QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
Average customer rating: 5 out of 5 stars
  • In depth treatment of advanced Quicktime programming topics
QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
Tim Monroe
Manufacturer: Morgan Kaufmann
ProductGroup: Book
Binding: Paperback

QuicktimeQuicktime | Digital Music | Computers & Internet | Subjects | Books
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  1. QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series) QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
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ASIN: 012088402X

Book Description

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
*Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

Customer Reviews:

5 out of 5 stars In depth treatment of advanced Quicktime programming topics.......2007-01-20

This book, as well as volume one of the set, grew out of a series of articles published in MacTech magazine. This book continues the investigation of QuickTime application programming in C that started in the first volume of this two volume set. This book considers a handful of the more advanced media types supported by QuickTime including video effects, skins, Flash, and Quicktime VR. It also shows how to capture movies from separate sound and video input sources, broadcast movies to the Internet, play movies full screen, and load movies asynchronously. It demonstrates how to attach wired actions to Flash and QuickTime VR movies. The book concludes by updating the Mac OS X version of its sample application "QTShell" to support the latest QuickTime and Carbon APIs. It also revisits some topics first covered in volume one, such as data references and how they are connectd with media sample references. However, you should have access to volume one or be familiar with its contents to really understand what is going on in this volume. The author sprinkles code samples of what he is trying to accomplish throughout the book, making it an outstanding reference for the Quicktime programmer. Highly recommended.
QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
Average customer rating: 5 out of 5 stars
  • The first of two great tutorials on QuickTime programming
  • The only choice, really
QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
Tim Monroe
Manufacturer: Morgan Kaufmann
ProductGroup: Book
Binding: Paperback

QuicktimeQuicktime | Digital Music | Computers & Internet | Subjects | Books
Audio & Video EditingAudio & Video Editing | Digital Music | Computers & Internet | Subjects | Books
GeneralGeneral | Graphic Design | Computers & Internet | Subjects | Books
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ASIN: 0120884011

Book Description

"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book forma must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

QuickTime Toolkit Volume One is a programmers introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

Customer Reviews:

5 out of 5 stars The first of two great tutorials on QuickTime programming.......2007-01-20

This book is the first of a two volume set on QuickTime programming on both Mac and Windows machines. This first volume is more concerned with the basics of controlling multimedia through a C program that uses the QuickTime API. You'll learn how to open, play, edit, and save a movie file. Besides just video you also learn how to use the Quicktime interface to work with images, text, timecode, and sprites. Fundamental Quicktime concepts are all introduced in this first volume. The author does all this by creating an application entitled "QTShell" that he adds to as he gradually explains each concept. This same application is used in volume two also. The author assumes the reader already knows his/her computing platform and OS, what QuickTime is, and how to program in C. This frees him to concentrate on the Hows of Quicktime programming. Both volumes of this programming guide began as a series of magazine articles, thus the style is quite accessible - it is not a terse academic style tome at all.

5 out of 5 stars The only choice, really.......2005-07-22

Tim Monroe's column in MacTech is as much a final word on QuickTime as Apple's developer docs. This book is the de facto official guide to native development with QuickTime and given the size of the QT API, you'd be hard pressed to know where to begin without it. Tim starts with a basic "shell" application that compiles and runs on Mac and Windows -- yes, Windows developers are very much part of the target audience -- and covers the basics of playing, editing, saving and exporting movies, then moves into tricky stuff like sprites (which takes four chapters), VR, and effects.

For C-language developers, this and its volume 2 companion are the books you want. I wrote a book on QuickTime for Java (QTJ being just a wrapper around the C calls), and I wish this book had been out before I started, because it would have saved me a lot of research time figuring out what my code was calling and why it worked the way it did. In fact, those who've mastered QTJ can probably read this book and do a mental "port" from C to Java to figure out material I didn't cover.

Recommended? Hell, if you're in the QT space, this is *required* reading.
Digital Video Hacks: Tips & Tools for Shooting, Editing, and Sharing (O'Reilly's Hacks Series)
Average customer rating: 5 out of 5 stars
  • Lazy boys hacks
  • Very informative, very well written.
  • Many good tib-bits and pointers.
  • Must have for amateur/semi-professionals
  • great tips: No HD stuff, great color photos
Digital Video Hacks: Tips & Tools for Shooting, Editing, and Sharing (O'Reilly's Hacks Series)
Joshua Paul
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback

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  5. Lighting for Digital Video & Television, Second Edition Lighting for Digital Video & Television, Second Edition

ASIN: 0596009461

Book Description

Since the dawn of film, novices and experts have used quick-and-dirty workarounds and audiovisual tricks to improve their motion pictures, from home movies to feature films. Today, the tools have certainly changed, as have the quality and scope of the results. With digital video, the hacking possibilities are now limitless, for both amateurs and professional artists. From acquiring footage, mixing, editing, and adding effects to final distribution, Digital Video Hacks provides unique tips, tools, and techniques for every stage of video production. You'll learn how to:

Whether you're looking for a new technique to include in your next project, a solution to a common problem, or just a little inspiration, this book reintroduces you to the digital video you only thought you knew.

Customer Reviews:

4 out of 5 stars Lazy boys hacks.......2007-09-13

Great book with great content I recommend it to anyone who want to take there film making a step forward and is to busy or lazy to download the information from the internet becaue it is all there. Spread around of course but you will find every piece of information even most of the pictures used in this book so. If you have time and dedication you can save yourself the money by looking it up on the internet.

5 out of 5 stars Very informative, very well written........2007-02-18

This book covers many aspects of video. Labeling tapes, making excel spreadsheets for saving information, time code on tapes, how to achieve certain effects, lighting, and green screen effects just name a few. The book is general to most all video software and is a very usefull tool I'm glad I purchased. Don't let the term "HACKS' fool you it 's only refering to tips or tricks.

4 out of 5 stars Many good tib-bits and pointers........2006-02-26

I found the book to be very practical and have the
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.

5 out of 5 stars Must have for amateur/semi-professionals.......2006-02-23

I learned so much from this book. In fact, I've already implemented several of the ideas and have had great results. If you're semi-professional (video has been added to your responsibilities but you have no experience with this medium) BUY THIS BOOK.

Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.

I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

5 out of 5 stars great tips: No HD stuff, great color photos .......2005-12-07

Does anyone know when Oreilly stopped putting animals on its book covers? And started adding (gasp!) illustrations to their technology books? Camels and monkeys and birds still adorn the programming books, but a lot of recent Oreilly books have targeted user applications (i.e., The Missing Manual series) and a more graphically-oriented approach (some might say a comic book approach) to highly technical subjects (see the Headfirst Series or their recent Make magazine). The newly released Digital Video Hacks offers a more user-friendly approach, providing lots of tips and ideas to how to produce a video project.

