Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Average customer rating: 5 out of 5 stars
  • Great Book
  • Great book
  • It's fun and easy!
  • One of the best books on character design...
  • Fantastic Instruction, Great Artwork
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Tom Bancroft
Manufacturer: Watson-Guptill
ProductGroup: Book
Binding: Paperback

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ASIN: 0823023494
Release Date: 2006-02-01

Book Description

• Character design is the key in many industries—and they're all covered in this book

• Practical step-by-step exercises

• Contributors include Glen Keane, Supervising Animator, Disney

From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.

Customer Reviews:

5 out of 5 stars Great Book.......2007-08-16

I teach character design and have found this book to be invaluable. My students love it. Its a really straight forward and practical book. Great drawings, fun assignments. Can't say enough good about it. My only complaint is the poorly designed cover which initially turned me off when I saw it on the shelf at the local bookstore. Animation books seem to make a habit of having aweful covers...but as the old saying goes...

5 out of 5 stars Great book.......2007-08-12

I have been looking for a book on character design since a long time since I am a student of animation. I saw this book in a bookstore and started flipping pages and seeing what kind of lessons it has. My first impression for this book was really great and after reading reviews I confirmed that my impression was not wrong. The book also has assignments in each chapter and this is the best way to learn. The book shows you different aspects of character design and how different rules like shape, size etc could effect the design. The best part is that author never limits you to any particular idea, he wants us to experiment more and more and what to go beyond what is in the book. This is highly appreciated. I highly recommend this book.

5 out of 5 stars It's fun and easy!.......2007-06-11

It's a fun book, with lots os useful information that will help you on creating or improving characters! I've already used some of the tips from the book and it really helped a lot!

5 out of 5 stars One of the best books on character design..........2007-06-10

Tom Bancroft's "Creating Characters with Personality" provides a solid foundation for folks who are interested in creating and developing characters for sequential arts and animation. All the basics are explored here, with copious examples: simple shapes, line of action, appeal, etc.

One thing that sets this book apart from the rest is how several examples of the process of character design are shown. The book reiterates several times that the first design isn't always the best - that one should continue to explore other design possibilities before settling on the final look and feel of a character. If you are interested in refining or creating your own character, I would recommend purchasing this book along with Ben Caldwell's Action! Cartooning and Fantasy Cartooning.

While beginners can certainly appreciate this book, I think it's best suited for intermediate level artists who are looking to refine their technique. Highly recommended.

5 out of 5 stars Fantastic Instruction, Great Artwork.......2007-05-03

This book is a terrific view of the craft of character design from someone doing it for a living. It's a great insight to the process, and really assists with sparking creativity.

It also shows various takes on the characters used as examples from working artists in various disciplines, and seeing the differences in how the characters are portrayed by each demonstrates the wide-open interpretation of a character's description and the limitless possibilities for variation.

The exercises are well-designed and really assist with reinforcement of the concepts, and the artwork is really fun too. A great book overall. Highly recommended, not just for character design, but for insights into interpreting your own creative processes and exploring it more fully.
Altered Art: Techniques for Creating Altered Books, Boxes, Cards & More
Average customer rating: 5 out of 5 stars
  • Amazingly Beautiful...And helpful!
  • Wonderful!
  • This book is full of ..
  • An Altered Showcase
  • Wonderful Surprise
Altered Art: Techniques for Creating Altered Books, Boxes, Cards & More
Terry Taylor
Manufacturer: Lark Books
ProductGroup: Book
Binding: Hardcover

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ASIN: 1579905501

Book Description

A fast-growing craft trend, handled by experts.

Choose an object—a cigar box, playing cards, an old album cover—and use it as a creative starting point to make beautiful and entirely new items to display and use: that’s “altered art,” and it’s the fastest-growing trend in the craft world today. Here is the first book to explore the full range of its possibilities, from turning a vintage board game into a nostalgic wall hanging to creating whimsical art dolls from children’s blocks. Take a look at the artistic traditions that inspired this movement, and see how to use the crafter’s familiar tools, materials, and processes in entirely new ways. Paint, collage, pierce, sew, and cut the pages of an old book. Change an ordinary candy tin into a charming decorative storage case with paper scraps, metal grommets, and paint. The possibilities are infinite. The author lives in Asheville, NC.

