Book Description
This book has been thoroughly revised and updated to reflect developments since the third edition, with an emphasis on structural mechanics. Coverage is up-to-date without making the treatment highly specialized and mathematically difficult. Basic theory is clearly explained to the reader, while advanced techniques are left to thousands of references available, which are cited in the text.
Customer Reviews:
Great.......2007-08-26
It explains the the hard concepts in a nice way. But the material covers the great extent of FEA.
It is good for reference.
Murat Surucu
Another student prospective.......2007-05-30
The comments left are interesting in that all the people teaching from it find it useful, and all the students find it frustrating...there is a trend here!
I agree that the explanations are great in detail and the content practical, but at a graduate level with minimal support from the professor and no TA available, not having examples or solutions (to the odds or evens at the very least) is infuriating. After spending close to $100 for this text, I had to go out to buy another with some problems to make it through my course. Two stars for readability, will pile the other three onto the review for my other text.
If a professor recommends this book for his course, my suggestion would be to go talk to some fellow students who have already taken the course to be sure you know what you are signing up for!
A collection of papers at best.......2006-06-16
I am a graduate student of solid mechanics and I have read quite a few books on FEA. Of all the textbooks I have read-this is clearly the worst. The authors don't spend any time to make the material coherent and organized. They seem to have published this book just for the sake of establishing their names in the field. It is basically a collection of research papers on the subject. The worst part of the book is that the authors use excessive verbiage to describe extremely inportant concepts with little or no mathematics. This leaves the readers confused and disoriented. This book is not for those looking for an introductory text and is useless to even those experienced in the field. Avoid this book.
Not an undergraduage text.......2006-05-16
This book was used to 'introduce' us to finite element analysis. To say the least, the book is very hard to follow. For an undergraduate text book, I don't recommend it at all. The problems are very difficult and assume you have a lot of knowledge on other subjects. Also there are close to no examples. This would be a great book for graduate classes or those seriously interested in the theory, but not for the intro introductory class, unless you have a super great professor. Because of my bad experience with the book, and how I found it difficult to grasp, I give it only two stars.
In need of a solutions manual.......2004-10-12
The material in this book is great, but I think the problems are difficult. I am in need of a solutions manual. Please contact me at jjoseph86@hotmail.com if you know where I can get one.
Book Description
Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including two bonus comprehensive modeling tutorials with Eovia's newest application Hexagon. These hands-on tutorials progress from basic to advanced, guiding you from the basics of 3D modeling to the challenges of animation. The book is structured so that the process of creating 3D illustrations and animations flows logically from one chapter to another. And by using this approach you can easily learn the technical aspects of working with Carrara Pro and achieve a tangible understanding of the workflow involved in creating 3D content. By the end of the book, you'll know how to use the powerful tools of Carrara 5 Pro, have new and improved 3D skills, and have gained experience in 3D production concepts. This is a must-have resource for new and seasoned users a like!
Customer Reviews:
It's great ! Step by step modelling...like at school.......2007-07-30
I didn't want to use another 3d program as Carrara but I need it to build airplanes from drawn plans. This book gave me the possibility to understand how doing it! I have search around the web for tutorials on modelling airplanes or human figures But i never found something exaustive! This is a great book the only thing you need is to calm down your adventure spirit and follow step by step the author because sometimes result hard to understand even for novice like me.
A must have however !
A good book.......2006-06-14
This book covers a lot of modelling concepts for the beginner, and walks a person through the steps needed to model in a variety of ways (spline and vertex), and even has a chapter on modelling with Hexagon. Furthermore, the book briefly mentions the pro's and con's of UV, procedural, and projection mapping. Its tutorials are good for getting your feet wet, and a pretty thorough introduction to Carrara.
It may be missing some new Pro 5 features, so it might not be ideal for the seasoned Carrara veteran, however for beginners and intermediate people, its a fantastic resource.
