1000 Glass Beads: Innovation & Imagination in Contemporary Glass Beadmaking
Average customer rating: 5 out of 5 stars
  • Gorgeous, Gorgeous Book!!
  • One of the Bibles for Lampwork Beads!
  • creative
  • Visual Stunner
  • Lots of Eye Candy!
1000 Glass Beads: Innovation & Imagination in Contemporary Glass Beadmaking

Manufacturer: Lark Books
ProductGroup: Book
Binding: Paperback

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ASIN: 1579904580

Book Description

They’re the very best in contemporary glass beadmaking, 1000 dazzling and unique examples by an international array of artists. This color survey has it all: the beads come single or in multiples, in jewelry or sculptural pieces, flameworked and kilnformed; and their diversity and beauty are amazing. Julia Skop’s intriguing Secret Surprise showcases clear glass beads with millefiori slices at the ends. Bruce St. John crafts his beads out of diachroic glass, then fuses and coldworks them at the lapidary well after completion. Nebula Black Necklace, from Rene Roberts, features an organic-looking focal bead adorned with fine metal leaf, glass shards, and a subtle dot decoration. An artist’s comment and detail image accompany many of the photos. A Selection of the Crafters Choice Book Club.

Customer Reviews:

5 out of 5 stars Gorgeous, Gorgeous Book!!.......2007-06-11

This book is pure eye candy!! For those who just appreciate beautiful works of art, or those who are involved or learning lampworking, this book is amazing. No instructions, just pictures of finished glass beads, but that is more than enough.

5 out of 5 stars One of the Bibles for Lampwork Beads!.......2007-01-09

Every Beadmaker and collector should have this book in their library!

5 out of 5 stars creative.......2007-01-03

the pieces are selected by great care.they develop your imagination.whether you are a beginner or an advice beader, you should have this book.

5 out of 5 stars Visual Stunner.......2006-08-23

A creative inspiration for all lampworkers & all who appreciate fine beads! Sooo many beads, so little time! You'll never need to ask "what should I try next?"

5 out of 5 stars Lots of Eye Candy!.......2006-06-30

This little book shows a great variety of glass beads. I am amazed what some people can do with soft glass. The book is filled with wonderful color photos of completed jewelry. For the price it is a great value.
Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Average customer rating: 4 out of 5 stars
  • Very informative, horizons-expanding book.
  • The Great McCloud Comics Trilogy- 3 of the Best-Ever
  • Fascinating
  • Randcek
  • Playing the Marvel Game
Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
Scott Mccloud
Manufacturer: Harper Paperbacks
ProductGroup: Book
Binding: Paperback

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  1. Understanding Comics: The Invisible Art Understanding Comics: The Invisible Art
  2. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
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ASIN: 0060953500
Release Date: 2000-07-25

Amazon.com

Scott McCloud's Reinventing Comics, the sequel to his groundbreaking work Understanding Comics, is a study of two revolutions: a failed one and a potential one. His 1993 book was not only a chronicle of the potential breakthrough of comics (which he redefined as "sequential art") into a legitimate art form but a sterling example itself of the medium's astonishing untapped potential. Now, seven years later, he chronicles the failure of the comic book industry to fulfill that promise, but also explores how the movement can be restarted, particularly by utilizing the resources of another spectacularly successful revolution, the Internet. In the first half of Reinventing Comics, an elegantly clean example of comic art in McCloud's trademark bold black-and-white style, the author outlines how hype, speculation, and artistic burnout led to the genre's decline. He then lays out 12 paths toward a new revolution of comics, including creators' rights, industry innovation, public perception, gender balance, and diversity of genre, which are then explored with such innovative intelligence that, as with his earlier work, the conclusions he comes to are fascinating for both artists and nonartists alike.

Three of his paths, however, are of particular interest to anyone who wants to know how the Internet will affect both our lives and the livelihoods of future artists. Understanding Comics, with its brilliant how-to guide on marrying image and language, has become an indispensable reference for many Web designers. Now McCloud returns the favor by focusing on how the digital revolution will influence production, delivery, and the art form of comics itself. Informative without being pedantic, controversial without being argumentative, and always entertaining, this is both a worthy sequel to the author's brilliant original and a work that opens up the potential for an entirely different direction for sequential art in the realm of cyberspace. --John Longenbaugh

Book Description

In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.

