Introducing Character Animation with Blender
Average customer rating: 4.5 out of 5 stars
  • Excellent!
  • Great Blender Intro and Character Design
  • Animation Motivated Novices
  • excellent deal
  • Exactly what I needed.
Introducing Character Animation with Blender
Tony Mullen
Manufacturer: Sybex
ProductGroup: Book
Binding: Paperback

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ASIN: 0470102608

Book Description

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Customer Reviews:

5 out of 5 stars Excellent!.......2007-08-25

If you are new to Blender and 3d animation, this book will help you to "open your mind to the possibilities". You will learn to build and animate your own character step by step. Easy to follow and very well explained. The included DVD has a lot of animation samples and source files used in the book. Go for it!

5 out of 5 stars Great Blender Intro and Character Design.......2007-08-17

Of all the books I've read on 3D, this is the first that actually has been useful and direct to me. I have been using Blender 3D for a year now, but I found that there was alot of cool features that I missed that I then learned from this book.

Besides a great introduction, this book flows smoothly with the creation of a face from only a reference photo (with all the intermediate steps to get there), and then the rest of the book is showing how to build a a fully rigged (ready for animation) character from scratch. I am so amazed with this book.

This is a definitely a worthwhile book. I teach Blender 3D for a organization at Texas A&M University, and I suggest this to them all.

5 out of 5 stars Animation Motivated Novices .......2007-08-13

Great book for the Blender Project. The intro says it all, for Blender Pros and highly motivated novices. Great tutorial and all the pieces included on CD.

5 out of 5 stars excellent deal.......2007-06-13

This product arrived around a month from the day the purchase was made. the product arrived in excellent conditions, And I also found it{s cheaper than in other websites.

5 out of 5 stars Exactly what I needed........2007-06-01

I've been learning Blender for a while now, piecing it together from stray tutorials and such, but with this very affordable book, I've found exactly what I needed. I already knew a lot of what the book covers, but it helped fill in some gaps that most online tutorials take for granted, and gave me a whole, more complete view of how to go about my business with Blender. I would definately buy another book from this author.
Digital Character Design and Painting (Graphics Series)
Average customer rating: 4.5 out of 5 stars
  • left hanging
  • AWESOME BOOK ABOUT CHARACTER DESIGN
  • Inspirational, instructional, just dynamite
  • Open Letter of Appreciation
  • Art Appreciation for Wannabe Professionals
Digital Character Design and Painting (Graphics Series)
Don Seegmiller
Manufacturer: Delmar Thomson Learning
ProductGroup: Book
Binding: Paperback

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ASIN: 1584502320

Book Description

Digital Character Design and Painting is really two books in one: it teaches the fundamentals of character design, and the skills, tools, and techniques needed to master digital painting. Character design is all about ideas and how to put those ideas together to create a look and feel for a character. It's about creating a character that elicits a specific emotion from viewers—fear, joy, anger, sadness, etc. Character design does not have a standard creation process, but there are basic principles that can be followed. Digital Character Design and Painting explores these principles and teaches conventional artists how to enhance their skills to bridge the gap between traditional and digital art. All of the fundamentals of character design, from artistic design issues and character development to physical details of the character are explored.

Unlike character design, digital painting is not so much about ideas as it is about the combination of method, technique, and artistic theory. It is about making something that will be viewed in two dimensions imitate three dimensions. Using a variety of practical Painter 7 tutorials, artists learn how to apply traditional painting techniques with digital tools. Details on sketching, color theory, lighting, and texturing are also covered, along with specific techniques for painting trees and foliage, eyes, faces, hair, clothing, and fur.

Using these practical techniques and procedures, artists can learn how to create and beautifully illustrate their own life-like or fantasy characters for games, movies, or other commercial productions.

On the CD!

* Sketches, paper textures, brushes, and texture files to use with the tutorials presented in the book and to customize for your own projects

* QuickTime movies illustrating some of the painting techniques and other clips that support general painting ideas

* Shareware versions of programs available from Mediachance Software and Ransen Software

* Demo version of Painter 7 from Procreate (All of the material in the book Painter 8 compatible.)

