Great Book
- A Good start for Flash Based Commercial Animation
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Hollywood 2D Digital Animation: The New Flash Production Revolution
Sandro Corsaro , and
Clifford J. Parrott
Manufacturer: Course Technology PTR
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ASIN: 159200170X |
Book Description
Digital animation, particularly using Flash, is primed to take Hollywood/TV by storm in the Fall with two feature films and three television shows underway. This book describes why Flash is the future of broadcast animation. As the future of 2D animation, the knowledge provided to the reader by this book will be a necessity for animators, producers, and executives. Author, Sandro Corsaro, is currently working on a feature film, "Lil' Pimp", for Sony Pictures done 100% in Flash, and has worked on two animated films for Warner Bros, "The Iron Giant" and "Osmosis Jones". Corsaro provides rare insight for many budding animators stemming from his consulting and connections with numerous studio executives. The book explains Flash animation and shows its direct correlation to real-world scenarios that animators experience at studios including budgets, schedules, salaries, labor issues and production flow.
Customer Reviews:
A 2D Approach to Flash Animation.......2007-04-16
This is a must have book for Flash Animators who really want to do character animation in Flash. It requires a general knowledge of Flash however the interviews with industry professional are worth buying the book alone. While not a traditional "HOW TO" book the technical insights, short cuts and tips especially in the special effects chapters can help animators move their projects to the next level.
A great book for Intermediate-Advanced Flash artists........2007-02-22
Let me just say right off the bat that this book is not for beginners. Apart from one chapter on effects animation, (a topic that could almost be a book in and of itself) there's just not much coverage of the actual ins and outs of animating in Flash. Unfortunately, Sandro Corsaro's other book, "The Flash Animator," which focused on Flash animation techniques, in now out of print.
For those who have a solid working knowledge of Flash, this is an invaluable resource for using Flash for any level of 2D animation production. For people accustomed to traditional animation, you'll learn how Flash can work as a efficient alternative to the usual production pipeline.
Much of this book may seem a little out of scope for those not in the big time of the animation industry, but even if you're a studio of one, there's plenty of tips to help cut down the amount of time you spend cursing Flash. Through proper pre-planning and design one can make the best use of Flash's time saving re-usability of elements. The ability to draw storyboards directly into Flash in another way to streamline the animation process.
The interviews peppered throughout the book give some great insight on how Flash can best be used in the production process. Although you'll have get over the irony that most of the interviews came from people working on the now infamous Flash feature Lil' Pimp.
Again, if you're new to Flash, you might want to hold off on this one for a bit, but if you have some experience and you're ready to make the most of animating in flash Hollywood 2D Digital Animation is a must-have.
Only for wanna-be animators........2007-02-14
Bought this much hyped, stylish book and found out that the book (and CD that comes w/ it) DOES NOT have any character animation tutorials. What it DOES have is some SFX tutorials, simple Flash movies, templates (maybe you'll need 'em, maybe not) and a few very short & simple Flash animations (w/ all the layers for you to tweek). It's NOT a step by step, "how-to" book and more than 3/4 of it talks about all the animation stuff you've heard a million times before (animation history & principles, production pipeline, interviews). It talks about what Flash CAN do, but not HOW to do it. A good book for Flash people who know nothing about animation production, but not for animators who want to learn Flash techniques.
Great Book.......2007-01-31
This is a great book to keep encouraging you to work work work at your ideas and goals. A good insight for the flash industry with lots of information and personal industry views.
A Good start for Flash Based Commercial Animation.......2007-01-05
If you're in a school catering towards animators, specifically 2D Flash animation (not so much web animation), this is the Bible for the moment. Reccommended by two of my professors whom work freelance for Bottle Rocket, Warner Bros. Animation and Cartoon Network Studios Burbank, you couldn't get a better start. The book covers a brief history of animation, as well as coloring, drawing in Flash, storyboarding in Flash, different production work flows and so much more. Backed up by industry veterans Hollywood 2D Digital Animation gives insight into making your flash animations better in a timely manner. Demonstrating shortcuts and techniques to make your animations less "flashy" and better animated. Keep in mind this book is NOT for the novice animator. You absolutely need to understand some of the principles of classic 2D animations and flash itself before you can make effective use of the book's techniques(ie: timing, spacing, contrapasta, Flash tools, etc). But if you can overcome these obstacles, turn off the music/tv, sit down with this book and practice the lessons included, you'll earn everything you can gain from it.
*Please not this book is meant for animators whom plan to work in the US within small Flash studios in the Los Angeles, CA area. But that doesn't mean it can't useful for you.
