Topology Optimization
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    Topology Optimization
    M.P. Bendsoe , and O. Sigmund
    Manufacturer: Springer
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    Binding: Hardcover

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    1. Shape Optimization By the Homogenization Method Shape Optimization By the Homogenization Method
    2. Structural Sensitivity Analysis and Optimization 1 Structural Sensitivity Analysis and Optimization 1
    3. Random Heterogeneous Materials Random Heterogeneous Materials

    Accessories:
    1. Integrated Methods for Optimization (International Series in Operations Research & Management Science) Integrated Methods for Optimization (International Series in Operations Research & Management Science)
    2. Understanding and Using Linear Programming (Universitext) Understanding and Using Linear Programming (Universitext)
    3. New Approaches to Circle Packing in a Square: With Program Codes (Springer Optimization and Its Applications) New Approaches to Circle Packing in a Square: With Program Codes (Springer Optimization and Its Applications)

    ASIN: 3540429921

    Book Description

    The topology optimization method solves the basic engineering problem of distributing a limited amount of material in a design space. The first edition of this book has become the standard text on optimal design, which is concerned with the optimization of structural topology, shape and material. This edition has been substantially revised and updated to reflect progress made in modelling and computational procedures. It also encompasses a comprehensive and unified description of the state of the art of the so-called material distribution method, based on the use of mathematical programming and finite elements. Applications treated include not only structures but also MEMS and materials.
    Plasma Jets in the Development of New Materials Technology
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      Plasma Jets in the Development of New Materials Technology

      Manufacturer: Brill Academic Publishers
      ProductGroup: Book
      Binding: Hardcover

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      ASIN: 9067641316
      C & Data Structures (Electrical and Computer Engineering Series)
      Average customer rating: 3.5 out of 5 stars
      • A book that should never have been published (should rate as minus 5 stars)
      • Many example codes
      • Why C?
      • Best book on Data Structures
      • Full of errors and novice style of programming
      C & Data Structures (Electrical and Computer Engineering Series)
      P S Deshpande , and O G Kakde
      Manufacturer: Charles River Media
      ProductGroup: Book
      Binding: Paperback

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      5. The  C Programming Language (2nd Edition) The C Programming Language (2nd Edition)

      ASIN: 1584503386

      Book Description

      Divided into three separate sections, C & Data Structures covers C programming, as well as the implementation of data structures and an analysis of advanced data structure problems. Beginning with the basic concepts of the C language (including the operators, control structures, and functions), the book progresses to show these concepts through practical application with data structures such as linked lists and trees, and concludes with the integration of C programs and advanced data structure problem-solving. The book covers a vast range of data structures and programming issues, such as syntactic and semantic aspects of C, all control statements in C, concepts of function, macro, files and pointers with examples, graphs, arrays, searching and sorting techniques, stacks and queues, files, and preprocessing. C & Data Structures provides a comprehensive guide to all the data types in C with internal implementation, while providing examples to demonstrate their behavior.

      Customer Reviews:

      1 out of 5 stars A book that should never have been published (should rate as minus 5 stars).......2005-10-25

      I am profoundly disturbed by the poor quality of this book. Here is an example to show why I feel that way. The example was chosen almost at random but even I was shocked when I came to type it in. I would not accept such code from a first year student.
      On page 139 the author provides the following code (I have taken great care to copy the code exactly as it is in the book):
      Struct address \\ A
      {
      plot char [30], struc char[30];
      city char[30]
      }
      struct student \\ B
      {
      name char[30];
      marks float;
      struct address adr;
      }
      main ( )
      {
      struct student student1; \\D
      struct student class[20]; \\E
      class[1].marks = 70; // F
      I have stopped at this point as it continues with a hard coded initialisation of class[1] followed by five printf() statements to output the contents of class[1] to stdout. Nowhere do the authors expalin why they want an array, why they ignore the first element of the array and why the bothered with defining student1. In addition the use of 'class' as a name introduces a gratuitous incompatibility with C++.
      There then follows a section explaining the code. The first item is:
      1. Statement A declares the address of a structure containing the members plot, street and city.
      That code is so bad that I can think of no explanation for how a book on C could be distributed with such code in it.
      I am disturbed by the number of positive reviews this book has had from readers because no one who actually tried the code provided by the authors could have got it working and the explanations are often bizarre.
      Were it possible I would give this book minus 5 stars because learning from it would seriously impede a reader's development as a programmer.
      There are numerous better books on both Data Structures and C. Indeed almost any book on either subject would be better.