SYSTEM REQUIREMENTS:

Windows 98, Windows 2000, Windows NT 4.0, Windows ME, or Windows XP. IBM Compatible PC, Pentium 200 or higher, 64 MB RAM, 24-bit 800 x 600 Display, 2X CD-ROM Drive, Mouse or Tablet. Mac OS 8.6 or higher, Power Macintosh ® G3 or higher, 64MB RAM, 128MB RAM for Mac OS X, 24-bit (800 x 600) color display (1024 x 768 for Mac OS X), Mouse or tablet. Users also need QuickTime 6 to view the movie clips included, and Painter 7 or equivalent program to perform the steps in the tutorials.

Customer Reviews:

3 out of 5 stars left hanging.......2007-02-28

This book is not bad but, The lessons seem to have a lot of steps left out of almost every lesson. I found it hard to follow a long. One minute the page has a sort of ugly sketch to follow a long with. Tun the page and that sketch has been turned into a very realistic painting with no real explanation as to how it got that way. I think this book is better if you already know what your doing when it comes to painting realistic characters and designing them, but then one could argue whats the point in getting this book also seeing as it cost a bit munch.

4 out of 5 stars AWESOME BOOK ABOUT CHARACTER DESIGN.......2005-01-19

This book is totally out of this world on the topic of character design. Very detailed and well thought out. I will definatly recommend it to designers and artists.

5 out of 5 stars Inspirational, instructional, just dynamite.......2004-03-04

Not only is this book excellent because of what you will learn from a master, but the physical book itself is of the highest quality, which of course is very important because you will no doubt turn to it repeatedly for guidance and inspiration. A beautifuly crafted book. The cd is most helpful. Enjoy!

5 out of 5 stars Open Letter of Appreciation.......2003-09-16

Dear Mr. Seegmiller:

I've long been an admirer of your fantastic creations. You kinda became who I wanted to grow up to be ;-), so when I found you had published a book, I ran to get a copy.

Just wanted to let you know that this is the first of hundreds of art books in my library that is everything I'd hoped, and much more. I've had some
art training (mostly with folks who were better artists than teachers) and have learned a lot from books, as well as lots of drawing and painting on my own. I've participated in numerous exhibitions and group shows. Never have I had the pleasure of "sitting" in the company of such a fine, generous, exacting and specific educator, who is also one of my most admired artists.

The quicktime movies, so unselfishly revealing of your methods and creative processes, would have been worth twice the cost of the book. I'm studying them on a frame-by-frame basis, and gaining so much insight into what was heretofore theory alone. A weekend seminar could easily be developed from any one of these.

So thanks mightily from a very enthusiastic student at a distance.

Regards,
Bob Goldberg

www.bobbogoldberg.com

4 out of 5 stars Art Appreciation for Wannabe Professionals.......2003-08-03

This one reads like a crash course in digital character painting as interpreted by a fine artist of obvious expertise. It uses Corel Painter 7 as the base tool and is aimed at intermediate users (says so on the back). The best things about this book are (a) an effective balance between fantasy and reality, image- and tutorial-wise, (b) all-color (four-color) pages, so you know 'exactly' what color you're supposed to pick and what shade you're required to get, and (c) QuickTime movies on the accompanying CD that show the author deftly turn a b&w sketch into a finished piece. (Neat). This book is more about ideas than trickery, techniques rather than formulae - so don't expect too much hand-holding or quick fix tips. It lays a good foundation early on and builds upon it - though I'd recommend being comfortable at least with some basic sketching as most tutorials begin with a pre-made pencil drawing and proceed thenceforth into painting. In the end, this book stands head-and-shoulders above the rest primarily due to its inspiration and reusability value for artists (both digital and fine). It's natural to feel a little overawed by the author's seemingly effortless mastery of the subject, but if you're in the market for a solid, articulate tome with real-world skills and advice, trust this one to deliver (and deliver quite well), for it does just that.
Digital Character Animation 2, Volume I: Essential Techniques ([digital])
Average customer rating: 4.5 out of 5 stars
  • Excellent intro to basic principles of character animation
  • Fantastic Book filled with good tutorials and examples.
  • Good starter book
  • Essential reading
  • Hands On Practice Book
Digital Character Animation 2, Volume I: Essential Techniques ([digital])
George Maestri
Manufacturer: New Riders Press
ProductGroup: Book
Binding: Paperback

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  5. Digital Texturing & Painting Digital Texturing & Painting

ASIN: 1562059300

Amazon.com

In 1996, George Maestri wrote what is now the benchmark for computer character animation books, Digital Character Animation. It quickly became a bestseller, because it addressed many important issues for people using computers for character animation.

