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A comic book about comic books. McCloud, in an incredibly accessible style, explains the details of how comics work: how they're composed, read and understood. More than just a book about comics, this gets to the heart of how we deal with visual languages in general. "The potential of comics is limitless and exciting!" writes McCloud. This should be required reading for every school teacher. Pulitzer Prize-winner Art Spiegelman says, "The most intelligent comics I've seen in a long time."
Book Description
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Customer Reviews:
Amazing!.......2007-09-27
This book should be compulsory teaching in schools. Very easy to read and a great education in not just comics, but also in art and story telling. Highly recommended for everyone, even for the so called comic book experts. I have been reading comics for over 20 years, and this taught me things I took for granted.
Great book!.......2007-09-18
I highly recommend this to anyone who has even the slightest interest in comic books. Whether you're new to comics or a longtime comic book fan, you will probably learn something new and interesting about the medium. In particular, this book has really changed the way I look at manga and has given me a new appreciation for Japanese comics.
The other two books in this "trilogy" are good too, but I consider this one the real "must read" of the three.
Graphic SF Reader.......2007-09-03
Not being a writer, artist, editor, or whatever, I just read them, I didn't care about the technical details, so this was quite informative, and amusing, with the style. If you are not a would be comic creator, or artist of some sort, this may be too technical, dry and textbook like, but it is clever to have a comic be a textbook about comics.
Great if you're clueless about comics.......2007-08-29
Having read comics before, the book seemed almost as if it were talking down to me. However, the section of the book that dealt with the structure of comics and their elements (i.e. Splash pages, the gutter, etc.) was a welcome education. It's a pretty quick read and if you're completely new to the comic/graphic novel genre, it's a good one to read. But if you're a seasoned comic veteran, opt for one of Mccloud's other books instead.
enjoyable and informative.......2007-08-18
I'm kindof rediscovering comic books after years of not reading them, and I was curious to know a little more about the medium when I picked up this book, and I really liked it. Not only is it full of information about how comics are written and drawn, but it also IS a comic book, making it fun to read. The author's personality really contributes a lot to the narrative, and I think anyone interested in comics and graphic novels ought to read this book.
Average customer rating:
- For the budding Artiste
- Awesome pokemon drawing book
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Book Description
Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time!
Customer Reviews:
For the budding Artiste.......2007-06-19
Set by step instructions made it easy for my some to draw his favorite Pokemon characters.
Awesome pokemon drawing book.......2007-05-13
I bought this for my 7 years old daughter because she loves to draw
and also is into Pokemon. The step to step drawing was easy to follow.
Wonderful.......2007-05-13
I bought this for my son as a reward for doing well in school. He is 9 years old and in the fourth grade. It turns out my 5 year old and 4 year olds both enjoy it immensely, much to the dismay of my son (no girls allowed, lol.)
My son decided to trace the images for a quilt we are making to donate to kids in a loval hospital.
Pokemon Book.......2007-05-13
The step by step instructions is so easy anyone can do it once you practice with it. Once you get the hang of it you will be drawing Pokemon like a pro. This is a really good way to learn to draw some of your favorite Pokemon. I give it an A+++.
Easy to follow directions........2007-05-09
This book was wonderful for my 7 and 5 year olds who are addicted to anything Pokemon. Most of the drawings are quite challenging for a 5 year old, but he was just happy to be drawing something resembling a Pokemon character. I'd definitely recommend. However, it looks like a big thick book but it's only about 30 pages.
Amazon.com
Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.
Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.
Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):
Book Description
Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.
Customer Reviews:
Fun to read and very informative.......2007-08-25
I read Understanding Comics and liked it so much I decided to check this book out as well, and found it to be even more enjoyable. McCloud's artwork is very fun and whimsical, his writing is humorous and he puts many concepts about the writing and drawing of comics in very easy-to-understand language. I never thought about making comics before, but this volume was so inspiring I'm convinced it might be fun to try!
A Great Learning Tool.......2007-08-15
If you've ever wondered about the finer points of crafting a comic this is the book for you. This is not a how to draw book and if thats what you are looking for than this isn't for you. It IS a very intelligent and thought provoking insight into the story telling aspects of the creation of comics. This is a MUST HAVE for anyone serious about comics.