This book (like other Hacks books) lists 100 hacks and how to do them. It includes contributions from about a dozen writers, most notably filmmaker Michael Dean (who directed the film DIY or Die: How to Survive as an Independent Artist ) and Derrick Story who wrote the terrific Digital Video Pocket Guide (which I'll speak more about later).

Unlike Digital Video Pocket Guide (which focuses more on the shooting part of the production process), Digital Video Hacks walks you through production, post-production and even a little bit of distribution. First, here's a list of things you won't find covered in this book(not in enough depth to be useful). You won't find much discussion about HD production (a good source is the HD For Indies weblog); you won't find much advice about buying equipment or how to comparison shop (camcorder.info might provide better information about that). You won't find a handbook of non-linear editors (NLE) or even a comparison of those currently on the market. Interestingly, the NLE screenshots come from various applications, and in fact they even mention Linux and open-source options on occasion (it doesn't mention Kino, though it goes over a neat open source encoding tool called ffmpeg ). Acknowledging that people will be using different NLEs, the book talks about NLE tricks in a generic way. Aside from postproduction, this book doesn't cover managing a video project (getting clearance, making budgets, etc), or the aesthetics of videography. You'll have to check other books for that (see below).

That aside, the book is great. For basic videography, the book talks about things you can improvise: using roller skates or baby carriages for dolly shots, windshield shades for bounceboards, parchment paper or pantyhose for light diffusion. I also learned a lot of great tricks: how to mount your camera on your car (PDF), log your footage and fix timecode/digital transfer problems (PDF) . The book covers lots of gotchas: Why you should edit with both a TV monitor and computer monitor, cleaning audio (with high-pass or low-pass filters or applications like Soundsoap ). All great stuff. The portion on lighting was ok; unlike many video production books (which go into excruciating detail about lighting equipment way above an individual's budget), the book describes an on-the-go lightkit assembled by a director for shooting in Thailand. This was cool and interesting, but I definitely could have used more buying information about something above no-budget lighting. I would have liked a discussion of common lighting scenarios. (I guess this is just something you have to learn on your own). Aside from a discussion of monopods, I'm surprised that the book didn't weigh in on do-it-yourself steadicams. I really wanted an extended discussion of that (luckily, there seems to be a a slashdot discussion on the topic).

I had the same complaint about the audio section. While it contained some interesting sound tricks (regarding the soundproof car interior as a mobile studio for example) I missed information about the different types of microphones and how to place them correctly. Such basic stuff isn't properly considered a hack and thus not included here. That is unfortunate. To be fair though, the audio hacks given here were excellent. To wit, hack #57 (Fool Your Audience's Perception (PDF)) describes in detail how to use the McGurk effect to cover mistakes and yes, even to edit out profanity without your audience catching on.

For readers looking for more information about the shooting process itself, the cheaper and more succinct 2003 Digital Video Pocket Guide by Derrick Story covers that information superbly. Story's book goes into more detail about equipment to buy as well as how to resolve lighting and sound problems. There's only so much you can say in 112 pages, but 30 of those pages are devoted to solving practical shooting problems (i.e., the walking interview, dealing with wind (PDF), etc.) Another 30 pages consists of reference material and tables about basic camera concepts (i.e., how aperture relates to depth of field). Also, this book in particular has a high percentage of color photographs, which (like those in Digital Video Hacks) make it easier to understand what the writer is getting at. Some of the information from Digital Video Pocket Guide is duplicated in Digital Video Hacks, but lately I've found myself referring more often to the Pocket Guide than the Video Hacks book.

In contrast, Digital Video Hacks spends a lot more time on post-production, resolving sound problems and image discrepencies. It also contains lots of tricks (special techniques for appropriate certain contexts). Some examples: time-lapse video of a sunset, constructing a DIY blue screen shot (really cool and not as complicated as I thought), controlling your camera remotely, making your own "weather report," creating a "freeze-time" sequence (a la Matrix), creating a video for 3-D viewing, making DVD menus, defeating the Macromedia protections on commercial DVDs to import clips into your project, shooting a computer monitor (the discrepencies in refresh rates causes flickering) and rotating your video from vertical to horizontal. The book also contains some postproduction tricks (such as changing a scene from day to night) as well as other advanced techniques: Removing an unwanted object (like a microphone) from your video image using your NLE or using XML config files to create custom effects and transitions in MS Movie Maker.

The book did a fairly good job talking about distribution, encoding and rendering. There was a good discussion about setting up bit torrent, videoblogging, live feeds, video catalogs, creating DVD menus and encoding for media players on portable devices (using 3GPP file formats). This is important and amazing stuff, especially as video aggregators like FireAnt become more popular. In addition, some hacks were less about video production than using remote cameras for everyday uses (security, remote tech support). Interesting for some, not terribly important to future Richard Linklaters.

The best part about both books are the great color images. Both are easy to read and browse through. I like the way that Digital Video Hacks offered suggestions for Linux, Windows and Apple and didn't limit themselves to talking about only one application like Final Cut Pro. Sometimes a a technology book, if its approach to the subject is too generic, will turn out not to offer a practical series of steps for accomplishing tasks. Digital Video Hacks did not fall into this trap.

In summary: Digital Video Hacks is an excellent all-in-one book for video producers at all levels. Great practical suggestions and tricks, although I wish it provided more help for evaluating your equipment needs (and making it fit within your budget).

Robert Nagle , aka idiotprogrammer writes web fiction under various pseudonyms. He is soon embarking on first feature documentary project.
Digital Movies with QuickTime Pro (Digital Filmmaking Series) (Digital Filmmaking Series)
Average customer rating: 5 out of 5 stars
  • The Ultimate Guide to Digital Video
Digital Movies with QuickTime Pro (Digital Filmmaking Series) (Digital Filmmaking Series)
John Farrell
Manufacturer: Charles River Media
ProductGroup: Book
Binding: Paperback

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ASIN: 1584502118

Book Description

Do you have a cinematic story to tell? Are you interested in learning how to make independent productions using the popular and affordable QuickTime Pro? If so, you will find all the instructions you need in this hands-on guide. Digital Movies with QuickTime Pro is the first comprehensive book to teach home computer users (Windows or Mac) how to make digital movies from start to finish. It focuses on how QuickTime Pro can be used to make a feature-length digital movie, using tutorial footage from an actual independent movie shot in video and finished in QuickTime Pro. Geared toward aspiring and intermediate filmmakers, the book begins with comprehensive information on what cinematic effects to employ, and common screenwriting/shooting pitfalls to avoid. In addition, there is coverage of the key bushiness aspects of movie making, including how to form a corporation, develop a schedule, and scout for talent. From there users learn how to shoot cinematic DV footage and use QuickTime Pro as a stand-alone editing tool, or in conjunction with other popular editing software such as iMovie 2, Final Cut Pro 3, Discreet Cleaner 5.1, or Adobe Premiere 6. Once the film is edited, the various delivery methods are covered. QuickTime films can be burned to CD-ROM, DVD-ROM, or displayed on a laptop. They can be streamed or downloaded to a Web site, or they can be output as composite video onto VHS. Whatever method your audience needs, you'll find details on how to deliver your finished work effectively.