I initially let some of the negative reviews persuade me from not buying the book, however with so few printed resources, I decided to get it. It was well worth the money spent, and I'm very glad I did buy it.
Much needed book!.......2006-06-05
Besides being the only Carrara book available besides the manual, this is still a great book. The author also wrote a Carrara 3 book, which has alot of the same wording, but the tutorials are different, so I recommend having both of them. The manual that comes with Carrara tells you what the program can do and the basic steps to do it, but this book tells you step by step how to do things. And sometimes you absolutely need to have two different views on things. Carrara is a low end 3D modeler, but it's still very hard to learn, not withstanding that even after two major patches, Carrara 5 is still a very buggy program!
Good Beginners Tutorial Book.......2006-03-16
This is a beginning/intermediate level book in tutorial format giving an introduction to 3D modelling using the Carrara 5 Pro software. 3D modelling is not simple, regardless of the software selected. And Carrara is no exception. This book though uses a step by step approach that introduces new terms like texturing, caustics and rendering with a combination of text and illustration that is as clear as any explanation that I've ever seen.
Throughout the book all kinds of images are used as illustrations. This includes fairly complex structures such as airplanes, cartoon characters, and human beings that get pretty close to photographic quality.
The book is supplied with a CD-ROM that includes a demonstration version of Carrara 5 Pro for Windows and Macintosh OS X. It also includes the modeler package Hexagon (Version 1.2). If you are thinking of a 3D package, this book with the demo software would clearly give you enough information to decide if Carrara is the package you want to use.
This book is the first one to come out that covers Carrera 5. Being the first, it isn't as complete as some of the other books will be. But once again, this is a book for beginners.
A solid book that is packed with useful tutorials.......2006-03-10
This a great book that really fills a void in the Carrara community. While there are many online resources for helping users learn this app, this is the only comprehensive project-based book available (other than the "Carrara 3 Handbook" by the same author). It is aimed primarily at the intermediate user; however, it contains some 3D basics available in the first few chapters to help beginners get up to speed, and some advanced tutorials in the last few chapters that advanced users can benefit from as well.
I could go into detail about the content of each chapter, but one of the reviewers above already does a great job at covering them.
The only reason I didn't give this book a full 5 stars (would have just gone with 4 and 1/2, if Amazon let me..) is because there are some cool new features of Carrara 5 that didn't make the book in time for its release. I will say that the upside to this is that we still have a huge book that was released within *just over a month* of the software's release.
Learning any 3D app is not easy. This book significantly cuts down on the learning curve with its project-based, easy-to-understand content. If you're looking for a glorified manual, then look elsewhere. If you want an informative, hands-on content-rich book that makes learning Carrara really fun and practical, then pick up this book. At around $30, you're absolutely getting your money's worth.
Book Description
Apply the principles of probability and statistics to realistic engineering problems
The easiest and most effective way to learn the principles of probabilistic modeling and statistical inference is to apply those principles to a variety of applications. That's why Ang and Tang's Second Edition of Probability Concepts in Engineering (previously titled Probability Concepts in Engineering Planning and Design) explains concepts and methods using a wide range of problems related to engineering and the physical sciences, particularly civil and environmental engineering.
Now extensively revised with new illustrative problems and new and expanded topics, this Second Edition will help you develop a thorough understanding of probability and statistics and the ability to formulate and solve real-world problems in engineering. The authors present each basic principle using different examples, and give you the opportunity to enhance your understanding with practice problems. The text is ideally suited for students, as well as those wishing to learn and apply the principles and tools of statistics and probability through self-study.
Key Features in this 2nd Edition:
* A new chapter (Chapter 5) covers Computer-Based Numerical and Simulation Methods in Probability, to extend and expand the analytical methods to more complex engineering problems.
* New and expanded coverage includes distribution of extreme values (Chapter 3), the Anderson-Darling method for goodness-of-fit test (Chapter 6), hypothesis testing (Chapter 6), the determination of confidence intervals in linear regression (Chapter 8), and Bayesian regression and correlation analyses (Chapter 9).