But like many books of its type, it covered an enormous amount of territory without going into the depth that some sections deserved. With the publication of Digital Character Animation 2 Volume 1 - Essential Techniques, Maestri has been able to restructure much of the original content, while going into more detail than the first edition. For example, building skeletons has been broken out into a whole separate chapter, and the chapter on posing characters has almost doubled in length.

The new edition covers modeling, skeletal deformation techniques, and animation timing and lip sync. Luckily, it doesn't neglect the fundamental building blocks of good, basic character animation techniques, to which the book devotes an entire chapter.

Why is something so important not covered until more than halfway through the book? Because the preceding chapters go into detail on building characters (there are whole chapters devoted to building the meshes for bodies, hands, and heads) and constructing the internal skeletons used for deformations. Appropriately, after you've built a character that is ready to be animated, you can then begin practicing the important basics of character animation, as well as walking and locomotion fundamentals (chapter 9) and lip-sync and facial animation (chapter 10).

Because this is Volume I, we can assume that the issues not covered in this edition will be explored in subsequent volumes. Topics like anthropomorphic animation, creating digital sets for your characters, and the basics of making a film--sound design, editing, effects--deserve much more attention than they were given in the first edition.

This book does not get caught up in photo-realistic textures, rendering issues, or software-specific tips and tricks. It is ideally suited for someone striving to learn the craft of character animation using 3D tools, who wants to breathe life into each frame of animation. Digital Character Animation 2 is a promising first volume to what hopefully will be a defining series. --Mike Caputo

Book Description

Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life.Volume I is the first of two volumes and is geared to more entry level animators, teaching the basics. Volume II, soon to be announced, will build on Volume I, covering more advanced concepts and techniques. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; texture maps; and 3D models from REM Infografica.

Customer Reviews:

5 out of 5 stars Excellent intro to basic principles of character animation.......2002-11-13

This is such a good book on learning the basics of modeling for animation, rigging, posing, locomotion and even facial animation and dialogue. I read this book to learn character animation and I noticed I keep coming back to it because it is a very good source of fundamentals. the importance of staging, timing, and the principles are covered with useful 3d renderings to match. examples of jump and walk cycles, etc are included. and core facial expression poses are shown also noting which muscles are used. the cd contains some nice clips of animation cycles done.

Although simple in its approach, it's basics is rooted deep from a solid understanding of character animation knowledge. and since it is software independant, it will never go out of date.

5 out of 5 stars Fantastic Book filled with good tutorials and examples........2002-07-14

George Maestri know's how to make a good tutorial book. He has nice clean pictures and doesn't go beyond what the reader may not know. I bought the first book, which i used constantly, and the new edition builds on the old one and makes it better. Highly recommended for those looking at techniques in computer animation. Its even got facial expressions =)

4 out of 5 stars Good starter book.......2002-07-12

This book was very useful in teaching myself to make and animate 3D characters. The step-by-step direction are truely useful. The image details don't always match the the written directions and leave a bit to be desired, but it isn't really a hendrince.

5 out of 5 stars Essential reading.......2002-01-20

The book focuses on character modelling (from the basics of modelling to the setup of the skeleton system) and takes time to explore the concepts of timing, anticipation.

It is written in a software independent way and adds a lot of pictures. You will need to have a decent understanding of your own software of choice, but that's what manuals are for...

It was my first real course on character modelling and I learned a lot about it. Not for the real pro's but for anyone who likes to get started or get past the intermediate level.