Customer Reviews:

5 out of 5 stars The Ultimate Guide to Digital Video.......2003-01-01

For anyone wanting to learn how to film, produce video in digital format as well as conventional sources, this is the ultimate reference guide. It takes you through every step. From purchasing the right equipment even on a budget, tips on how to produce the perfect video and sound through to editing, encoding and delivery. Not only it is a must for beginners but an excellent source to professionals as the detailed information and recourses contained are second to none.

The book is divided into compressive chapters, which are very easy to follow and are written in plain English. Diagrams and pictures take you through all the necessary steps. Although the title "Digital Movies with QuickTime" falls short, yes the use of QT video is explained in great detail but also the use of other programs like iMovie, Final Cut Pro and Abobe Premiere as also perfectly explained. There is also the added bonus of Terrain Cleaner, which lets you export to other formats like Real Media, Windows Media as well as CD, VCD and DVD delivery.

The book includes aa CD with step by step references and examples. Personally I didn't get to use it as not being a beginner, I could relate to most of the explanations given just on the book. The author even goes to the extreme on teaching you how to do a professional film production, how to budget, hire actors, etc.

I strongly recommend this book, it's very well written, easy to follow and totally up to date.

Juan Aneiros
...
Mac OS X Tiger Pocket Guide (Pocket References)
Average customer rating: 4.5 out of 5 stars
  • Dont be fooled by its size
  • a good quick reference
  • OK For Beginning Mac Users
  • Mac OS X Tiger: Pocket Guide
  • IT's best friend!
Mac OS X Tiger Pocket Guide (Pocket References)
Chuck Toporek
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback

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  5. The Mac OS X Tiger Book The Mac OS X Tiger Book

ASIN: 0596009143

Book Description

There's a new cat in town, and Mac OS X Tiger is the next big thing from Apple. The latest version of Mac OS X, Tiger is faster than its predecessors, and packs a host of new features including Spotlight, Dashboard, a totally new Mail application, Automator for making complex tasks simple, and many more. The Mac OS X Tiger Pocket Guide introduces you to the fundamental concepts of using Mac OS X Tiger. The book starts out with a quick run down of Tiger's cool new features, including the new RSS screen saver and the built-in dictionary/thesaurus you can use from any application. The Mac OS X Tiger Pocket Guide shows you how to use the Finder, the Dock, Expos , Spotlight, Dashboard, including tips, tricks, and keyboard shortcuts along the way. You'll learn how to configure your Tiger system using the System Preferences application, and also how to keep your Mac secure with things like FileVault, the Password Assistant, and Tiger's enhanced Firewall capabilities. And because Mac OS X Tiger is Unix-based, you'll also learn how to issue basic Unix commands using the Terminal application. This handy book has over 250 tips and tricks for using and configuring your Mac OS X system, and has been completely revised to cover Mac OS X Tiger. Chuck Toporek has been using Macs since 1988, and is the author of Inside .Mac. He lives in Portland, Oregon with his wife, cat, and far too many books.

Customer Reviews:

5 out of 5 stars Dont be fooled by its size.......2007-05-20

Dont be fooled by its size, this book has been a tremoundos help, It is great if you dont know anything on Mac's. I have been able to do and set up thing's on my macbook I could not have done on my own. This is a book that should be in your colection. Go to Barnes and Noble and check it out for yourself, than come back to Amazon and get it way cheaper, you wont be sorry. Again this book is small but packs a punch of info.

4 out of 5 stars a good quick reference.......2007-04-01

This book is an easy to carry around very good quisk reference for
setting up and using the OSx Tiger operating system.
The book covers most issues quite well.
Small enough to carry in your laptop case.

3 out of 5 stars OK For Beginning Mac Users.......2006-11-10

This is a quick reference book, small and compact. It would be excellent for the first time Mac user. Something to quickly review and get started right away on the Mac. I would even reccomend it for age 12 and up.
For the first time adult Mac OS X user I would suggest something else like Max OS X by David Pogue.

4 out of 5 stars Mac OS X Tiger: Pocket Guide.......2006-09-05

This book accomplishes it's task - that is to be a quick guide to the Mac OS X. It has many tips and keyboard shortcuts. It touches on a lot of subjects, but it doesn't go into any detail; for that, you'll have to look elsewhere. I found the book easy to read and helpful. I'm keeping it in my laptop bag, right next to my macBook. But I'm also purchasing an additional book to get a more in-depth understanding of Mac OS X.

5 out of 5 stars IT's best friend!.......2006-08-19

This is not a beginners book. If you are looking for a book that explains how to double click or what an icon is, look elsewhere. The primary audience for this book is someone who is familiar with the Mac and wants to learn all the tips, tricks, and idiosyncricies of Tiger. This is the type of book someone working in a computer lab or at a help desk would turn to when you need a quick answer to a question. Every IT department should have a copy of this book available.

One of the greatest aspects of the book is Toporek's tables of keyboard shortcuts in every section. I generally like keeping my hands on the keyboard and every time I move to the mouse, time is wasted. If there is a way to do something, anything on the keyboard in Tiger, Toporek tells you. I found myself writing little post-it notes of shortcuts I never knew and now can't live without.

The book is extremely comprehensive, not just covering the Finder, but also applications and utilities, Unix, networking, and troubleshooting.

If I had to pick one book to be stranded on a dessert island with (of course that island would need wireless internet and electricity) it would be this book. I can't think of a real world question this book couldn't answer. Many of the sections were in a "How do I " style like "Change password for User Account?" or "Share a USB Printer over an Ethernet Network." Being a real world Tiger user, I can't think of a single question this book doesn't answer. I also found it handy when there were things I heard about in Tiger, but couldn't remember where they were or how to use them. For example, I know there's a program that will take pictures of the screen, but can't remember where it is. I can't search help if I don't know what I'm looking for. A quick flip through the Applications and Utilities section in the book helped me find what I was looking for.