Scott McCloud is the Alton Brown of Comics.......2007-08-07
Alton Brown is not a world-class chef but 'Good Eats' is indispensible educational television. It's the same thing with Scott McCloud, reviewers who say he hasn't produced anything earth shaking in the comics medium are missing the point. Making Comics is a wide-ranging, free-wheeling and passionate examination of what makes comics (and much visual art) tick, and provides a toolbox we can use to create our own stories. This is the best thing since Understanding Comics and goes more into the details of visual storytelling, the chapter on facial expressions alone is worth the price of admission. I want to send this book to Edward Tufte. Anyone interested in visual communication needs to read this book, and that goes double for aspiring comics creators.
Must-Have for Aspiring Artists.......2007-07-05
You need to own Understanding Comics to accompany this one. Understanding Comics: The Invisible Art
Making Comics is a complete book that refers to many of the topics that Understanding Comics expands upon. It is a great starting point for aspiring artists to look at approaching their own comic. McCloud explains the mutlitude of styles involved and how each of them works to engage the reader. He is truly a master of his craft.
He strips away the layers of superhero masculine fantasy to reveal comics as a storytelling vehicle. Not your typical how-to-draw book.
Review of book.......2007-05-28
Excellent book - very well presented and detailed. Well worth the price. Our kids (9 and 7) are using it to create better comics
Customer Reviews:
great for art/"Pocahontas" fans in general.......1998-08-24
I love flipping through this book once in a while just to be in awe of Disney animators all over again, but I agree w/ some of the other reviewers who say that there isn't enough about the actual people behind this artwork. I'd like to find out more about how the artists & voices influenced different aspects of the story, reacted to deadlines, etc. too--but the art almost makes up for it. The book also provides some more insight into the personalities of the characters in "Pocahontas," which I found enlightening. Overall, it's a beautiful accompaniment to the movie, and very inspiring as well--makes me want to learn how to draw a little better.
A book as beautiful as its main character.......1997-12-27
The art of Pocahontas is, to my mind, one of the most beautiful books about animation art. Its composition following the making of the film step by step helps the reader to understand how a huge production such as Pocahontas is made and all the production aeras are represented. The pictures taken from the film and the artist's sketches shown in it are so great they could make anyone that did not like the design of Pocahontas ( and god knows they are a lot in France ) loves it. The only thing that could be improved is about photos of the artists in their work environment, there should be more.
Weak parts, but worth taking a look at........1997-11-30
The only thing holding this book together is the easy way it flows. In the tradition of other Disney "Making of..." books, it follows the format of each animation process from concept to script to storyboard to animation. Its interesting, but at times bogs down some nice visuals. Not all the visuals are great, though. The pre-production art seems weak and cliche like the drawings of pilgrims and Indians you remember as a kid. Only in the animation chapters does it pick up, particularly the work of Glen Keane. As chief animator of the title character, his storyboards and animation seem the most inspired and studied. Other character designs seem less bold against Disney's first eco-feminist heroine who paved the way for post-feminist heroines like Esmeralda from Hunchback and Meg from Hercules. The book not unnique in its execution or format, but its worth taking a look at to compare with other films and books and to see the evolution of the thought process of great Disney animators like Keane and Ruben Aquino. And of course it has its share of Disney we-are-doing-this-and-no-one-else-can attitude.
Very beautiful!.......1997-11-26
First of all, I assume that these reviews are supposed to refer to the large hardcover edition, which was published in 1995, and not the smaller 1996 edition. The large one is gorgeous, allowing a look into the world of how the artists develop a film from start to finish. Some of the concept art is so beautiful that you wonder why it didn't make it into the film. My only gripe with this book is that, like Rebello's other books, it deals almost entirely with the visual aspect of the films and, although it talks about how songs developed the movie (the Colors of the Wind section is especially well done), what about the voices? In The Art of Animation: From Mickey Mouse to Beauty and the Beast, descriptions and photos are included of the actors who voiced the characters. While you might say that this sort of thing doesn't belong in an "Art of" book, I think it does, because the actor who voices a character often has a tremendous influence on the visual development of that character. For example, Belle in Beauty and the Beast would not have had the lock of hair that kept falling into her face - an endearing gesture that helped make her more real to the audience - if Paige O'Hara, her voice, had not had it first. The Art of Pocahontas would be perfect if it offered similar insights. But it's definitely worth reading or just looking at, to bask in the sheer beauty of the artwork.
Miniature Poachontas Book is Big on Color and Information.......1997-03-06
Don't let the small size of "The Art of Pocahontas"fool you; the authors have crammed the 5.5" by 4.5" book with loads of colorful artwork and interesting insights into the recent Disney masterpiece.