Customer Reviews:

5 out of 5 stars Amazingly Beautiful...And helpful!.......2007-05-31

I browsed through this book at the local craft store at least three times over several visits before I finally decided to buy it. I sure am glad that I did! Not only is it visually appealing, filled with so many wonderful ideas, techniques, and creative springboards for one's own ideas, but it simply, yet clearly gives directions on so many different techniques. In fact, I think that the only technique that was mentioned but not fully covered was soldering.

Everything else was carefully explained, and beautifully detailed. It does cover: altered art (obviously), altered books, cards, jewelery, dolls, techniques, copyrights, history, and much much more.

I have been creating mixed-media collages and altered art for about 2 years now, so I'd consider myself, well, not a beginner but not as advanced as others. But I believe this book would be helpful to anyone, at any level. I highly recommend it and enjoy it each time I refer back to it.

5 out of 5 stars Wonderful!.......2006-07-15

It is an absolutely beautiful book, filled with great projects and suggestions. For someone with creative aspirations but little direction, just flipping through the pages provides so much inspiration.

5 out of 5 stars This book is full of .........2006-04-05

.. brilliance! You won't get through it in a day or two. I have never seen so many photographs in one book before. The projects are awesome and the author, Terry Taylor, has chosen some fantastic designers to display their work. Terry is brilliant and it is evident in his art. This is an extremely inspiring book.

5 out of 5 stars An Altered Showcase.......2006-03-10

Altered Art showcases some of the most fun altered art out there today.
This field is expanding exponentially - it seems so accessible - and offers
a relief from the generally serious world we live in.
Not that altered art can't (and doesn't) have a serious side all its own. As illustration, compare the Nori Dress by Dee Fontans on page 140 with I'll Fly Away on page 128 by Betsy Reeves. They each speak to the same theme in two entirely different languages.
Terry Taylor has assembled an incredible array of talented artists, doing what they do best, altering the bits of our wonderful, wacky, crazy and sometimes sad world into a storytelling vision of art that transcends time.

4 out of 5 stars Wonderful Surprise.......2006-02-05

I did not know what to expect when I picked up this book. I saw such high reviews on Amazon when I was scanning through scrapbooking and collage topics. The book covers various projects including altered books, boxes, tags, objects, games and more. In each section you are given some basics for working with the specific type of objects. This is followed by projects and a gallery of work featuring various artists' work.

My favorite chapter and the one I will try first was the Cards, Tags, and Games chapter. It contained some beautiful tags and games. The other chapters are equally as innovative and interesting. There is brief discussion of history of altered art, copyright issues/ethics, sources for imagery and some basic steps and supplies. The photography is great and the projects and gallery were fun and very different.

Definitely recommend this for anyone interested in altered art.
Creating Emotion in Games: The Craft and Art of Emotioneering
Average customer rating: 3.5 out of 5 stars
  • A decent read
  • Mostly Useless
  • If anyone knows emotioneering, it's Dave "Emo" Freeman
  • Fake Reviews?
  • Good book for anyone in the craft
Creating Emotion in Games: The Craft and Art of Emotioneering
David Freeman
Manufacturer: New Riders Games
ProductGroup: Book
Binding: Paperback

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ASIN: 1592730078

Book Description

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.

Customer Reviews:

3 out of 5 stars A decent read.......2006-12-12

It does tell you a lot of techniques, but it doesn't tell proper practice. Its ok for game design since the (western) industry isn't very sentimental when it comes to games. Mostly the Japanese are coming out with RPGs with a lot of sentiment. I think its good that someone is trying to help with dry gaming. I do like games like unreal, tetris, street fighter, which have little to no plot, but I don't like to be a weapon of mass destruction without a cause.

The book can be comparable to a core paper-pencil rpg book for storytellers.

As far as "emotioneering," I think its a catch phrase. And many of the dimensions used for creating characters you could get out of a white-wolf book.

Overall, the book is good at telling you how to use techniques for characters and story/plot. Its cheaper than taking a scriptwriting class or a creative writing class.