*If you want beginner material to fully take advantage of this book, I highly reccomend "Animators Survival Kit", "Hands On Training Flash Professional 8", and "Human and Animal Locomotion".
Take care.
Book Description
Design philosophies can be useful, but inspiration, creative strategies, and efficient work habits are what really get the job done. Designer, instructor, and author Curt Cloninger provides a multitude of strategies, tools, and practices that readers can use to inject a big dose of creativity into just about any design project. With illustrations drawn from 20th-century French philosophy, medieval manuscripts, punkrock posters, and more, Curt’s innovative text introduces readers to his personal toolkit for hot-wiring the creative process. You’ll learn strategies to:
• Recognize and believe in your creative powers
• Develop effective methods for evaluating your own work
• Draw inspiration from the past
• Use standard software in experimental ways, and find nonstandard applications to create new effects
• Maintain a personal design playground
• Mine your subconscious with the Oblique Strategies Cards, developed by Brian Eno and Peter Schmidt
• Un-stick your imagination by âblitz-designingâ mock-ups
Curt Cloninger is an artist, designer, author, and instructor in Multimedia Arts & Sciences at the University of North Carolina at Asheville. His book Fresh Styles for Web Designers: Eye Candy from the Underground (New Riders, 2002) is an industry standard on creative Web design solutions. Curt’s art and design work has been featured in I.D. Magazine, HOW Magazine, The New York Times, Desktop Magazine, and at digital arts festivals from Korea to Brazil. He regularly speaks at international events such as HOW Design, South by Southwest, Web Design World, and FILE. His pirate signal broadcasts from lab404.com to facilitate lively dialog.
Customer Reviews:
Great Book About Creative Process.......2007-08-27
I have several books designed about creativity and this is the best one that I've read. It is filled with solid information, not gimmicks.
Very useful ideas for increasing your creativity.......2007-03-27
Being creative is very difficult for me. The movie actor and singer Judy Garland was called "one take Judy" because she could act a scene or record a song perfectly in one take. Creativity doesn't come that easily for me. Sometimes it becomes so difficult that I want to give up, close up Photoshop and just write computer programs for a living. Programming is comforting. There are rules to follow and as long as you don't break them, your program will work. But eventually, I find myself back into Photoshop trying again to be creative. If you want to be a professional artist, you need to be creative "on demand" and, to make things even more difficult, the project concept is usually not yours. So what do you do? I am always in search of that "secret" which will help me become and, even more importantly, stay creative. One thing that can help, until you find that magic pill, is to study how other artists are creative.
This book, by Curt Cloninger, has some very useful ideas for increasing your creativity. He uses quotes, tidbits and interviews to share his and other artists' creative process. He begins by breaking down the creative process into four steps; predesign, design, development and implementation. He discusses how each step is influenced by the needs of the artist and client. He then shows several ways to stay creative from brainstorming to using a set of cards by Peter Schmidt called Oblique Strategies: Over One Hundred Worthwhile Dilemmas.
Another source of creativity is what has been done before. Cloninger discusses how to recognize good design and ideas from history and how they might be applied to your current project. He then moves on to software and grids. He tells you not to be afraid to use these tools to free you to be more creative especially when you use the software in ways it was not originally designed for.
Next, he discusses five realms of design; media constraints, audience needs, client needs, professional ethics and aesthetics. Finally, he tells you it is OK to fail. According to Cloninger, failure is what leads to successful creativity.
Curt Cloninger is a successful artist, designer, author and instructor in Multimedia Arts & Sciences at the University of North Carolina at Asheville. His previous books include Fresh Styles for Web Designers: Eye Candy from the Underground. His artwork has been featured in popular publications such as How Design and FILE.
Packed with tips.......2007-02-09
HOT-WIRING YOUR CREATIVE PROCESS: STRATEGIES FOR PRINT AND NEW MEDIA DESIGNERS tells how to recognize and believe in creativity, using inspiration past and present to evaluate work, develop new experimental applications for standard tasks, and more. Any designer who would streamline creativity and develop more efficient work habits will find HOT-WIRING YOUR CREATIVE PROCESS comes packed with tips on how to put into practice an array of creative techniques.
Books:
- The People and Process of Film and Video Production: From Low Budget to High Budget
- The Return of the Native (Cover to Cover Classics)
- The Sense and Sensibility: Screenplay & Diaries : Bringing Jane Austen's Novel to Film
- The Sixties
- The Wise Guy Cookbook: My Favorite Recipes From My Life as a Goodfella to Cooking on the Run
- The Wizard of Oz and Other Narcissists: Coping with the One-Way Relationship in Work, Love, and Family
- To Kill a Mockingbird
- To Play the Fool
- Unforgiven
- Vertigo and dizziness
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