"The Art of Pocahontas" traces the creation of the film from conception to completion, including wonderful reproductions of concept sketches, background paintings, layout drawings and final animation art. The 189 pages of this small volume contain over 400 color and black-and-white illustrations.
The text was written by Stephen Rebello, an editor of "Movieline" and author of "Alfred Hitchcock and the Making of 'Psycho.'" He provides many insights into the collaborative and creative process behind the making of "Pocahontas."
Even though "The Art of Pocahontas" is an easy read--it takes less than an hour or two to read from cover to cover--the book provides plenty for fans of animation to contemplate. Much of the "behind the scene
Book Description
Between the classic films of Walt Disney in the 1940s and the televised cartoon revolution of the 1960s was a critical period in the history of animation. Amid Amidi, of the influential Animation Blast magazine and CartoonBrew blog, charts the evolution of the modern style in animation, which largely discarded the "lifelike" aesthetic for a more graphic and often abstract approach. Abundantly found in commercials, industrial and educational films, fair and expo infotainment, and more, this quickly popular cartoon modernism shared much with the painting and graphic design movements of the era. Showcasing hundreds of rare and forgotten sketches, model boards, cels, and film stills, Cartoon Modern is a thoroughly researched, eye-popping, and delightful account of a vital decade of animation design.
Customer Reviews:
Cool, Fun and Essential.......2007-07-17
This book covers a vital an oft-neglected period in animation history. When I first laid eyes upon it, in a bookstore, I think I audibly gasped. It is that beautiful. Do not hesitate to purchase this book, which incidentally, won the Theatre Library Association Award for outstanding book in the area of film or broadcasting. Hopefully, there'll be a sequel.
Superlative.......2007-06-08
If you're an animation buff, you won't want to miss Amid Amidi's "Cartoon Modern: Style and Design in 1950s Animation". Lushly paged, and densely packed with generous, colorful, brightly saturated illustrations, "Cartoon Modern" is the cel animation cartoon fan's dream come true - the kind of volume you'd find in a favorites bin in a dream and try to take out into the waking world with you! Amid Amidi is clearly another one of us toon fangeeks: he eagerly sifts through tons of studio, production and biographical information but doesn't skimp on small details only another fangeek would enjoy - intriguing factoids and behind-the-scenes animator gossip relevant to the period abound throughout this thick, heavy book. You will never tire of the clippings, sketches, layouts, articles and character designs. Far from limited to the gorgeous coffeetable book it resembles - don't be fooled by its size and stylish appearance! - "Cartoon Modern" is an authoritative tour of one of American animation's most important creative periods. I personally look forward to more animation books from Amidi, and I hope he will someday take a literary look at the animation of the classic, cartoon modern-influenced 1969-1976 period of PBS's "Sesame Street" and "The Electric Company". As a generous portion of "Cartoon Modern" concerns the works of animators John and Faith Hubley, and the Hubley Studios generated a good 40-50% of the animation for both shows, such a book may not be far from the realm of possibility. Superlative.
More than Disney...........2007-04-19
We had forgotten how much treasured animation was created during this very stylistic era in film history.
Most importantly, the book deserves a publishing prize simply for the design of the text. Absolutely beautiful... flawlessly designed... with quality binding and printing that should last for a century to come.
We were pleasantly surprised by the beauty and class within these covers, and we are pleased to highly recommend this text for the most discriminating animation libraries.
Cartoon Modern.......2007-03-19
Absolutly wonderful visuals, with OK text. Text suffers from almost no acknowlegement of foriegn animation that preceded and drove the U.S. animation design, but still very informationl and a good referenxce book.
Great Book.......2007-01-22
I think this book is a nice purchase. It has great visual reference for cartoon styles and is really easy to brouse through as each "animation studio" has its own chapter. Two other people from my work purchased the book as well, and seem to like it too!
Amazon.com
From droids and wookies to Darth Vader, this step-by-step guide teaches budding artists everything they need to know to draw characters from the amazing world of Star Wars. For a live demonstration of the book's drawing techniques, watch these three dynamic video guides featuring Matt Busch, one of the illustrators of You Can Draw Star Wars. (Click on each image to launch the video.)
Episode I: Preparation |
Episode II: Light and Shadow |
Episode III: Drawing |
Customer Reviews:
gift for a 9 year old.......2007-08-27
I gave this book to my 9 year old grandson, who loves to draw Star Wars figures. The text is quite a bit above his reading level, but he's already been using the book to draw!! He loves this book.