Part One of this fascinating and in-depth book includes:

Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including:

Customer Reviews:

5 out of 5 stars Very informative, horizons-expanding book........2007-03-30

Most of the books of Scott McCloud have been "eye-openers" to me, as they illustrate aspects of the comic storytelling that went unnoticed and that really server to improve my craft.
This reinventing comics, with his fresh approach to using modern technologies applied to comic book creation is also very illustrative and gives the basis to try new visual experiences - based on current technology.
Totally recommended book!

5 out of 5 stars The Great McCloud Comics Trilogy- 3 of the Best-Ever.......2006-12-12

Want 3 of the best-ever books on the general topic of comics? Here they are! (each generally sold separately)

1.*Understanding Comics- A *landmark* & bestselling examination of the medium. A comicbook on comics! While I try not to use the "genius" label *too* liberally, with Understanding Comics it really seems to fit(!). 5 Stars!

2.*Reinventing Comics- Maybe his best *looking* book (in my opinion), it's basically split into 2 sections: The 12 Revolutions in comics; and then basic Internet/Computer/Web Comics. The 12 Revolutions is a look at 12 aspects of the comicbook industry; areas that need continual development & improvement. I found this book fascinating, but it's certainly not for everyone. These areas include: comics as literature; comics as art; creator's rights; industry innovation; public perception; institutional scrutiny; gender balance; minority representation; diversity of genre; digital production; digital delivery; and digital comics. It's these last three that make up the second part of the book. Some people seem annoyed with McCloud's seemingly rapid success as a spokesperson for the industry, but I'm not. After writing Understanding Comics, I think he's earned at *least* a seat at the table of high profile industry personalities. I guess the criticism is that his actual comicbook work lacks bestseller status. But if his comicbooks *on* comics are bestsellers, his contributions seem valid enough to me. Reinventing Comics is the least popular & practical in the Trilogy, yet I still really like it! 4-1/2 Stars.

3.*Making Comics- It's like Understanding Comics refined, as well as a "hands-on" introduction to the medium. It competes with that 1st title for most popular in the Trilogy, and it's highly recommended to anyone who wants to make comics! I like it! 5 Stars.

In conclusion: His 1st & 3rd books being the most popular, Reinventing Comics is *great* for the digitally minded(!).

5 out of 5 stars Fascinating.......2006-11-10

No other word for it. Mcloud strikes again with another amazing insite to comics, specifically to comics' future. The ideas presented in this book are feasible and inspiring for comic artists and readers. The possibilities are endless and Mcloud gives a good fertile starting ground.

1 out of 5 stars Randcek.......2006-10-15

In the 1950s, television filled the void left by the Senate inquiries and the imposition of the comics code. A new resurgence in the 60s, comic books were exciting again, carrying into the 70s spurred by superhero AND horror/mystery comics. Bottoming out again in the eighties, this time the culprit- video games.
Today the enemies, television and gaming, are still with us vieing for our time. Comics are not truly accessable to the buying public. They've become the property of an exclusive club that seems to revel mostly in some artist's wet dreams. How nice to know they can excercise his or her artistic rights and freedom. But no one is buying it! It's dead for all intents and purposes. Comic shops have to fill their shelves with collectible toys to make it.
The comics I buy are at liest more than 30 years old. The new ones just are not interesting and even with all of this self-examination and navel probing, the quality just isn't there. It's my opinion that it doesn't have to read like Shakespear and look like Rembrant to be a good comic. But it must entertain.
The effort has been underway for years to leave the lowly comic book in the dust, replaced by the Graphic Novel. All in the name of impoving (the perception anyway) of the comic book market! Even HBOs Tales From the Crypt" opening credits state 'Adapted from the comic MAGAZINE...'
The internet will not save comic books. It isn't a 'book' in the first place. Illegal downloading will kill it. Scanning comic books is already a problem. The salvation of the medium is in the hands of something that is not real? If you cannot hold it and carress it in your hands like a lover then it will not satisfy (oops, better watch my own dreaming!). I do have a love affair with comic books.
The only salvation I believe are two things:
1) Comic books must be put back into the public eye through stores or what have you. Recruitment to comic books through casual 'walk by' customers who are not necessarily seeking out comics, they just happen upon them out in public stores. Yes, the great unwashed and 'unenlightend' masses parting with their three bucks is the only thing that will help save the comicbooks!
2) The superhero must die! And artists and writers must excercise self control or face the imposition of a new comics code!