1 out of 5 stars Mostly Useless.......2006-10-07

I'm surprised by the reviews from people claiming to be game industry veterans who say they've found this book to be useful. Either they're not really in the game industry (possibly PR flaks?) or they haven't learned much in their time here.

General comment on content: Between the massive amounts of interior artwork, the big body type, the big (and frequent) headers, unusually wide margins, and lots of white space, there's probably only about 75 pages of actual information in this "500-page" book. Think of it as more of a booklet.

Mr. Freeman's credits are hard for me to verify. Web searches turn up some titles he's gotten credit for contributing to, but none of them were AAA titles. And there's no way to know for sure how much he actually contributed to them. Having been both a freelancer and internal writer/designer, I know outside writers who've been completely useless to games' development, so a claim of credit doesn't mean much, IMO. I have no clue what expertise he has with movies or other media, but I'm not too hopeful after reading his book on game writing.

One big problem I have with his book is the jargon he insists on excreting everywhere. This isn't game industry jargon, movie jargon, or any sensible jargon that I know of. It's jargon he seems to have made up to try to claim writing techniques and mechanics as his own. And he really, really likes to capitalize the (sometimes excruciatingly long) names of "his" techniques. A sense of impending doom approaches when you first see the word "Emotioneering" (capitalized, of course), looms high overhead when you see such phrases as "Plot Deepening Technique" and "Dialogue Interesting Technique," and crashes down with skull-crushing force upon reading the phrase "Player Toward NPC Relationship Deepening Technique." Ouch. Lack brilliance? Try BS!

How can anyone read a sentence such as "A Character Being Genuine is an NPC Rooting Interest Technique, but not a Character Deepening Technique" without laughing? (And, yes, the capitalization and comma fault are the author's.)

The bottom line is that this book doesn't seem (to me) to have much of value to offer anyone who's been in the industry for any length of time. If you're trying to break into the industry, however, you could be deluded into thinking that you're learning something useful here. FWIW, that's the opinion of someone who's actually been in the games industry since 1984. I keep trying to read this book, hoping to get something out of it, but can't get more than 20% into it before giving up.

5 out of 5 stars If anyone knows emotioneering, it's Dave "Emo" Freeman.......2006-07-27

"Creating Emotion in Games: The Craft and Art of Emotioneering" is clearly a guide every video game designer could read as long as they weren't dyslexic or something. And if they are dyslexic, maybe they could get someone to read it to them. Come to think of it, that would be a great pick-up line: "Excuse me... I know we've never met, but would you mind reading this book, 'Creating Emotion in Games: The Craft and Art of Emotioneering' to me? I seem to be dyslexic." In the midst of an everchanging world, it's nice to see that, throughout the centuries, one thing rings true: Games still can be emotional as long they are emotioneered properly with appropriate use of craft and art and creation.

1 out of 5 stars Fake Reviews?.......2005-10-10


Did you notice most of the glowing, 5-star reviews are all written by people who put their job title as their name? "Video Game Designer," "Film Producer," etc. Who does that legitimately? I can't help but think the author wrote most of the glowing reviews himself, but apparently couldn't "emotioneer" enough creativity to think that normal people don't use their job description as their name.

5 out of 5 stars Good book for anyone in the craft.......2005-09-07

Basically, Creating Emotion in Games is a collection of techniques that you can use in your games to help make the player become emotionally attached to the characters in the game. These aren't necessarily shortcuts, but ways of looking at characters and plot that are common in the screenwriting world, but aren't common in the world of videogames. He goes into ways of making the player care about the main character, about the side characters, about the actions they choose, about the world, etc. Nearly all of the techniques are valuable depending upon the context, and can be applied readily to games that are currently under development. They also focus on the part of game development that, sadly, most developers are unfamiliar with.

Unfortunately, like many other game development authors, he has a self-aggrandizing tone that is difficult to get past. Occasionally he'll tell you the "greatest game idea ever" and all you can think is "Wow. That doesn't sound like fun at all." The example games he gives for his techniques are completely generic video-game ideas without a lot of originality.