Perfect for any illustrator Star Wars fan who wants to learn from his heroes........2007-04-19
The foundations of the penciling and drawing techniques needed to draw Star Wars characters is explained in an easy beginner's guide YOU CAN DRAW STAR WARS. Tutorials show how to draw all characters from droids to heros Obi-wan Kenobi and Luke Skywalker, while foldout pages, overlays and stencils enhance the instruction. Perfect for any illustrator Star Wars fan who wants to learn from his heroes.
Diane C. Donovan
California Bookwatch
A must have for any Star Wars Library.......2007-04-12
This is my favorite Star Wars book since "The Ultimate Visual Guide" came out a year or so ago. The books is a good introduction to drawing, and even provides helpful suggestions about different tools professional artists use to make their work look so great.
I'm a novice drawer myself, but that's ok because the book can be used by artists of all levels who want to draw better Star Wars works of art. It gives you basic advice about how to draw the human figure, and, once you are ready, more advanced suggestions to really give your work a professional, comic-book quality look.
I'm really looking forward to using this book, along with the Visual Dictionary series from DK to start drawing Star Wars again, and drawing Star Wars better than ever. In my experience, everything from DK is top notch, especially their Star Wars series. You seriously can't go wrong, the quality of work they put into their products is simply amazing.
worth money !!.......2007-03-09
Very nice book, worth the money,good explained "how to", hard to find in shops,but Amazon deliverd
very quick.Thanks
You can draw yes! But some work is involved........2007-02-20
I have taught drawing classes at our public libraries in my city. Some of the topics were Star Wars related. Although this book has a wealth of information and the artists are really first rate it is my experience that pre-teens and young teens may have a tough go of some of the practices and trying to imitate the artists of the book. It is somewhat of a drawing crash course and I have found trying to tell students "practice and most of all have fun" does not really communicate the time it takes to make a polished drawing as shown in the book. I am not saying it is bad but it is also not a step by step book exactly. Case in point: Jabba The Hutt. The book shows a build up from basic, to middle, to detailed stage. I have found students will have a lot of problems with the middle phase because they look so great in the book. The break down into smaller steps is needed. Since the publisher is aiming this at kids I think parents and teachers should be aware that yes it will teach them to draw Star Wars but it may be more work involved than a standard drawing-for-kids book would be like. I recommend the book but be prepared it is not exactly easy. I also would warn parents and teachers that the spiral bound pages are easy to get snagged and tare. A little extra care is needed in turning the pages but this also allows the book to stand up with the hardback binding and it also allows the pages to lie completely flat. Well worth the asking price for any Star Wars fan young or old.
Customer Reviews:
Excellent.......2007-05-20
Far more detailed than the How to Draw Cartoons book by this author. There are examples of heads, eyes, noses, mouth, hands, and many other elements in good detail.
high quality.......2006-11-10
This a useful book for the artist (or developing artist) moving into cartoon drawing. The material is high quality, drawn and written by a professional with many years' work under his belt. You'll wish it were longer.
Drawing on Inspiration.......2006-06-01
I bought this book so I can learn to draw cartoons with my 2.5-year-old daughter. Right around this time I had finished reading the book Emotional Intelligence by Daniel Goleman, and I was wondering how I might be able to start teaching my child about different emotions. Then on pages 18 and 19 of Hart's book I found a list of cartoon faces depicting emotions. We started drawing some of them. Currently we're concentrating on two: Happy and Laughing.
Chris Hart Does It Again!.......2004-02-27
Without a doubt, Christopher Hart is one of the most prolific and talented cartoonist around. Having worked with companies such as Disney, his cartoon style is entertaining and stylic as well. It's got personality and it will make you want to engross yourself in the book. If you've not read any book by Chris Hart, this is one of his best. However, it is a wonderful book with lots of helpful ideas on becoming a cartoonist yourself.
It covers everything from how to place the features to costumes to animals. It would definitely be a useful starting (and ending) ground for anyone interested in this art.
Excellent find!.......2003-08-23
This book is great! There are a ton of helpful tips and techniques that range from how to draw facial expressions and body types to how to draw ice cubes and water... and even how to convey wind or rain. The author, Christopher Hart, even explains why cartoon characters have only three fingers.
This book is very clear, very informative and very funny! I highly recommend this book!
Average customer rating:
- A must-have item!
- Animator's Ultimate Guide
- Disillusioned. Skip It.
- Wonderful
- this is a great book!