      5 out of 5 stars Many example codes.......2005-10-15

      I was looking for a book to help me do beginner's data structure problems. This book has tons of example code that is simple, easy to read and understand. (That's what I was looking for!) A multitudinous variety of code to choose from - like a kid in the candy aisle. On the other hand, the book had some typos. Their was adequate explanations for the code but not rich. The book's dialog was also a bit choppy and wasn't the smoothest talking to the reader. I would give this book 3 stars but since I got a good grade in my beginning data structures class because of this particular book, I biasly bumped it to five stars. T

      4 out of 5 stars Why C?.......2005-09-14

      It is not clear why the authors chose C into which to teach data structures. Of course C can do this. But other languages like C++, Java and C# could have been chosen. And those give object oriented functionality that could have been put to good use in the implementation of these structures. The book never really elaborates about the choice of C.

      Anyway, the material is clearly written. It gives good treatments of arrays, linked lists, stacks and queues. While for trees and graphs, the discussion is rather basic. In general, the algorithmic depth here does not approach the standard texts by Sedgewick, Aho or Knuth.

      The last part of the book is a set of chapters devoted to problems and their solution codes. This may have merit to you, if you have been searching for good exercise sets. A distinctive aspect of the text.

      5 out of 5 stars Best book on Data Structures.......2005-05-18

      Mostly I check reviews before buying a book. I bought this book even I saw by other reviewers that it is full of errors. I didn't care about that, but looking how the author tackles any problem or use the algorithms. I was NOT disappointed. I have seen many expensive books on this subject, but this is the only book which covers which other books left out. Let me say the last word this book is worth more than what I paid for.

      2 out of 5 stars Full of errors and novice style of programming.......2005-01-17

      Stay away unless you are desperate to lay hands on any data structures book. It has so many errors. Poor editing can confuse you. The code is written in often very beginner's style while no thought is given to Whys and Why Nots of an approach. Definitely not a good reference. Use and throw perhaps.

      The program outputs are needlessly printed without any sensible explaination for most of them.
      Oscar Niemeyer: Eine Legende Der Moderne / A Legend of Modernism
      Average customer rating: 3 out of 5 stars
      • 41 album plate photos lacking in composition
      Oscar Niemeyer: Eine Legende Der Moderne / A Legend of Modernism
      Deutsches Architektur Museum
      Manufacturer: Birkhäuser Basel
      ProductGroup: Book
      Binding: Paperback

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      3. Oscar Niemeyer and Brazilian Free-Form Modernism Oscar Niemeyer and Brazilian Free-Form Modernism

      ASIN: 3764369922

      Book Description

      Der brasilianische Architekt Oscar Niemeyer (*1907) gehört zu den Klassikern des 20. Jahrhunderts. Durch seine Bauten für Brasilia wurde er weltberühmt. In seinen Gebäuden vereinigt er den Respekt für die jeweilige Örtlichkeit mit einem unverwechselbaren, fast barocken Gestaltungsdrang. In dieser Publikation werden - neben dem Text "Meine Architektur" von Niemeyer selbst - in Einzelbeiträgen von renommierten Autoren wichtige und aktuelle Aspekte des Werks von Niemeyer analysiert. Themen sind zum Beispiel die Einordnung seines Schaffens in die moderne Architekturgeschichte Brasiliens, sein Beitrag als Stadtplaner, die Landschaftlichkeit in seinem OEuvre und sein Einfluss auf die Architektur der jüngsten Zeit in Deutschland. Den visuellen Glanzpunkt bilden die 48 Seiten mit Farbabbildungen, darunter 30 Fotos aus dem Niemeyer-Archiv, welche die Highlights seiner Architektur eindrücklich zur Darstellung bringen.

      Customer Reviews:

      3 out of 5 stars 41 album plate photos lacking in composition.......2006-02-24

      41 plate photos in color and B&W with album quality, but somehow lacking in composition, 1 floor plan, 46 quite insignificant index size illustrations, 144 pages, glossy paper, bilingual in German and English side-by-side, high quality publishing, a lot of text.
      CONTENTS
      7 Oscar Niemeyer. Eine Legende der Moderne / Oscar Niemeyer. A Legend of Modernism
      21 Die Kurven des Lebens - em Interview mit Oscar Niemeyer / The curves of life - an interview with Oscar Niemeyer
      27 Oscar Niemeyer und die brasilianische Tradition der Moderne / Oscar Niemeyer and Brazilian Modernism
      37 Ordnung und Fortschritt. Der Stadtplaner Oscar Niemeyer / Order and progress. Oscar Niemeyer, urbanist
      45 Integration von Architektur und lngenieurwissenschaft im Werk Oscar Niemeyers / The integration between architecture and structure in Oscar Niemeyer's work
      59 Oscar Niemeyer und Deutschland. Die Rezeption in der DDR / Oscar Niemeyer and Germany. Responses in East Germany
      69 Zurück in die Zukunft. Oscar Niemeyer und der Retrofuturismus / Back to the future: Oscar Niemeyer and Retro-Futurism
      77 Oscar Niemeyer und die Landschaft / Oscar Niemeyer and landscape
      115 architekt, architektur und gesellschaft / architect, architecture and society
      123 Aktuelle Probleme der brasilianischen Architektur / Current problems with Brazilian architecture
      129 Meine Architektur / My architecture
      133 Oscar Niemeyer - eine biografische Ubersicht / Oscar Niemeyer - A biographical overview
      135 Oscar Niemeyer: Projekt- und Werverzeichnis / Projects and buildings
      142 Uber die Autoren / On the authors
      143 Bildnachweis, Abdruckverzeichnis / Picture credits, List of reproductions
      Optimal Shape Design: Lectures given at the Joint C.I.M./C.I.M.E. Summer School held in Troia (Portugal), June 1-6, 1998 (Lecture Notes in Mathematics / Fondazione C.I.M.E., Firenze)
      Average customer rating: Not rated
        Optimal Shape Design: Lectures given at the Joint C.I.M./C.I.M.E. Summer School held in Troia (Portugal), June 1-6, 1998 (Lecture Notes in Mathematics / Fondazione C.I.M.E., Firenze)
        B. Kawohl , O. Pironneau , L. Tartar , and J.-P. Zolesio
        Manufacturer: Springer
        ProductGroup: Book
        Binding: Paperback

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        ASIN: 3540679715

        Book Description

        Optimal Shape Design is concerned with the optimization of some performance criterion dependent (besides the constraints of the problem) on the "shape" of some region. The main topics covered are: the optimal design of a geometrical object, for instance a wing, moving in a fluid; the optimal shape of a region (a harbor), given suitable constraints on the size of the entrance to the harbor, subject to incoming waves; the optimal design of some electrical device subject to constraints on the performance. The aim is to show that Optimal Shape Design, besides its interesting industrial applications, possesses nontrivial mathematical aspects. The main theoretical tools developed here are the homogenization method and domain variations in PDE. The style is mathematically rigorous, but specifically oriented towards applications, and it is intended for both pure and applied mathematicians. The reader is required to know classical PDE theory and basic functional analysis.
        P.O.P. Design 1
        Average customer rating: Not rated
          P.O.P. Design 1
          Azur Corporation
          Manufacturer: Azur Corporation
          ProductGroup: Book
          Binding: Hardcover

          GeneralGeneral | Graphic Arts | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
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          ASIN: 494875983X

          Book Description

          A collection of 400 works from 150 famous companies in Japan.
          World's Best Creative P.O.P Displays
          Average customer rating: Not rated
            World's Best Creative P.O.P Displays
            Latveria Design
            Manufacturer: Digital Manga Inc
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            Raster-noton.Oacis
            Average customer rating: Not rated
              Raster-noton.Oacis
              C. Nicolai , O. Bender , and P. Kraut
              Manufacturer: Die Gestalten Verlag
              ProductGroup: Book
              Binding: Paperback

              GeneralGeneral | Commercial | Graphic Design | Design & Decorative Arts | Arts & Photography | Subjects | Books
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              P.O.P. Design 5
              Average customer rating: Not rated
                P.O.P. Design 5
                The Curators
                Manufacturer: Azur Corporation
                ProductGroup: Book
                Binding: Hardcover

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                Programming Web Graphics with Perl & GNU Software (O'Reilly Nutshell)
                Average customer rating: 4 out of 5 stars
                • A great introduction - readable and not overwhelming
                • Not an "O Really!" reaction by O'Reilly
                • Save your money
                • Disappointing
                • Wallace does it again
                Programming Web Graphics with Perl & GNU Software (O'Reilly Nutshell)
                Shawn Wallace , and Shawn P. Wallace
                Manufacturer: O'Reilly
                ProductGroup: Book
                Binding: Paperback

                Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
                GeneralGeneral | Programming | Web Development | Computers & Internet | Subjects | Books
                GeneralGeneral | Graphics & Multimedia | Programming | Computers & Internet | Subjects | Books
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                1. Intermediate Perl Intermediate Perl

                ASIN: 1565924789

                Amazon.com

                As a how-to book, Programming Web Graphics with Perl & GNU Software covers a narrow but powerful niche of Web development--on-the-fly graphics generation. It also focuses on the Perl language and its associated free code modules, making the techniques you learn in this book immediately available for free.