4 out of 5 stars Hands On Practice Book.......2001-12-15

This book is written without any one software package in mind. Study this book, don't just read it. You need to apply these principals to really get what the author is saying. I think if you got this and tried reading it once by the fireplace (and not by the workstation) you would get bored/lost. So, it helps to already be pretty familiar with a software package before you get this book.
Digital Character Animation 3 ([digital])
Average customer rating: 5 out of 5 stars
  • Digital Animation 3 Review
  • All levels of users gain insights
Digital Character Animation 3 ([digital])
George Maestri
Manufacturer: New Riders Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0321376005

Book Description

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Customer Reviews:

5 out of 5 stars Digital Animation 3 Review.......2007-06-27

I enjoyed reading the book which gave me several options.

I purchased the book before obtaining the software. Software is needed because it doesn't have a CD-Rom.

I would highly recommend it!!

Linda

5 out of 5 stars All levels of users gain insights.......2006-09-08

George Maestri's Digital Character Animation 3 provides new artwork to pair with animator and writer George Maestri's insights on the theory and basic techniques of rigging, walk-cycles, lip-synch and more: all the elements which bring an animation to life. You don't have to have a prior background in digital animation to appreciate this guide, either: chapters offer both the basics of modeling and animation and progress to more advanced levels of applications and characterization, so all levels of users gain insights.
Digital Character Animation 2, Volume II: Advanced Techniques
Average customer rating: 3 out of 5 stars
  • This book doesn't go into anything in depth.
  • Doesn't go into anything in depth.
  • Pretty good i liked it
  • Tad Scheeler MyMac.com Book Review
  • Some bad information
Digital Character Animation 2, Volume II: Advanced Techniques
George Maestri
Manufacturer: Waite Group Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0735700443

Amazon.com

George Maestri broke new ground with his first book, Digital Character Animation 2: Essential Techniques, which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. Maestri explained the "why" of doing something. It was up to you to know "how."

The second volume, Digital Character Animation 2: Advanced Techniques, delves deeper into the art of animation itself without losing its digital perspective and yet while still maintaining some distance from hardware platforms and software applications.

The book cuts right to the chase; there are no chapters on modeling, lighting, or rendering. Every chapter focuses on character motivation, character movement, framing a story, preparing a character for animation, and acting itself. As the animator, you are also an actor, and the more you know about acting, the better you can animate.

As if one section about motion isn't enough, there are separate sections on "human motion," "animal motion," and "anthropomorphic animation," each with some powerful visual examples and demonstrations on ancillary topics such as rigging the underlying skeletal structures and creating morph targets.

This book may not be the massive tome that something like Inside 3ds Max 4 is, but in its 200-plus pages is more information designed to help animators of any level take their careers up one notch. --Mike Caputo

Book Description

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.

Customer Reviews:

1 out of 5 stars This book doesn't go into anything in depth........2003-09-05

This book doesn't go into anything in depth, teaches you very little about actual character animation, tries to cover to much in a short time, and most of the images are very unprofessional looking. You'd be much better off getting The Animator's Survival Ki, Inspired 3D Character Animation, or Cartoon Animation.

1 out of 5 stars Doesn't go into anything in depth........2003-09-05

This book doesn't go into anything in depth, tries to cover to much in a short time, and most of the images are very unprofessional looking. You'd be much better off getting The Animator's Survival Ki, Inspired 3D Character Animation, or Cartoon Animation.

4 out of 5 stars Pretty good i liked it.......2002-12-16

I think that this book was worth the money. It gave a good look on how to become the character, act the character and more. It didn't really tell you how to make the characters but that is in the first book. I would definetly buy these two books at the same time.

4 out of 5 stars Tad Scheeler MyMac.com Book Review.......2002-12-12

With Digital Character Animation 2, volume 2: advanced techniques, the maestro of animation, George Maestri picks up where he left off in volume 1 and delivers an amazing amount of knowledge in 218 easy to read, well illustrated, full color pages. Every page is short, sweet, to the point, and packed with tips that any aspiring digital animator needs to know. It is full of essential information that will help the reader turn out effective, believable animation.