2 out of 5 stars Playing the Marvel Game.......2006-07-18

"Understanding Comics" was a great thesis with a profound delivery back in 1993, and earned McCloud his current cult status amoung comic readers and creators.

"Reinventing Comics" explores the new medium as a viable source for all of us peasant small press creators who are shunned by the gatekeepers in the hegemonious field of comics.

On the internet, however, McCloud is either revered or despised. I have nothing against him personally, but I do have issues with the impractical idealism present in Reinventing Comics.

Since the publication of THIS book, we've experienced the Dot.com bust and are now on the verge of FCC style control of the internet as a whole.

Like the creators of "Penny Arcade" commented on their blog in 2005, "the 'infinite canvas' is a new way for artists to be poor".

There have been, at best, a dozen webcomic creators (out of more than 20,000 who are current and still going) have actually made enough revenue to be substantial, and only three that I know of who make a living exclusively from webcomics.

McCloud's book also helped end net neutrality for webcomics, because since its publication, there have been several clusters of webcomic "review, submit, tow the party line, give up your intellectual property" sites that have sprung up to crystalize something that was once public access, and could carry its own weight without some self-appointed net-elitist steering the audience to or away.

My second gripe with the book -

McCloud strongly feels that the next generation will be bigger and better inventors in the mostly unexplored territory of webcomics. I cross-plug my own webcomic on MySpace, where kids the age of Scott's currently mingle. As far as I can tell, this next generation is even less creative than the former, still stuck in the 2D art form, and they don't even bother to learn anything outside of basic coding in order to enhance their sites in the way McCloud suggests they will. Why should they? this isn't 1995, and the younger are a little to nativized to internet culture to learn its mechanics. It's my generation that plowed the fields and charted the territory of the internet, and the younger are only enjoying the spoils.

Webcomics will be around as long as the internet remains public, but they didn't exist just because someone from the establishment wrote a book about them. Experimental and interactive comics were around before the internet, on that thing we once called the CD-Rom, and before that, the rudimentary pixilated floppy-disc action adventure games with comic elements. This isn't anything NEW, it's just the graphic technology has caught up with the aesthetic.

The book gets two stars because he did put effort into its delivery, just like Understanding Comics, but I can't say that it was informative, enlightening, or anything but fluff and repetition from Understanding Comics.
The Imagination Challenge: Strategic Foresight and Innovation in the Global Economy (VOICES)
Average customer rating: 2 out of 5 stars
  • A lot of platitudes & some interesting things
The Imagination Challenge: Strategic Foresight and Innovation in the Global Economy (VOICES)
Alexander Manu
Manufacturer: Peachpit Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0321413652

Book Description

Companies constantly present technological developments-new materials, new mechanisms, and new ways to enhance existing products and services. Yet these seldom lead to truly new ideas. Why? Humans are all born with creative instincts, but in the interest of efficient and predictable productivity, institutions such as schools and businesses routinely hinder those impulses. The most innovative products and services, author Alexander Manu argues, arise out of the behaviors of play--the ability to imagine, without limits, the question "What if…?"

Manu's engaging and inspiring book offers companies a wealth of practical advice and tactics to unleash their full creative potential and break ahead of the crowd. Manu's provocative, insightful applied methodologies for creating new business opportunities and transformative innovations gain resonance from real-world scenarios and conversations with leading innovators such as MIT's Mitchel Resnick. Readers will learn strategies to:

Customer Reviews:

2 out of 5 stars A lot of platitudes & some interesting things.......2007-07-01

I expected to find tools and techniques to come up with novel ideas. Tools to get people say what they need and then come up with new solutions.

This book does not offer this kind of information. Instead it tells you at length about past innovations and gives you no clue as to how people came up with them. Apart maybe that you should ask your self nonsense questions and see if you can come up with an answer that makes sense: what if tooth brushes could see? or what if Barbie dolls had a wireless access point installed? I do not believe in nonsense.