                Author Shawn P. Wallace begins with a look at the popular image formats on the Web: GIF, PNG, and JPEG. This chapter offers a quick and fascinating demystification of these critical graphics file types. The next chapter discusses the dance between graphics and Web browsers, with a look at CGI, HTML display, color schemes, and other details.

                Among the tools discussed in this book is the GD Perl module for working with GIF files, the GNU Image Manipulation Program (GIMP), GIFScript, and ImageMagick. The author uses a chessboard simulation application to illustrate how to manipulate graphics dynamically. Some sections focus on graphing, animation, and image maps to illustrate the flexibility of dynamic graphics.

                Near the end of the book, the author presents a "Web graphics cookbook"--a collection of examples you can use in your sites that includes a graphical Web counter, a JavaScript rollover menu, image thumbnailing scripts, and more. The author finishes with a discussion of creating and integrating PostScript code.

                This guide reads more like a brain dump from the author than a comprehensive discussion of Web graphics; however, there's much to be gleaned from his knowledge. --Stephen W Plain

                Book Description

                From access counters and log-report graphs to scientific plots and on-the-fly animated GIFs, graphics scripting is within the grasp of most Web authors. It is a little documented field, however, and the many valuable free libraries and tools available on the Internet remain under-utilized. Programming Web Graphics with Perl & GNU Software is aimed at intermediate and advanced Web users who want to use CGI scripts to generate dynamic graphic content. It will also help to demystify the manipulation of graphics formats for newcomers to the Web.

                Programming Web Graphics with Perl & GNU Software takes a practical, resource-like approach to the content. It is not a book about design or aesthetics of Web graphics; its focus is on programming or, more accurately, scripting programs that manipulate graphics file to be published on the Web. Most of the examples in the book use Perl as a scripting language, though the concepts are applicable to any programming language. However, several powerful Perl modules for generating graphics (GD, PerlMagick, GIFgraph) should help position Perl as a major contender for your Web graphics applications. Most of the topics covered in the book are applicable to any platform (NT, Linux, Un*x, MaxOS), with the exception of the chapter detailing the Gnu Image Manipulation Program (a free Adobe Photoshop-like application), which requires a connection to an X server. The focus is always on free software, when it is available.

                This book covers the following:

                One of the key ingredients to the success of the Web is that anyone who wanted to could participate in publishing to the world. This book will take its readers to the next level of publishing to the world: learning to use scripting programs to create dynamic graphics for their Web sited. The information in this book is written in a practical, easy manner with high-quality documentation and useful examples throughout. It is a detailed reference that provides Web designers and programmers and with the information they need to program.

                Customer Reviews:

                4 out of 5 stars A great introduction - readable and not overwhelming.......2003-06-10

                Freeware graphics tools for web development are abundant, if you know where to look. This book provides detailed examples of thier use with perl - and excellent text parsing language and defacto standard for cgi programming. With the proper extensions (all available free via GNU Software download) perl can provide "on the fly" rendering of web graphics.

                Beginning with a proper understanding of graphics formats (gif, png, jpeg) commonly used on the web and detailing the differences between them, the reader quickly becomes an expert in thier differences and the advantages of each.

                The meat of this book includes chapters on popular extensions to perl for graphics, GD, PerlMagick, GIFgraph, and the GIMP. I have always been amazed at the features in GIMP, but until this book did not realize that such features could be scripted in perl. The book list all the methods available through GD with a discussion of each.

                Although the included web graphics cookbook is a bit short on recipes, the section on postscript makes up for the loss. If you have ever wanted to generate publisher quality postscript files from your web data the "Everything I Needed to Know About PostScript I learned Here" section is for you.

                O'Reilly has a knack for generating 'must have' perl books that stand the test of time. This one is a must for the bookshelf of anyone who parses text with perl. Although a full treatise on this subject would encompasse thousands of pages, this book provides the essentials in an easy to use format. It should be considered an introductory text that will serve as an excellent starting point for the advanced web graphics user.