Overall, though, this book succeeds in opening up avenues of exploration for game designers to improve their craft. It certainly added depth to the way that I think about the games I design, and did so in spades. I can't think of any more glowing endorsement.
Photoshop Fine Art Effects Cookbook: 62 Easy-to-Follow Recipes for Creating the Classic Styles of Great Artists and Photographers (O'Reilly Digital Studio)
Average customer rating: 4 out of 5 stars
  • Rhondda Boy
  • Lots of errors
  • Waste of money
  • Great recipes, easy steps, wonderful results.
  • not-so-fast ...
Photoshop Fine Art Effects Cookbook: 62 Easy-to-Follow Recipes for Creating the Classic Styles of Great Artists and Photographers (O'Reilly Digital Studio)
John Beardsworth
Manufacturer: O'Reilly Media, Inc.
ProductGroup: Book
Binding: Paperback

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ASIN: 0596100620

Book Description

How would you like to create your own impressionist landscape, a van Gogh still life, or a surrealist Salvador Dali dream world? Or perhaps a classic Ansel Adams photograph of Yosemite or an authentic-looking 19th century Daguerrotype? You can do all of that and more with Photoshop Fine Art Effects Cookbook.

The book tells you all you need to know to turn your original digital photographs into images that mimic the styles of great photographers and painters. From advice on how to develop an eye for appropriate subject matter to 62 detailed recipes that demonstrate exactly how to create an "original" van Gogh, Vermeer, Edward Weston, or Andy Warhol (among others), this book is an authentic guide to understanding and simulating the work of great artists-and a whole lot of fun.

Packed with step-by-step instructions, an inspirational selection of full-color digital imagery, and authoritative information and advice, Photoshop Fine Art Effects Cookbook is the ultimate guide to creating convincing digital masterpieces in the styles of many of the world's greatest artists.

Customer Reviews:

5 out of 5 stars Rhondda Boy.......2007-06-11

I would like to thank John Beardsworth for writing this book as it has given me much pleasure in replicating his creations and following his recipes are so easy. The quality of the printing of the book is superb.I look forward to hours of enjoyment making my own paintings.

3 out of 5 stars Lots of errors.......2007-04-15

The concept is interesting & it is fun to try the different recipes, but many many errors mar the book. Also, some the instructions are less than clear.

1 out of 5 stars Waste of money.......2007-04-04

There are many web sites with better information. Take a look on them.

5 out of 5 stars Great recipes, easy steps, wonderful results........2006-07-09

This book puts you on the fast track to grafting the styles of famous artists into your own work through more than five dozen easy-to-follow recipes. Not surprisingly, you'll find yourself learning more than you originally expected to about Photoshop.

2 out of 5 stars not-so-fast ..........2006-05-04

Earlier this year I reviewed what many will see as the companion volume to this book ("Photoshop Blending Modes Cookbook for Digital Photographers"), written by the same author. Unfortunately, the newer publication is less useful. It seems to have been written on a pretext that it's clever to be able to duplicate what traditional artists can do. This seems - from my own personal viewpoint - to be greatly undervaluing the power of Photoshop (and similar software). Practitioners of digital fine art should (really, constructively) be looking to explore what the principles of prior and traditional art can mean within a new domain.

Plus, the book gets off to a definitely poor start. The second and longer of two introductory sections is titled "The Tricks of the Trade". Well it would be better if just some of the "tricks" had been explained in full and more accurately. Say, how to make a selection in Photoshop from the best available precursor (a black-and-white alpha channel). Or say again, how to make tonal corrections to the original photograph using a luminance mask. Then again, the first (and shorter) of the introductory chapters, titled "The Artist's Eye", is just a teaser. This topic - pre-visualizing what can be achieved as an output image when composing the original photographic input - could have benefited from a much more detailed explanation/argument. Indeed, it could even merit an expansive concluding chapter (but the book doesn't have one of those at all ....). This is, after all, at the very core of what the user could harness to any given artistic objective.