If you don't know already that in order to come up with new ideas you have to let go of what you know and ask yourself new questions and that you have to recognize the problem before finding a solution, than this book is for you.
The Sleeper Awakes (Bison Frontiers of Imagination)
Average customer rating: 3.5 out of 5 stars
  • A foil to Bellamy
  • The Sleeper Awakes - A True Classic
  • Tad Better than Bland
  • Not the best of Wells's work...
  • Good Edition for Students of Wells and SF History
The Sleeper Awakes (Bison Frontiers of Imagination)
H. G. Wells
Manufacturer: Bison Books
ProductGroup: Book
Binding: Paperback

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ASIN: 0803298188

Book Description

The Sleeper Awakes is H. G. Wells's wildly imaginative story of London in the twenty-second century and the man who by accident becomes owner and master of the world. In 1897 a Victorian gentleman falls into a sleep from which he cannot be waked. During his two centuries of slumber he becomes the Sleeper, the most well known and powerful person in the world. All property is bequeathed to the Sleeper to be administered by a Council on his behalf. The common people, increasingly oppressed, view the Sleeper as a mythical liberator whose awakening will free them from misery.



The Sleeper awakes in 2100 to a futuristic London adorned with wondrous technological trappings yet staggering under social injustice and escalating unrest. His awakening sends shock waves throughout London, from the highest meetings of the Council to the workers laboring in factories in the bowels of the city. Daring rescues and villainous treachery abound as workers and capitalists fight desperately for control of the Sleeper.

Customer Reviews:

4 out of 5 stars A foil to Bellamy.......2007-06-07

Oh, it gets off to the same start as "Looking Backward". Someone mysteriously falls into a sleep that lasts for two hundred years, and wakes up in a transformed world. After that, it's a whole different book.

In this case, the sleeper wakes not into a socialist world, but into a world wholly governed by property ownership - his. His original fortune, plus a few others, have ballooned due to compund interest. Currency consists of checks drawn on his account, passed back and forth in exchange for life's needs. His self-appointed estate managers are regents in all but name, and don't much like the idea of turning over the reins to He in Whose name they tyrranize the country.

But the ones who rescue him aren't much better. They seem to have invented the sound-bite, or Word as they call it (p.116), and want the sleeper only so they can replace the current oligarchy with their own, but under his name. Wells's cynicism appears elsewhere also, especially in anticipating religion as a commercial service, advertised like pantyhose. Once you start seeing prescient passages in this book, it's hard to stop. Wells anticipated moving sidewalks, air war (a decade before the first airplane), and even a form of internet addiction. Although the details differ, "to live outside the range of electric cables [including phone and video] was to live a savage."

The editors have added overy thirty pages of biography, bibliography, and scholarly analysis of Wells's different editions of this text, plus at least 15 pages of endnotes. Perhaps this material will interest the specialized reader, but I am not that specialist. Wells's text, for my taste, doesn't need the help. It does, however, cement his reputation as a social critic and seer.

-- wiredweird

5 out of 5 stars The Sleeper Awakes - A True Classic.......2007-05-07

A deeply burdened insomniac in nineteenth-century Great Britain falls into a great trance for where he does not awaken for 203 years. When he awakens, Graham, as he is known, finds himself in a twisted alternate reality in where laborers (one-third of the population) are treated as scum, where the entire numerical system is now in dozens, and with a hierarchical government, power rests only in the hands of a small dictatorship known as the Grand Council. Also, money has piled up and has been secured to make Graham the most powerful man on the earth and in all of human history. When Graham wakes up, he is shocked to find that the suppressed people have been praying for the "Sleeper" to wake, but also that the Grand Council has been planning his murder. However, he is saved by a group of resistance, lead by a man named Ostrog, whose objective is to expel the Grand Council out of power. Eventually, the Council is brought down to its knees. When Graham notices that the people are still oppressed, he tries to make the world turn back to democracy, but Ostrog strongly disagrees. The tension builds up, until Ostrog makes the order that the Black Police (from South Africa) are to maintain the order in England and throughout Europe, coming in aeroplanes. Graham cannot believe that he has been betrayed, as Ostrog had escaped earlier. Graham, who has had some flight experience, decides to pilot the only plane left, and goes down fighting, with the rest of the world and all of humankind with an unforeseeable future. The Sleeper Awakes, by H.G. Wells, is an excellent science-fiction novel because of three main qualities: its revolutionary science-fiction, its suspense, and its action.