This is not a tutorial book. Toporek states the "how to" do something without actually walking you through it and doesn't explain why he's telling you to do something. I like to think of this as a recipe book for using Tiger. Follow the recipe exactly and you'll be fine, but don't expect to be told why you must preheat the oven or make sure to temper the eggs when making custard.

I highly recommend this book for a intermediate Mac user who would rather look something up in a book then search for the answers in Google or call their tech savvy friends. I went out and bought one personally for myself I liked it so much!

Pros: Efficient and straightforward guide on how to use Tiger efficiently and effectively.
Cons: Not for the intro user, if you are looking for a bunch of pretty pictures and hand-holding--go elsewhere.
Mac OS X for Java Geeks
Average customer rating: 4 out of 5 stars
  • good book for MacOS X Java developers
  • It should have been titled "Mac OS X for Java Beginners"
  • Mac OS X for Java Geeks is a solid...
  • I like
  • Fills it's niche
Mac OS X for Java Geeks
Will Iverson
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback

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ASIN: 0596004001

Book Description

Mac OS X for Java Geeks delivers a complete and detailed look at the Mac OS X platform, geared specifically at Java developers. Programmers using the 10.2 (Jaguar) release of Mac OS X, and the new JDK 1.4, have unprecedented new functionality available to them. Whether you are a Java newbie, working your way through Java Swing and classpath issues, or you are a Java guru, comfortable with digital media, reflection, and J2EE, this book will teach you how to get around on Mac OS X. You'll also get the latest information on how to build applications that run seamlessly, and identically, on Windows, Linux, Unix, and the Mac. The book begins by laying out the Mac OS X tool set, from the included Java Runtime Environment to third-party tools IDEs and Jakarta Ant. You'll then be brought up to speed on the advanced, Mac-specific extensions to Java, including the spelling framework, speech framework, and integration with QuickTime. In addition to clear explanations of these extensions, you'll learn how to write code that falls back to non-Mac specific code when it runs on other platforms, keeping your application portable. Once you have the fundamentals of the Mac OS X Java platform in hand, this book takes you beyond the basics. You'll learn how to get the Apache web server running, and supplement it with the Jakarta Tomcat JSP and servlet container. JSPs and servlets running on Mac OS X are covered, as is installation and connectivity to a database. Once you have your web applications up and running, you'll learn how to interface them with EJBs, as running the JBoss application server on Mac OS X is covered. Finally, the latest developments in web services, including XML-RPC and SOAP, are found within.

Customer Reviews:

4 out of 5 stars good book for MacOS X Java developers.......2006-03-25

The first half of the book is good material. After reviewing some fundamentals of MacOS and how it applies to Java, you create a sample application. Most of the material in this half is still relevant even 3 years later - although Java 1.3 is now in the past, the author did include info about 1.4. The IDE section is probably the most dated with no discussion about Eclipse. One nit here, is that there is a lot of code to enter and the author shouldn't have waited until 2/3 of the way through the book to suggest downloading code from the O'Reilly site.

The second half of the book gets a little strange with a whirlwind tour through some interesting Java technologies. Still, after finishing the book you can see that the author wasn't trying to give you a taste of EJBs, SOAP, Tomcat, etc.. He wanted to get the technologies working for you on the MacOS so that if it is something you need, the book has gotten you past the platform-specific and/or installation issues. Unfortunately, some elements of this part of the book are dated including the speech and spelling sections - Apple has removed them from Java 1.4 and they aren't in 1.5 either.

In general, the text isn't quite as smooth as in other O'Reilly books. Minor stuff like a sentence that continues the thought of the previous sentence begins with "but".

Despite my complaints, I still consider it a 4-star book because of the great info in the first half. And if I hadn't read this book, it would have taken me a lot longer to absorb the same info from various web sites.

3 out of 5 stars It should have been titled "Mac OS X for Java Beginners".......2004-11-23

This book was misleading with the title, it seemed as though a large portion of the book was dedicated to covering basic Java concepts (definition of EJB, JMX, JSP, etc., JVM layout).

The information on cross-platform development was somewhat useful, but as a Java geek you probably were already aware of these items (path separators, new lines, etc.).

The book does have its useful moments, hence the three stars, but it wasn't worth the $39.95 price tag. Chapters 5 (Finder integration), 7 (Standalone Applications), and 11 (OS X Spelling Framework) were interesting. Finally, the author's writing style was friendly and easy to read.

2 out of 5 stars Mac OS X for Java Geeks is a solid..........2004-08-23

I'll start with my grade, a C-, generously given. The author, Will Iverson, did a good job of briefly touching on all aspects of Java and Java development. He gave a chapter to the Java topics: Apple's JVM, Java tools/IDEs, Java GUIs, stand-alone Java apps, Servlets, JSPs, Tomcat, and EJBs. And a few other chapters on more Mac OS X stuff like databases, Apple extensions, and some Apple specific Java APIs.

The chapters cover their stated topics well giving just enough info that the reader understands the topic but doesn't give enough info to make the reader "dangerous". I was hoping for more Mac OS X stuff and less Java. I didn't need the history of Tomcat. If you are a Java Geek you know that. But, being new to Mac OS X more OS X stuff would have been more relevant in this book.

I really can't complain because I got this book free, but in my opinion it's definitely not worth the $39.95 O'Reilly is looking for. I think the $9.95 O'Reilly gets for their "Pocket" books would be more appropiate.

4 out of 5 stars I like.......2004-04-29

* This book has provided preliminary introduction to the platform with exploring
the technical underpinnings of the Mac OS X Java implementation.
* This booke is good for new java developer for Mac OS X platform, someone can explore the
pragmatics of Java development, including how to set up your development environment.
* And makes you aware of Apple's various additons to the java platform and describes how
to package and deliver an application to end users that looks and behaves like a naive
Mac OS X application.
* It has covers some recent features like Web start, Speech framework, Web service and
Ejb and Jboss.
* After that this book is good start for getting hands on the Apache web server running and
supplement it with the jakarta Tomcat JSP and servlet containers.

4 out of 5 stars Fills it's niche.......2004-03-07

This is more of a set of self-contained articles than a book. Though it is not specifically written that way. I'm mixed about why this book was necessary. The topics are a hodge-podge. Which leads me to the 'set of articles' notion.

That being said, overall the writing is good and the topics are fairly well covered. Chapter three, on tools, is a standout. There are some problems, the code isn't well annotated, and some chapters, like chapter 9 on Speech, feel out of place altogether.