Additionally, I think that it's strange that a book such as this simply makes no reference at all to what could be printed from the recipes it contains. Some of the finished (output) images might look quite intriguing as 3 by 5 inch reproductions in the book - but does the methodology hold up if you're targeting a 20 by 36 inch output (say) on a large format printer? And what to do if that's not the case? Finally, and in common with the earlier companion volume, this book suffers from strange and inconsistent layouts of screenshots and text, plus all sorts of technical and editing omissions/errors (which include, for example, having the wrong screenshot in the wrong recipe - see p.108).
Creating the Art of the Game (New Riders Games)
Average customer rating: 4.5 out of 5 stars
  • Creating the Art of the Game
  • Fills In The Gaps
  • Very Helpful
  • Great for begginers
  • Theory and technique
Creating the Art of the Game (New Riders Games)
Matthew Omernick
Manufacturer: New Riders Games
ProductGroup: Book
Binding: Paperback

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ASIN: 0735714096

Book Description

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Customer Reviews:

5 out of 5 stars Creating the Art of the Game.......2007-05-13

This book has really helped to guide my texturing skills in a more technical and marketable direction. Having some experience with UV layout, this book picks up with great Photoshop tips to transform boring textures into great ones. A great book for beginners and anyone wishing to look at an industry standard pipeline.

5 out of 5 stars Fills In The Gaps.......2006-09-06

I've been reading a lot of books lately that talk about how to create various 3-d art. And also lots of books that talk about programming that assumes that you already have the "art assets", but there is obviously a big gap between those two things! This book fills that gap very well.

This book talks about making art assets for games, period. So when he talks about making various pieces of art, he always puts it in the context of how it will be used in an actual game. Most of his points are illustrated with color photos of very popular games that the author has worked on (e.g. Metal of Honor).

The book offers mostly theory, but the author isn't afraid to get his hands dirty either. Every once in a while to illustrate a point he offers very detailed, step by step instructions on how to do something (mainly using Maya, 3ds Max, or Photoshop). In this regard, users who use those tools will probably get a little bit more out of the book then those who use alternate tools, but most of the book is theory and general discussion.

A lot of books I've been reading lately have been very "heavy" in terms of trying to cram so many facts into each page that I find myself counting down each page to the end of the chapter. Not this book. I find the pages turn a lot more easily and quickly in this book, and it is actually an enjoyable as well as informative read.

5 out of 5 stars Very Helpful.......2006-08-06

This book was very helpful when it comes to alpha mapping, bump mapping, and light mapping. I found it very informative and very well written. It's a must have for your collection.

5 out of 5 stars Great for begginers.......2006-06-19

Wow! Great book. Deals with the very basics of Maya, Photoshop, 3Ds Max. Goes step by step through the creative process. Not in a tutorial format, but more of a pipeline explanation. I am a newbie with PS and Maya, and this book totally helped me move forward in terms of what to do, and more importantly, WHY to do. Tutorial books lead you through and show you how. This book tells you WHY. Very important to me. Pics are rad. Writing style is easy to understand. Flew through half of this book in one night. This book is, and will be a great reference tool. I should have bought this book first, before any other tutorial books. I was a little confused on UV mapping and texturing. This book helped clear up that mess. Plus, this guy is a teacher and works in th industry. I am so very grateful he shared his knowledge with us. I don't know if it is, but I think it should be a required text at colleges of game art and design.

5 out of 5 stars Theory and technique.......2006-05-23

I stepped into this book with a basic understanding of creating game art. I wasn't happy with the results of my artwork, so I picked up this book. A lot of issues I was encountering in my work were cleared up by this book, as well as many issues I thought I found a solution for.

Unlike a lot of books, this book goes through theories and technique - not tutorials. I know how to use my software, so I was looking for something that would tell me how to improve my work, and what I was doing wrong. I found it in this book. If you are looking for are looking for a book that will step you through making game art, look elsewhere. You will probably want to check this book out later though.

Much of the content here is basic, but it is what I needed to boost the confidence in my work. If there were a book like this that continued on to more advanced theory and technique, I would buy it.
Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)
Average customer rating: 4 out of 5 stars
  • Contradictionary book for beginners
  • Lightweight and narrow
  • Good fodder for making games
  • A user-friendly book!!
  • Good explanation of how to think when entering into the biz.
Game Design: The Art and Business of Creating Games (Prima Tech's Game Development)
Bob Bates
Manufacturer: Course Technology PTR
ProductGroup: Book
Binding: Paperback

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  1. Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
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ASIN: 0761531653

Book Description

Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you need to take to get your game on the shelf next to Baldur's Gate(TM) and MechWarrior(TM) 4? Well, Game Design: The Art & Business of Creating Games will answer these questions and more! It will tell you how to make your dreams of designing a game into a reality. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop on the industry. You'll find out how to license a game, settle contract issues, and demonstrate the game to prospective companies. This is a comprehensive resource for turning game design into a career.