Digital Character Animation 2, volume 2: advanced techniques is written from a software-neutral perspective and focuses on fundamental concepts that can be applied in any program. It begins with chapters on real world production and story development from an animator's point of view. The heart of the book contains chapters on rigging characters, tips and tricks, human and animal motion, acting, and anthropomorphic animation (animating the inanimate). It ends with a chapter on animation for games.

George Maestri's credentials are impressive. He has worked on projects for Nickelodeon (Rocko's Modern Life), CBS (The Twisted Tales of Felix the Cat) and was the original animation producer of South Park.

Whether you are a student of animation, a hobbyist or a professional, this book should be in your library right next to Digital Character Animation 2, volume 1: essential techniques. I consider both volumes required reading for any person interested in character animation. My copies are already dog-eared from constant use.

The only negative comments I will make are the lack of an accompanying CD to augment the text and the relatively high price tag for the book. At $50 (US), I would expect a CD, especially with a book on animation. Volume 1 of this series did come with a CD and I found it very helpful in understanding the concepts presented in the text.

MacMice Rating: 4 out of 5

------------------------------------------------------------------------

Tad Scheeler

2 out of 5 stars Some bad information.......2002-08-10

I bought this book hoping to get a good understanding of animation fundamentals. However, after getting into an actual studio and starting production I found many of the topics that were discussed are incorrect. He does a good job of skimming the surface of animation, but falls short on actually teaching hard core animation skills.
Digital Character Animation
Average customer rating: 4.5 out of 5 stars
  • A Good Introduction
  • I love your book George
  • Excellent!
  • Very fine book, but missing a little bit.
  • Great Book, if you are a beginner in character animation
Digital Character Animation
George Maestri
Manufacturer: New Riders Publishing
ProductGroup: Book
Binding: Paperback

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ASIN: 1562055593

Amazon.com

This is a beautiful, full-color guide to creating 2-D and 3-D animated characters. Author George Maestri explains the aspects of creating animated figures, discussing anatomy, animated bodies, heads, and hands, poses and locomotion, anthropomorphic and facial animation, digital sets, and film-making. There are countless tips on animation, such as making a head turn and eyes blink, showing realistic laughter, speech, and body language, squashing and stretching characters, working out timing issues, and arranging characters onscreen as effectively as possible. Maestri doesn't emphasize any one software package or platform, though he does assume that you're doing mostly 3-D work. He writes for users of high-end packages such as 3-D Studio MAX and Soft Image, with their support for inverse kinematics and skeletal deformations, as well as for users of lower-end packages such as Strata and RayDream Studio. A hybrid CD-ROM includes models, textures, and animations for the book's projects. Beginners and expert animators can learn a great deal from this impressive book.

Customer Reviews:

4 out of 5 stars A Good Introduction.......2004-06-06

It's a good introduction to creating and using 3D animated characters. Although I love doing 3D art, 3D animation isn't a hobby I plan to start any time soon. I just don't have the time or money! So this book that I got about five years ago needs to be set free.

5 out of 5 stars I love your book George.......1999-09-10

I'm a beginner in the field of computer animation... Your book is a must have for all those who are just starting out in computer animation.

5 out of 5 stars Excellent!.......1999-05-27

This book is a complete joy to read. The author explains things in plain, easy to understand terms, and when i'm done reading a chapter, i fully retain everything i've read. He covers just about every aspect of character animation, which no other book does as well. It's full of color photos that explain his techniques, which are invaluable. I am never left confused. Although the book uses a variety of software, the majority of screenshots seem to be Softimage, and 3D Studio MAX a close second.

4 out of 5 stars Very fine book, but missing a little bit........1999-04-30

I will probably be using this book for a class in 3D animation that I teach. However, as good as it is, and it is excellent, I wish it was just a bit more technical, and perhaps up to date. In an environment that changes constantly, all of the author's concepts are sound and will last forever. However, more technical detail, especially in something like IK, would make this book perfect.