When Graham awakens in the twenty-second century, he is immediately overwhelmed by the changes in this time then from the old Victorian period. Horse-drawn carriages are obsolete, and sidewalks are moving platforms in which everyone travels on. Also, books no longer exist, and there are holograms that show dramas and interpretations of life instead. The numerical system as we know has now been replaced by a twelve-number single-digit system. H.G. Wells is a fantastic science-fiction writer, in the fact that he wrote of airplanes eleven years before one ever flew, and fifteen years before any fought in battle.

Suspense has a prominent role in the Sleeper Awakes. When Graham was introduced to a room inside the Grand Council building, he was stranded for several days without any news from the outside. However, he hears a noise from the roof spaces above, and thinks that he sees a shadow. Then, blood drops from above, and splatters onto the carpet. The reader is on the edge of his seat, with the urge to find more answers. Several men come through the roof space, and the resistance begins.

The Sleeper Awakes takes place in a twisted, alternate future, in which the lower class is now beginning to rise against the affluent members of the higher classes. When Graham is taken by a resistance group to a local hall, members of the red police (security forces of the Grand Council), a large battle occurs. Laborers everywhere are fighting in the name of the "Sleeper", and the Red Police are trying to recapture him. The fighting gets so out-of-control that an entire skyscraper falls over onto its side, creating a massive explosion. Another intense sequence of action occurs when Graham is fighting in his monoplane, where he fights against the whole Black Police, where he comes to his demise, instead of living out the rest of his life unaccustomed this new world.

In the course of four days, Graham discovers a brand new world completely alien to him and his time in the 1890's. Even the "Sleeper" was not enough to hold off his enemies, as his monoplane crashes into the cold ground of the earth. This story does, however, renew the word science-fiction. The greatest reason that this novel should be read is that H.G. Wells had basically started the science-fiction genre, and we continue to read his classics today. The Sleeper Awakes should be read due to this and because of its futuristic setting, its thrills, and its many skirmishes throughout. I rate this novel five stars out of five.

A. Chappell

3 out of 5 stars Tad Better than Bland.......2006-08-19

It was all right... just all right. Some of the ideas stated were interesting and even prophetic, like the harnessing of wind power for electricity. Some parts reminded me of Fahrenheit 451.

The greatest disappointment was the ending. I was expecting Wells to use the story's build-up to say something clever and meaningful regarding the state of humanity, along with perhaps some useful suggestions, even if unfeasible. But it just ended in an unsatisfying way, almost as if he suddenly got tired of it and wanted to work on something else.

This is not a good "Wells starter book" -- The Time Machine is far better -- but as a study in fiction styles it is all right.

2 out of 5 stars Not the best of Wells's work..........2005-04-07

In 1897 a gentlemen falls asleep to wake up in 2100. In the future he finds himself owner of much of the world as his money, which grew while he slept, was used to take over the world by buying up all businesses and property. Now the "Sleeper" finds himself in the middle of a power struggle between those who have and those who have not.
The characters are bland, the future feels like a false front, like one of those towns used in a Wild West movie, and even after pages and pages of details everything still seems vague. I can't picture much of what he writes about as he seems to skim over scenes, leaving out details, and shooting ahead to what parts of the story he believes are important.
His idea about cities of the future, while interesting, is not interesting enough to carry a whole plot.

4 out of 5 stars Good Edition for Students of Wells and SF History.......2003-12-17

Science fiction fans simply looking for an entertaining story will want to skip this book. Its speculations, with a couple of exceptions, are dated -- Wells admitted such only ten years after it was written. The socialist values it expounds make one wonder whether Fabian Wells would have ever been satisfied with capitalism no matter what it did. The characters, again as Wells admitted, are Everyman and an implausible businessman villain.