Customer Reviews:

3 out of 5 stars Contradictionary book for beginners.......2006-02-09

First of all, this book is nice to read to get a general picture of the process of making computer games. But, as others have already mentioned, it is very superficial and most of the content is just common sense. Not much here for anyone not completely new to the business.
But the biggest problem is that while Bob talks about game theory and business in a very shallow way (great for beginners), he support his theories with examples from big game companies (where nobody is a beginner anyway).

2 out of 5 stars Lightweight and narrow.......2002-12-02

This book preaches about how to make a clone of an action game without really explaining the principles behind why a good game is good or the art of computer game design.

I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way.

Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.

5 out of 5 stars Good fodder for making games.......2002-06-05

Ok, if you have ever designed a game for longer than 6 months, most of the book will be obvious. If you have NEVER done anything with games, the book will let you know of pitfalls to expect and things to do correctly. Overall though, it is STILL a great book for everybody to read. It's well-written, has lots of graphics, pics, and other user-friendly tidbits of knowledge. It does lean heavily on looking at design and management of a few key games and fails to mention ANYTHING about web-based games (i.e. games played strictly through a browser).
A good book nonetheless. Enjoy it and give it to your colleagues to read and learn :>!

5 out of 5 stars A user-friendly book!!.......2002-04-07

Game Design: The Art & Business of Creating Games is a wonderful text. I managed to read the entire book in only two days. Bob Bates manages to explain the hectic world of computer game design in a concise and friendly manner. Highly detailed yet written in lay man terms, Game Design offers just the right information to spark new ideas and more importantly, offer hope to aspiring new game designers. Even if you only wish to create games for yourself and your friends, Bob Bates tells you how you could possibly break into the business. He even offers helpful contacts in the form of websites for review. All in all, Game Design is a great book to begin research into this business field.

4 out of 5 stars Good explanation of how to think when entering into the biz........2002-03-28

Bob Bates has covered all the bases. The book illustrates many facets of the game design business... from descriptions of the different genres, to illustrations of what to do (and NOT do), to an explanation of what the various roles and responsibilities are of the people involved in game production. If you are at all interested in getting into the business of game development at any level, this book is a good read. It is light and understandable for people of all skills and disciplines. Well done, Bob.
Making Magic Windows: Creating Cut-Paper Art With Carmen Lomas Garza
Average customer rating: 5 out of 5 stars
  • Good Resource & Wonderfully Explained Activities
  • excellent instructional book
  • Beautiful how-to book
  • CREATIVE MAGIC FOR ALL AGES
Making Magic Windows: Creating Cut-Paper Art With Carmen Lomas Garza
Carmen Lomas Garza
Manufacturer: Children's Book Press
ProductGroup: Book
Binding: Paperback

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ASIN: 0892391596

Book Description

Author Carmen Lomas Garza is a pioneer in popularizing the traditional Mexican craft of papel picado in the United States and developing it into a sophisticated art form. This workbook shows children and their families how to create these beautiful papel picado designs and banners by simply folding and cutting tissue paper. Children will learn how to craft eight different traditional designs, including The Four Cardinal Points, a design reminiscent of the four points of a compass; Tiles, echoing the colorful hand-painted tiles that decorate many Mexican buildings; and The Fan, one of the artist's favorite designs, consisting of leaves, hummingbirds, and flowers.

Customer Reviews:

5 out of 5 stars Good Resource & Wonderfully Explained Activities.......2007-01-10

This book is a very good resource to begin understanding or beginning to work with papel picado. My students and my children loved the activities and enjoyed learning about papel picado. I strongly recommend this book for the classroom and for the home. The activities are best for older children age 8+, but you also could adapt for younger children. We made almost all the patterns in the book and had great fun doing these projects. I wish there were more patterns for specific holidays or special occasions.

5 out of 5 stars excellent instructional book.......2007-01-04

The illustrations and instructions were clear, concise and very easy to understand. Projects started easy and worked into more complicated ones. The progression from easy to hard was just right so by the time I got to the more complex designs I was able to do them even as a beginner. The projects were intricate enough for adult interest, but were still easy enough for a beginner to do.