For those looking to make use of some OS X specific features with Java, you will like this book. It's pretty specific though, so for the casual reader I would recommend against it.
iWork '05: The Missing Manual
Average customer rating: 4.5 out of 5 stars
  • Great Text!
  • "HI-HO HI-HO-- OFF TO IWORK WE GO" ...!!
  • A solid reference which will appeal to beginners and advanced users alike
  • iWork'05: The Missing Manual
  • O'Reilly does it best.
iWork '05: The Missing Manual
Jim Elferdink
Manufacturer: Pogue Press
ProductGroup: Book
Binding: Paperback

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ASIN: 059610037X

Book Description

Introduced by Apple in January 2005, iWork '05 is an innovative new suite of document and presentation software that's the same caliber as Apple's groundbreaking digital media applications and that's wholly dedicated to what Mac users like you care about most: artistry and creativity. iWork '05 isn't about "office productivity"--it's about creating slick and stylish documents and cinema-quality digital presentations that say precisely what you want them to say.

While iWork '05 helps you create stunning documents and presentations, the suite doesn't come with any in-depth documentation of its own. That's where iWork '05: The Missing Manual comes in. The book that should have been in the box, it gives you everything you need to master iWork '05.

Seamlessly integrated with the wildly popular iLife '05 and designed to take advantage of the advanced typography and graphics engine of Mac OS X, iWork is actually two separate programs: Pages and Keynote 2. Pages is a brand-new, streamlined word processor and page layout program that allows nonprofessionals to quickly and painlessly produce gorgeous brochures, newsletters, letters, invitations, product data sheets, and more. You can start documents from scratch or use one of the 40 professionally designed templates as a starting point. Keynote 2 is a significant upgrade to Keynote, Apple's PowerPoint-like presentation software that allows you to build unique presentations, demonstrations, storyboard animations, interactive slideshows, and more.

Like every Missing Manual, this one is refreshingly entertaining and scrupulously detailed. iWork '05: The Missing Manual gives you all the essentials of Pages and Keynote 2, including an objective look at each program's capabilities, its advantages over similar programs, and its limitations. The book delivers countless goodies that you won't find anywhere else: undocumented tips, tricks, and secrets for getting the very best results from both exciting new applications.

With the iWork '05 suite and iWork '05: The Missing Manual, you are totally equipped to give your work the style it deserves.

Customer Reviews:

5 out of 5 stars Great Text!.......2006-06-27

The learning curve for Pages can be steep if coming from Word or new to word processing all together. (Actually, it's probably less frustrating if your new altogether.) That's not Pages fault. I think Pages is actually quite intuitive. It is just different than Word, and in my opinion, far superior. This text does a great job explaining Pages' ins and outs, and also offers great tips that will help when using Pages in projects. The tips captions give the text a real hands on feal. It is written from the perspective of someone who really uses and enjoys Pages, not just a lifeless manual like the one that comes with iWork. (Though the one included in the box serves as a good reference.) I have't read the section on Keynote, as I do not have a need for it. Great Book, and still very useful even if you are an 06' user.

5 out of 5 stars "HI-HO HI-HO-- OFF TO IWORK WE GO" ...!!.......2006-05-09

Would you like to create documents with classy and colorful Pages templates that make you appear like you have the art department on your payroll? If you would, you're in luck! Author Jim Elferdink, has done an outstanding job of writing a book that introduces iWork '05, a brand-new software suite that'll eventually replace the venerable but aged AppleWorks.

Elferdink, begins by showing you how to create a basic document. Then, he covers everything you need to know about formatting your documents and introduces you to Pages' built-in spell checker. The author continues by describing how to use Find & Replace, an editing tool that can make short work of sifting through long documents. Next, he shows you how to lay out pages. Then, the author guides you through table and chart creation and formatting--starting with tables. The author continues by exploring the next step in the life of a Pages document: delivering it from your computer into the hands and in front of the eyeballs of your intended audience. Next, he shows you how to make your own templates so you can add them to Pages' built-in templates roster. Then, the author shows you how to plan, prepare for and deliver a better presentation. He also shows you how to build a basic presentation. The author continues by showing you how to add to your slides everything from text boxes and pictures, to tables, charts, and fancy transitions. Next, he shows you how to import presentations created with PowerPoint or AppleWorks, so that you can continue editing with Keynote. Finally, he shows you how to customize Keynote.

You'll find in this most excellent book, step-by-step instructions for using every Pages and Keynote 2 feature, including those you may not even have quite understood. This book's also designed to give you a thorough grounding in planning and pulling off effective presentations enhanced by Keynote.

5 out of 5 stars A solid reference which will appeal to beginners and advanced users alike.......2006-02-07

Jim Elferdink's iWork 05: The Missing Manual covers Pages and Keynote 2 as it provides all the basics of how to create documents and produce presentations with iWork's latest, powerful features. Mac users receive a solid reference which will appeal to beginners and advanced users alike: particularly appealing when covering such new functions as Keynote, which has gone through a major update to make it a formidable competitor to PowerPoint. Business users, especially, will find iWork 05: The Missing Manual an essential reference to maintaining professional standards.

4 out of 5 stars iWork'05: The Missing Manual.......2006-01-10

The iWorks'05 Missing Manual is truly a missing manual for Apple Computer's word processor/page-layout software and presentation software Keynote 2. If you are in a hurry to use either Pages or Keynote 2 or a very visual learner, I would recommend looking into a different manual. In the 379 pages, this book has a lot of detail on the two programs which is truly a manual. You can easy skip to the sections you need and do not have to read the entire book to use it. The author has chapters in both Pages and Keynote 2 and are very basic. In the beginning of some of the chapter he lets the reader know you can skip the chapter if you are experienced user. At the end of the book the author gives you resources to help you go beyond the book for additional help and ideas for using Pages and Keynote 2.

Pages

The book covers the basics of word-processing in case your are new to computers and word processing. The book then covers the layout features to Pages. The author gives you advice on different fonts and layouts. He covers why you would use certain fonts in the headers and body of the text. In addition the book covers creating tables, charts and working with objects. Objects include text, pictures and graphic in your document and how to place them in the document.

The author also covers how to use iTunes, iMove in Pages and why you might not want to use Pages to add in iTunes and iMove in to your document. He recommends using Keynote 2 instead. The book also covers exporting Pages to other word processors such as Microsoft Word and publishing the document to a web. The author also gives you example of what will happen if you export to various programs from Pages.

Keynote 2

The book covers the basics of how to develop and give a presentation in case you have forgotten or have never given a presentation before.