And yet Wells kept playing with this story over 21 years. It also was probably quite influential on a young Robert Heinlein, a Wells admirer. (It has moving roadways amongst other things.)

The story? A man wakes up from a two hundred year coma to find out he's the richest man in the world. The capitalists who run this world hope he'll play along with them, continue to let them run the world using his money. But Sleeper Graham has other ideas and becomes a Socialist messiah to the oppressed.

Students of science fiction's history will recognize a plot with a starting point similar to Edward Bellamy's _Looking Backward_ -- to which Wells gives a nod. They'll also be interested in the understandably wrong predictions about aerial warfare. Students of Wells will definately want to read this, one of his second-tier works.

This book is a particularly good edition because it features a useful afterword noting the many changes Wells made in this story. It was first published as _When the Sleeper Wakes_, an 1899 magazine serial. It was changed for the book publication of the same year and further changed for the 1910 and 1921 editions.
Drawing on the Artist Within: A Guide to Innovation, Invention, Imagination and Creativity
Average customer rating: Not rated
    Drawing on the Artist Within: A Guide to Innovation, Invention, Imagination and Creativity
    Betty Edwards
    Manufacturer: Simon & Schuster
    ProductGroup: Book
    Binding: Hardcover
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    ASIN: 0671493868
    The Business of Innovation: Managing the Corporate Imagination for Maximum Results
    Average customer rating: 4 out of 5 stars
    • A Good Read!
    • A Good Read!
    The Business of Innovation: Managing the Corporate Imagination for Maximum Results
    Roger Bean , and Russell W. Radford
    Manufacturer: Amer Management Assn
    ProductGroup: Book
    Binding: Hardcover

    GeneralGeneral | Business & Investing | Subjects | Books
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    1. Complexity & Innovation in Organizations Complexity & Innovation in Organizations

    ASIN: 0814406319

    Book Description

    Innovate or die! It's the hair-raising war cry of the New Economy, and the ever-present worry of managers and executives, as they scramble to keep their products, services, and operations a step ahead of the competition.

    Contrary to the popular belief that managers should move aside and let people be creative, consultants Bean and Radford assert that this hands-off approach leads to wasted resources. And they propose a new and better way: to build innovative, creativity-rich organizations through astute and skillful management.

    Whether the end goal is a new product, customer service improvements, or breakthrough marketing strategies, The Business of Innovation provides a systematic process for managing focused, usable innovation--without the micro- managing that can stifle creativity.

    Packed with examples from McDonald's, Toyota, Palm (Pilot), 3M, Sony, Singapore Airlines, and more, this powerful model helps managers and executives:

    * Nurture an environment of innovation * Support market-focused innovation through effective policies * Gather expert feedback to properly evaluate innovations * Develop and launch innovations successfully

    Customer Reviews:

    4 out of 5 stars A Good Read!.......2004-06-12

    Roger Bean and Russell Radford examine the history of innovation for ways that your organization can innovate continually. They ask why companies successfully innovate for a while and then lose steam. Their answer is a new organization-wide system that prioritizes innovation, management and strategy. This fairly academic structure - more like a proposal than a working process - encourages building systemic promotion of continual innovation by creating an environment that values, nurtures and encourages it, cascading from the executive to the managerial to the operational team level. However, toward the end of the book, the authors refer to using a Balanced Scorecard for assessing performance from a total quality perspective. That approach bypasses the inspirational, charismatic form of innovation and cuts right to the process, like an accountant or an engineer's model of innovation. Thus, if you are process-savvy but hesitant about new ideas, we suggest that this might just be the innovation book for you: lots of system, not much flash.