4 out of 5 stars Great Book, if you are a beginner in character animation.......1998-12-06

When I bought this book one year ago, I was completely amazed of it because it gives you the very basics of Character Animation especially due to 3D Graphics. But dont expect George Maestri to tell you how to claim the highest jobs in the industry - to be a character animator requires hard training, work, endurance and - most important - enthusiasm. See this book as a guide but not as the key to be a good character animator. Apart of that George Maestri has done an exciting job - buy this book, if you want to understand how to start learning the "royal class" of animation.
The Art of Game Characters
Average customer rating: 4 out of 5 stars
  • A Guided Tour Through Video Game History
  • entrancing images
The Art of Game Characters
Leo Hartas
Manufacturer: Collins Design
ProductGroup: Book
Binding: Paperback

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  1. The Art of Game Worlds The Art of Game Worlds
  2. Game Art: The Graphic Art of Computer Games Game Art: The Graphic Art of Computer Games
  3. Video Game Art Video Game Art
  4. Action Anatomy: For Gamers, Animators, and Digital Artists Action Anatomy: For Gamers, Animators, and Digital Artists
  5. Japanese Game Graphics: Behind the Scenes of Your Favorite Games Japanese Game Graphics: Behind the Scenes of Your Favorite Games

ASIN: 0060724315
Release Date: 2005-06-14

Book Description

Computer and video games are the entertainment media of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse and Homer Simpson. This definitive guide examines the appeal of these iconic characters from the early days of gaming to the present.

A follow-up to the successful Art of Game Worlds, this book examines the remarkable work that goes into the creation of captivating, realistic game characters. Each subsection takes an in-depth look at a specific type of character and uses examples to discuss how that type is used effectively in games. All games enthusiasts, from amateur to expert, will benefit from this comprehensive and beautifully illustrated volume.

Customer Reviews:

4 out of 5 stars A Guided Tour Through Video Game History.......2006-08-17

This is a really interesting book. It gives you a guided tour through video game history by looking at and discussing the art of many historic games. The book has lots and lots of color pictures from popular video games, and offers running commentary on their importantance. Also there are several brief interviews with artists that worked on some of these projects. They share some of their philosophies of character development. There is also some brief discussion about character development workflow.

This book isn't so much instructional as it is inspirational. I don't think you can read (or skim) through this book without getting some new, fresh, ideas of characters for your own game.

4 out of 5 stars entrancing images.......2005-08-12

You can appreciate this book at several levels. The simplest is merely to gaze admiringly at the lovely illustrations. Naturally, as a book on art, that just happens to be made in computers, the illustrations are very well done.

At a higher level, Hartas strives to convince you that designing attractive game characters rises to the level of art. The word art is used in two closely related, but distinct senses, in the book. One is art as in "art or science". Hartas describes the making of a successful character as having more intangibles than just splicing together polygons and splashing a colour map overlay on the resultant shape.

But the other sense of art that seems to be conveyed in the book is as in "art or craft". That the level of aethetics might be original enough to warrant the character as fine art.
Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Lecture Notes in Computer Science)
Average customer rating: Not rated
    Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings (Lecture Notes in Computer Science)

    Manufacturer: Springer
    ProductGroup: Book
    Binding: Paperback

    GeneralGeneral | Graphics & Multimedia | Programming | Computers & Internet | Subjects | Books
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    ASIN: 3540222839

    Book Description

    This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004.

    The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions.

    Digital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters
    Average customer rating: 4 out of 5 stars
    • Simply Awful
    • Picture Book
    • Some brilliant work, but mostly disappointing
    • Pictorial collection of the most beautiful female 3d models.
    • Digital Beauties
    Digital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters
    Julius Wiedemann
    Manufacturer: Taschen
    ProductGroup: Book
    Binding: Hardcover

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    Similar Items:
    1. Practical Poser 6 (Graphics Series) Practical Poser 6 (Graphics Series)
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    ASIN: 3822816280

    Book Description

    WHAT IS SEXY IN CYBER-SPACE? DIGITAL BEAUTIES PRESENTS A VIRTUAL HAREM TO CHOOSE FROM

    The first book in TASCHEN's new series on digital culture focuses on the beauty of cutting-edge computer-generated females. Not a technical "how-to," DIGITAL BEAUTIES celebrates the artistic achievements of today's hottest character designers, without using distracting technical jargon.