* Many new exercise problems in each chapter help you develop a working knowledge of concepts and methods.
* Provides a wide variety of examples, including many new to this edition, to help you learn and understand specific concepts.
* Illustrates the formulation and solution of engineering-type probabilistic problems through computer-based methods, including developing computer codes using commercial software such as MATLAB and MATHCAD.
* Introduces and develops analytical probabilistic models and shows how to formulate engineering problems under uncertainty, and provides the fundamentals for quantitative risk assessment.
Customer Reviews:
Good Textbook, Limited Value Otherwise.......2006-09-06
This is a good textbook for teaching, and not as good of a source for research for real world application reference material, which is what I try to maintain a library to utilize. Very basic material coverage, good for students.
Indispensable books for safety and reliability engineers.......2004-08-23
Alhough Ang and Tang's Volumes I and II are already over 20 years old, I consider these books as one of the best on probabilistic design methods in civil engineering. The books cover topics such as 'statistical decision analysis (including CBA, MCA, MCDM)', 'queueing models', 'extreme value theory', 'Monte Carlo simulation', 'failure probability calculation' and 'system reliability techniques'. A huge amount of examples are embedded in the theory. They are ideal to be used as examination questions (which the reviewer succesfully does for his courses on 'Probabilistic Design' and 'Probabilistic Design in Hydraulic Engineering' at TU Delft, The Netherlands).
Civil engineers with an interest in design of maritime -, hydraulic - and coastal structures will miss the probabilistic description of sea waves and current loads. The second edition (2000) of Goda may fill this gap (available at Amazon under 981023256X). Engineers interested in probabilistic description of structural dynamics are referred to the second edition (2004) of YK Lin and GQ Cai (available at Amazon under 0071438009). The connection of probability theory with finite element models (one of the reviewer's main fields of interest) is not covered by the above mentioned books. Something for Volume III...?
Still the best book.......1999-12-28
I have used this book and Vol 2 in my graduate and undergraduate courses. Having used a variety of texts for teaching and learning about probability and statistics in an engineering context, I would say the two volumes by Ang and Tang have no rivals. Lots and lots of good engineering type problems.
Excellent text for beginning engineering probability study........1999-04-05
We used this text as the first half of a graduate course in engineering reliability. It presented the concepts clearly and in terms of engineering problems rather than card picking and coin flipping like many other probability and statistics texts. It also provided a thorough treatment of the mathematical basis of the sciences of probability and statistics.
The second volume is also an excellent text, though I have had trouble locating it recently. It treats the issues of reliability and decision analysis in more detail.
Book Description
Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya ® , and LightWave 3D ® programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!
Customer Reviews:
Good book, but not on texturing.......2006-12-10
The funny thing about this book with TEXTURING across the cover is that it seems to cover everything *except* what I'd consider texturing. It has a really good discussion on basic art design principles, then extensive coverage of lighting, color, materials, shaders, and even UV mapping, but nothing on actually creating textures!
In any case, I still recommend this book. All the materials it does cover it covers well. There are really nice color pictures throughout the book, which really helps given the topics.
One thing to note though is that after presenting some topic, the book generally tells you how to accomplish that in Max, Maya, and Lightwave. If you use one or more of those tools, then great, if not, then I think the discussion will still be useful, but obviously you'll get a little less out of it then those who do use those tools.
The One Book.......2005-10-20
If you can only have one book on texturing/shading this is the book you would want. As a teacher I look for information on how to do things but more importantly, why. This is an amazing book with depth and breadth to suit the novice, the adept and the expert. You will discover the roots of the science and art of texturing in addition to the how-to.
Ed Sertab, Associate Professor of 3D Animation.......2005-06-21
If you are a freelance professional or a student of 3D you are going to find this book very useful. Every year I have to review several books to try to find a teaching tool that is clear and concise. This book hit the spot.