    4 out of 5 stars A Good Read!.......2003-04-30

    Roger Bean and Russell Radford examine the history of innovation for ways that your organization can innovate continually. They ask why companies successfully innovate for a while and then lose steam. Their answer is a new organization-wide system that prioritizes innovation, management and strategy. This fairly academic structure - more like a proposal than a working process - encourages building systemic promotion of continual innovation by creating an environment that values, nurtures and encourages it, cascading from the executive to the managerial to the operational team level. However, toward the end of the book, the authors refer to using a Balanced Scorecard for assessing performance from a total quality perspective. That approach bypasses the inspirational, charismatic form of innovation and cuts right to the process, like an accountant or an engineer's model of innovation. Thus, if you are process-savvy but hesitant about new ideas, we from getAbstract suggest that this might just be the innovation book for you: lots of system, not much flash.
    Innovation Imagination
    Average customer rating: 5 out of 5 stars
    • Great images by some of the greatest photographers alive
    • Wonderful presentation of an old favorite
    • Everybody Loves Polaroid ("Stuff" honoring a book)
    • Everybody Loves Polaroid ("Stuff" honoring a book)
    Innovation Imagination
    Barbara Hitchcock
    Manufacturer: Harry N. Abrams
    ProductGroup: Book
    Binding: Hardcover

    History & CriticismHistory & Criticism | Arts & Photography | Subjects | Books | Criticism | General | Regional | Themes | Women in Art
    Collections, Catalogues & ExhibitionsCollections, Catalogues & Exhibitions | Photography | Arts & Photography | Subjects | Books
    GeneralGeneral | Photography | Arts & Photography | Subjects | Books
    HistoryHistory | Photography | Arts & Photography | Subjects | Books
    Photo EssaysPhoto Essays | Photography | Arts & Photography | Subjects | Books
    EquipmentEquipment | Photography | Arts & Photography | Subjects | Books
    GeneralGeneral | Arts & Photography | Subjects | Books
    GeneralGeneral | Exhibition Catalogs | Museums | Museums & Collections | Arts & Photography | Subjects | Books
    ASIN: 0810943581

    Customer Reviews:

    5 out of 5 stars Great images by some of the greatest photographers alive.......2000-08-28

    This book publishes the works of an exhibit held to celebrate the first 50 years of Polaroid photography. The works are from the Polaroid Collection that was started by Edwin Land to involve professional photographers in the development of his technology. Eventually this collaboration developed into a formal collection. This book gives us a wonderful glimpse of the great works that have been created using this medium. The photographs are arranged by decade which allows the reader to see the development in technique and technology. Each picture is accompanied by the name of the photographer, their country, the title of the work,the date, and the type of film used. The only thing I felt was missing was a some description of the works by either the photographers or the editors.

    5 out of 5 stars Wonderful presentation of an old favorite.......1999-11-25

    This book is a beautiful addition to any art book collection. It is great to see all the things that have been done with polaroid, and has inspired me to do more with it. From polaroid transfers to Hockney.

    5 out of 5 stars Everybody Loves Polaroid ("Stuff" honoring a book).......1999-07-08

    Innovation/Imagination: 50 Years of Polaroid Photography. "...From Warhol to Robert Frank, these visual pioneers have turned "press here, stupid" into art.

    5 out of 5 stars Everybody Loves Polaroid ("Stuff" honoring a book).......1999-07-08

    Innovation/Imagination: 50 Years of Polaroid Photography. "...From Warhol to Robert Frank, these visual pioneers have turned "press here, stupid" into art.
    1998 Proceedings: 45th Annual Conference : Imagination, Innovation, Communication : Anaheim, California May 17-20th, 1998 (International Technical Communication Conference//Proceedings)
    Average customer rating: Not rated
      1998 Proceedings: 45th Annual Conference : Imagination, Innovation, Communication : Anaheim, California May 17-20th, 1998 (International Technical Communication Conference//Proceedings)
      Society for Technical Communication
      Manufacturer: Society for Technical Communication
      ProductGroup: Book
      Binding: Paperback

      TechnicalTechnical | Writing | Reference | Subjects | Books
      GeneralGeneral | Reference | Subjects | Books
      GeneralGeneral | Arts & Photography | Subjects | Books
      ASIN: 1891709003
      Blue Sky: Dreams and Imagination in Creating 21st Century Communication Technology
      Average customer rating: Not rated
        Blue Sky: Dreams and Imagination in Creating 21st Century Communication Technology

        Manufacturer: Nova Science Publishers
        ProductGroup: Book
        Binding: Hardcover

        GeneralGeneral | Electrical & Electronics | Engineering | Professional & Technical | Subjects | Books
        GeneralGeneral | Telecommunications | Engineering | Professional & Technical | Subjects | Books
        MicrowavesMicrowaves | Telecommunications | Engineering | Professional & Technical | Subjects | Books
        GeneralGeneral | Science | Subjects | Books
        AppliedApplied | Physics | Science | Subjects | Books
        ASIN: 156072563X