The author also spends some time on using Keynote 2 with laptops. He covers the reason why you might want to consider purchasing the PowerBook over an iBook. For instance, iBooks can only perform video mirroring which shows the same image on the screen as the external monitor and PowerBooks can be used in the dual-display mode which can show a different image than the PowerBook's screen. Keynote 2 can display to your audience the normal view of your slides on the external display and on your PowerBook you can show the current slide and the next slide, a speaker's notes, a clock, and time.

The book also goes in to using iTunes, iPhoto, and iMove with Keynote 2. They all integrate nicely together. The author also covers exporting Keynote 2 files to other formats. He discusses exporting to Microsoft PowerPoint, into a PDF, and into QuickTime in case the machine you are using does not have Keynote 2. The book also discussed how to publish a Keynote 2 presentation on a website.

I would recommend this book as a manual for Pages and Keynote 2. If you want use the program right way I would look for another manual if you are not willing to put some time in to the necessary reading.

5 out of 5 stars O'Reilly does it best........2005-11-07

The mini manuals out of the box were ok, but this book is great. I was able to finish a project that was "stuck". The beauty of the book is that it explains terms and ideas without being a "beginners" book. A lot of detailed ideas to use and apply to your projects or just how to use the program more powerfully. iWork is a great little program (less than 80 dollars) that is made even better with this book.
Apple Pro Training Series: QuickTime Pro Quick-Reference Guide (Apple Pro Training)
Average customer rating: Not rated
    Apple Pro Training Series: QuickTime Pro Quick-Reference Guide (Apple Pro Training)
    Brian Gary , Steve Martin , and Jem Schofield
    Manufacturer: Peachpit Press
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0321442482

    Book Description

    This handy 180-page book offers a great overview of QuickTime Pro, including a fundamental explanation of video encoding and an invaluable look-up guide of video codecs and the QuickTime Pro interface. Includes step-by-step tutorials for the five things people do most with QuickTime Pro: Capturing, editing, using different video tracks, exporting, and scripting QuickTime Pro actions with Automator. Available for both Windows and Mac, QuickTime 6 was downloaded more than 350 million times. Moreover 98% of those downloads were from PC users, at a rate of over 10 million per month. QuickTime Pro is now available and can be downloaded for $29.99.
    QuickTime for Java: A Developer's Notebook (Developers Notebook)
    Average customer rating: 5 out of 5 stars
    • Wonderful Tutorial on Quicktime for Java
    • Multimedia and Java made simple
    • An excellent, useful book
    • Thorough and surprisingly in-depth
    • if you do qtjava u need this book!
    QuickTime for Java: A Developer's Notebook (Developers Notebook)
    Chris Adamson
    Manufacturer: O'Reilly Media, Inc.
    ProductGroup: Book
    Binding: Paperback

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    5. Digital Multimedia Digital Multimedia

    ASIN: 0596008228

    Book Description

    QuickTime Java (QJT) is a terrific multimedia toolkit, but it's also terrifying to the uninitiated. Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QTJ is powerful, but not easy to get into. In fact, when it comes to class-count, QuickTime Java is nearly as large as all of Java 1.1. Once you learn the entire scope of Apple's QuickTime software, you really appreciate the problem. At its simplest, QuickTime allows Mac and Windows users to play audio and video on their computers. But QuickTime is many things: a file format, an environment for media authoring, and a suite of applications that includes browser plug-ins for viewing media within a web page, a PictureViewer for working with still pictures, QuickTime Streaming Server for delivering streaming media files on the Internet in real time, and QuickTime Broadcaster for delivering live events on the Internet. Among others. As if that weren't daunting enough, the javadocs on QJT are wildly incomplete, and other books on the topic are long out of date and not well regarded, making progress with QTJ extremely difficult. So what can you do? Our new hands-on guide, QuickTime Java: A Developer's Notebook, not only catches up with this technology, but de-mystifies it. This practical "all lab, no lecture" book is an informal, code-intensive workbook that offers the first real look at this important software. Like other titles in our Developer's Notebook series, QuickTime Java: A Developer's Notebook is for impatient early adopters who want get up to speed on what they can use right now. It's deliberately light on theory, emphasizing example over explanation and practice over concept, so you can focus on learning by doing. QuickTime Java: A Developer's Notebook gives you just the functionality you need from QTJ. Even if you come to realize that 95% of the API is irrelevant to you, this book will help you master the 5% that really counts.

    Customer Reviews:

    5 out of 5 stars Wonderful Tutorial on Quicktime for Java.......2005-09-13

    This book is the one that should have been written for Java Media Framework, if only that API had ever lived up to its expectations. If you want to add media to your application, and you are using Java, Quicktime is your best bet. However, note that if the Quicktime for Java API doesn't seem very Java-like or object-oriented at first glance, then that's probably because it's not. That is because with Quicktime for Java you are not working with pure Java. Instead, you're invoking a flat C API to create and manipulate C or Pascal data structures using a thin Java wrapper. If you can live with that and you still want to use Quicktime for Java, this book is the essential guide and tutorial you need to get up and running. The book does not waste your time with API printouts or a Java programming language tutorial. Instead, like all books in the Developer's Notebook series, it gets down to business quickly by demonstrating working Java code for a number of useful tasks when working with media.

    First, it tutors you on how to set up Quicktime for Java on a Windows machine. This task is more complex than you would think, and this book hits the mark on the subject. Next, it shows you how to play movies and audio files from your Java program. Next, the book tackles the editing of movies from a Java application. This includes topics such as cutting, pasting, going to specific frames of a movie, and "flattening" a movie. In Chapter four, the programmer is introduced to working with Java components and importing and exporting graphics. In chapter five, the user is introduced to working with QuickDraw, the Apple-originated drawing API. This is essential, since QuickDraw is what is used to work with captured images. Thus in this chapter the reader is taught how to transfer data between images and a movie. Next, the art of capturing both video and audio is explored, including capturing audio and video to the same file. The chapter is rounded out with the code for a motion detector. Chapter seven is devoted entirely to audio media. There are particularly timely topics here, such as how to read information from MP3 and from iTunes AAC files, how to provide basic audio controls, and how to build an audio track from raw samples. Similar information is provided in a separate chapter for information specific to video media.The final chapter discusses the effects available in Quicktime for Java, as well as how to add text captions and timecodes to your media.

    All in all, I think the Developer Notebook format works well for this subject. At the beginning of each chapter there is an outline of the topics to be covered. For each topic there is a "How Do I Do That?" section that includes a short piece of Java code that performs the specified task. There is also a sample of the output you would expect to see on the screen that should result from executing the code. Next there is a paragraph entitled "What Just Happened?" that explains the code just shown, and finally each topic usually ends with a "What about.." section that answers common questions you may have about extending the code just shown. All code in the book can be downloaded from the book's website at O'Reilly and Associates.