The book fills two vital needs. Not only will you learn to use the color and lighting tools in your program, but if you need to get up to speed on the other software packages that are covered, this book is the answer. The book covers Maya, 3D Studio Max and Lightwave!
If you work for various clients you will find this is a great reference to help get going regardless of software used in most of the production studios you would encounter. If you are a student or have just graduated, this is a wonderful tool to keep handy and help convert from one package to another, fast. There is just enough background or theory to let you understand what you are doing with the tools, as well as actual useful examples that reinforce the instructions in the book. But, wait, that is not enough, what I really appreciate, is that Mr. Summers actually talks about the "Gotchas" and traps that seem to be inherent in all 3D packages. These are the little undocumented software "features" that usually take hours or days of experimentation, e-mails to colleagues, or digging through the underbelly of the internet, to uncover or understand.
Now two things that bother me about the book, and hence the four stars instead of five, are the name of the book and the errors found in it. Now, the errors are all minor and I never found an error that was so bad as to make a lesson unusable (like I have found in so many other books and online tutorials), but I would believe that by now publishers should be able to find good technical editors. Which leads me to the title.
The title just does not do justice to the material. There is so much more in the book then just texturing. I find the book more of a good instructional manual or reference for color and lighting in general. For example, in one lesson Mr. Summers covers not only how to use and make layered textures, but also how to create and control displacement maps and backgrounds, without being overwhelming, dryly technical, or worse, confusingly abbreviated, like so many online tutorials.
The book is not a guide on how to paint textures, there are plenty of... well I call them "efforts" to cover that arena. I suggest you find a way to carefully review those books if that is what you are after. Instead, Mr. Summers has provided a way to form that mental map of the software that will allow you to use it or learn it effectively. In today's fast paced job market and in the everchanging academic environment, this could be the edge you need to succeed.
Lots of mapping theory, no texture painting.......2004-06-26
I love to paint textures, so I looked forward to this book. I just want to straighten that out for texture artists.
This book has a lot of theory on mapping, shaders, procedurals maps and so on. But no information on painting textures. If you are looking for a more theoretic reader on this subject rather than an artistic book, then it might be of use to you. As such I guess programmers would also benefit in part from it.
Average customer rating:
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Noise Control From Concept to Application
Colin Hansen
Manufacturer: Taylor & Francis
ProductGroup: Book
Binding: Paperback
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ASIN: 0415358612 |
Book Description
Noise Control: From Concept to Application presents the basic principles of noise control and their practical application to real problems. Numerous examples are worked out in detail and are used to illustrate the concepts in the book. There are few derivations of equations, but reference is made to texts from which these are derived. This book is an excellent learning tool for those who wish to apply their knowledge of noise control to industrial noise control problems.
Undergraduate and graduate students should find this a very suitable book, as will Occupational Health and Safety engineers and consultants in noise control.
Book Description
Currently employed at STMicroelectronics, Transactional-Level Modeling (TLM) puts forward a novel SoC design methodology beyond RTL with measured improvements of productivity and first time silicon success. The SystemC consortium has published the official TLM development kit in May 2005 to standardize this modeling technique. The library is flexible enough to model components and systems at many different levels of abstractions: from cycle-accurate to untimed models, and from bit-true behavior to floating-point algorithms. However, careful selection of the abstraction level and associated methodology is crucial to ensure practical gains for design teams. Transaction-Level Modeling with SystemC presents the formalized abstraction and related methodology defined at STMicroelectronics, and covers all major topics related to the Electronic System-Level (ESL) industry: - TLM modeling concepts - Early embedded software development based on SoC virtual prototypes - Functional verification using reference models - Architecture analysis with mixed TLM and cycle accurate platforms - Unifying TLM and RTL with platform automation tools Complementary to the book, open source code to put this approach into practice is available on several Internet sites as indicated in the first chapter.