        Book Description

        In 1949, a British engineer proposed a radical solution to one of the biggest problems in the implementation of microwave technology. Microwaves were seen as a potential medium for transmitting messages over long distances, but the signals traveled only in a straight line. The problem was how many towers to construct to relay the signals over long distances as the earth curved away form the signals. Because taller towers could relay the signals over longer distances the popular solution involved computing the best trade off between tower height and the number of towers needed. This engineer's solution was radically different. He proposed that the ideal height for a microwave relay station was 22,300 miles above the earth, where it could appear to be fixed in a "geosynchronous" orbit - orbiting at the same relative speed as the earth revolved beneath it. His calculations indicated that only three such orbiting relay stations would be necessary to allow communication to and from any point on earth. It took over 30 years for the realization of Arthur C. Clarke's idea. His is a perfect example of a paradigm shift in communication. Other paradigm shifts have also resulted from the invention of the computer, the transistor, the microprocessor, and the personal computer. The purpose of this book is to explore a range of ideas that have the potential to lead to future paradigm shifts. We know that technology is evolving at a rapid rate, but it is almost impossible to predict the exact direction from which the next paradigm will emerge. This book represents 18 ideas that could result in paradigm shifts. The only criterion for inclusion in this book is that an idea had to represent a significant departure from the norm in exploring a new technology or application. The next generation of paradigm shifts in communication technology is going to start as "blue sky" ideas, evolving from dreams into reality.
        Creating Value in the Digital Era: Achieving Success Through Insight, Imagination and Innovation
        Average customer rating: 4 out of 5 stars
        • This book is a 'must read' for all marketing educators......
        Creating Value in the Digital Era: Achieving Success Through Insight, Imagination and Innovation
        Alf Chattell
        Manufacturer: New York University Press
        ProductGroup: Book
        Binding: Hardcover

        GeneralGeneral | Popular Economics | Business & Investing | Subjects | Books
        GeneralGeneral | Business & Investing | Subjects | Books
        ManagementManagement | Management & Leadership | Business & Investing | Subjects | Books
        GeneralGeneral | Marketing | Marketing & Sales | Business & Investing | Subjects | Books
        Digital DesignDigital Design | Electrical & Electronics | Engineering | Professional & Technical | Subjects | Books
        GeneralGeneral | Computers & Internet | Subjects | Books
        ASIN: 081471580X
        Release Date: 1998-08-01

        Customer Reviews:

        4 out of 5 stars This book is a 'must read' for all marketing educators.............1998-11-20

        This book is a 'must read' for all marketing educators and practitioners. According to the author, the 'old rules' of marketing no longer apply. The transformation of the business world, brought about by digital technology, is shifting the basis of competition from machine intensity to human intensity. The business contest is now a contest between future creating minds. As a consequence, the main sources of competitive advantage in the emerging digital economy are the three I's: Insight, Imagination and Innovation. Insight refers to the ability to recognize customers; their behaviors, experiences and wishes; and the ability to uncover new insights into how the application of new technology can create customer value. Imagination is the ability to develop imaginative solutions to customer needs. According to the author, fuelling the imagination of customers and giving them direct experience of what might be, is one of the most powerful sources of competitive advantage in the digital age. Innovation is the ability to deliver and implement solutions.

        Books:

        1. 3D Studio MAX 3(r) Media Animation
        2. A Failure of Nerve: Leadership in the Age of the Quick Fix
        3. A Practical Guide to Linux(R) Commands, Editors, and Shell Programming
        4. Akhenaten: Dweller in Truth A Novel
        5. Amazing Grace: William Wilberforce and the Heroic Campaign to End Slavery
        6. An Inner Silence: The Portraits of Henri Cartier-Bresson
        7. Andy Warhol Portraits
        8. Architectural Graphic Standards, Tenth Edition (Book only)
        9. Artist Trading Card Workshop: Create, Collect, Swap
        10. Assembling Panoramic Photos: A Designer's Notebook (Designers Notebook)

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