    This book is essential reading for anybody who needs to understand how to code with Quicktime for Java, and it is far better than any other publication on the subject that I have encountered. Amazon does not show the table of contents for this book, so I do so for the purpose of completeness:
    Chapter 1. GETTING UP AND RUNNING WITH QUICKTIME FOR JAVA
    Setting Up QTJ on Windows
    Embedding QuickTime in HTML
    Preflighting a QTJ Installation
    Compiling QTJ Code
    Opening and Closing the QuickTime Session
    Playing an Audio File from the Command Line
    Chapter 2. PLAYING MOVIES
    Building a Simple Movie Player
    Adding a Controller
    Getting a Movie-Playing JComponent
    Controlling a Movie Programmatically
    Showing a Movie's Current Time
    Listening for Movie State-Changes
    Moving Frame by Frame
    Playing Movies from URLs
    Preventing "Tasking" Problems
    Chapter 3. EDITING MOVIES
    Copying and Pasting
    Performing "Low-Level" Edits
    Undoing an Edit
    Undoing and Redoing Multiple Edits
    Saving a Movie to a File
    Flattening a Movie
    Saving a Movie with Dependencies
    Editing Tracks
    Chapter 4. WORKING WITH COMPONENTS
    Specifying a Component's Type
    Exporting Movies
    Exporting Movies to Any Installed Format
    Importing and Exporting Graphics
    Discovering All Installed Components
    Chapter 5. WORKING WITH QUICKDRAW
    Getting and Saving Picts
    Getting a Pict from a Movie
    Converting a Movie Image to a Java Image
    A Better Movie-to-Java Image Converter
    Drawing with Graphics Primitives
    Getting a Screen Capture
    Matrix-Based Drawing
    Compositing Graphics
    Chapter 6. CAPTURE
    Capturing and Previewing Audio
    Selecting Audio Inputs
    Capturing Audio to Disk
    Capturing Video to Disk
    Capturing Audio and Video to the Same File
    Making a Motion Detector
    Chapter 7. AUDIO MEDIA
    Reading Information from MP3 Files
    Reading Information from iTunes AAC Files
    Providing Basic Audio Controls
    Providing a Level Meter
    Building an Audio Track from Raw Samples
    Chapter 8. VIDEO MEDIA
    Combining Video Tracks
    Overlaying Video Tracks
    Building a Video Track from Raw Samples
    Chapter 9. MISCELLANEOUS MEDIA
    Creating Captions with Text Media
    Creating Links with HREF Tracks
    Adding Timecodes
    Creating Zero-Source Effects
    Creating One-Source Effects (Filters)
    Creating Two-Source Effects (Transitions)

    5 out of 5 stars Multimedia and Java made simple.......2005-03-15

    This book is great!

    This notebook makes all the QuickTime supported formats available to a Java developer. Like all the books in the notebook series, plenty of code, plenty of information to get up and running.

    I really liked the information on reading the tag info from MP3s and AAC files, very useful.

    Multimedia and Java made simple.

    5 out of 5 stars An excellent, useful book.......2005-03-14

    While at first I thought O'Reilly's new "developer's notebook" series seemed a bit hokey, this book is extremely useful. It's concise and to the point, but full of good examples and information. A plus of the small size is that it's more to-the-point and cheaper than a typical O'Reilly book (which very often seem to ramble on and on about marginally useful information, seemingly in order to justify their $45+ price tags).

    5 out of 5 stars Thorough and surprisingly in-depth.......2005-01-27

    With this type of walkthrough book I usually expect to see just the basic features of the technology explored. This book goes surprisingly in-depth, covering topics like adding effects to playback, transforming movies during playback, overlays, and a wide variety of topics.

    All that is crammed into a trim 200 page frame. This is achieved by concentrating mainly on the code, and effectively using a minimum of images. That's a trick given the graphics intensive nature of the topic.

    This is not a book for beginners, it's a fast-paced walkthrough for experience developers who want something less referential than the JavaDocs.

    5 out of 5 stars if you do qtjava u need this book!.......2004-10-25

    With Apple changing QuickTime for Java so anything you made when
    use QTJava under MacOSX Java1.3 no longer worked under Java1.4 these required changes to most of your older QTJava code- if you wanted to have your code now run under Java1.4. Apple also moved classes to a new packages so to make the developers nightmare complete. BUT DONT WORRY! This book will show you workarounds for them missing classes (sequence grabbing is back! what a gem). Also covers all your needs as a new developer to the powers of QTJava. Time to make your very own QuickTime player in a few hours! You won't believe the stuff QuickTime can do under the hood. This books covers just more and more stuff as you go though it.

    For me this QuickTime for Java book will be sitting next to the older most excellent book from Bill Stewart. I hope all books become as clear and well written as this one from Chris Adamson- top work. Sample code all over the shop; step by step stuff. Cuts to the tasks you will have to tackle without lengthy messing around. Brilliant buy if you want to do cool hardcore design media in java. Or just play a nice sound track in the background of your killer application - maybe u want to make the next video editing studio app, or your own media player, or a streaming server, or a image editor, or or or; you want ta take a ride?

    Then again don't buy it! I wont have a job to go to in the morning! :).
    QuickTime for Java: A Developer's Reference (The Quicktime Developer Series)
    Average customer rating: 2 out of 5 stars
    • Just documentation printouts - no tutorial
    • Java & Quicktime programming... no help from here.
    • Useless
    • Lacking....
    • Basic QuickTime structures and Java programming examples
    QuickTime for Java: A Developer's Reference (The Quicktime Developer Series)
    Tom Maremaa , and William Stewart
    Manufacturer: Morgan Kaufmann Publishers
    ProductGroup: Book
    Binding: Paperback

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    1. QuickTime for Java: A Developer's Notebook (Developers Notebook) QuickTime for Java: A Developer's Notebook (Developers Notebook)

    ASIN: 0123054400

    Amazon.com

    The selling slogan for Java is "write once, run anywhere," meaning programmers only have to write a program once and then compile it for whatever their target platform happens to be without worrying about modification. The problem with systems like this is harnessing the power of complicated components like QuickTime from within such a high level and abstract layer as Java. QuickTime for Java opens the doors to integrating the Java programming language with Apple's premiere multimedia streaming software by introducing the QuickTime for Java API.