5 out of 5 stars Beautiful how-to book.......2006-07-04

I am a teacher and used some of the examples from this book to teach a class of kindergartners the art of papel picado. The instructions are easy to follow, and the results are just beautiful. It's fun for the children and adults alike.
It's good idea to show children examples of actual papel picado before you read Lomas Garza's other book called Magic Windows.

5 out of 5 stars CREATIVE MAGIC FOR ALL AGES.......2000-04-01

Absolutely one of the best how-to, interactive books I've ever had the pleasure of working through - and I'm not exactly artistically gifted. Carmen Lomas Garza has compiled a series of papel picado/cut-paper art projects with excellent instructions on folds and cuts, the elements of design, and the tools and materials needed to make successful papel picado banderitas/banners. Strong on helpful hints and technique, this book allows you to learn as you go through so that you can add real variety to any cut-paper project whether it be the simpliest or the most complex. My sister and I got together a small group - 3 adults & 2 youngsters - and totally enjoyed creating several papel picado projects. Hands down, The Fan, was the overwhelming favorite of our little group of novice banderita makers. Filled with 8 great scissor projects and several challenging X-acto knife picados, Making Magic Windows is creative, interactive fun for the whole family! Explore it for yourself.
The Art And Craft of Papermaking: Step-by-Step Instructions for Creating Distinctive Handmade Paper
Average customer rating: 4.5 out of 5 stars
  • One of the Best Books on Papermaking by Hand
  • Beautiful!
  • Delight yourself making handmade paper
  • A great source for creative use of papermaking techniques
  • Artisticamente bien presentado, una gran ayuda.
The Art And Craft of Papermaking: Step-by-Step Instructions for Creating Distinctive Handmade Paper
Sophie Dawson
Manufacturer: Sterling
ProductGroup: Book
Binding: Paperback

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ASIN: 1887374248

Customer Reviews:

5 out of 5 stars One of the Best Books on Papermaking by Hand.......2005-04-02

Packed with inspiration, how-tos, details, instructions & great images. A must for every papermaking and papier maché library - pulp painting, pulp spraying, sculptural techniques with paper. Wow!

5 out of 5 stars Beautiful!.......2002-06-01

This wonderfully illustrated book examines the history of papermaking and also outlines step-by-step instructions for creating distinct handmade paper.

A wonderful resource book for any paper enthusiast!

5 out of 5 stars Delight yourself making handmade paper.......2000-05-11

One of the most interesting books I have ever seen.This is a very important book for all the people who makes handmade paper.In this book we can find since how to make a papyrus sheet, one of the most antique techniques of making paper, till paper sculpture, a very actual and sophisticated work.The explanation about the way to do is simple and detailed, and the photos are very clear, so we can compare the final results when we try to experiment what author proposes.

4 out of 5 stars A great source for creative use of papermaking techniques.......1998-08-24

This book is one of our favourites - we have nearly 30 books on the subject ! There are plenty of photos of processes and enough information to get anyone with a creative bent well on their way. Photos of a range of artists' works give additional inspiration and a good glossary gives the beginner a sound grasp of papermaking terms. Definitely recommended as a book all aspiring papermakers and paper artists should have.

4 out of 5 stars Artisticamente bien presentado, una gran ayuda........1998-07-28

He tenido la oportunidad de revisar esta publicación, soy ingeniero especialista en celulosa y papel, consultor para proyectos de esta indole a nivel latinoamérica, sugiero que en una proxima publicación se expliquen los fundamentos fisicos, quimicos , de manera que el lector pueda establecer los parámetros de control a cada uno de los proyectos.
Digital Sci-Fi Art: A Step-by-Step Guide to Creating Stunning, Futuristic Images
Average customer rating: 4 out of 5 stars
  • What a P.o.S.
  • A collection of beautiful images
  • Sci
  • Another great book by Michael Burns.
  • It is good
Digital Sci-Fi Art: A Step-by-Step Guide to Creating Stunning, Futuristic Images
Michael Burns
Manufacturer: Collins Design
ProductGroup: Book
Binding: Paperback

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ASIN: 0060724331
Release Date: 2004-10-26

Book Description

Visions of future worlds have always captured the imaginations.Images of towering cyber-cityscapes, awesome uninhabitable planetary worlds, sleek super-cars and space cruisers, strange mutant beings, and terrifying alien life forms have spilled from the feverish minds of fantasy sci-fi illustrators for as long as the genre has existed. Today, as more and more artists are switching from traditional media to the digital world of computers, the images being created are breathtakingly realistic.