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The Illusion of Life: Disney Animation
Ollie Johnston , and
Frank Thomas
Manufacturer: Disney Editions
ProductGroup: Book
Binding: Hardcover
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ASIN: 0786860707 |
Customer Reviews:
A must-have item!.......2007-09-15
For those people who wants to work with graphics, It's very important to have contact with newest technologies and media. But to have real growth, the basis is here. Beautiful book! Compared to price, is the best benefit in whole amazon site!
Animator's Ultimate Guide.......2007-09-04
It's an amazing book! Everything you want to know about the business and the pure art and joy of being an animator from the masters.
Disillusioned. Skip It........2007-08-27
This is a biased and officially licensed piece of pro-Walt Disney propaganda. The animation tips from Frank Thomas, one of the greatest animators who ever lived, are priceless. But he and his buddy Ollie Johnston (who was not nearly as talented as Thomas) are biased, and as a history, it is severely flawed.
Many vital artists to the Disney style of animation are given the shaft, which essentially anyone outside of the Nine Old Men. Fred Moore, Art Babbitt, and Bill Tytla are almost completely ignored. Director Jack Kinney and animator John Sibley, the team responsible for Disney's inarguably best short subject series, Goofy, are not even mentioned. They do a good job of erasing all of the 'bombs' such as Alice in Wonderland and Three Caballeros as well.
I also am repulsed at the lauding of such features as Robin Hood and The Rescuers, in favor of work by the studio many years earlier that was inarguably superior. And any tome this size that gives only four mentions to Dumbo is not worth owning.
Skip it.
Wonderful.......2007-08-05
Wonderful and very useful book, highly recommended for everyone who's interested in the world of animation and its history.
this is a great book!.......2007-03-13
great shipping and good condition!
i think this book is very important for student who is studying animaion.
Book Description
The origins of Disney's masterpieces and the works the studio in turn inspired are the subject of this lavishly illustrated book.
While the works of Walt Disney rank among the icons of American mass culture, it is easy to forget that Disney's characters and stories were inspired by original works of art. Now the sources that motivated Disney's imagination--and the artists that his studio in turn influenced--are brought to light. From the launching of the Walt Disney Company until the founder's death in 1967, this book includes more than 300 original works selected from the Disney archives and from private collections, together with paintings, sculptures, drawings, photographs, and film stills.
Here Disney fans will discover the fairy tales behind Sleeping Beauty and Snow White; they'll learn that Pinocchio's village was modeled on the mediaeval city of Rothenburg in Bavaria; that Bambi's forest took its inspiration from fifteenth-century Chinese painting; that Dumbo's bird's-eye views drew on the work of Grant Wood and Thomas Hart Benton. One chapter is devoted to the mutually admiring relationship between Salvador Dali and Disney. Finally, the book looks at the myriad ways in which Disney's products became source materials for modern and contemporary artists, including Prokofiev and Leopold Stokowski as well as Christian Boltanski, Bertrand Lavier, Peter Saul, and Gary Baseman. A wonderful sourcebook for Disney enthusiasts, this colorful volume offers a unique perspective on the often-overlooked links between highbrow and popular culture.
Customer Reviews:
Chicken and Egg.......2007-08-23
Great book to see the images the Disney artists drew from for inspiration and design. Today the Disney images are considered the icons but to see their source material allows for an introduction to the original work, which is wonderful, and therefore have a deeper appreciation of each art form, both fine and animated. A worthwhile catalogue if you were unable to see the exhibit.
A cool cultural collage.......2007-05-03
Wow! Whether you're an art lover, Disney fan, or simply fascinated by Western culture, you owe it to yourself to add this remarkable book to your collection. Much thicker than a typical coffee-table tome, this big, heavy art anthology was published as a companion to an art exhibition of the same name, which collected works from both the Disney archive as well as 50 museums worldwide. The exhibit was shown in Paris last fall and is currently (spring 2007) on display at the Montreal Museum of Fine Arts. It was compiled by Bruno Girveau, a principal curator at the National School of Fine Arts in Paris.
A delight to browse through, the book reproduces hundreds of original Disney pen-and-ink sketches, conceptual watercolors and actual production pieces for films from 1937's "Snow White and the Seven Dwarfs" to 1967's "Jungle Book"; as well as many of the historic art pieces and other cultural material that inspired Walt Disney and his artists. For example, a section on the Evil Queen from "Snow White and the Seven Dwarfs" is brilliantly illustrated with a Gothic column statue from Naumburg, an 1898 French oil ("Woman in a Black Hat," George de Feure), a 1937 Disney production celluloid and a 1940 publicity shot of film actress Joan Crawford -- all of which appear to show the same person. (The text is good, too. This section includes a short essay pondering the effects of Walt Disney's hard-luck childhood.)