    The book's first half explores the relationship between QuickTime and Java, and how to make QuickTime function calls from within Java code. Both the book and the CD-ROM are filled with coding examples, ranging from the most basic--opening and playing a QuickTime movie--to the more complex, like embedding different media types and streaming movies.

    The second half of the book, "QuickTime for Java Reference," probably contains the most valuable part if you already have some experience coding QuickTime procedures in Java. In over 300 pages, it catalogues library calls and functions for each of the QuickTime for Java packages: quicktime.app.actions, quicktime.app.audio, quicktime.app.players, and so on.

    Both authors work at Apple--one is a senior writer and the other is the chief architect of QuickTime for Java--so it's not surprising to see their experience and knowledge brought to bear in clear and concise examples throughout the book. This is an excellent and detailed reference volume for anyone coding in Java, or anyone programming multimedia applications and looking to migrate to Java. --Mike Caputo

    Book Description

    This book is an essential quick reference for the QuickTime and Java programmer. It provides the reader with a wealth of programming examples as well as a handy reference that provides an in-depth, class-by-class description of the API. The authors are part of the original QuickTime engineering team that pioneered and developed QuickTime for Java. A CD-ROM at the back of the book provides the reader with working sample code and other resources, so you can get started right away building your own Java applications and applets.

    Apple's QuickTime technology has set the industry standard for developing and distributing multimedia content over the Web and on CD-ROMs. QuickTime's powerful, extensible software toolkit enables programmers, Web content developers, and multimedia producers to deliver state-of-the-art digital content---movies, audio, and music. Using Java, the same application can be deployed on any platform that supports QuickTime.

    If you know Java, you'll want to tap into the power and extensibility of QuickTime. If you know C or C++, this book will introduce you to the core QuickTime technologies and their usage from Java. Each chapter is designed to bring you rapidly up to speed in particular areas of QuickTime usage with neatly explained and commented sample code and tutorials.

    * Offers an overview of the QuickTime architecture
    * Presents an inside look at the QuickTime for Java programming model and architecture
    * Includes programming examples and tutorials that demonstrate key features
    * Serves as a comprehensive quick reference of all classes and methods, interfaces and fields in the core QuickTime for Java 1.0 API

    * Offers an overview of the QuickTime architecture
    * Presents an inside look at the QuickTime for Java programming model and architecture
    * Includes programming examples and tutorials that demonstrate key features
    * Serves as a comprehensive quick reference of all classes and methods, interfaces and fields in the core QuickTime for Java 1.0 API

    Customer Reviews:

    1 out of 5 stars Just documentation printouts - no tutorial.......2007-01-23

    This book is several years old now, but even when it was fresh off the press it was useless. All it contains is disorganized reams of documentation that you can get off the web on the subject. No examples. No organization. I suggest you buy "Quicktime for Java: A Developer's Notebook". Some people think this book is too brief, but I found it to answer all of my questions. To fill in any gaps, you might consider also getting the definitive guide to Quicktime programming, "Quicktime Toolkit", volumes one and two, by Tim Monroe. That is more for programmers using the C language, but between the Developer's notebook and the two volume set you should be able to figure out just about anything you desire in Quicktime, including how to port what you're interested in to Java.

    1 out of 5 stars Java & Quicktime programming... no help from here........2002-11-09

    If you want to learn how to program Quicktime using java, this is the only book on the market that I am aware of. That's the good news.

    The BAD news is: this is a [stinky] book so don't buy this book using your own $$$. Like a previous reviewer says, half the book is just a listing of the Java Quicktime API 4.0 which is by now outdated. Go to the Apple/Quicktime website & download the Quicktime Java SDK 6.0 using the custom download, this will give you the entire kit plus the needed .dlls required to run Quicktime Java applic on the PC.

    The 1st half of the book is mostly a direct copy of the "Summary of Quicktime for Java" published by Apple. The so called authors just lifted entire passage from the above publication. They've added virtually nothing to it.

    All the critisms listed by previous reviewers are valid. Do not use your own $money to buy this book !

    If you want to learn how to do video/audio streaming, I would recommend Windows Media Player due to their much better documentation/support.

    Most of Quicktime's documentation are for the C language & have not been updated for Java. Learn how to program with Quicktime, you don't have a bloody chance .... at least not with Mr. Maremaa's book...

    1 out of 5 stars Useless.......2001-12-05

    Absolutely useless. More then half of the book is QT Java API Reference just printed out. Thanx, I have a printer and I could do it myself, no need to buy the book.

    All code samples are poorly explained. If you're not an experienced QuickTime C++ developer you don't have a chance.

    1 out of 5 stars Lacking...........2000-05-10

    I do not recommend this book to those of you who are looking into developing any Quicktime application with Java. The authors have most blindly left out one important element while writing this "reference" book - the reference indeces lack what most API reference books contain - descriptions. As whimsical as it is, the reference section lists the methods per package, but there is no documentation describing what they do, and NO analysis of what the arguments represent or expect ! I look at these signatures, and have absolutely NO CLUE how to implement them ! The rest of the book suffers more or less the same sorts of ailments, lack of information. The authors are so wrapped up their GUI descriptions, that the object model (which is so much adored by the creators and writers) is not documented near to completion. For my sake and yours, please turn your head (from this book) while shopping for Quicktime for Java reference books.

    4 out of 5 stars Basic QuickTime structures and Java programming examples.......1999-12-17

    This work contains information about the premiere pioneering multimedia tool, Apple QuickTime 4. As the basis of the upcoming MPEG-4 standard, QuickTime is unexcelled in providing audio, graphics, video, and text, in a single application. Numerous file formats can be imported, interchanged, edited, and released as a single QuickTime file. This work outlines the underlying structure of this most influential multimedia format, and how to produce potentially interactive creations.

    Much of the content and information of the book is provided on the Apple website. There are also numerous Inside Macintosh publications, available in book form or as .PDF files, also on their website. Finally, there is an SDK included on the CD-ROM, the full version of which is available as well for free on the website.

    So, why even consider purchasing this book? 1. Portability -- don't have to print the numerous files out 2. Overview -- gives fundamental information, the reader can look for details afterwards 3. Examples -- this book is specifically written for portability using the Java language; in this way programs can be used, in principle, on Windows, MacOS, or UNIX systems (the last one still takes some extra effort)

    The readability of this work suffers at times, this is its biggest shortcoming. Getting the Java programs up and running at first is a bit frustrating. The information provided is so vast in potential, however, that it easily deserves a high rating. Be certain to check the quicktime.com website as well, to supplement the content of this book.

    If one is inclined to search for files on the Web and does not mind reading hundreds of pages from the screen, this information can be acquired free of charge. Otherwise this is a highly recommended work.

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