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Technology Intelligence: Concept Design and Implementation in Technology Based Sme's
Pascal Savioz
Manufacturer: Palgrave Macmillan
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ASIN: 1403905835 |
Book Description
Facing the challenge of the fast changing technological environment, many companies are developing an interest in the field of technology intelligence. Their aim is to support the decision-making process by taking advantage of a well-timed preparation of relevant information by means of systematic identification, collection, analysis, dissemination, and application of this information. This book covers the gap in literature by showing how a technology intelligence system can be designed and implemented.
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Synthetic Multivalent Molecules: Concepts and Biomedical Applications
Seok-Ki Choi
Manufacturer: Wiley-Interscience
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Binding: Hardcover
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ASIN: 0471563471 |
Book Description
This book provides basic principles of multivalent interactions found in biological systems as well as an up-to-date and thorough coverage in design concepts, syntheses, and biological activities of multivalent molecules.
* Contains practical examples of synthetic multivalent molecules in chemistry, biology, and medicine
* Can be used as both a textbook for students and a reference book for libraries and professionals
* Includes detailed case studies
* Fills a void in current literature through its devotion solely to multivalent molecules
Download Description
This book provides basic principles of multivalent interactions found in biological systems as well as an up-to-date and thorough coverage in design concepts, syntheses, and biological activities of multivalent molecules.
* Contains practical examples of synthetic multivalent molecules in chemistry, biology, and medicine
* Can be used as both a textbook for students and a reference book for libraries and professionals
* Includes detailed case studies
* Fills a void in current literature through its devotion solely to multivalent molecules
Book Description
This unique text explores the core concepts central to the development of three-tier, client-server Web applications. A comprehensive introduction to the Internet and Web applications is followed by a brief refresher on HTML and CSS and an introduction to client-side programming using JavaScript and browser objects. The heart of the book features a thorough exploration of concepts such as dynamically generated Web pages, session state, cookies, database support, and search capabilities. The concepts are implemented using Perl and MySQL. Detailed coverage of ASP and PHP is included. As a capstone, a firm foundation in XML is provided through in-depth coverage of XML basics, the DOM, and XSLT.
- Illustrates how to create three-tier Web applications through hands-on exercises and real-world case studies
- Highlights important security issues throughout
- Uses Perl/CGI as the primary development environment
- Includes lessons on PHP and ASP as alternative development environments
- Introduces the XML language and how to use XML as a tool for building Web applications
Book Description
* Shows readers how to make informed decisions about purchasing third party ebXML solutions or implementing their own software.
* Provides an in-depth understanding of the value and use of ebXML.
* Includes valuable information on how ebXML fits in with the overall B2B domain and related initiatives.
* Offers pointers and insight into the technologies and toolkits required to implement ebXML systems.
* Presents implementation examples based on real-world implementations of ebXML systems for Fortune 500 companies.
Customer Reviews:
Excellent book for any eCommerce professional.......2004-04-13
The book is full of real-world examples and the content would make it an excellent text book for a class on eCommerce or ebXML in any University. However, it was written with a personal flair that makes it very readable and easy to follow and understand. It will continue to be a valued reference book in my eCommerce library for years to come as it hits on subjects that are relevant for today and tomorrow, as well as giving a good historical perspective of EDI and other standards for business messaging.
The best book on ebXML.......2004-01-20
The real difference of this book is that its focus is on how to use ebXML to solve real-world problems with examples, rather than providing an overview of the ebXML specification itself.
Books:
- Concrete Countertops: Design, Form, and Finishes for the New Kitchen and Bath
- Creating Meaning Through Literature and the Arts: An Integrated Resource for Classroom Teachers (3rd Edition)
- Desert to Dream: A Decade of Burning Man Photography
- Design Anarchy
- Difficult Conversations: How to Discuss what Matters Most
- Dreamweaver 8: The Missing Manual
- Encyclopedia of Mosaic Techniques (Encyclopedia of Art Techniques)
- Fahrenheit 451
- Financial Reckoning Day: Surviving the Soft Depression of the 21st Century
- Frank Lloyd Wright The Houses
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