                2 out of 5 stars Not an "O Really!" reaction by O'Reilly.......2002-11-01

                I have no other option but accepting most of the negative reviews submitted to this book ( Graphics Programming with Perl and GNU software ). The book is definitely one of the horrible books that O'reilly was ever unfortunate enough to publish. I believe a similar title by "Manning" publication does a better job than this one. If you need the facts, read on.

                If you want to purchase this book to learn how to program web graphics with Perl, stop right here and go to CPAN.org. Search for GD, GD::Graph and ImageMagick and read their manuals. That's all this book does any ways.

                The only chapter I enjoyed was chapter one, "Image File Formats", which at least taught me something I hadn't known before.

                Outlines of the chapters follow.

                Chapter one - "Image File Formats" covers most of the basics you need to know to understand the anatomy of graphics, their compression algorithms and different formats available for the web, as well as their pros and cons. This is the chapter I enjoyed most. The chapter lasts over 30 pages.

                Chapter two - "Serving graphics on the Web" talks a bit about serving images from within Perl. Talks how the browser loads the images, image load time and image caching. Shows the tag, and its attributes. Lasts another 30 pages.

                Chapter 3 - "A Litany of Libraries" lists references to some of the graphics libraries available on the web. I would expect to see this chapter as an appendix.

                Starting chapter 4 - "On-the-Fly graphics with GD" is the start of all the disappointment, and to some extent, annoyance. After a clumsy introduction to GD and some of its classes and methods, starts coding a chess board. The application itself is not so useful, but the code is worth consideration. The chapter also lists all the methods available through GD classes with some description of each.

                Chapter 5, 6 and 7 are written in the same style as the above sibling. They concentrate on Image::Magic (also known as PerlMagick), GD::Graph (previously known as GIFgraph ) and Gimp respectively. Chapter 7 teaches how to write Gimp Plug-ins. You might consider this chapter if you're a Gimp user/fan.

                1 out of 5 stars Save your money.......2002-05-05

                This book offers nothing but the documentation found at the CPAN website. They dont even go as far as to suggest any use (other than the obvious) for any function. So, I will give you one: When printing a string in an image, do @bounds=GD::Image->stringTTF(...) first. It will give you the string dimensions without actually graphing the string. You can then use the bounds array to see what the width and size of the string is so that you can center it. Want to know what the bounds array holds? Spend the money for the book, or go look it up at CPAN.org for free. Oh, by the way, this book does not even tell you that you can call stringTTF as a package subroutine, let alone the numerous reasons why you would want to use it as such.... Like I said - save your money.

                2 out of 5 stars Disappointing.......2001-09-26

                Although the subject matter is great, it lacks a lot when it comes to substance. It is very sad when you have to trouble shoot the example source code from a book that was written to teach you. I am only halfway through the book and the two of example scripts failed do to coding problems with the modules.
                The Biorhythm example fails even when you copy it from the author's web site. If you are going to write a book proof your code.

                5 out of 5 stars Wallace does it again.......2001-06-25

                Mr. Shawn Wallace has once again transformed the graphics programming genre. With this tour-de-force, Wallace sews up perl in a neat little package. His deft use of the English language combined with an a priori understanding of computing graphicae has made this a must-have for all with the need-to-know. By far this is Mr. Wallace's most accessable work to date. Buy this book, if it's the only thing you do for the next ten years

                Books:

                1. Transcending CSS: The Fine Art of Web Design (Voices That Matter)
                2. Twentieth-Century Russian and East European Painting: The Thyssen-Bornemisza Collection
                3. Understanding Comics: The Invisible Art
                4. Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design
                5. WHAT THEY DON'T TEACH YOU AT FILM SCHOOL: 161 STRATEGIES FOR MAKING YOUR OWN MOVIES NO MATTER WHAT
                6. William Randolph Hearst: The Early Years, 1863-1910
                7. 1,000 Artist Trading Cards: Innovative and Inspired Mixed Media ATCs (1000 Series)
                8. 1,000 Artist Trading Cards: Innovative and Inspired Mixed Media ATCs (1000 Series)
                9. 3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM)
                10. 500 Earrings: New Directions in Contemporary Jewelry (Lark Jewellery)

                Books Index

                Books Home

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                6. Neanderthals Revisited: New Approaches and Perspectives
                7. Odyssey of an Eavesdropper: My Life in Electronic Countermeasures and My Battle Against the FBI
                8. The silken canopy
                9. Joyful Play With Toddlers: Recipes for Fun With Odds and Ends
                10. The yeast;: A taxonomic study,