Featuring works from the world's best sci-fi artists, Digital Sci-Fi Art begins with an examination of the traditional styles and sources of sci-fi imagery then analyzes the new digital tools available to today's illustrators. The heart of the book comprises a detailed survey of the key techniques involved in creating digital sci-fi art -- with step-by-step walkthroughs showing how specially-created pieces are produced. The book ends with a showcase of some of the best contemporary work being produced anywhere in the world.

Customer Reviews:

1 out of 5 stars What a P.o.S........2007-02-28

"A step-by-step guide to creating stunning, futuristic images" is on the front cover of the book. Yet none of the examples have more than ten steps. For images this detailed, there are about a thousand steps the "author" omitted. The artwork is excellent, but the tutorials are an absolute joke. Do yourself a favor and type in "sci-fi art" in google images, and save your money.

3 out of 5 stars A collection of beautiful images.......2007-01-06

It is no more than this. It has some fair techniques on how to achieve several effects, but someone cannot expect to learn how to make digital sci-fi art.
Also, it seems a little outdated now, even though the copyright says 2004.

My opinion is do not waste money on some collection of outdated artwork and look for something else.

4 out of 5 stars Sci.......2006-04-27

I really enjoyed reading this book and the pictures are marvellous. Also, the way it covers Sci-Fi with the usage of various software is revealing. Very good!

5 out of 5 stars Another great book by Michael Burns........2006-03-30

This book makes a great coffee table book for those who like great Sci-Fi computer art. And it also makes a great learning and reference book for those who want to create similar art of their own. It helps to be artistic and have software knowledge in order to make great artwork of your own, which people do curse this book for. But the examples (and there are many) found in this book will only promote creativity and conquer modeler's block.

4 out of 5 stars It is good.......2006-02-17

This book is really more of a book full of images that inspired me to do more sci fi art work. it has a cpl of pseudo tutorials that are good. If you are doing this for the first time i would suggest something else. But as a person who needs inspiration for actually sitting down and doing something I would suggest this book. It has a whole range of really well done artwork that u can get tons and tons of ideas from.
Zen of Graphics Programming, 2nd Edition: Master the Art of Creating Fast PC Games and Graphics Applications
Average customer rating: 5 out of 5 stars
  • Very good; essential to any graphical programmer.
Zen of Graphics Programming, 2nd Edition: Master the Art of Creating Fast PC Games and Graphics Applications
Michael Abrash
Manufacturer: Coriolis Group Books
ProductGroup: Book
Binding: Paperback

Web GraphicsWeb Graphics | Web Design | Web Development | Computers & Internet | Subjects | Books
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ASIN: 1883577896

Book Description

Explains the PC graphics hardware to a very deep level, and how it impacts code performance. Treats both 2-D and 3-D graphics and animation in great detail. Shows that graphics optimization is largely a right-brain process, not simplyone of counting cycles and analyzing CPU execution speed. Provides tools and rationales for measuring performance of animated graphics. Provides examples of optimized graphics in both fundamental figures like lines, circles, and ellipses, as well as elaborate 3-D objects composed of multiple polygons. Presents the industry's best and most-detailed coverage of BSP trees, the cutting-edge algorithm that makes breathtaking real-time animated 3-D graphics possible!

Customer Reviews:

5 out of 5 stars Very good; essential to any graphical programmer........1997-02-10

This book is a highly-quality wealth of information about graphical programming, mostly in 80x86 systems. The information included would take many people years to collect on their own. I would recommend this book to anyone who would like to start graphical programming, or someone who is already programming, but wants to optimize code or find new effects. Also, I know that Michael Abrash works for ID software now, and made the engine for such games as DOOM and Quake. A man of this programming caliber is a sure indication of the contents of this book

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