    Here you'll discover an international digital beauty pageant of sexy CGI women in a full range of techniques: Lara Croft-style action adventurers, surreal fantasy Amazons, biker-chicks as gleaming and tough as the hogs they're draped over, wide-eyed rock-and-roll pixies, and more.

    Even on the printed page, the three-dimensionality of some of these images is so lifelike it's hard to believe they're 100% computer generated.

    Featured in DIGITAL BEAUTIES is the work of over one hundred artists, with biographical and contact information, and most importantly, multiple examples of their astonishing work. Four to six pages are provided for each, and the result is a mouthwatering guide to the ideal woman from cyberspace.

    Customer Reviews:

    1 out of 5 stars Simply Awful.......2007-07-21

    The thing that occurred to me while perusing the digital beauties in this book was that 90% of the "artists" paid to be included. With the exception of 3 or 4 of them, they don't even measure up to talented amateurs. There is one guy that is embarassingly bad. I won't mention names.

    If you want the cream of this crop, screen capture the book cover and let the rest go. Don't waste your money... I'm sorry I had to give it a star at all.

    3 out of 5 stars Picture Book.......2005-05-12

    A book of digitaly created female pictures and the artists who created them.

    3 out of 5 stars Some brilliant work, but mostly disappointing.......2002-10-04

    I purchased the book hoping to use it as a reference for my freelance pursuits in 3D human modeling and texturing. Some of the artwork offers stunningly realistic renders, and others close-up insights on modeling techniques. Examples are those by Robichaud, Dean, Koch, Stahlberg, and several Japanese artists.

    However, I was disappointed to find that most works were created by the consumer-level Poser software, for which pre-made 3D models are readily available and simply need to be "posed"; there is no original creation of 3D models on the artist's part. Moreover, the Poser works in Digital Beauties rudely show the mediocre rendering capabilities of the software - the models are often defined by jagged edges. In short, the best works in the book are those with original modeling and attention to detail, not those primarily intended provide erotic gratification for the viewer.

    The book itself was well-conceived and attractively designed. It could be condensed and even more appealing by excluding the less-than-professional artwork.

    5 out of 5 stars Pictorial collection of the most beautiful female 3d models........2002-02-04

    Top artists of the globe bring you the best in 3d female character creation. A must-have!

    5 out of 5 stars Digital Beauties.......2002-01-30

    If you are interested in the cutting edge of computer graphics this book is for you. It is full of images created using computer graphic programs. There are so many wonderful images to look at and study for the technique...a wonderful collection of digital art from around the world....
    Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science)
    Average customer rating: Not rated
      Smart Graphics: 8th International Symposium, SG 2007, Kyoto, Japan, June 25-27, 2007, Proceedings (Lecture Notes in Computer Science)

      Manufacturer: Springer
      ProductGroup: Book
      Binding: Paperback

      Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
      Website Architecture & UsabilityWebsite Architecture & Usability | Web Development | Computers & Internet | Subjects | Books
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      ASIN: 3540732136

      Book Description

      This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan.

      The 15 revised full papers and 13 revised poster papers and demos presented were carefully reviewed and selected from about 80 submissions. The papers are organized in topical sections on interaction, lifelike characters and affective computing, kowledge-based graphics generation and interaction, visualization and graphics algorithms, as well as posters and demos.

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      2. Last Lobo, The
      3. Lighting and Exposure Techniques for Outdoor and Location Portrait Photography
      4. Lover's Knot (Shenandoah Album)
      5. Lust in Translation: The Rules of Infidelity from Tokyo to Tennessee
      6. Making and Breaking the Grid: A Graphic Design Layout Workshop
      7. Mapplethorpe: The Complete Flowers
      8. Material Safety Data Sheets: The Writer's Desk Reference
      9. Mirrors of Time: Using Regression for Physical, Emotional, and Spiritual Healing
      10. Obituary Cocktail: The Great Saloons of New Orleans (2nd Edition, Expanded)

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