A chapter on pop art includes two interpretations of Donald Duck by Roy Lichtenstein and another by Andy Warhol -- and those are the dullest pieces! My favorite is David Mach's Matchstick Mickey, a real Mickey doll being eaten by a giant purple head made of nothing but purple matchsticks and glue. Other highlights in the book include more than a dozen gorgeous conceptual watercolors for "Alice in Wonderland" by Disney artists David Hall and Mary Blair, and a discussion that the Blue Fairy from "Pinocchio" is actually an animated homage to Hollywood's original blond bombshell, Jean Harlow.
My only gripe is the book's organization and index. The chapters are grouped not by film, but rather the exhibit's themes of "Disney's European Sources," "Walt Disney and Literature and Cinema," "Disney and Pop Art," etc.; and the index is only by artist. Still, what a find!
-- By Julie Neal, author of The Complete Guide to Walt Disney World.
Average customer rating:
- Great Book
- Great book
- It's fun and easy!
- One of the best books on character design...
- Fantastic Instruction, Great Artwork
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Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Tom Bancroft
Manufacturer: Watson-Guptill
ProductGroup: Book
Binding: Paperback
General
| Instructional & How-To
| Arts & Photography
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Drawing
| Instructional & How-To
| Arts & Photography
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General
| Drawing
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Mixed Media
| Other Media
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Animation
| Graphic Design
| Design & Decorative Arts
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General
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Criticism
| History & Criticism
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General
| Performing Arts
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Cartooning
| Comics & Graphic Novels
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Force: Dynamic Life Drawing for Animators, Second Edition
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The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators
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Facial Expressions: A Visual Reference for Artists
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Fantasy! Cartooning
ASIN: 0823023494
Release Date: 2006-02-01 |
Book Description
Character design is the key in many industriesand they're all covered in this book
Practical step-by-step exercises
Contributors include Glen Keane, Supervising Animator, Disney
From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulanplus big-name experts in film, TV, video games, and graphic novelsmake a complex subject accessible to every artist.
Customer Reviews:
Great Book.......2007-08-16
I teach character design and have found this book to be invaluable. My students love it. Its a really straight forward and practical book. Great drawings, fun assignments. Can't say enough good about it. My only complaint is the poorly designed cover which initially turned me off when I saw it on the shelf at the local bookstore. Animation books seem to make a habit of having aweful covers...but as the old saying goes...
Great book.......2007-08-12
I have been looking for a book on character design since a long time since I am a student of animation. I saw this book in a bookstore and started flipping pages and seeing what kind of lessons it has. My first impression for this book was really great and after reading reviews I confirmed that my impression was not wrong. The book also has assignments in each chapter and this is the best way to learn. The book shows you different aspects of character design and how different rules like shape, size etc could effect the design. The best part is that author never limits you to any particular idea, he wants us to experiment more and more and what to go beyond what is in the book. This is highly appreciated. I highly recommend this book.
It's fun and easy!.......2007-06-11
It's a fun book, with lots os useful information that will help you on creating or improving characters! I've already used some of the tips from the book and it really helped a lot!
One of the best books on character design..........2007-06-10
Tom Bancroft's "Creating Characters with Personality" provides a solid foundation for folks who are interested in creating and developing characters for sequential arts and animation. All the basics are explored here, with copious examples: simple shapes, line of action, appeal, etc.
One thing that sets this book apart from the rest is how several examples of the process of character design are shown. The book reiterates several times that the first design isn't always the best - that one should continue to explore other design possibilities before settling on the final look and feel of a character. If you are interested in refining or creating your own character, I would recommend purchasing this book along with Ben Caldwell's Action! Cartooning and Fantasy Cartooning.
While beginners can certainly appreciate this book, I think it's best suited for intermediate level artists who are looking to refine their technique. Highly recommended.
Fantastic Instruction, Great Artwork.......2007-05-03
This book is a terrific view of the craft of character design from someone doing it for a living. It's a great insight to the process, and really assists with sparking creativity.
It also shows various takes on the characters used as examples from working artists in various disciplines, and seeing the differences in how the characters are portrayed by each demonstrates the wide-open interpretation of a character's description and the limitless possibilities for variation.
The exercises are well-designed and really assist with reinforcement of the concepts, and the artwork is really fun too. A great book overall. Highly recommended, not just for character design, but for insights into interpreting your own creative processes and exploring it more fully.
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